#include <kanzi/core.ui/graphics2d/native_framebuffer_handle.hpp>
#include <kanzi/core.ui/graphics2d/quad_description.hpp>
#include <kanzi/core.ui/graphics2d/sampler.hpp>
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_state.hpp>
#include <kanzi/core/cpp/bitset.hpp>
#include <kanzi/core/util/macros.hpp>
Classes | |
struct | kanzi::NodeEffectRenderer2D::EffectPass |
Effect pass configuration. More... | |
struct | kanzi::NodeEffectRenderer2D::EffectRenderState |
Render state configuration to use with an effect pass. More... | |
struct | kanzi::NodeEffectRenderer2D::EffectRenderState::Input |
Render state texture input configuration. More... | |
struct | kanzi::NodeEffectRenderer2D::EffectPass::Input |
Effect pass input configuration. More... | |
class | kanzi::NodeEffectRenderer2D |
Node effect renderer class. More... | |
Namespaces | |
namespace | kanzi |