Kanzi 3.9.10
Matrix3x3 Member List

This is the complete list of members for Matrix3x3, including all inherited members.

add(Matrix3x3 m)Matrix3x3
add(Matrix3x3 lhs, Matrix3x3 rhs)Matrix3x3static
createFilled(float value)Matrix3x3static
createIdentity()Matrix3x3static
createRotationInDegrees(float angleInDegrees)Matrix3x3static
createRotationInRadians(float angleInRadians)Matrix3x3static
createScale(Vector2 scale)Matrix3x3static
createSRT(Vector2 scale, float rotationInRadians, Vector2 translation)Matrix3x3static
createTranslation(Vector2 translation)Matrix3x3static
createTranslation(float x, float y)Matrix3x3static
delete() (defined in Matrix3x3)Matrix3x3
equals(Object obj)Matrix3x3
finalize()Matrix3x3protected
get(int index)Matrix3x3
getColumn(int index)Matrix3x3
getDeterminant(Matrix3x3 matrix)Matrix3x3static
getDeterminant2x2(Matrix3x3 matrix)Matrix3x3static
getRotationAngle()Matrix3x3
getRow(int index)Matrix3x3
getScale()Matrix3x3
getScaleX()Matrix3x3
getScaleY()Matrix3x3
getTrace(Matrix3x3 matrix)Matrix3x3static
getTranslation()Matrix3x3
getTranslationX()Matrix3x3
getTranslationY()Matrix3x3
getXAxis()Matrix3x3
getYAxis()Matrix3x3
hashCode()Matrix3x3
inverse()Matrix3x3
inverseAffine()Matrix3x3
isScalingOnly(Matrix3x3 matrix)Matrix3x3static
isTranslationOnly(Matrix3x3 matrix)Matrix3x3static
Matrix3x3()Matrix3x3
Matrix3x3(float x0, float x1, float x2, float x3, float x4, float x5, float x6, float x7, float x8)Matrix3x3
Matrix3x3(Vector2 x, Vector2 y, Vector2 translation)Matrix3x3
matrixMultiplyVectorBy2x2(Matrix3x3 m, Vector2 v)Matrix3x3static
multiply(Matrix3x3 m)Matrix3x3
multiply(Matrix3x3 m1, Matrix3x3 m2)Matrix3x3static
multiply(Matrix3x3 m, Vector3 v)Matrix3x3static
multiply(Matrix3x3 m, Vector2 v)Matrix3x3static
normalized()Matrix3x3
scale(Vector2 v)Matrix3x3
set(int index, float v)Matrix3x3
setColumn(int index, Vector3 column)Matrix3x3
setRow(int index, Vector3 row)Matrix3x3
setTranslation(Vector2 translation)Matrix3x3
setTranslation(float translationX, float translationY)Matrix3x3
setTranslationX(float translationX)Matrix3x3
setTranslationY(float translationY)Matrix3x3
setXAxis(Vector2 v)Matrix3x3
setYAxis(Vector2 v)Matrix3x3
subtract(Matrix3x3 m)Matrix3x3
subtract(Matrix3x3 lhs, Matrix3x3 rhs)Matrix3x3static
swigCMemOwnMatrix3x3protected
translate(Vector2 v)Matrix3x3
transposed()Matrix3x3