Kanzi 3.9.10
kzs_opengl_enum.h File Reference

Macros

#define KZS_GL_3DC_X_AMD
 
#define KZS_GL_3DC_XY_AMD
 
#define KZS_GL_ACCUM_ADJACENT_PAIRS_NV
 
#define KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
 
#define KZS_GL_ACTIVE_ATTRIBUTES
 
#define KZS_GL_ACTIVE_PROGRAM
 
#define KZS_GL_ACTIVE_PROGRAM_EXT
 
#define KZS_GL_ACTIVE_RESOURCES
 
#define KZS_GL_ACTIVE_TEXTURE
 
#define KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
 
#define KZS_GL_ACTIVE_UNIFORM_BLOCKS
 
#define KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH
 
#define KZS_GL_ACTIVE_UNIFORMS
 
#define KZS_GL_ACTIVE_VARIABLES
 
#define KZS_GL_ADJACENT_PAIRS_NV
 
#define KZS_GL_AFFINE_2D_NV
 
#define KZS_GL_AFFINE_3D_NV
 
#define KZS_GL_ALIASED_LINE_WIDTH_RANGE
 
#define KZS_GL_ALIASED_POINT_SIZE_RANGE
 
#define KZS_GL_ALL_BARRIER_BITS
 
#define KZS_GL_ALL_COMPLETED_NV
 
#define KZS_GL_ALL_SHADER_BITS
 
#define KZS_GL_ALL_SHADER_BITS_EXT
 
#define KZS_GL_ALPHA
 
#define KZS_GL_ALPHA16F_EXT
 
#define KZS_GL_ALPHA32F_EXT
 
#define KZS_GL_ALPHA8_EXT
 
#define KZS_GL_ALPHA8_OES
 
#define KZS_GL_ALPHA_BITS
 
#define KZS_GL_ALPHA_TEST_FUNC_QCOM
 
#define KZS_GL_ALPHA_TEST_QCOM
 
#define KZS_GL_ALPHA_TEST_REF_QCOM
 
#define KZS_GL_ALREADY_SIGNALED
 
#define KZS_GL_ALREADY_SIGNALED_APPLE
 
#define KZS_GL_ALWAYS
 
#define KZS_GL_ANY_SAMPLES_PASSED
 
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE
 
#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
 
#define KZS_GL_ANY_SAMPLES_PASSED_EXT
 
#define KZS_GL_ARC_TO_NV
 
#define KZS_GL_ARRAY_BUFFER
 
#define KZS_GL_ARRAY_BUFFER_BINDING
 
#define KZS_GL_ARRAY_SIZE
 
#define KZS_GL_ARRAY_STRIDE
 
#define KZS_GL_ATC_RGB_AMD
 
#define KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
 
#define KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
 
#define KZS_GL_ATOMIC_COUNTER_BARRIER_BIT
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE
 
#define KZS_GL_ATOMIC_COUNTER_BUFFER_START
 
#define KZS_GL_ATTACHED_SHADERS
 
#define KZS_GL_BACK
 
#define KZS_GL_BEVEL_NV
 
#define KZS_GL_BGRA8_EXT
 
#define KZS_GL_BGRA_EXT
 
#define KZS_GL_BGRA_IMG
 
#define KZS_GL_BINNING_CONTROL_HINT_QCOM
 
#define KZS_GL_BLEND
 
#define KZS_GL_BLEND_ADVANCED_COHERENT_KHR
 
#define KZS_GL_BLEND_ADVANCED_COHERENT_NV
 
#define KZS_GL_BLEND_COLOR
 
#define KZS_GL_BLEND_DST_ALPHA
 
#define KZS_GL_BLEND_DST_RGB
 
#define KZS_GL_BLEND_EQUATION
 
#define KZS_GL_BLEND_EQUATION_ALPHA
 
#define KZS_GL_BLEND_EQUATION_RGB
 
#define KZS_GL_BLEND_OVERLAP_NV
 
#define KZS_GL_BLEND_PREMULTIPLIED_SRC_NV
 
#define KZS_GL_BLEND_SRC_ALPHA
 
#define KZS_GL_BLEND_SRC_RGB
 
#define KZS_GL_BLOCK_INDEX
 
#define KZS_GL_BLUE
 
#define KZS_GL_BLUE_BITS
 
#define KZS_GL_BLUE_NV
 
#define KZS_GL_BOLD_BIT_NV
 
#define KZS_GL_BOOL
 
#define KZS_GL_BOOL_VEC2
 
#define KZS_GL_BOOL_VEC3
 
#define KZS_GL_BOOL_VEC4
 
#define KZS_GL_BOUNDING_BOX_NV
 
#define KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
 
#define KZS_GL_BUFFER
 
#define KZS_GL_BUFFER_ACCESS_FLAGS
 
#define KZS_GL_BUFFER_ACCESS_OES
 
#define KZS_GL_BUFFER_BINDING
 
#define KZS_GL_BUFFER_DATA_SIZE
 
#define KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT
 
#define KZS_GL_BUFFER_KHR
 
#define KZS_GL_BUFFER_MAP_LENGTH
 
#define KZS_GL_BUFFER_MAP_OFFSET
 
#define KZS_GL_BUFFER_MAP_POINTER
 
#define KZS_GL_BUFFER_MAP_POINTER_OES
 
#define KZS_GL_BUFFER_MAPPED
 
#define KZS_GL_BUFFER_MAPPED_OES
 
#define KZS_GL_BUFFER_OBJECT_EXT
 
#define KZS_GL_BUFFER_SIZE
 
#define KZS_GL_BUFFER_STORAGE_FLAGS_EXT
 
#define KZS_GL_BUFFER_UPDATE_BARRIER_BIT
 
#define KZS_GL_BUFFER_USAGE
 
#define KZS_GL_BUFFER_VARIABLE
 
#define KZS_GL_BYTE
 
#define KZS_GL_CCW
 
#define KZS_GL_CIRCULAR_CCW_ARC_TO_NV
 
#define KZS_GL_CIRCULAR_CW_ARC_TO_NV
 
#define KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV
 
#define KZS_GL_CLAMP_TO_BORDER
 
#define KZS_GL_CLAMP_TO_BORDER_EXT
 
#define KZS_GL_CLAMP_TO_BORDER_NV
 
#define KZS_GL_CLAMP_TO_BORDER_OES
 
#define KZS_GL_CLAMP_TO_EDGE
 
#define KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
 
#define KZS_GL_CLIENT_STORAGE_BIT_EXT
 
#define KZS_GL_CLIP_DISTANCE0_APPLE
 
#define KZS_GL_CLIP_DISTANCE1_APPLE
 
#define KZS_GL_CLIP_DISTANCE2_APPLE
 
#define KZS_GL_CLIP_DISTANCE3_APPLE
 
#define KZS_GL_CLIP_DISTANCE4_APPLE
 
#define KZS_GL_CLIP_DISTANCE5_APPLE
 
#define KZS_GL_CLIP_DISTANCE6_APPLE
 
#define KZS_GL_CLIP_DISTANCE7_APPLE
 
#define KZS_GL_CLOSE_PATH_NV
 
#define KZS_GL_COLOR
 
#define KZS_GL_COLOR_ATTACHMENT0
 
#define KZS_GL_COLOR_ATTACHMENT0_EXT
 
#define KZS_GL_COLOR_ATTACHMENT0_NV
 
#define KZS_GL_COLOR_ATTACHMENT1
 
#define KZS_GL_COLOR_ATTACHMENT10
 
#define KZS_GL_COLOR_ATTACHMENT10_EXT
 
#define KZS_GL_COLOR_ATTACHMENT10_NV
 
#define KZS_GL_COLOR_ATTACHMENT11
 
#define KZS_GL_COLOR_ATTACHMENT11_EXT
 
#define KZS_GL_COLOR_ATTACHMENT11_NV
 
#define KZS_GL_COLOR_ATTACHMENT12
 
#define KZS_GL_COLOR_ATTACHMENT12_EXT
 
#define KZS_GL_COLOR_ATTACHMENT12_NV
 
#define KZS_GL_COLOR_ATTACHMENT13
 
#define KZS_GL_COLOR_ATTACHMENT13_EXT
 
#define KZS_GL_COLOR_ATTACHMENT13_NV
 
#define KZS_GL_COLOR_ATTACHMENT14
 
#define KZS_GL_COLOR_ATTACHMENT14_EXT
 
#define KZS_GL_COLOR_ATTACHMENT14_NV
 
#define KZS_GL_COLOR_ATTACHMENT15
 
#define KZS_GL_COLOR_ATTACHMENT15_EXT
 
#define KZS_GL_COLOR_ATTACHMENT15_NV
 
#define KZS_GL_COLOR_ATTACHMENT16
 
#define KZS_GL_COLOR_ATTACHMENT17
 
#define KZS_GL_COLOR_ATTACHMENT18
 
#define KZS_GL_COLOR_ATTACHMENT19
 
#define KZS_GL_COLOR_ATTACHMENT1_EXT
 
#define KZS_GL_COLOR_ATTACHMENT1_NV
 
#define KZS_GL_COLOR_ATTACHMENT2
 
#define KZS_GL_COLOR_ATTACHMENT20
 
#define KZS_GL_COLOR_ATTACHMENT21
 
#define KZS_GL_COLOR_ATTACHMENT22
 
#define KZS_GL_COLOR_ATTACHMENT23
 
#define KZS_GL_COLOR_ATTACHMENT24
 
#define KZS_GL_COLOR_ATTACHMENT25
 
#define KZS_GL_COLOR_ATTACHMENT26
 
#define KZS_GL_COLOR_ATTACHMENT27
 
#define KZS_GL_COLOR_ATTACHMENT28
 
#define KZS_GL_COLOR_ATTACHMENT29
 
#define KZS_GL_COLOR_ATTACHMENT2_EXT
 
#define KZS_GL_COLOR_ATTACHMENT2_NV
 
#define KZS_GL_COLOR_ATTACHMENT3
 
#define KZS_GL_COLOR_ATTACHMENT30
 
#define KZS_GL_COLOR_ATTACHMENT31
 
#define KZS_GL_COLOR_ATTACHMENT3_EXT
 
#define KZS_GL_COLOR_ATTACHMENT3_NV
 
#define KZS_GL_COLOR_ATTACHMENT4
 
#define KZS_GL_COLOR_ATTACHMENT4_EXT
 
#define KZS_GL_COLOR_ATTACHMENT4_NV
 
#define KZS_GL_COLOR_ATTACHMENT5
 
#define KZS_GL_COLOR_ATTACHMENT5_EXT
 
#define KZS_GL_COLOR_ATTACHMENT5_NV
 
#define KZS_GL_COLOR_ATTACHMENT6
 
#define KZS_GL_COLOR_ATTACHMENT6_EXT
 
#define KZS_GL_COLOR_ATTACHMENT6_NV
 
#define KZS_GL_COLOR_ATTACHMENT7
 
#define KZS_GL_COLOR_ATTACHMENT7_EXT
 
#define KZS_GL_COLOR_ATTACHMENT7_NV
 
#define KZS_GL_COLOR_ATTACHMENT8
 
#define KZS_GL_COLOR_ATTACHMENT8_EXT
 
#define KZS_GL_COLOR_ATTACHMENT8_NV
 
#define KZS_GL_COLOR_ATTACHMENT9
 
#define KZS_GL_COLOR_ATTACHMENT9_EXT
 
#define KZS_GL_COLOR_ATTACHMENT9_NV
 
#define KZS_GL_COLOR_ATTACHMENT_EXT
 
#define KZS_GL_COLOR_BUFFER_BIT
 
#define KZS_GL_COLOR_BUFFER_BIT0_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT1_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT2_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT3_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT4_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT5_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT6_QCOM
 
#define KZS_GL_COLOR_BUFFER_BIT7_QCOM
 
#define KZS_GL_COLOR_CLEAR_VALUE
 
#define KZS_GL_COLOR_EXT
 
#define KZS_GL_COLOR_SAMPLES_NV
 
#define KZS_GL_COLOR_WRITEMASK
 
#define KZS_GL_COLORBURN
 
#define KZS_GL_COLORBURN_KHR
 
#define KZS_GL_COLORBURN_NV
 
#define KZS_GL_COLORDODGE
 
#define KZS_GL_COLORDODGE_KHR
 
#define KZS_GL_COLORDODGE_NV
 
#define KZS_GL_COMMAND_BARRIER_BIT
 
#define KZS_GL_COMPARE_REF_TO_TEXTURE
 
#define KZS_GL_COMPARE_REF_TO_TEXTURE_EXT
 
#define KZS_GL_COMPILE_STATUS
 
#define KZS_GL_COMPRESSED_R11_EAC
 
#define KZS_GL_COMPRESSED_RG11_EAC
 
#define KZS_GL_COMPRESSED_RGB8_ETC2
 
#define KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 
#define KZS_GL_COMPRESSED_RGBA8_ETC2_EAC
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8
 
