A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes. More...
Public Member Functions | |
void | close () |
Closes the texture resource. | |
long | getFaceCount () |
Returns the face count of this texture. | |
GraphicsFormat | getFormat () |
Returns the GraphicsFormat of this texture. | |
long | getGPUMemoryUsage () |
Returns the GPUMemoryUsage of this texture. | |
long | getHeight () |
Returns the height of this texture. | |
long | getMipmapLevelCount () |
Returns the mipmap level count of this texture. | |
long | getSliceCount () |
Returns the slice count of this texture. | |
long | getWidth () |
Returns the width of this texture. | |
boolean | isDeployed () |
Returns whether the texture is deployed or not. | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. | |
String | getUrl () |
Gets the resource URL. | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. | |
long | getNative () |
Gets a pointer to the backing C++ instance. | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. | |
boolean | isStale () |
Test if the object is stale i.e. | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from TextureMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Texture") |
Metaclass for Texture. | |
Public Attributes inherited from SurfaceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Surface") |
Metaclass for Surface. | |
Public Attributes inherited from GPUResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
Metaclass for GPUResource. | |
A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes.
You can set textures as a render target for either a 2D node or a render pass, but not both.
To create a Texture, use com.rightware.kanzi.TextureBuilder
.
long getFaceCount | ( | ) |
Returns the face count of this texture.
GraphicsFormat getFormat | ( | ) |
Returns the GraphicsFormat of this texture.
long getGPUMemoryUsage | ( | ) |
Returns the GPUMemoryUsage of this texture.
long getHeight | ( | ) |
Returns the height of this texture.
long getMipmapLevelCount | ( | ) |
Returns the mipmap level count of this texture.
long getSliceCount | ( | ) |
Returns the slice count of this texture.
long getWidth | ( | ) |
Returns the width of this texture.
boolean isDeployed | ( | ) |
Returns whether the texture is deployed or not.