#include <kanzi/core.ui/graphics/renderer3d.hpp>
#include <kanzi/core.ui/graphics3d/node_list.hpp>
#include <kanzi/core.ui/graphics3d/object_source.hpp>
#include <kanzi/core.ui/graphics3d/render_entry_3d.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
#include <kanzi/core/cpp/tuple.hpp>
Classes | |
class | kanzi::DrawObjectsRenderPass |
Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
Namespaces | |
kanzi | |
Easing functions that require external dependencies for calculation. | |
Typedefs | |
using | kanzi::CameraSharedPtr = shared_ptr< Camera > |
CameraNode shared pointer. More... | |
using | kanzi::CameraWeakPtr = weak_ptr< Camera > |
CameraNode weak pointer. More... | |
using | kanzi::DrawObjectsRenderPassSharedPtr = shared_ptr< DrawObjectsRenderPass > |
DrawObjectsRenderPass shared pointer type. More... | |
using | kanzi::FilterObjectSourceSharedPtr = shared_ptr< FilterObjectSource > |
Filter object source shared pointer type. More... | |
using | kanzi::FrustumCullFilterRuntimeSharedPtr = shared_ptr< FrustumCullFilterRuntime > |
Frustum cull filter runtime shared pointer type. More... | |
using | kanzi::ObjectSourceRuntimeSharedPtr = shared_ptr< ObjectSourceRuntime > |
Shared pointer type for object source runtime. More... | |