#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
 
#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
 
#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 
#define KZS_GL_COMPRESSED_SIGNED_R11_EAC
 
#define KZS_GL_COMPRESSED_SIGNED_RG11_EAC
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
 
#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 
#define KZS_GL_COMPRESSED_SRGB8_ETC2
 
#define KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
 
#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
 
#define KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
 
#define KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV
 
#define KZS_GL_COMPRESSED_TEXTURE_FORMATS
 
#define KZS_GL_COMPUTE_SHADER
 
#define KZS_GL_COMPUTE_SHADER_BIT
 
#define KZS_GL_COMPUTE_WORK_GROUP_SIZE
 
#define KZS_GL_CONDITION_SATISFIED
 
#define KZS_GL_CONDITION_SATISFIED_APPLE
 
#define KZS_GL_CONFORMANT_NV
 
#define KZS_GL_CONIC_CURVE_TO_NV
 
#define KZS_GL_CONJOINT_NV
 
#define KZS_GL_CONSERVATIVE_RASTERIZATION_NV
 
#define KZS_GL_CONSTANT_ALPHA
 
#define KZS_GL_CONSTANT_COLOR
 
#define KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
 
#define KZS_GL_CONTEXT_CORE_PROFILE_BIT
 
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT
 
#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR
 
#define KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
 
#define KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
 
#define KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
 
#define KZS_GL_CONTEXT_FLAGS
 
#define KZS_GL_CONTEXT_LOST
 
#define KZS_GL_CONTEXT_LOST_KHR
 
#define KZS_GL_CONTEXT_PROFILE_MASK
 
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
 
#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR
 
#define KZS_GL_CONTEXT_ROBUST_ACCESS_EXT
 
#define KZS_GL_CONTEXT_ROBUST_ACCESS_KHR
 
#define KZS_GL_CONTRAST_NV
 
#define KZS_GL_CONVEX_HULL_NV
 
#define KZS_GL_COPY_READ_BUFFER
 
#define KZS_GL_COPY_READ_BUFFER_BINDING
 
#define KZS_GL_COPY_READ_BUFFER_NV
 
#define KZS_GL_COPY_WRITE_BUFFER
 
#define KZS_GL_COPY_WRITE_BUFFER_BINDING
 
#define KZS_GL_COPY_WRITE_BUFFER_NV
 
#define KZS_GL_COUNT_DOWN_NV
 
#define KZS_GL_COUNT_UP_NV
 
#define KZS_GL_COUNTER_RANGE_AMD
 
#define KZS_GL_COUNTER_TYPE_AMD
 
#define KZS_GL_COVERAGE_ALL_FRAGMENTS_NV
 
#define KZS_GL_COVERAGE_ATTACHMENT_NV
 
#define KZS_GL_COVERAGE_AUTOMATIC_NV
 
#define KZS_GL_COVERAGE_BUFFER_BIT_NV
 
#define KZS_GL_COVERAGE_BUFFERS_NV
 
#define KZS_GL_COVERAGE_COMPONENT4_NV
 
#define KZS_GL_COVERAGE_COMPONENT_NV
 
#define KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV
 
#define KZS_GL_COVERAGE_MODULATION_NV
 
#define KZS_GL_COVERAGE_MODULATION_TABLE_NV
 
#define KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV
 
#define KZS_GL_COVERAGE_SAMPLES_NV
 
#define KZS_GL_CPU_OPTIMIZED_QCOM
 
#define KZS_GL_CUBIC_CURVE_TO_NV
 
#define KZS_GL_CULL_FACE
 
#define KZS_GL_CULL_FACE_MODE
 
#define KZS_GL_CURRENT_PROGRAM
 
#define KZS_GL_CURRENT_QUERY
 
#define KZS_GL_CURRENT_QUERY_EXT
 
#define KZS_GL_CURRENT_VERTEX_ATTRIB
 
#define KZS_GL_CW
 
#define KZS_GL_DARKEN
 
#define KZS_GL_DARKEN_KHR
 
#define KZS_GL_DARKEN_NV
 
#define KZS_GL_DEBUG_CALLBACK_FUNCTION
 
#define KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR
 
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM
 
#define KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR
 
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH
 
#define KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define KZS_GL_DEBUG_LOGGED_MESSAGES
 
#define KZS_GL_DEBUG_LOGGED_MESSAGES_KHR
 
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
 
#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
 
#define KZS_GL_DEBUG_OUTPUT
 
#define KZS_GL_DEBUG_OUTPUT_KHR
 
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS
 
#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
 
#define KZS_GL_DEBUG_SEVERITY_HIGH
 
#define KZS_GL_DEBUG_SEVERITY_HIGH_KHR
 
#define KZS_GL_DEBUG_SEVERITY_LOW
 
#define KZS_GL_DEBUG_SEVERITY_LOW_KHR
 
#define KZS_GL_DEBUG_SEVERITY_MEDIUM
 
#define KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR
 
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION
 
#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR
 
#define KZS_GL_DEBUG_SOURCE_API
 
#define KZS_GL_DEBUG_SOURCE_API_KHR
 
#define KZS_GL_DEBUG_SOURCE_APPLICATION
 
#define KZS_GL_DEBUG_SOURCE_APPLICATION_KHR
 
#define KZS_GL_DEBUG_SOURCE_OTHER
 
#define KZS_GL_DEBUG_SOURCE_OTHER_KHR
 
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER
 
#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
 
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY
 
#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR
 
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM
 
#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
 
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
 
#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
 
#define KZS_GL_DEBUG_TYPE_ERROR
 
#define KZS_GL_DEBUG_TYPE_ERROR_KHR
 
#define KZS_GL_DEBUG_TYPE_MARKER
 
#define KZS_GL_DEBUG_TYPE_MARKER_KHR
 
#define KZS_GL_DEBUG_TYPE_OTHER
 
#define KZS_GL_DEBUG_TYPE_OTHER_KHR
 
#define KZS_GL_DEBUG_TYPE_PERFORMANCE
 
#define KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR
 
#define KZS_GL_DEBUG_TYPE_POP_GROUP
 
#define KZS_GL_DEBUG_TYPE_POP_GROUP_KHR
 
#define KZS_GL_DEBUG_TYPE_PORTABILITY
 
#define KZS_GL_DEBUG_TYPE_PORTABILITY_KHR
 
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP
 
#define KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR
 
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
 
#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
 
#define KZS_GL_DECODE_EXT
 
#define KZS_GL_DECR
 
#define KZS_GL_DECR_WRAP
 
#define KZS_GL_DELETE_STATUS
 
#define KZS_GL_DEPTH
 
#define KZS_GL_DEPTH24_STENCIL8
 
#define KZS_GL_DEPTH24_STENCIL8_OES
 
#define KZS_GL_DEPTH32F_STENCIL8
 
#define KZS_GL_DEPTH_ATTACHMENT
 
#define KZS_GL_DEPTH_BITS
 
#define KZS_GL_DEPTH_BUFFER_BIT
 
#define KZS_GL_DEPTH_BUFFER_BIT0_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT1_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT2_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT3_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT4_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT5_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT6_QCOM
 
#define KZS_GL_DEPTH_BUFFER_BIT7_QCOM
 
#define KZS_GL_DEPTH_CLEAR_VALUE
 
#define KZS_GL_DEPTH_COMPONENT
 
#define KZS_GL_DEPTH_COMPONENT16
 
#define KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV
 
#define KZS_GL_DEPTH_COMPONENT16_OES
 
#define KZS_GL_DEPTH_COMPONENT24
 
#define KZS_GL_DEPTH_COMPONENT24_OES
 
#define KZS_GL_DEPTH_COMPONENT32_OES
 
#define KZS_GL_DEPTH_COMPONENT32F
 
#define KZS_GL_DEPTH_EXT
 
#define KZS_GL_DEPTH_FUNC
 
#define KZS_GL_DEPTH_RANGE
 
#define KZS_GL_DEPTH_SAMPLES_NV
 
#define KZS_GL_DEPTH_STENCIL
 
#define KZS_GL_DEPTH_STENCIL_ATTACHMENT
 
#define KZS_GL_DEPTH_STENCIL_OES
 
#define KZS_GL_DEPTH_STENCIL_TEXTURE_MODE
 
#define KZS_GL_DEPTH_TEST
 
#define KZS_GL_DEPTH_WRITEMASK
 
#define KZS_GL_DIFFERENCE
 
#define KZS_GL_DIFFERENCE_KHR
 
#define KZS_GL_DIFFERENCE_NV
 
#define KZS_GL_DISJOINT_NV
 
#define KZS_GL_DISPATCH_INDIRECT_BUFFER
 
#define KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING
 
#define KZS_GL_DITHER
 
#define KZS_GL_DMP_PROGRAM_BINARY_DMP
 
#define KZS_GL_DONT_CARE
 
#define KZS_GL_DRAW_BUFFER0
 
#define KZS_GL_DRAW_BUFFER0_EXT
 
#define KZS_GL_DRAW_BUFFER0_NV
 
#define KZS_GL_DRAW_BUFFER1
 
#define KZS_GL_DRAW_BUFFER10
 
#define KZS_GL_DRAW_BUFFER10_EXT
 
#define KZS_GL_DRAW_BUFFER10_NV
 
#define KZS_GL_DRAW_BUFFER11
 
#define KZS_GL_DRAW_BUFFER11_EXT
 
#define KZS_GL_DRAW_BUFFER11_NV
 
#define KZS_GL_DRAW_BUFFER12
 
#define KZS_GL_DRAW_BUFFER12_EXT
 
#define KZS_GL_DRAW_BUFFER12_NV
 
#define KZS_GL_DRAW_BUFFER13
 
#define KZS_GL_DRAW_BUFFER13_EXT
 
#define KZS_GL_DRAW_BUFFER13_NV
 
#define KZS_GL_DRAW_BUFFER14
 
#define KZS_GL_DRAW_BUFFER14_EXT
 
#define KZS_GL_DRAW_BUFFER14_NV
 
#define KZS_GL_DRAW_BUFFER15
 
#define KZS_GL_DRAW_BUFFER15_EXT
 
#define KZS_GL_DRAW_BUFFER15_NV
 
#define KZS_GL_DRAW_BUFFER1_EXT
 
#define KZS_GL_DRAW_BUFFER1_NV
 
#define KZS_GL_DRAW_BUFFER2
 
#define KZS_GL_DRAW_BUFFER2_EXT
 
#define KZS_GL_DRAW_BUFFER2_NV
 
#define KZS_GL_DRAW_BUFFER3
 
#define KZS_GL_DRAW_BUFFER3_EXT
 
#define KZS_GL_DRAW_BUFFER3_NV
 
#define KZS_GL_DRAW_BUFFER4
 
#define KZS_GL_DRAW_BUFFER4_EXT
 
#define KZS_GL_DRAW_BUFFER4_NV
 
#define KZS_GL_DRAW_BUFFER5
 
#define KZS_GL_DRAW_BUFFER5_EXT
 
#define KZS_GL_DRAW_BUFFER5_NV
 
#define KZS_GL_DRAW_BUFFER6
 
#define KZS_GL_DRAW_BUFFER6_EXT
 
#define KZS_GL_DRAW_BUFFER6_NV
 
#define KZS_GL_DRAW_BUFFER7
 
#define KZS_GL_DRAW_BUFFER7_EXT
 
#define KZS_GL_DRAW_BUFFER7_NV
 
#define KZS_GL_DRAW_BUFFER8
 
#define KZS_GL_DRAW_BUFFER8_EXT
 
#define KZS_GL_DRAW_BUFFER8_NV
 
#define KZS_GL_DRAW_BUFFER9
 
#define KZS_GL_DRAW_BUFFER9_EXT
 
#define KZS_GL_DRAW_BUFFER9_NV
 
#define KZS_GL_DRAW_BUFFER_EXT
 
#define KZS_GL_DRAW_FRAMEBUFFER
 
#define KZS_GL_DRAW_FRAMEBUFFER_ANGLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_APPLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE
 
