Rendering

The most important item in rendering is the Render Pass. Use a Render Pass to define the rendering of nodes in your application. For example, in a Render Pass you define which Camera that Render Pass uses for rendering, what nodes it renders, and sets the color and depth buffer use.

Kanzi contains filters and object sources you can use to select and refine the collection of nodes you send to a render pass for rendering. Doing so you can precisely define the order of how Kanzi renders the content of the Scene node. See Filters.

See also

Tutorial: Materials, textures, and rendering

Using object sources

Filters