Rendering system

The rendering pipeline in Kanzi is managed in various steps and cycles by an entity called the renderer. Different aspects of the rendering pipeline can be accessed by the user through materials and composers, which are basically two sides of the same coin:

You can achieve a lot in Kanzi without having to utilize composers or having to modify shaders in materials. By modifying shaders and the render pass graph, you can affect the rendering quality and performance of the project in various ways. See Rendering best practices and Shaders best practices.

See also

Layouts

Project and scene graph

Property system

Resource management

Messages, triggers, and actions