#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV
 
#define KZS_GL_DRAW_FRAMEBUFFER_NV
 
#define KZS_GL_DRAW_INDIRECT_BUFFER
 
#define KZS_GL_DRAW_INDIRECT_BUFFER_BINDING
 
#define KZS_GL_DST_ALPHA
 
#define KZS_GL_DST_ATOP_NV
 
#define KZS_GL_DST_COLOR
 
#define KZS_GL_DST_IN_NV
 
#define KZS_GL_DST_NV
 
#define KZS_GL_DST_OUT_NV
 
#define KZS_GL_DST_OVER_NV
 
#define KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV
 
#define KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV
 
#define KZS_GL_DYNAMIC_COPY
 
#define KZS_GL_DYNAMIC_DRAW
 
#define KZS_GL_DYNAMIC_READ
 
#define KZS_GL_DYNAMIC_STORAGE_BIT_EXT
 
#define KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT
 
#define KZS_GL_ELEMENT_ARRAY_BARRIER_BIT
 
#define KZS_GL_ELEMENT_ARRAY_BUFFER
 
#define KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING
 
#define KZS_GL_EQUAL
 
#define KZS_GL_ETC1_RGB8_OES
 
#define KZS_GL_ETC1_SRGB8_NV
 
#define KZS_GL_EXCLUSION
 
#define KZS_GL_EXCLUSION_KHR
 
#define KZS_GL_EXCLUSION_NV
 
#define KZS_GL_EXTENSIONS
 
#define KZS_GL_FALSE
 
#define KZS_GL_FASTEST
 
#define KZS_GL_FENCE_CONDITION_NV
 
#define KZS_GL_FENCE_STATUS_NV
 
#define KZS_GL_FETCH_PER_SAMPLE_ARM
 
#define KZS_GL_FILE_NAME_NV
 
#define KZS_GL_FILL
 
#define KZS_GL_FILL_NV
 
#define KZS_GL_FILL_RECTANGLE_NV
 
#define KZS_GL_FIRST_TO_REST_NV
 
#define KZS_GL_FIRST_VERTEX_CONVENTION
 
#define KZS_GL_FIRST_VERTEX_CONVENTION_EXT
 
#define KZS_GL_FIRST_VERTEX_CONVENTION_OES
 
#define KZS_GL_FIXED
 
#define KZS_GL_FLOAT
 
#define KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV
 
#define KZS_GL_FLOAT_MAT2
 
#define KZS_GL_FLOAT_MAT2x3
 
#define KZS_GL_FLOAT_MAT2x3_NV
 
#define KZS_GL_FLOAT_MAT2x4
 
#define KZS_GL_FLOAT_MAT2x4_NV
 
#define KZS_GL_FLOAT_MAT3
 
#define KZS_GL_FLOAT_MAT3x2
 
#define KZS_GL_FLOAT_MAT3x2_NV
 
#define KZS_GL_FLOAT_MAT3x4
 
#define KZS_GL_FLOAT_MAT3x4_NV
 
#define KZS_GL_FLOAT_MAT4
 
#define KZS_GL_FLOAT_MAT4x2
 
#define KZS_GL_FLOAT_MAT4x2_NV
 
#define KZS_GL_FLOAT_MAT4x3
 
#define KZS_GL_FLOAT_MAT4x3_NV
 
#define KZS_GL_FLOAT_VEC2
 
#define KZS_GL_FLOAT_VEC3
 
#define KZS_GL_FLOAT_VEC4
 
#define KZS_GL_FONT_ASCENDER_BIT_NV
 
#define KZS_GL_FONT_DESCENDER_BIT_NV
 
#define KZS_GL_FONT_GLYPHS_AVAILABLE_NV
 
#define KZS_GL_FONT_HAS_KERNING_BIT_NV
 
#define KZS_GL_FONT_HEIGHT_BIT_NV
 
#define KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
 
#define KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
 
#define KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV
 
#define KZS_GL_FONT_TARGET_UNAVAILABLE_NV
 
#define KZS_GL_FONT_UNAVAILABLE_NV
 
#define KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV
 
#define KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV
 
#define KZS_GL_FONT_UNINTELLIGIBLE_NV
 
#define KZS_GL_FONT_UNITS_PER_EM_BIT_NV
 
#define KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV
 
#define KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV
 
#define KZS_GL_FRACTIONAL_EVEN
 
#define KZS_GL_FRACTIONAL_EVEN_EXT
 
#define KZS_GL_FRACTIONAL_EVEN_OES
 
#define KZS_GL_FRACTIONAL_ODD
 
#define KZS_GL_FRACTIONAL_ODD_EXT
 
#define KZS_GL_FRACTIONAL_ODD_OES
 
#define KZS_GL_FRAGMENT_COVERAGE_COLOR_NV
 
#define KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV
 
#define KZS_GL_FRAGMENT_INPUT_NV
 
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
 
#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
 
#define KZS_GL_FRAGMENT_SHADER
 
#define KZS_GL_FRAGMENT_SHADER_BIT
 
#define KZS_GL_FRAGMENT_SHADER_BIT_EXT
 
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT
 
#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
 
#define KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
 
#define KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
 
#define KZS_GL_FRAMEBUFFER
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
 
#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
 
#define KZS_GL_FRAMEBUFFER_BARRIER_BIT
 
#define KZS_GL_FRAMEBUFFER_BINDING
 
#define KZS_GL_FRAMEBUFFER_COMPLETE
 
#define KZS_GL_FRAMEBUFFER_DEFAULT
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES
 
#define KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
 
#define KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
 
#define KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
 
#define KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
 
#define KZS_GL_FRAMEBUFFER_SRGB
 
#define KZS_GL_FRAMEBUFFER_SRGB_EXT
 
#define KZS_GL_FRAMEBUFFER_UNDEFINED
 
#define KZS_GL_FRAMEBUFFER_UNDEFINED_OES
 
#define KZS_GL_FRAMEBUFFER_UNSUPPORTED
 
#define KZS_GL_FRONT
 
#define KZS_GL_FRONT_AND_BACK
 
#define KZS_GL_FRONT_FACE
 
#define KZS_GL_FUNC_ADD
 
#define KZS_GL_FUNC_REVERSE_SUBTRACT
 
#define KZS_GL_FUNC_SUBTRACT
 
#define KZS_GL_GCCSO_SHADER_BINARY_FJ
 
#define KZS_GL_GENERATE_MIPMAP_HINT
 
#define KZS_GL_GEOMETRY_INPUT_TYPE
 
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
 
#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES
 
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
 
#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
 
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
 
#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES
 
#define KZS_GL_GEOMETRY_OUTPUT_TYPE
 
#define KZS_GL_GEOMETRY_SHADER
 
#define KZS_GL_GEOMETRY_SHADER_BIT
 
#define KZS_GL_GEOMETRY_SHADER_BIT_EXT
 
#define KZS_GL_GEOMETRY_SHADER_BIT_OES
 
#define KZS_GL_GEOMETRY_SHADER_EXT
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define KZS_GL_GEOMETRY_SHADER_OES
 
#define KZS_GL_GEOMETRY_VERTICES_OUT
 
#define KZS_GL_GEQUAL
 
#define KZS_GL_GLYPH_HAS_KERNING_BIT_NV
 
#define KZS_GL_GLYPH_HEIGHT_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
 
#define KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
 
#define KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
 
#define KZS_GL_GLYPH_WIDTH_BIT_NV
 
#define KZS_GL_GPU_DISJOINT_EXT
 
#define KZS_GL_GPU_OPTIMIZED_QCOM
 
#define KZS_GL_GREATER
 
#define KZS_GL_GREEN
 
#define KZS_GL_GREEN_BITS
 
#define KZS_GL_GREEN_NV
 
#define KZS_GL_GUILTY_CONTEXT_RESET
 
#define KZS_GL_GUILTY_CONTEXT_RESET_ARB
 
#define KZS_GL_GUILTY_CONTEXT_RESET_EXT
 
#define KZS_GL_GUILTY_CONTEXT_RESET_KHR
 
#define KZS_GL_HALF_FLOAT
 
#define KZS_GL_HALF_FLOAT
 
#define KZS_GL_HALF_FLOAT_OES
 
#define KZS_GL_HARDLIGHT
 
#define KZS_GL_HARDLIGHT_KHR
 
#define KZS_GL_HARDLIGHT_NV
 
#define KZS_GL_HARDMIX_NV
 
#define KZS_GL_HIGH_FLOAT
 
#define KZS_GL_HIGH_INT
 
#define KZS_GL_HORIZONTAL_LINE_TO_NV
 
#define KZS_GL_HSL_COLOR
 
#define KZS_GL_HSL_COLOR_KHR
 
#define KZS_GL_HSL_COLOR_NV
 
#define KZS_GL_HSL_HUE
 
#define KZS_GL_HSL_HUE_KHR
 
#define KZS_GL_HSL_HUE_NV
 
#define KZS_GL_HSL_LUMINOSITY
 
#define KZS_GL_HSL_LUMINOSITY_KHR
 
#define KZS_GL_HSL_LUMINOSITY_NV
 
#define KZS_GL_HSL_SATURATION
 
#define KZS_GL_HSL_SATURATION_KHR
 
#define KZS_GL_HSL_SATURATION_NV
 
#define KZS_GL_IMAGE_2D
 
#define KZS_GL_IMAGE_2D_ARRAY
 
#define KZS_GL_IMAGE_3D
 
#define KZS_GL_IMAGE_BINDING_ACCESS
 
#define KZS_GL_IMAGE_BINDING_FORMAT
 
#define KZS_GL_IMAGE_BINDING_LAYER
 
#define KZS_GL_IMAGE_BINDING_LAYERED
 
#define KZS_GL_IMAGE_BINDING_LEVEL
 
#define KZS_GL_IMAGE_BINDING_NAME
 
#define KZS_GL_IMAGE_BUFFER
 
#define KZS_GL_IMAGE_BUFFER_EXT
 
#define KZS_GL_IMAGE_BUFFER_OES
 
#define KZS_GL_IMAGE_CUBE
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
 
#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
 
#define KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT
 
#define KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE
 
#define KZS_GL_INCR
 
#define KZS_GL_INCR_WRAP
 
#define KZS_GL_INFO_LOG_LENGTH
 
#define KZS_GL_INNOCENT_CONTEXT_RESET
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_ARB
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_EXT
 
#define KZS_GL_INNOCENT_CONTEXT_RESET_KHR
 
#define KZS_GL_INT
 
#define KZS_GL_INT_10_10_10_2_OES
 
#define KZS_GL_INT_2_10_10_10_REV
 
#define KZS_GL_INT_IMAGE_2D
 
#define KZS_GL_INT_IMAGE_2D_ARRAY
 
#define KZS_GL_INT_IMAGE_3D
 
#define KZS_GL_INT_IMAGE_BUFFER
 
#define KZS_GL_INT_IMAGE_BUFFER_EXT
 
#define KZS_GL_INT_IMAGE_BUFFER_OES
 
#define KZS_GL_INT_IMAGE_CUBE
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_INT_SAMPLER_2D
 
#define KZS_GL_INT_SAMPLER_2D_ARRAY
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_INT_SAMPLER_3D
 
#define KZS_GL_INT_SAMPLER_BUFFER
 
#define KZS_GL_INT_SAMPLER_BUFFER_EXT
 
#define KZS_GL_INT_SAMPLER_BUFFER_OES
 
#define KZS_GL_INT_SAMPLER_CUBE
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_INT_VEC2
 
