Contains property types for the Kanzi Physically Based Rendering (PBR) shaders. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Attributes inherited from StandardPbrMaterialMetadata | |
DynamicPropertyType< Float > | AlphaCutoffProperty |
Sets the cutoff threshold for alpha cutting. | |
DynamicPropertyType< ColorRGBA > | BaseColorFactorProperty |
Sets the base color for the material. | |
DynamicPropertyType< Resource > | BaseColorTextureProperty |
Sets the texture that contains the base color for the material. | |
DynamicPropertyType< Resource > | BrdfLookUpTableProperty |
Gets the Bidirectional Reflectance Distribution Function (BRDF) lookup table for the material. | |
DynamicPropertyType< Float > | ClearCoatNormalScaleProperty |
Sets the clear coat normal scale for the material. | |
DynamicPropertyType< Resource > | ClearCoatNormalTextureProperty |
Sets the texture that contains a clear coat normal map for the material. | |
DynamicPropertyType< Float > | ClearCoatRoughnessFactorProperty |
Sets the roughness of the outer clear coat layer for the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. | |
DynamicPropertyType< Resource > | ClearCoatRoughnessTextureProperty |
Sets the texture that contains a clear coat roughness map for the material. | |
DynamicPropertyType< Float > | ClearCoatStrengthFactorProperty |
Sets the clear coat strength for the material: 0 represents a material with no clear coat, and 1 represents a full strength clear coat. | |
DynamicPropertyType< Resource > | ClearCoatStrengthTextureProperty |
Sets the texture that contains a clear coat strength map for the material. | |
DynamicPropertyType< ColorRGBA > | DetailBaseColorFactorProperty |
Sets the detail base color for the material. | |
DynamicPropertyType< Resource > | DetailBaseColorTextureProperty |
Sets the detail texture that contains the base color for the material. | |
DynamicPropertyType< Float > | DetailClearCoatNormalScaleProperty |
Sets the detail clear coat normal scale for the material. | |
DynamicPropertyType< Resource > | DetailClearCoatNormalTextureProperty |
Sets the detail texture that contains a clear coat normal map for the material. | |
DynamicPropertyType< Resource > | DetailClearCoatRoughnessTextureProperty |
Sets the detail texture that contains a clear coat roughness map for the material. | |
DynamicPropertyType< Resource > | DetailClearCoatStrengthTextureProperty |
Sets the detail texture that contains a clear coat strength map for the material. | |
DynamicPropertyType< ColorRGBA > | DetailDiffuseFactorProperty |
Sets the detail diffuse color for the material. | |
DynamicPropertyType< Resource > | DetailDiffuseTextureProperty |
Sets the detail texture that contains the diffuse color for the material. | |
DynamicPropertyType< ColorRGBA > | DetailEmissiveFactorProperty |
Sets the color of the light that is emitted from a detail texture for the material. | |
DynamicPropertyType< Resource > | DetailEmissiveTextureProperty |
Sets the detail texture that contains the light emitted from the material. | |
DynamicPropertyType< Resource > | DetailGlossinessTextureProperty |
Sets the detail texture that contains a glossiness map for the material. | |
DynamicPropertyType< Resource > | DetailMetallicTextureProperty |
Sets the detail texture that contains a metallic map for the material. | |
DynamicPropertyType< Float > | DetailNormalScaleProperty |
Sets the detail normal scale for the material. | |
DynamicPropertyType< Resource > | DetailNormalTextureProperty |
Sets the detail texture that contains a normal map for the material. | |
DynamicPropertyType< Float > | DetailOcclusionStrengthProperty |
Sets the detail occlusion strength for the material. | |
DynamicPropertyType< Resource > | DetailOcclusionTextureProperty |
Sets the detail texture that contains an occlusion map for the material. | |
DynamicPropertyType< Resource > | DetailRoughnessTextureProperty |
Sets the detail texture that contains a roughness map for the material. | |
DynamicPropertyType< ColorRGBA > | DetailSpecularFactorProperty |
Sets the detail specular color for the material. | |
DynamicPropertyType< Resource > | DetailSpecularTextureProperty |
Sets the detail texture that contains the specular color for the material. | |
