Kanzi 3.9.10
Node3DMetadata Interface Reference

Metadata definitions for Node3D. More...

Inheritance diagram for Node3DMetadata:
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Public Attributes

DynamicPropertyType< Matrix4x4FinalTransformationProperty
 The combined location, orientation and scale of the node and its ancestor nodes.
 
DynamicPropertyType< FloatFrustumCullMarginProperty
 The margin of the frustum cull radius of the node.
 
DynamicPropertyType< SRTValue3DLayoutTransformationProperty
 The location, orientation and scale of the node relative to its parent node.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Node3D")
 Metaclass for Node3D.
 
DynamicPropertyType< SRTValue3DRenderTransformationProperty
 The location, orientation, and scale of the node relative to its parent node.
 
- Public Attributes inherited from NodeMetadata
DynamicPropertyType< FloatActualDepthProperty
 The calculated size of the node in depth direction when used in a layout.
 
DynamicPropertyType< FloatActualHeightProperty
 The calculated height of the node when used in a layout.
 
DynamicPropertyType< FloatActualWidthProperty
 The calculated width of the node when used in a layout.
 
DynamicPropertyType< BooleanClipChildrenProperty
 Sets whether to clip the child nodes of this node.
 
DynamicPropertyType< NodeEnums.ContentStretchContentStretchProperty
 Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size).
 
DynamicPropertyType< BooleanCreatedFromKZBProperty
 Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file.
 
DynamicPropertyType< NodeEnums.DepthAlignmentDepthAlignmentProperty
 The alignment in depth direction the node should use when it resides under a layout.
 
DynamicPropertyType< Vector2DepthMarginProperty
 Sets the depth distance between this node and other nodes that are adjacent to this node in a layout.
 
DynamicPropertyType< FloatDepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class)
 The size of the node in depth direction when used in a layout.
 
DynamicPropertyType< BooleanEffectivelyEnabledProperty
 Indicates whether this node and its ancestor nodes are enabled.
 
DynamicPropertyType< BooleanEnabledProperty
 Whether this node is enabled.
 
DynamicPropertyType< BooleanFocusableProperty
 Indicates whether the node can receive focus.
 
DynamicPropertyType< BooleanFocusedProperty
 Indicates whether the node has the key focus.
 
DynamicPropertyType< FocusStateFocusStateProperty
 Reports the focus state of a node:
 
DynamicPropertyType< ResourceFontFamilyProperty
 The font family used to render the text.
 
DynamicPropertyType< FloatHeightProperty
 The height of the node when used in a layout.
 
DynamicPropertyType< BooleanHitTestableContainerProperty
 When enabled, Kanzi uses the layout bounds as geometry for hit testing.
 
DynamicPropertyType< BooleanHitTestableProperty
 When enabled, the node can be hit tested.
 
DynamicPropertyType< NodeEnums.HorizontalAlignmentHorizontalAlignmentProperty
 The alignment in horizontal direction the node should use when it resides under a layout.
 
DynamicPropertyType< Vector2HorizontalMarginProperty
 Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout.
 
DynamicPropertyType< BooleanHoverProperty
 Indicates whether a node is the foremost hit testable node under the cursor.
 
DynamicPropertyType< String > LocaleProperty
 The locale of the node.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Node")
 Metaclass for Node.
 
DynamicPropertyType< String > NameProperty = new DynamicPropertyType<>("Node.Name", String.class)
 Node name.
 
DynamicPropertyType< FloatOpacityProperty
 Opacity of the node.
 
DynamicPropertyType< String > PathProperty = new DynamicPropertyType<>("Node.Path", String.class)
 Full path to the node.
 
DynamicPropertyType< FloatProjection2DTo3DScaleProperty
 Sets the scale factor to project pixels to 3D size.
 
DynamicPropertyType< ResourceStateManagerProperty
 Sets the State Manager to the node.
 
DynamicPropertyType< ResourceStyleProperty
 Sets a style to the node.
 
DynamicPropertyType< NodeEnums.VerticalAlignmentVerticalAlignmentProperty
 The alignment in vertical direction the node should use when it resides under a layout.
 
DynamicPropertyType< Vector2VerticalMarginProperty
 Sets the vertical space between this node and other nodes that are adjacent to this node in a layout.
 
DynamicPropertyType< FloatVisibleAmountInParentProperty
 Sets the amount the node is inside its parent.
 
DynamicPropertyType< BooleanVisibleProperty
 When disabled, Kanzi does not render the node.
 
DynamicPropertyType< FloatWidthProperty = new DynamicPropertyType<>("Node.Width", Float.class)
 The width of the node when used in a layout.
 

Detailed Description

Metadata definitions for Node3D.

Member Data Documentation

◆ FinalTransformationProperty

DynamicPropertyType<Matrix4x4> FinalTransformationProperty
Initial value:
=
new DynamicPropertyType<>("Node3D.FinalTransformation", Matrix4x4.class)

The combined location, orientation and scale of the node and its ancestor nodes.

Automatically calculated by the system.

◆ FrustumCullMarginProperty

DynamicPropertyType<Float> FrustumCullMarginProperty
Initial value:
=
new DynamicPropertyType<>("FrustumCullMargin", Float.class)

The margin of the frustum cull radius of the node.

For example, set the margin when a vertex shader modifies the geometry of the node. To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node.

◆ LayoutTransformationProperty

DynamicPropertyType<SRTValue3D> LayoutTransformationProperty
Initial value:
=
new DynamicPropertyType<>("Node3D.LayoutTransformation", SRTValue3D.class)

The location, orientation and scale of the node relative to its parent node.

Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation.

◆ RenderTransformationProperty

DynamicPropertyType<SRTValue3D> RenderTransformationProperty
Initial value:
=
new DynamicPropertyType<>("Node3D.RenderTransformation", SRTValue3D.class)

The location, orientation, and scale of the node relative to its parent node.

Render transformation does not affect the layout of the node.