#define KZS_GL_INT_VEC3
 
#define KZS_GL_INT_VEC4
 
#define KZS_GL_INTERLEAVED_ATTRIBS
 
#define KZS_GL_INVALID_ENUM
 
#define KZS_GL_INVALID_FRAMEBUFFER_OPERATION
 
#define KZS_GL_INVALID_INDEX
 
#define KZS_GL_INVALID_OPERATION
 
#define KZS_GL_INVALID_VALUE
 
#define KZS_GL_INVERT
 
#define KZS_GL_INVERT_OVG_NV
 
#define KZS_GL_INVERT_RGB_NV
 
#define KZS_GL_IS_PER_PATCH
 
#define KZS_GL_IS_PER_PATCH_EXT
 
#define KZS_GL_IS_PER_PATCH_OES
 
#define KZS_GL_IS_ROW_MAJOR
 
#define KZS_GL_ISOLINES
 
#define KZS_GL_ISOLINES_EXT
 
#define KZS_GL_ISOLINES_OES
 
#define KZS_GL_ITALIC_BIT_NV
 
#define KZS_GL_KEEP
 
#define KZS_GL_LARGE_CCW_ARC_TO_NV
 
#define KZS_GL_LARGE_CW_ARC_TO_NV
 
#define KZS_GL_LAST_VERTEX_CONVENTION
 
#define KZS_GL_LAST_VERTEX_CONVENTION_EXT
 
#define KZS_GL_LAST_VERTEX_CONVENTION_OES
 
#define KZS_GL_LAYER_PROVOKING_VERTEX
 
#define KZS_GL_LAYER_PROVOKING_VERTEX_EXT
 
#define KZS_GL_LAYER_PROVOKING_VERTEX_OES
 
#define KZS_GL_LEQUAL
 
#define KZS_GL_LESS
 
#define KZS_GL_LIGHTEN
 
#define KZS_GL_LIGHTEN_KHR
 
#define KZS_GL_LIGHTEN_NV
 
#define KZS_GL_LINE
 
#define KZS_GL_LINE_LOOP
 
#define KZS_GL_LINE_NV
 
#define KZS_GL_LINE_STRIP
 
#define KZS_GL_LINE_STRIP_ADJACENCY
 
#define KZS_GL_LINE_STRIP_ADJACENCY_EXT
 
#define KZS_GL_LINE_STRIP_ADJACENCY_OES
 
#define KZS_GL_LINE_TO_NV
 
#define KZS_GL_LINE_WIDTH
 
#define KZS_GL_LINEAR
 
#define KZS_GL_LINEAR_MIPMAP_LINEAR
 
#define KZS_GL_LINEAR_MIPMAP_NEAREST
 
#define KZS_GL_LINEARBURN_NV
 
#define KZS_GL_LINEARDODGE_NV
 
#define KZS_GL_LINEARLIGHT_NV
 
#define KZS_GL_LINES
 
#define KZS_GL_LINES_ADJACENCY
 
#define KZS_GL_LINES_ADJACENCY_EXT
 
#define KZS_GL_LINES_ADJACENCY_OES
 
#define KZS_GL_LINK_STATUS
 
#define KZS_GL_LOCATION
 
#define KZS_GL_LOCATION_INDEX_EXT
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_ARB
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_EXT
 
#define KZS_GL_LOSE_CONTEXT_ON_RESET_KHR
 
#define KZS_GL_LOW_FLOAT
 
#define KZS_GL_LOW_INT
 
#define KZS_GL_LUMINANCE
 
#define KZS_GL_LUMINANCE16F_EXT
 
#define KZS_GL_LUMINANCE32F_EXT
 
#define KZS_GL_LUMINANCE4_ALPHA4_OES
 
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
 
#define KZS_GL_LUMINANCE8_ALPHA8_EXT
 
#define KZS_GL_LUMINANCE8_ALPHA8_OES
 
#define KZS_GL_LUMINANCE8_EXT
 
#define KZS_GL_LUMINANCE8_EXT
 
#define KZS_GL_LUMINANCE8_OES
 
#define KZS_GL_LUMINANCE_ALPHA
 
#define KZS_GL_LUMINANCE_ALPHA16F_EXT
 
#define KZS_GL_LUMINANCE_ALPHA32F_EXT
 
#define KZS_GL_MAJOR_VERSION
 
#define KZS_GL_MALI_PROGRAM_BINARY_ARM
 
#define KZS_GL_MALI_SHADER_BINARY_ARM
 
#define KZS_GL_MAP_COHERENT_BIT_EXT
 
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT
 
#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT
 
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT
 
#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT
 
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT
 
#define KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT
 
#define KZS_GL_MAP_PERSISTENT_BIT_EXT
 
#define KZS_GL_MAP_READ_BIT
 
#define KZS_GL_MAP_READ_BIT
 
#define KZS_GL_MAP_READ_BIT_EXT
 
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT
 
#define KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT
 
#define KZS_GL_MAP_WRITE_BIT
 
#define KZS_GL_MAP_WRITE_BIT
 
#define KZS_GL_MAP_WRITE_BIT_EXT
 
#define KZS_GL_MATRIX_STRIDE
 
#define KZS_GL_MAX
 
#define KZS_GL_MAX
 
#define KZS_GL_MAX_3D_TEXTURE_SIZE
 
#define KZS_GL_MAX_3D_TEXTURE_SIZE_OES
 
#define KZS_GL_MAX_ARRAY_TEXTURE_LAYERS
 
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
 
#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
 
#define KZS_GL_MAX_CLIP_DISTANCES_APPLE
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS_EXT
 
#define KZS_GL_MAX_COLOR_ATTACHMENTS_NV
 
#define KZS_GL_MAX_COLOR_TEXTURE_SAMPLES
 
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
 
#define KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
 
#define KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
 
#define KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE
 
#define KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE
 
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH
 
#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES
 
#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
 
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH
 
#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
 
#define KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES
 
#define KZS_GL_MAX_DRAW_BUFFERS
 
#define KZS_GL_MAX_DRAW_BUFFERS_EXT
 
#define KZS_GL_MAX_DRAW_BUFFERS_NV
 
#define KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
 
#define KZS_GL_MAX_ELEMENT_INDEX
 
#define KZS_GL_MAX_ELEMENTS_INDICES
 
#define KZS_GL_MAX_ELEMENTS_VERTICES
 
#define KZS_GL_MAX_EXT
 
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS
 
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
 
#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS
 
#define KZS_GL_MAX_FRAMEBUFFER_HEIGHT
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT
 
#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES
 
#define KZS_GL_MAX_FRAMEBUFFER_SAMPLES
 
#define KZS_GL_MAX_FRAMEBUFFER_WIDTH
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
 
#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_IMAGE_UNITS
 
#define KZS_GL_MAX_INTEGER_SAMPLES
 
#define KZS_GL_MAX_LABEL_LENGTH
 
#define KZS_GL_MAX_LABEL_LENGTH_KHR
 
#define KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT
 
#define KZS_GL_MAX_NAME_LENGTH
 
#define KZS_GL_MAX_NUM_ACTIVE_VARIABLES
 
#define KZS_GL_MAX_PATCH_VERTICES
 
#define KZS_GL_MAX_PATCH_VERTICES_EXT
 
#define KZS_GL_MAX_PATCH_VERTICES_OES
 
#define KZS_GL_MAX_PROGRAM_TEXEL_OFFSET
 
#define KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define KZS_GL_MAX_RASTER_SAMPLES_EXT
 
#define KZS_GL_MAX_RENDERBUFFER_SIZE
 
#define KZS_GL_MAX_SAMPLE_MASK_WORDS
 
#define KZS_GL_MAX_SAMPLES
 
#define KZS_GL_MAX_SAMPLES_ANGLE
 
#define KZS_GL_MAX_SAMPLES_APPLE
 
#define KZS_GL_MAX_SAMPLES_EXT
 
#define KZS_GL_MAX_SAMPLES_IMG
 
#define KZS_GL_MAX_SAMPLES_NV
 
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT
 
#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
 
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
 
#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
 
#define KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE
 
#define KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
 
#define KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
 
#define KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
 
#define KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT
 
#define KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define KZS_GL_MAX_TESS_GEN_LEVEL
 
#define KZS_GL_MAX_TESS_GEN_LEVEL_EXT
 
#define KZS_GL_MAX_TESS_GEN_LEVEL_OES
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT
 
#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT
 
#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES
 
#define KZS_GL_MAX_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_TEXTURE_LOD_BIAS
 
#define KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
 
#define KZS_GL_MAX_TEXTURE_SIZE
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
 
#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
 
#define KZS_GL_MAX_UNIFORM_BLOCK_SIZE
 
#define KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS
 
#define KZS_GL_MAX_UNIFORM_LOCATIONS
 
#define KZS_GL_MAX_VARYING_COMPONENTS
 
#define KZS_GL_MAX_VARYING_VECTORS
 
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
 
#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS
 
#define KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS
 
#define KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define KZS_GL_MAX_VERTEX_ATTRIB_STRIDE
 
#define KZS_GL_MAX_VERTEX_ATTRIBS
 
#define KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS
 
#define KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS
 
#define KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
 
#define KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
 
#define KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS
 
#define KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS
 
#define KZS_GL_MAX_VERTEX_UNIFORM_VECTORS
 
#define KZS_GL_MAX_VIEWPORT_DIMS
 
#define KZS_GL_MAX_VIEWPORTS_NV
 
#define KZS_GL_MAX_VIEWS_OVR
 
#define KZS_GL_MEDIUM_FLOAT
 
#define KZS_GL_MEDIUM_INT
 
#define KZS_GL_MIN
 
#define KZS_GL_MIN
 
#define KZS_GL_MIN_EXT
 
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
 
#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define KZS_GL_MIN_PROGRAM_TEXEL_OFFSET
 
#define KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE
 
#define KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES
 
#define KZS_GL_MINOR_VERSION
 
#define KZS_GL_MINUS_CLAMPED_NV
 
#define KZS_GL_MINUS_NV
 
#define KZS_GL_MIRROR_CLAMP_TO_EDGE_EXT
 
#define KZS_GL_MIRRORED_REPEAT
 
#define KZS_GL_MITER_REVERT_NV
 
#define KZS_GL_MITER_TRUNCATE_NV
 
#define KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
 
#define KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
 
#define KZS_GL_MOVE_TO_CONTINUES_NV
 
#define KZS_GL_MOVE_TO_NV
 
#define KZS_GL_MOVE_TO_RESETS_NV
 
#define KZS_GL_MULTIPLY
 
#define KZS_GL_MULTIPLY_KHR
 
#define KZS_GL_MULTIPLY_NV
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM
 
