Kanzi framework  3.9.1
Kanzi Engine API
kanzi::NodeVisual2D Member List

This is the complete list of members for kanzi::NodeVisual2D, including all inherited members.

calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize)kanzi::NodeVisual2D
createBackgroundGeometry(const QuadDescription &quad)kanzi::NodeVisual2Dinline
createBackgroundGeometry(const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult)kanzi::NodeVisual2Dinline
getBackgroundBrushRenderer() constkanzi::NodeVisual2Dinline
getBackgroundGeometry() constkanzi::NodeVisual2Dinline
getBackgroundTiling() constkanzi::NodeVisual2Dinline
getForegroundBrushRenderer() constkanzi::NodeVisual2Dinline
getForegroundGeometry() constkanzi::NodeVisual2Dinline
getForegroundTiling() constkanzi::NodeVisual2Dinline
isBackgroundOpaque() constkanzi::NodeVisual2Dinline
isForegroundOpaque() constkanzi::NodeVisual2Dinline
NodeVisual2D()=defaultkanzi::NodeVisual2Dexplicit
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
renderBackground(Renderer3D &renderer, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
renderForeground(Renderer3D &renderer, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderForeground(Renderer3D &renderer, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
resetBackgroundBrush()kanzi::NodeVisual2Dinline
resetBackgroundGeometry()kanzi::NodeVisual2Dinline
resetForegroundBrush()kanzi::NodeVisual2Dinline
resetForegroundGeometry()kanzi::NodeVisual2Dinline
restoreResources()kanzi::NodeVisual2D
setBackgroundBrush(Brush *brush, Node &node)kanzi::NodeVisual2Dinline
setForegroundBrushRenderer(Brush *brush, Node &node)kanzi::NodeVisual2Dinline
setForegroundGeometry(const QuadDescription &quad)kanzi::NodeVisual2Dinline
storeRenderingParameters(optional< int > blendMode, float layoutOpacity, bool foregroundOpaquenessHint, bool foregroundTranslucencyHint)kanzi::NodeVisual2D
updateBrushRenderers(bool selfInCompositionTarget)kanzi::NodeVisual2D
updateContentTexture(TextureSharedPtr texture)kanzi::NodeVisual2Dinline