Metadata definitions for StandardMaterial. More...
Public Attributes | |
DynamicPropertyType< ColorRGBA > | AmbientProperty |
Sets the color of the material when lights are not present. | |
DynamicPropertyType< Float > | BlendIntensityProperty |
Controls the intensity of materials that are blended on top of an existing color. | |
DynamicPropertyType< Integer > | BlendModeProperty |
Sets how to combine the color and alpha values of pixels in one layer or image with those in the underlying layer or image. | |
DynamicPropertyType< ColorRGBA > | DiffuseProperty |
Sets the color of the material when it is lit by a light. | |
DynamicPropertyType< ColorRGBA > | EmissiveProperty |
Sets the color of the light that is emitted from the material surface. | |
DynamicPropertyType< ColorRGBA > | GlobalAmbientProperty |
Sets the color that is multiplied automatically with the Ambient property of the materials in the scene. | |
DynamicPropertyType< Resource > | GlyphTextureProperty |
The automatic texture of the glyph cache. | |
DynamicPropertyType< Vector2 > | MaskTextureOffsetProperty |
Sets an offset for mask in materials. | |
DynamicPropertyType< Resource > | MaskTextureProperty |
Sets the texture that masks another texture or color. | |
DynamicPropertyType< Vector2 > | MaskTextureTilingProperty |
Determines the number of times a mask is presented in a material. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StandardMaterial") |
Metaclass for StandardMaterial. | |
DynamicPropertyType< ColorRGBA > | SpecularColorProperty |
Sets the color of the specular reflection. | |
DynamicPropertyType< Float > | SpecularExponentProperty |
Sets the size of the specular highlight. | |
DynamicPropertyType< Vector2 > | TextureOffsetProperty |
Sets an offset for texture in materials. | |
DynamicPropertyType< Resource > | TextureProperty |
Sets the texture of the material. | |
DynamicPropertyType< Vector2 > | TextureTilingProperty |
Determines the number of times a texture is presented in a material. | |
Metadata definitions for StandardMaterial.
DynamicPropertyType<ColorRGBA> AmbientProperty |
Sets the color of the material when lights are not present.
Use the Intensity (I) property field to adjust the exposure of the color.
DynamicPropertyType<Float> BlendIntensityProperty |
Controls the intensity of materials that are blended on top of an existing color.
Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.
DynamicPropertyType<Integer> BlendModeProperty |
Sets how to combine the color and alpha values of pixels in one layer or image with those in the underlying layer or image.
DynamicPropertyType<ColorRGBA> DiffuseProperty |
Sets the color of the material when it is lit by a light.
DynamicPropertyType<ColorRGBA> EmissiveProperty |
Sets the color of the light that is emitted from the material surface.
DynamicPropertyType<ColorRGBA> GlobalAmbientProperty |
Sets the color that is multiplied automatically with the Ambient property of the materials in the scene.
Use the Intensity (I) property field to adjust the exposure of the color.
DynamicPropertyType<Resource> GlyphTextureProperty |
The automatic texture of the glyph cache.
DynamicPropertyType<Vector2> MaskTextureOffsetProperty |
Sets an offset for mask in materials.
DynamicPropertyType<Resource> MaskTextureProperty |
Sets the texture that masks another texture or color.
DynamicPropertyType<Vector2> MaskTextureTilingProperty |
Determines the number of times a mask is presented in a material.
DynamicPropertyType<ColorRGBA> SpecularColorProperty |
Sets the color of the specular reflection.
DynamicPropertyType<Float> SpecularExponentProperty |
Sets the size of the specular highlight.
DynamicPropertyType<Vector2> TextureOffsetProperty |
Sets an offset for texture in materials.
DynamicPropertyType<Resource> TextureProperty |
Sets the texture of the material.
DynamicPropertyType<Vector2> TextureTilingProperty |
Determines the number of times a texture is presented in a material.