#define KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM
 
#define KZS_GL_MULTISAMPLE_EXT
 
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
 
#define KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE
 
#define KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
 
#define KZS_GL_MULTISAMPLES_NV
 
#define KZS_GL_MULTIVIEW_EXT
 
#define KZS_GL_NAME_LENGTH
 
#define KZS_GL_NEAREST
 
#define KZS_GL_NEAREST_MIPMAP_LINEAR
 
#define KZS_GL_NEAREST_MIPMAP_NEAREST
 
#define KZS_GL_NEVER
 
#define KZS_GL_NICEST
 
#define KZS_GL_NO_ERROR
 
#define KZS_GL_NO_RESET_NOTIFICATION
 
#define KZS_GL_NO_RESET_NOTIFICATION_ARB
 
#define KZS_GL_NO_RESET_NOTIFICATION_EXT
 
#define KZS_GL_NO_RESET_NOTIFICATION_KHR
 
#define KZS_GL_NONE
 
#define KZS_GL_NOTEQUAL
 
#define KZS_GL_NUM_ACTIVE_VARIABLES
 
#define KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS
 
#define KZS_GL_NUM_EXTENSIONS
 
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS
 
#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES
 
#define KZS_GL_NUM_SAMPLE_COUNTS
 
#define KZS_GL_NUM_SHADER_BINARY_FORMATS
 
#define KZS_GL_NUM_SPARSE_LEVELS_EXT
 
#define KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT
 
#define KZS_GL_OBJECT_TYPE
 
#define KZS_GL_OBJECT_TYPE_APPLE
 
#define KZS_GL_OFFSET
 
#define KZS_GL_ONE
 
#define KZS_GL_ONE_MINUS_CONSTANT_ALPHA
 
#define KZS_GL_ONE_MINUS_CONSTANT_COLOR
 
#define KZS_GL_ONE_MINUS_DST_ALPHA
 
#define KZS_GL_ONE_MINUS_DST_COLOR
 
#define KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT
 
#define KZS_GL_ONE_MINUS_SRC1_COLOR_EXT
 
#define KZS_GL_ONE_MINUS_SRC_ALPHA
 
#define KZS_GL_ONE_MINUS_SRC_COLOR
 
#define KZS_GL_OUT_OF_MEMORY
 
#define KZS_GL_OVERLAY
 
#define KZS_GL_OVERLAY_KHR
 
#define KZS_GL_OVERLAY_NV
 
#define KZS_GL_PACK_ALIGNMENT
 
#define KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE
 
#define KZS_GL_PACK_ROW_LENGTH
 
#define KZS_GL_PACK_SKIP_PIXELS
 
#define KZS_GL_PACK_SKIP_ROWS
 
#define KZS_GL_PALETTE4_R5_G6_B5_OES
 
#define KZS_GL_PALETTE4_RGB5_A1_OES
 
#define KZS_GL_PALETTE4_RGB8_OES
 
#define KZS_GL_PALETTE4_RGBA4_OES
 
#define KZS_GL_PALETTE4_RGBA8_OES
 
#define KZS_GL_PALETTE8_R5_G6_B5_OES
 
#define KZS_GL_PALETTE8_RGB5_A1_OES
 
#define KZS_GL_PALETTE8_RGB8_OES
 
#define KZS_GL_PALETTE8_RGBA4_OES
 
#define KZS_GL_PALETTE8_RGBA8_OES
 
#define KZS_GL_PATCH_VERTICES
 
#define KZS_GL_PATCH_VERTICES_EXT
 
#define KZS_GL_PATCH_VERTICES_OES
 
#define KZS_GL_PATCHES
 
#define KZS_GL_PATCHES_EXT
 
#define KZS_GL_PATCHES_OES
 
#define KZS_GL_PATH_CLIENT_LENGTH_NV
 
#define KZS_GL_PATH_COMMAND_COUNT_NV
 
#define KZS_GL_PATH_COMPUTED_LENGTH_NV
 
#define KZS_GL_PATH_COORD_COUNT_NV
 
#define KZS_GL_PATH_COVER_DEPTH_FUNC_NV
 
#define KZS_GL_PATH_DASH_ARRAY_COUNT_NV
 
#define KZS_GL_PATH_DASH_CAPS_NV
 
#define KZS_GL_PATH_DASH_OFFSET_NV
 
#define KZS_GL_PATH_DASH_OFFSET_RESET_NV
 
#define KZS_GL_PATH_END_CAPS_NV
 
#define KZS_GL_PATH_ERROR_POSITION_NV
 
#define KZS_GL_PATH_FILL_BOUNDING_BOX_NV
 
#define KZS_GL_PATH_FILL_COVER_MODE_NV
 
#define KZS_GL_PATH_FILL_MASK_NV
 
#define KZS_GL_PATH_FILL_MODE_NV
 
#define KZS_GL_PATH_FORMAT_PS_NV
 
#define KZS_GL_PATH_FORMAT_SVG_NV
 
#define KZS_GL_PATH_GEN_COEFF_NV
 
#define KZS_GL_PATH_GEN_COMPONENTS_NV
 
#define KZS_GL_PATH_GEN_MODE_NV
 
#define KZS_GL_PATH_INITIAL_DASH_CAP_NV
 
#define KZS_GL_PATH_INITIAL_END_CAP_NV
 
#define KZS_GL_PATH_JOIN_STYLE_NV
 
#define KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
 
#define KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
 
#define KZS_GL_PATH_MITER_LIMIT_NV
 
#define KZS_GL_PATH_MODELVIEW_MATRIX_NV
 
#define KZS_GL_PATH_MODELVIEW_NV
 
#define KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV
 
#define KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV
 
#define KZS_GL_PATH_PROJECTION_MATRIX_NV
 
#define KZS_GL_PATH_PROJECTION_NV
 
#define KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV
 
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
 
#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
 
#define KZS_GL_PATH_STENCIL_FUNC_NV
 
#define KZS_GL_PATH_STENCIL_REF_NV
 
#define KZS_GL_PATH_STENCIL_VALUE_MASK_NV
 
#define KZS_GL_PATH_STROKE_BOUNDING_BOX_NV
 
#define KZS_GL_PATH_STROKE_COVER_MODE_NV
 
#define KZS_GL_PATH_STROKE_MASK_NV
 
#define KZS_GL_PATH_STROKE_WIDTH_NV
 
#define KZS_GL_PATH_TERMINAL_DASH_CAP_NV
 
#define KZS_GL_PATH_TERMINAL_END_CAP_NV
 
#define KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
 
#define KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
 
#define KZS_GL_PERCENTAGE_AMD
 
#define KZS_GL_PERFMON_GLOBAL_MODE_QCOM
 
#define KZS_GL_PERFMON_RESULT_AMD
 
#define KZS_GL_PERFMON_RESULT_AVAILABLE_AMD
 
#define KZS_GL_PERFMON_RESULT_SIZE_AMD
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_RAW_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
 
#define KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
 
#define KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL
 
#define KZS_GL_PERFQUERY_FLUSH_INTEL
 
#define KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
 
#define KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
 
#define KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
 
#define KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL
 
#define KZS_GL_PERFQUERY_WAIT_INTEL
 
#define KZS_GL_PINLIGHT_NV
 
#define KZS_GL_PIXEL_BUFFER_BARRIER_BIT
 
#define KZS_GL_PIXEL_PACK_BUFFER
 
#define KZS_GL_PIXEL_PACK_BUFFER_BINDING
 
#define KZS_GL_PIXEL_UNPACK_BUFFER
 
#define KZS_GL_PIXEL_UNPACK_BUFFER_BINDING
 
#define KZS_GL_PLUS_CLAMPED_ALPHA_NV
 
#define KZS_GL_PLUS_CLAMPED_NV
 
#define KZS_GL_PLUS_DARKER_NV
 
#define KZS_GL_PLUS_NV
 
#define KZS_GL_POINT_NV
 
#define KZS_GL_POINTS
 
#define KZS_GL_POLYGON_MODE_NV
 
#define KZS_GL_POLYGON_OFFSET_FACTOR
 
#define KZS_GL_POLYGON_OFFSET_FILL
 
#define KZS_GL_POLYGON_OFFSET_LINE_NV
 
#define KZS_GL_POLYGON_OFFSET_POINT_NV
 
#define KZS_GL_POLYGON_OFFSET_UNITS
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT
 
#define KZS_GL_PRIMITIVE_BOUNDING_BOX_OES
 
#define KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
 
#define KZS_GL_PRIMITIVES_GENERATED
 
#define KZS_GL_PRIMITIVES_GENERATED_EXT
 
#define KZS_GL_PRIMITIVES_GENERATED_OES
 
#define KZS_GL_PROGRAM
 
#define KZS_GL_PROGRAM_BINARY_ANGLE
 
#define KZS_GL_PROGRAM_BINARY_FORMATS
 
#define KZS_GL_PROGRAM_BINARY_FORMATS_OES
 
#define KZS_GL_PROGRAM_BINARY_LENGTH
 
#define KZS_GL_PROGRAM_BINARY_LENGTH_OES
 
#define KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT
 
#define KZS_GL_PROGRAM_INPUT
 
#define KZS_GL_PROGRAM_KHR
 
#define KZS_GL_PROGRAM_OBJECT_EXT
 
#define KZS_GL_PROGRAM_OUTPUT
 
#define KZS_GL_PROGRAM_PIPELINE
 
#define KZS_GL_PROGRAM_PIPELINE_BINDING
 
#define KZS_GL_PROGRAM_PIPELINE_BINDING_EXT
 
#define KZS_GL_PROGRAM_PIPELINE_KHR
 
#define KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT
 
#define KZS_GL_PROGRAM_SEPARABLE
 
#define KZS_GL_PROGRAM_SEPARABLE_EXT
 
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
 
#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
 
#define KZS_GL_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_QUADS
 
#define KZS_GL_QUADS_EXT
 
#define KZS_GL_QUADS_OES
 
#define KZS_GL_QUERY
 
#define KZS_GL_QUERY_BY_REGION_NO_WAIT_NV
 
#define KZS_GL_QUERY_BY_REGION_WAIT_NV
 
#define KZS_GL_QUERY_COUNTER_BITS_EXT
 
#define KZS_GL_QUERY_KHR
 
#define KZS_GL_QUERY_NO_WAIT_NV
 
#define KZS_GL_QUERY_OBJECT_EXT
 
#define KZS_GL_QUERY_RESULT
 
#define KZS_GL_QUERY_RESULT_AVAILABLE
 
#define KZS_GL_QUERY_RESULT_AVAILABLE_EXT
 
#define KZS_GL_QUERY_RESULT_EXT
 
#define KZS_GL_QUERY_WAIT_NV
 
#define KZS_GL_R11F_G11F_B10F
 
#define KZS_GL_R11F_G11F_B10F_APPLE
 
#define KZS_GL_R16_EXT
 
#define KZS_GL_R16_SNORM_EXT
 
#define KZS_GL_R16F
 
#define KZS_GL_R16F_EXT
 
#define KZS_GL_R16I
 
#define KZS_GL_R16UI
 
#define KZS_GL_R32F
 
#define KZS_GL_R32F_EXT
 
#define KZS_GL_R32I
 
#define KZS_GL_R32UI
 
#define KZS_GL_R8
 
#define KZS_GL_R8_EXT
 
#define KZS_GL_R8_SNORM
 
#define KZS_GL_R8_SNORM
 
#define KZS_GL_R8I
 
#define KZS_GL_R8UI
 
#define KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
 
#define KZS_GL_RASTER_MULTISAMPLE_EXT
 
#define KZS_GL_RASTER_SAMPLES_EXT
 
#define KZS_GL_RASTERIZER_DISCARD
 
#define KZS_GL_READ_BUFFER
 
#define KZS_GL_READ_BUFFER_EXT
 
#define KZS_GL_READ_BUFFER_NV
 
#define KZS_GL_READ_FRAMEBUFFER
 
#define KZS_GL_READ_FRAMEBUFFER_ANGLE
 
#define KZS_GL_READ_FRAMEBUFFER_APPLE
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE
 
#define KZS_GL_READ_FRAMEBUFFER_BINDING_NV
 
#define KZS_GL_READ_FRAMEBUFFER_NV
 
#define KZS_GL_READ_ONLY
 
#define KZS_GL_READ_WRITE
 
#define KZS_GL_RECT_NV
 
#define KZS_GL_RED
 
#define KZS_GL_RED_BITS
 
#define KZS_GL_RED_EXT
 
#define KZS_GL_RED_INTEGER
 
#define KZS_GL_RED_NV
 
#define KZS_GL_REFERENCED_BY_COMPUTE_SHADER
 
#define KZS_GL_REFERENCED_BY_FRAGMENT_SHADER
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
 
#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
 
#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
 
#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
 
#define KZS_GL_REFERENCED_BY_VERTEX_SHADER
 
#define KZS_GL_RELATIVE_ARC_TO_NV
 
#define KZS_GL_RELATIVE_CONIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV
 
#define KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_LINE_TO_NV
 
#define KZS_GL_RELATIVE_MOVE_TO_NV
 
#define KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_RECT_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT2_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT4_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT8_NV
 