DynamicPropertyType< Vector2 > | DetailTextureOffsetProperty |
Sets the detail texture offset for the material. | |
DynamicPropertyType< Vector2 > | DetailTextureTilingProperty |
Sets the detail texture tiling factor for the material. | |
DynamicPropertyType< ColorRGBA > | DiffuseFactorProperty |
Sets the diffuse color for the material. | |
DynamicPropertyType< Resource > | DiffuseTextureProperty |
Sets the texture that contains the diffuse color for the material. | |
DynamicPropertyType< ColorRGBA > | EmissiveFactorProperty |
Sets the color of the light that is emitted from the material. | |
DynamicPropertyType< Resource > | EmissiveTextureProperty |
Sets the texture that contains the light emitted from the material. | |
DynamicPropertyType< Float > | EnvironmentAmbientFactorProperty |
Sets the strength of the cubemap texture to use for ambient environment light. | |
DynamicPropertyType< Resource > | EnvironmentAmbientTextureProperty |
Sets the cubemap to use for the ambient environment light for the material. | |
DynamicPropertyType< Float > | EnvironmentReflectionFactorProperty |
Sets the strength of the cubemap texture to use for specular environment light. | |
DynamicPropertyType< Resource > | EnvironmentReflectionTextureProperty |
Sets the cubemap to use for the specular environment light for the material. | |
DynamicPropertyType< Float > | ExposureProperty |
Sets the exposure compensation for the material. | |
DynamicPropertyType< Float > | GlossinessFactorProperty |
Sets the glossiness of the material: 0 represents a rough, diffuse surface, and 1 represents a smooth, glossy surface. | |
DynamicPropertyType< Resource > | GlossinessTextureProperty |
Sets the texture that contains a glossiness map for the material. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StandardPbrMaterial") |
Metaclass for StandardPbrMaterial. | |
DynamicPropertyType< Float > | MetallicFactorProperty |
Sets the metalness of the material: 0 represents a non-metallic or dielectric object, and 1 represents a metallic object. | |
DynamicPropertyType< Resource > | MetallicTextureProperty |
Sets the texture that contains a metallic map for the material. | |
DynamicPropertyType< Float > | NormalScaleProperty |
Sets the normal scale for the material. | |
DynamicPropertyType< Resource > | NormalTextureProperty |
Sets the texture that contains a normal map for the material. | |
DynamicPropertyType< Float > | OcclusionStrengthProperty |
Sets the occlusion strength for the material. | |
DynamicPropertyType< Resource > | OcclusionTextureProperty |
Sets the texture that contains an occlusion map for the material. | |
DynamicPropertyType< Float > | RoughnessFactorProperty |
Sets the roughness of the material: 0 represents a smooth, glossy surface, and 1 represents a rough, diffuse surface. | |
DynamicPropertyType< Resource > | RoughnessTextureProperty |
Sets the texture that contains a roughness map for the material. | |
DynamicPropertyType< Float > | SpecularAntiAliasingStrengthProperty |
Sets the strength of the specular anti-aliasing effect. | |
DynamicPropertyType< Float > | SpecularAntiAliasingThresholdProperty |
Sets the upper limit for the amount of specular anti-aliasing effect to apply. | |
DynamicPropertyType< ColorRGBA > | SpecularFactorProperty |
Sets the specular color for the material. | |
DynamicPropertyType< Resource > | SpecularTextureProperty |
Sets the texture that contains the specular color for the material. | |
DynamicPropertyType< Float > | ToneMapLinearScaleProperty |
Sets the scale for the linear tonemap option for the material. | |
Contains property types for the Kanzi Physically Based Rendering (PBR) shaders.
Use the PBR materials to create assets that behave realistically in many lighting conditions. These properties represent physical properties on a material and are therefore intuitive when being set. Many properties have a standard and detail variation that you can use to apply material properties in layers. The detail maps use DetailTextureTilingProperty and DetailTextureOffsetProperty to tile differently than the standard map and are typically used to provide fine detail. The Occlusion, Metallic, and Roughness maps are designed to read from different color channels. Therefore it is possible to provide a single texture for all three.