#include <kanzi/core.ui/graphics2d/composition_manager.hpp>
#include <kanzi/core.ui/graphics2d/sampler.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
#include <kanzi/core/cpp/optional.hpp>
Classes | |
class | kanzi::CubeMapRenderPass |
Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More... | |
Namespaces | |
kanzi | |
Easing functions that require external dependencies for calculation. | |
Typedefs | |
typedef shared_ptr< CubeMapRenderPass > | kanzi::CubeMapRenderPassSharedPtr |