#define KZS_GL_RELATIVE_ROUNDED_RECT_NV
 
#define KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV
 
#define KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV
 
#define KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
 
#define KZS_GL_RENDERBUFFER
 
#define KZS_GL_RENDERBUFFER_ALPHA_SIZE
 
#define KZS_GL_RENDERBUFFER_BINDING
 
#define KZS_GL_RENDERBUFFER_BLUE_SIZE
 
#define KZS_GL_RENDERBUFFER_DEPTH_SIZE
 
#define KZS_GL_RENDERBUFFER_GREEN_SIZE
 
#define KZS_GL_RENDERBUFFER_HEIGHT
 
#define KZS_GL_RENDERBUFFER_INTERNAL_FORMAT
 
#define KZS_GL_RENDERBUFFER_RED_SIZE
 
#define KZS_GL_RENDERBUFFER_SAMPLES
 
#define KZS_GL_RENDERBUFFER_SAMPLES_ANGLE
 
#define KZS_GL_RENDERBUFFER_SAMPLES_APPLE
 
#define KZS_GL_RENDERBUFFER_SAMPLES_EXT
 
#define KZS_GL_RENDERBUFFER_SAMPLES_IMG
 
#define KZS_GL_RENDERBUFFER_SAMPLES_NV
 
#define KZS_GL_RENDERBUFFER_STENCIL_SIZE
 
#define KZS_GL_RENDERBUFFER_WIDTH
 
#define KZS_GL_RENDERER
 
#define KZS_GL_REPEAT
 
#define KZS_GL_REPLACE
 
#define KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT
 
#define KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR
 
#define KZS_GL_RESTART_PATH_NV
 
#define KZS_GL_RG
 
#define KZS_GL_RG16_EXT
 
#define KZS_GL_RG16_SNORM_EXT
 
#define KZS_GL_RG16F
 
#define KZS_GL_RG16F_EXT
 
#define KZS_GL_RG16I
 
#define KZS_GL_RG16UI
 
#define KZS_GL_RG32F
 
#define KZS_GL_RG32F_EXT
 
#define KZS_GL_RG32I
 
#define KZS_GL_RG32UI
 
#define KZS_GL_RG8
 
#define KZS_GL_RG8_EXT
 
#define KZS_GL_RG8_SNORM
 
#define KZS_GL_RG8_SNORM
 
#define KZS_GL_RG8I
 
#define KZS_GL_RG8UI
 
#define KZS_GL_RG_EXT
 
#define KZS_GL_RG_INTEGER
 
#define KZS_GL_RGB
 
#define KZS_GL_RGB10_A2
 
#define KZS_GL_RGB10_A2_EXT
 
#define KZS_GL_RGB10_A2UI
 
#define KZS_GL_RGB10_EXT
 
#define KZS_GL_RGB16_EXT
 
#define KZS_GL_RGB16_SNORM_EXT
 
#define KZS_GL_RGB16F
 
#define KZS_GL_RGB16F_EXT
 
#define KZS_GL_RGB16I
 
#define KZS_GL_RGB16UI
 
#define KZS_GL_RGB32F
 
#define KZS_GL_RGB32F_EXT
 
#define KZS_GL_RGB32I
 
#define KZS_GL_RGB32UI
 
#define KZS_GL_RGB565
 
#define KZS_GL_RGB565_OES
 
#define KZS_GL_RGB5_A1
 
#define KZS_GL_RGB5_A1_OES
 
#define KZS_GL_RGB8
 
#define KZS_GL_RGB8_OES
 
#define KZS_GL_RGB8_SNORM
 
#define KZS_GL_RGB8I
 
#define KZS_GL_RGB8UI
 
#define KZS_GL_RGB9_E5
 
#define KZS_GL_RGB9_E5_APPLE
 
#define KZS_GL_RGB_422_APPLE
 
#define KZS_GL_RGB_INTEGER
 
#define KZS_GL_RGB_RAW_422_APPLE
 
#define KZS_GL_RGBA
 
#define KZS_GL_RGBA16_EXT
 
#define KZS_GL_RGBA16_SNORM_EXT
 
#define KZS_GL_RGBA16F
 
#define KZS_GL_RGBA16F_EXT
 
#define KZS_GL_RGBA16I
 
#define KZS_GL_RGBA16UI
 
#define KZS_GL_RGBA32F
 
#define KZS_GL_RGBA32F_EXT
 
#define KZS_GL_RGBA32I
 
#define KZS_GL_RGBA32UI
 
#define KZS_GL_RGBA4
 
#define KZS_GL_RGBA4_OES
 
#define KZS_GL_RGBA8
 
#define KZS_GL_RGBA8_OES
 
#define KZS_GL_RGBA8_SNORM
 
#define KZS_GL_RGBA8_SNORM
 
#define KZS_GL_RGBA8I
 
#define KZS_GL_RGBA8UI
 
#define KZS_GL_RGBA_INTEGER
 
#define KZS_GL_ROUND_NV
 
#define KZS_GL_ROUNDED_RECT2_NV
 
#define KZS_GL_ROUNDED_RECT4_NV
 
#define KZS_GL_ROUNDED_RECT8_NV
 
#define KZS_GL_ROUNDED_RECT_NV
 
#define KZS_GL_SAMPLE_ALPHA_TO_COVERAGE
 
#define KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT
 
#define KZS_GL_SAMPLE_BUFFERS
 
#define KZS_GL_SAMPLE_COVERAGE
 
#define KZS_GL_SAMPLE_COVERAGE_INVERT
 
#define KZS_GL_SAMPLE_COVERAGE_VALUE
 
#define KZS_GL_SAMPLE_LOCATION_NV
 
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
 
#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
 
#define KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
 
#define KZS_GL_SAMPLE_MASK
 
#define KZS_GL_SAMPLE_MASK_VALUE
 
#define KZS_GL_SAMPLE_POSITION
 
#define KZS_GL_SAMPLE_SHADING
 
#define KZS_GL_SAMPLE_SHADING_OES
 
#define KZS_GL_SAMPLER
 
#define KZS_GL_SAMPLER
 
#define KZS_GL_SAMPLER_2D
 
#define KZS_GL_SAMPLER_2D_ARRAY
 
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW
 
#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_SAMPLER_2D_SHADOW
 
#define KZS_GL_SAMPLER_2D_SHADOW_EXT
 
#define KZS_GL_SAMPLER_3D
 
#define KZS_GL_SAMPLER_3D_OES
 
#define KZS_GL_SAMPLER_BINDING
 
#define KZS_GL_SAMPLER_BUFFER
 
#define KZS_GL_SAMPLER_BUFFER_EXT
 
#define KZS_GL_SAMPLER_BUFFER_OES
 
#define KZS_GL_SAMPLER_CUBE
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
 
#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
 
#define KZS_GL_SAMPLER_CUBE_SHADOW
 
#define KZS_GL_SAMPLER_CUBE_SHADOW_NV
 
#define KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
 
#define KZS_GL_SAMPLER_EXTERNAL_OES
 
#define KZS_GL_SAMPLER_KHR
 
#define KZS_GL_SAMPLES
 
#define KZS_GL_SCISSOR_BOX
 
#define KZS_GL_SCISSOR_TEST
 
#define KZS_GL_SCREEN
 
#define KZS_GL_SCREEN_KHR
 
#define KZS_GL_SCREEN_NV
 
#define KZS_GL_SEPARATE_ATTRIBS
 
#define KZS_GL_SGX_BINARY_IMG
 
#define KZS_GL_SGX_PROGRAM_BINARY_IMG
 
#define KZS_GL_SHADER
 
#define KZS_GL_SHADER_BINARY_DMP
 
#define KZS_GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
 
#define KZS_GL_SHADER_BINARY_FORMATS
 
#define KZS_GL_SHADER_BINARY_VIV
 
#define KZS_GL_SHADER_COMPILER
 
#define KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
 
#define KZS_GL_SHADER_KHR
 
#define KZS_GL_SHADER_OBJECT_EXT
 
#define KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
 
#define KZS_GL_SHADER_SOURCE_LENGTH
 
#define KZS_GL_SHADER_STORAGE_BARRIER_BIT
 
#define KZS_GL_SHADER_STORAGE_BLOCK
 
#define KZS_GL_SHADER_STORAGE_BUFFER
 
#define KZS_GL_SHADER_STORAGE_BUFFER_BINDING
 
#define KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_SHADER_STORAGE_BUFFER_SIZE
 
#define KZS_GL_SHADER_STORAGE_BUFFER_START
 
#define KZS_GL_SHADER_TYPE
 
#define KZS_GL_SHADING_LANGUAGE_VERSION
 
#define KZS_GL_SHARED_EDGE_NV
 
#define KZS_GL_SHORT
 
#define KZS_GL_SIGNALED
 
#define KZS_GL_SIGNALED_APPLE
 
#define KZS_GL_SIGNED_NORMALIZED
 
#define KZS_GL_SKIP_DECODE_EXT
 
#define KZS_GL_SKIP_MISSING_GLYPH_NV
 
#define KZS_GL_SLUMINANCE8_ALPHA8_NV
 
#define KZS_GL_SLUMINANCE8_NV
 
#define KZS_GL_SLUMINANCE_ALPHA_NV
 
#define KZS_GL_SLUMINANCE_NV
 
#define KZS_GL_SMALL_CCW_ARC_TO_NV
 
#define KZS_GL_SMALL_CW_ARC_TO_NV
 
#define KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP
 
#define KZS_GL_SMAPHS_PROGRAM_BINARY_DMP
 
#define KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV
 
#define KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define KZS_GL_SOFTLIGHT
 
#define KZS_GL_SOFTLIGHT_KHR
 
#define KZS_GL_SOFTLIGHT_NV
 
#define KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
 
#define KZS_GL_SQUARE_NV
 
#define KZS_GL_SR8_EXT
 
#define KZS_GL_SRC1_ALPHA_EXT
 
#define KZS_GL_SRC1_COLOR_EXT
 
#define KZS_GL_SRC_ALPHA
 
#define KZS_GL_SRC_ALPHA_SATURATE
 
#define KZS_GL_SRC_ALPHA_SATURATE_EXT
 
#define KZS_GL_SRC_ATOP_NV
 
#define KZS_GL_SRC_COLOR
 
#define KZS_GL_SRC_IN_NV
 
#define KZS_GL_SRC_NV
 
#define KZS_GL_SRC_OUT_NV
 
#define KZS_GL_SRC_OVER_NV
 
#define KZS_GL_SRG8_EXT
 
#define KZS_GL_SRGB
 
#define KZS_GL_SRGB8
 
#define KZS_GL_SRGB8_ALPHA8
 
#define KZS_GL_SRGB8_ALPHA8_EXT
 
#define KZS_GL_SRGB8_NV
 
#define KZS_GL_SRGB_ALPHA_EXT
 
#define KZS_GL_SRGB_EXT
 
#define KZS_GL_STACK_OVERFLOW
 
#define KZS_GL_STACK_OVERFLOW_KHR
 
#define KZS_GL_STACK_UNDERFLOW
 
#define KZS_GL_STACK_UNDERFLOW_KHR
 
#define KZS_GL_STANDARD_FONT_FORMAT_NV
 
#define KZS_GL_STANDARD_FONT_NAME_NV
 
#define KZS_GL_STATE_RESTORE
 
#define KZS_GL_STATIC_COPY
 
#define KZS_GL_STATIC_DRAW
 
#define KZS_GL_STATIC_READ
 
#define KZS_GL_STENCIL
 
#define KZS_GL_STENCIL_ATTACHMENT
 
#define KZS_GL_STENCIL_BACK_FAIL
 
#define KZS_GL_STENCIL_BACK_FUNC
 
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL
 
#define KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS
 
#define KZS_GL_STENCIL_BACK_REF
 
#define KZS_GL_STENCIL_BACK_VALUE_MASK
 
#define KZS_GL_STENCIL_BACK_WRITEMASK
 
#define KZS_GL_STENCIL_BITS
 
#define KZS_GL_STENCIL_BUFFER_BIT
 
#define KZS_GL_STENCIL_BUFFER_BIT0_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT1_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT2_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT3_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT4_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT5_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT6_QCOM
 
#define KZS_GL_STENCIL_BUFFER_BIT7_QCOM
 
#define KZS_GL_STENCIL_CLEAR_VALUE
 
#define KZS_GL_STENCIL_EXT
 
#define KZS_GL_STENCIL_FAIL
 
#define KZS_GL_STENCIL_FUNC
 
#define KZS_GL_STENCIL_INDEX
 
#define KZS_GL_STENCIL_INDEX1_OES
 
#define KZS_GL_STENCIL_INDEX4_OES
 
#define KZS_GL_STENCIL_INDEX8
 
#define KZS_GL_STENCIL_INDEX8_OES
 
#define KZS_GL_STENCIL_INDEX_OES
 
#define KZS_GL_STENCIL_PASS_DEPTH_FAIL
 
#define KZS_GL_STENCIL_PASS_DEPTH_PASS
 
#define KZS_GL_STENCIL_REF
 
#define KZS_GL_STENCIL_SAMPLES_NV
 
#define KZS_GL_STENCIL_TEST
 
#define KZS_GL_STENCIL_VALUE_MASK
 
#define KZS_GL_STENCIL_WRITEMASK
 
#define KZS_GL_STREAM_COPY
 
#define KZS_GL_STREAM_DRAW
 
#define KZS_GL_STREAM_READ
 
#define KZS_GL_SUBPIXEL_BITS
 
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
 
#define KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
 
#define KZS_GL_SUPERSAMPLE_SCALE_X_NV
 
#define KZS_GL_SUPERSAMPLE_SCALE_Y_NV
 
#define KZS_GL_SYNC_CONDITION
 
#define KZS_GL_SYNC_CONDITION_APPLE
 
#define KZS_GL_SYNC_FENCE
 
#define KZS_GL_SYNC_FENCE_APPLE
 
#define KZS_GL_SYNC_FLAGS
 
#define KZS_GL_SYNC_FLAGS_APPLE
 
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT
 
#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
 
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE
 
#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
 
#define KZS_GL_SYNC_OBJECT_APPLE
 
#define KZS_GL_SYNC_STATUS
 
#define KZS_GL_SYNC_STATUS_APPLE
 
#define KZS_GL_SYSTEM_FONT_NAME_NV
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
 
