Lights
Lights are used in material shading to define the look of materials based on their rendering location relative to the light sources. Light property types specify the types of lights by their sub-properties. Kanzi uses these sub-properties in the shading calculations in shaders. Light objects define the location and other parameters for lights in the scene.
Kanzi contains these light types:
- Directional light emits light only in one direction. For example, it is suitable for modeling the sunlight. See Using directional lights.
- Point light emits light from a specific location uniformly to all directions (360 degrees). See Using point lights.
- Spot light emits light from a specific location towards a specified direction in the shape of a cone. See Using spot lights.
See also
Using directional lights
Using point lights
Using spot lights
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