#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES
 
#define KZS_GL_TESS_CONTROL_SHADER
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT_EXT
 
#define KZS_GL_TESS_CONTROL_SHADER_BIT_OES
 
#define KZS_GL_TESS_CONTROL_SHADER_EXT
 
#define KZS_GL_TESS_CONTROL_SHADER_OES
 
#define KZS_GL_TESS_EVALUATION_SHADER
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT
 
#define KZS_GL_TESS_EVALUATION_SHADER_BIT_OES
 
#define KZS_GL_TESS_EVALUATION_SHADER_EXT
 
#define KZS_GL_TESS_EVALUATION_SHADER_OES
 
#define KZS_GL_TESS_GEN_MODE
 
#define KZS_GL_TESS_GEN_MODE_EXT
 
#define KZS_GL_TESS_GEN_MODE_OES
 
#define KZS_GL_TESS_GEN_POINT_MODE
 
#define KZS_GL_TESS_GEN_POINT_MODE_EXT
 
#define KZS_GL_TESS_GEN_POINT_MODE_OES
 
#define KZS_GL_TESS_GEN_SPACING
 
#define KZS_GL_TESS_GEN_SPACING_EXT
 
#define KZS_GL_TESS_GEN_SPACING_OES
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER_EXT
 
#define KZS_GL_TESS_GEN_VERTEX_ORDER_OES
 
#define KZS_GL_TEXTURE
 
#define KZS_GL_TEXTURE0
 
#define KZS_GL_TEXTURE1
 
#define KZS_GL_TEXTURE10
 
#define KZS_GL_TEXTURE11
 
#define KZS_GL_TEXTURE12
 
#define KZS_GL_TEXTURE13
 
#define KZS_GL_TEXTURE14
 
#define KZS_GL_TEXTURE15
 
#define KZS_GL_TEXTURE16
 
#define KZS_GL_TEXTURE17
 
#define KZS_GL_TEXTURE18
 
#define KZS_GL_TEXTURE19
 
#define KZS_GL_TEXTURE2
 
#define KZS_GL_TEXTURE20
 
#define KZS_GL_TEXTURE21
 
#define KZS_GL_TEXTURE22
 
#define KZS_GL_TEXTURE23
 
#define KZS_GL_TEXTURE24
 
#define KZS_GL_TEXTURE25
 
#define KZS_GL_TEXTURE26
 
#define KZS_GL_TEXTURE27
 
#define KZS_GL_TEXTURE28
 
#define KZS_GL_TEXTURE29
 
#define KZS_GL_TEXTURE3
 
#define KZS_GL_TEXTURE30
 
#define KZS_GL_TEXTURE31
 
#define KZS_GL_TEXTURE4
 
#define KZS_GL_TEXTURE5
 
#define KZS_GL_TEXTURE6
 
#define KZS_GL_TEXTURE7
 
#define KZS_GL_TEXTURE8
 
#define KZS_GL_TEXTURE9
 
#define KZS_GL_TEXTURE_2D
 
#define KZS_GL_TEXTURE_2D_ARRAY
 
#define KZS_GL_TEXTURE_2D_ARRAY
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_TEXTURE_3D
 
#define KZS_GL_TEXTURE_3D
 
#define KZS_GL_TEXTURE_3D_OES
 
#define KZS_GL_TEXTURE_ALPHA_SIZE
 
#define KZS_GL_TEXTURE_ALPHA_TYPE
 
#define KZS_GL_TEXTURE_BASE_LEVEL
 
#define KZS_GL_TEXTURE_BINDING_2D
 
#define KZS_GL_TEXTURE_BINDING_2D_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_TEXTURE_BINDING_3D
 
#define KZS_GL_TEXTURE_BINDING_3D_OES
 
#define KZS_GL_TEXTURE_BINDING_BUFFER
 
#define KZS_GL_TEXTURE_BINDING_BUFFER_EXT
 
#define KZS_GL_TEXTURE_BINDING_BUFFER_OES
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_TEXTURE_BINDING_EXTERNAL_OES
 
#define KZS_GL_TEXTURE_BLUE_SIZE
 
#define KZS_GL_TEXTURE_BLUE_TYPE
 
#define KZS_GL_TEXTURE_BORDER_COLOR
 
#define KZS_GL_TEXTURE_BORDER_COLOR_EXT
 
#define KZS_GL_TEXTURE_BORDER_COLOR_NV
 
#define KZS_GL_TEXTURE_BORDER_COLOR_OES
 
#define KZS_GL_TEXTURE_BUFFER
 
#define KZS_GL_TEXTURE_BUFFER_BINDING
 
#define KZS_GL_TEXTURE_BUFFER_BINDING_EXT
 
#define KZS_GL_TEXTURE_BUFFER_BINDING_OES
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
 
#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
 
#define KZS_GL_TEXTURE_BUFFER_EXT
 
#define KZS_GL_TEXTURE_BUFFER_OES
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_EXT
 
#define KZS_GL_TEXTURE_BUFFER_OFFSET_OES
 
#define KZS_GL_TEXTURE_BUFFER_SIZE
 
#define KZS_GL_TEXTURE_BUFFER_SIZE_EXT
 
#define KZS_GL_TEXTURE_BUFFER_SIZE_OES
 
#define KZS_GL_TEXTURE_COMPARE_FUNC
 
#define KZS_GL_TEXTURE_COMPARE_FUNC_EXT
 
#define KZS_GL_TEXTURE_COMPARE_MODE
 
#define KZS_GL_TEXTURE_COMPARE_MODE_EXT
 
#define KZS_GL_TEXTURE_COMPRESSED
 
#define KZS_GL_TEXTURE_CUBE_MAP
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
 
#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y
 
#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z
 
#define KZS_GL_TEXTURE_CUBE_MAP_SEAMLESS
 
#define KZS_GL_TEXTURE_DEPTH
 
#define KZS_GL_TEXTURE_DEPTH_QCOM
 
#define KZS_GL_TEXTURE_DEPTH_SIZE
 
#define KZS_GL_TEXTURE_DEPTH_TYPE
 
#define KZS_GL_TEXTURE_EXTERNAL_OES
 
#define KZS_GL_TEXTURE_FETCH_BARRIER_BIT
 
#define KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
 
#define KZS_GL_TEXTURE_FORMAT_QCOM
 
#define KZS_GL_TEXTURE_GREEN_SIZE
 
#define KZS_GL_TEXTURE_GREEN_TYPE
 
#define KZS_GL_TEXTURE_HEIGHT
 
#define KZS_GL_TEXTURE_HEIGHT_QCOM
 
#define KZS_GL_TEXTURE_IMAGE_VALID_QCOM
 
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT
 
#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT
 
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
 
#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS
 
#define KZS_GL_TEXTURE_INTERNAL_FORMAT
 
#define KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM
 
#define KZS_GL_TEXTURE_MAG_FILTER
 
#define KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT
 
#define KZS_GL_TEXTURE_MAX_LEVEL
 
#define KZS_GL_TEXTURE_MAX_LEVEL_APPLE
 
#define KZS_GL_TEXTURE_MAX_LOD
 
#define KZS_GL_TEXTURE_MIN_FILTER
 
#define KZS_GL_TEXTURE_MIN_LOD
 
#define KZS_GL_TEXTURE_NUM_LEVELS_QCOM
 
#define KZS_GL_TEXTURE_OBJECT_VALID_QCOM
 
#define KZS_GL_TEXTURE_RED_SIZE
 
#define KZS_GL_TEXTURE_RED_TYPE
 
#define KZS_GL_TEXTURE_SAMPLES
 
#define KZS_GL_TEXTURE_SAMPLES_IMG
 
#define KZS_GL_TEXTURE_SHARED_SIZE
 
#define KZS_GL_TEXTURE_SPARSE_EXT
 
#define KZS_GL_TEXTURE_SRGB_DECODE_EXT
 
#define KZS_GL_TEXTURE_STENCIL_SIZE
 
#define KZS_GL_TEXTURE_SWIZZLE_A
 
#define KZS_GL_TEXTURE_SWIZZLE_B
 
#define KZS_GL_TEXTURE_SWIZZLE_G
 
#define KZS_GL_TEXTURE_SWIZZLE_R
 
#define KZS_GL_TEXTURE_SWIZZLE_RGBA
 
#define KZS_GL_TEXTURE_TARGET_QCOM
 
#define KZS_GL_TEXTURE_TYPE_QCOM
 
#define KZS_GL_TEXTURE_UPDATE_BARRIER_BIT
 
#define KZS_GL_TEXTURE_USAGE_ANGLE
 
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT
 
#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES
 
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT
 
#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES
 
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT
 
#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES
 
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT
 
#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES
 
#define KZS_GL_TEXTURE_WIDTH
 
#define KZS_GL_TEXTURE_WIDTH_QCOM
 
#define KZS_GL_TEXTURE_WRAP_R
 
#define KZS_GL_TEXTURE_WRAP_R_OES
 
#define KZS_GL_TEXTURE_WRAP_S
 
#define KZS_GL_TEXTURE_WRAP_T
 
#define KZS_GL_TIME_ELAPSED_EXT
 
#define KZS_GL_TIMEOUT_EXPIRED
 
#define KZS_GL_TIMEOUT_EXPIRED_APPLE
 
#define KZS_GL_TIMEOUT_IGNORED
 
#define KZS_GL_TIMEOUT_IGNORED_APPLE
 
#define KZS_GL_TIMESTAMP_EXT
 
#define KZS_GL_TOP_LEVEL_ARRAY_SIZE
 
#define KZS_GL_TOP_LEVEL_ARRAY_STRIDE
 
#define KZS_GL_TRANSFORM_FEEDBACK
 
#define KZS_GL_TRANSFORM_FEEDBACK
 
#define KZS_GL_TRANSFORM_FEEDBACK_ACTIVE
 
#define KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT
 
#define KZS_GL_TRANSFORM_FEEDBACK_BINDING
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
 
#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START
 
#define KZS_GL_TRANSFORM_FEEDBACK_PAUSED
 
#define KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
 
#define KZS_GL_TRANSFORM_FEEDBACK_VARYINGS
 
#define KZS_GL_TRANSLATE_2D_NV
 
#define KZS_GL_TRANSLATE_3D_NV
 
#define KZS_GL_TRANSLATE_X_NV
 
#define KZS_GL_TRANSLATE_Y_NV
 
#define KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
 
#define KZS_GL_TRANSPOSE_AFFINE_2D_NV
 
#define KZS_GL_TRANSPOSE_AFFINE_3D_NV
 
#define KZS_GL_TRIANGLE_FAN
 
#define KZS_GL_TRIANGLE_STRIP
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT
 
#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES
 
#define KZS_GL_TRIANGLES
 
#define KZS_GL_TRIANGLES_ADJACENCY
 
#define KZS_GL_TRIANGLES_ADJACENCY_EXT
 
#define KZS_GL_TRIANGLES_ADJACENCY_OES
 
#define KZS_GL_TRIANGULAR_NV
 
#define KZS_GL_TRUE
 
#define KZS_GL_TYPE
 
#define KZS_GL_UNCORRELATED_NV
 
#define KZS_GL_UNDEFINED_VERTEX
 
#define KZS_GL_UNDEFINED_VERTEX_EXT
 
#define KZS_GL_UNDEFINED_VERTEX_OES
 
#define KZS_GL_UNIFORM
 
#define KZS_GL_UNIFORM_ARRAY_STRIDE
 
#define KZS_GL_UNIFORM_BARRIER_BIT
 
#define KZS_GL_UNIFORM_BLOCK
 
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
 
#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
 
#define KZS_GL_UNIFORM_BLOCK_BINDING
 
#define KZS_GL_UNIFORM_BLOCK_DATA_SIZE
 
#define KZS_GL_UNIFORM_BLOCK_INDEX
 
#define KZS_GL_UNIFORM_BLOCK_NAME_LENGTH
 
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
 
#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
 
#define KZS_GL_UNIFORM_BUFFER
 
#define KZS_GL_UNIFORM_BUFFER_BINDING
 
#define KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
 
#define KZS_GL_UNIFORM_BUFFER_SIZE
 
#define KZS_GL_UNIFORM_BUFFER_START
 
#define KZS_GL_UNIFORM_IS_ROW_MAJOR
 
#define KZS_GL_UNIFORM_MATRIX_STRIDE
 
#define KZS_GL_UNIFORM_NAME_LENGTH
 
#define KZS_GL_UNIFORM_OFFSET
 
#define KZS_GL_UNIFORM_SIZE
 
#define KZS_GL_UNIFORM_TYPE
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_ARB
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_EXT
 
#define KZS_GL_UNKNOWN_CONTEXT_RESET_KHR
 
#define KZS_GL_UNPACK_ALIGNMENT
 
#define KZS_GL_UNPACK_IMAGE_HEIGHT
 
#define KZS_GL_UNPACK_ROW_LENGTH
 
#define KZS_GL_UNPACK_ROW_LENGTH_EXT
 
#define KZS_GL_UNPACK_SKIP_IMAGES
 
#define KZS_GL_UNPACK_SKIP_PIXELS
 
#define KZS_GL_UNPACK_SKIP_PIXELS_EXT
 
#define KZS_GL_UNPACK_SKIP_ROWS
 
#define KZS_GL_UNPACK_SKIP_ROWS_EXT
 
#define KZS_GL_UNSIGNALED
 
#define KZS_GL_UNSIGNALED_APPLE
 
#define KZS_GL_UNSIGNED_BYTE
 
#define KZS_GL_UNSIGNED_INT
 
#define KZS_GL_UNSIGNED_INT64_AMD
 
#define KZS_GL_UNSIGNED_INT_10_10_10_2_OES
 
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV
 
#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
 
#define KZS_GL_UNSIGNED_INT_24_8
 
#define KZS_GL_UNSIGNED_INT_24_8_OES
 
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV
 
#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT
 
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV
 
#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
 
#define KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER
 
#define KZS_GL_UNSIGNED_INT_IMAGE_2D
 
#define KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY
 
#define KZS_GL_UNSIGNED_INT_IMAGE_3D
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
 
#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_3D
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define KZS_GL_UNSIGNED_INT_VEC2
 
#define KZS_GL_UNSIGNED_INT_VEC3
 
#define KZS_GL_UNSIGNED_INT_VEC4
 
#define KZS_GL_UNSIGNED_NORMALIZED
 
#define KZS_GL_UNSIGNED_NORMALIZED_EXT
 
#define KZS_GL_UNSIGNED_SHORT
 
#define KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
 
#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
 
#define KZS_GL_UNSIGNED_SHORT_5_5_5_1
 
#define KZS_GL_UNSIGNED_SHORT_5_6_5
 
#define KZS_GL_UNSIGNED_SHORT_8_8_APPLE
 
#define KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE
 
#define KZS_GL_USE_MISSING_GLYPH_NV
 
#define KZS_GL_UTF16_NV
 
#define KZS_GL_UTF8_NV
 
#define KZS_GL_VALIDATE_STATUS
 
#define KZS_GL_VENDOR
 
#define KZS_GL_VERSION
 
#define KZS_GL_VERTEX_ARRAY
 
#define KZS_GL_VERTEX_ARRAY_BINDING
 
#define KZS_GL_VERTEX_ARRAY_BINDING_OES
 
#define KZS_GL_VERTEX_ARRAY_KHR
 
#define KZS_GL_VERTEX_ARRAY_OBJECT_EXT
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE
 
#define KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE
 
#define KZS_GL_VERTEX_ATTRIB_BINDING
 
#define KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define KZS_GL_VERTEX_BINDING_BUFFER
 
#define KZS_GL_VERTEX_BINDING_DIVISOR
 
#define KZS_GL_VERTEX_BINDING_OFFSET
 
#define KZS_GL_VERTEX_BINDING_STRIDE
 
#define KZS_GL_VERTEX_SHADER
 
#define KZS_GL_VERTEX_SHADER_BIT
 
#define KZS_GL_VERTEX_SHADER_BIT_EXT
 
#define KZS_GL_VERTICAL_LINE_TO_NV
 
#define KZS_GL_VIEWPORT
 
#define KZS_GL_VIEWPORT_BOUNDS_RANGE_NV
 
#define KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
 
#define KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT
 
#define KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT
 
#define KZS_GL_VIVIDLIGHT_NV
 
#define KZS_GL_WAIT_FAILED
 
#define KZS_GL_WAIT_FAILED_APPLE
 
#define KZS_GL_WRITE_ONLY
 
#define KZS_GL_WRITE_ONLY_OES
 
#define KZS_GL_WRITEONLY_RENDERING_QCOM
 
#define KZS_GL_XOR_NV
 
#define KZS_GL_Z400_BINARY_AMD
 
#define KZS_GL_ZERO
 

Macro Definition Documentation

◆ KZS_GL_LUMINANCE8_EXT [1/2]

#define KZS_GL_LUMINANCE8_EXT

◆ KZS_GL_LUMINANCE8_ALPHA8_EXT [1/2]

#define KZS_GL_LUMINANCE8_ALPHA8_EXT

◆ KZS_GL_DEPTH_BUFFER_BIT

#define KZS_GL_DEPTH_BUFFER_BIT

◆ KZS_GL_STENCIL_BUFFER_BIT

#define KZS_GL_STENCIL_BUFFER_BIT

◆ KZS_GL_COLOR_BUFFER_BIT

#define KZS_GL_COLOR_BUFFER_BIT

◆ KZS_GL_FALSE

#define KZS_GL_FALSE

◆ KZS_GL_TRUE

#define KZS_GL_TRUE

◆ KZS_GL_POINTS

#define KZS_GL_POINTS

◆ KZS_GL_LINES

#define KZS_GL_LINES

◆ KZS_GL_LINE_LOOP

#define KZS_GL_LINE_LOOP

◆ KZS_GL_LINE_STRIP

#define KZS_GL_LINE_STRIP

◆ KZS_GL_TRIANGLES

#define KZS_GL_TRIANGLES

◆ KZS_GL_TRIANGLE_STRIP

#define KZS_GL_TRIANGLE_STRIP

◆ KZS_GL_TRIANGLE_FAN

#define KZS_GL_TRIANGLE_FAN

◆ KZS_GL_ZERO

#define KZS_GL_ZERO

◆ KZS_GL_ONE

#define KZS_GL_ONE

◆ KZS_GL_SRC_COLOR

#define KZS_GL_SRC_COLOR

◆ KZS_GL_ONE_MINUS_SRC_COLOR

#define KZS_GL_ONE_MINUS_SRC_COLOR

◆ KZS_GL_SRC_ALPHA

#define KZS_GL_SRC_ALPHA

◆ KZS_GL_ONE_MINUS_SRC_ALPHA

#define KZS_GL_ONE_MINUS_SRC_ALPHA

◆ KZS_GL_DST_ALPHA

#define KZS_GL_DST_ALPHA

◆ KZS_GL_ONE_MINUS_DST_ALPHA

#define KZS_GL_ONE_MINUS_DST_ALPHA

◆ KZS_GL_DST_COLOR

#define KZS_GL_DST_COLOR

◆ KZS_GL_ONE_MINUS_DST_COLOR

#define KZS_GL_ONE_MINUS_DST_COLOR

◆ KZS_GL_SRC_ALPHA_SATURATE

#define KZS_GL_SRC_ALPHA_SATURATE

◆ KZS_GL_FUNC_ADD

#define KZS_GL_FUNC_ADD

◆ KZS_GL_BLEND_EQUATION

#define KZS_GL_BLEND_EQUATION

◆ KZS_GL_BLEND_EQUATION_RGB

#define KZS_GL_BLEND_EQUATION_RGB

◆ KZS_GL_BLEND_EQUATION_ALPHA

#define KZS_GL_BLEND_EQUATION_ALPHA

◆ KZS_GL_FUNC_SUBTRACT

#define KZS_GL_FUNC_SUBTRACT

◆ KZS_GL_FUNC_REVERSE_SUBTRACT

#define KZS_GL_FUNC_REVERSE_SUBTRACT

◆ KZS_GL_BLEND_DST_RGB

#define KZS_GL_BLEND_DST_RGB

◆ KZS_GL_BLEND_SRC_RGB

#define KZS_GL_BLEND_SRC_RGB

◆ KZS_GL_BLEND_DST_ALPHA

#define KZS_GL_BLEND_DST_ALPHA

◆ KZS_GL_BLEND_SRC_ALPHA

#define KZS_GL_BLEND_SRC_ALPHA

◆ KZS_GL_CONSTANT_COLOR

#define KZS_GL_CONSTANT_COLOR

◆ KZS_GL_ONE_MINUS_CONSTANT_COLOR

#define KZS_GL_ONE_MINUS_CONSTANT_COLOR

◆ KZS_GL_CONSTANT_ALPHA

#define KZS_GL_CONSTANT_ALPHA

◆ KZS_GL_ONE_MINUS_CONSTANT_ALPHA

#define KZS_GL_ONE_MINUS_CONSTANT_ALPHA

◆ KZS_GL_BLEND_COLOR

#define KZS_GL_BLEND_COLOR

◆ KZS_GL_ARRAY_BUFFER

#define KZS_GL_ARRAY_BUFFER

◆ KZS_GL_ELEMENT_ARRAY_BUFFER

#define KZS_GL_ELEMENT_ARRAY_BUFFER

◆ KZS_GL_ARRAY_BUFFER_BINDING

#define KZS_GL_ARRAY_BUFFER_BINDING

◆ KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING

#define KZS_GL_ELEMENT_ARRAY_BUFFER_BINDING

◆ KZS_GL_STREAM_DRAW

#define KZS_GL_STREAM_DRAW

◆ KZS_GL_STATIC_DRAW

#define KZS_GL_STATIC_DRAW

◆ KZS_GL_DYNAMIC_DRAW

#define KZS_GL_DYNAMIC_DRAW

◆ KZS_GL_BUFFER_SIZE

#define KZS_GL_BUFFER_SIZE

◆ KZS_GL_BUFFER_USAGE

#define KZS_GL_BUFFER_USAGE

◆ KZS_GL_CURRENT_VERTEX_ATTRIB

#define KZS_GL_CURRENT_VERTEX_ATTRIB

◆ KZS_GL_FRONT

#define KZS_GL_FRONT

◆ KZS_GL_BACK

#define KZS_GL_BACK

◆ KZS_GL_FRONT_AND_BACK

#define KZS_GL_FRONT_AND_BACK

◆ KZS_GL_TEXTURE_2D

#define KZS_GL_TEXTURE_2D

◆ KZS_GL_CULL_FACE

#define KZS_GL_CULL_FACE

◆ KZS_GL_BLEND

#define KZS_GL_BLEND

◆ KZS_GL_DITHER

#define KZS_GL_DITHER

◆ KZS_GL_STENCIL_TEST

#define KZS_GL_STENCIL_TEST

◆ KZS_GL_DEPTH_TEST

#define KZS_GL_DEPTH_TEST

◆ KZS_GL_SCISSOR_TEST

#define KZS_GL_SCISSOR_TEST

◆ KZS_GL_POLYGON_OFFSET_FILL

#define KZS_GL_POLYGON_OFFSET_FILL

◆ KZS_GL_SAMPLE_ALPHA_TO_COVERAGE

#define KZS_GL_SAMPLE_ALPHA_TO_COVERAGE

◆ KZS_GL_SAMPLE_COVERAGE

#define KZS_GL_SAMPLE_COVERAGE

◆ KZS_GL_NO_ERROR

#define KZS_GL_NO_ERROR

◆ KZS_GL_INVALID_ENUM

#define KZS_GL_INVALID_ENUM

◆ KZS_GL_INVALID_VALUE

#define KZS_GL_INVALID_VALUE

◆ KZS_GL_INVALID_OPERATION

#define KZS_GL_INVALID_OPERATION

◆ KZS_GL_OUT_OF_MEMORY

#define KZS_GL_OUT_OF_MEMORY

◆ KZS_GL_CW

#define KZS_GL_CW

◆ KZS_GL_CCW

#define KZS_GL_CCW

◆ KZS_GL_LINE_WIDTH

#define KZS_GL_LINE_WIDTH

◆ KZS_GL_ALIASED_POINT_SIZE_RANGE

#define KZS_GL_ALIASED_POINT_SIZE_RANGE

◆ KZS_GL_ALIASED_LINE_WIDTH_RANGE

#define KZS_GL_ALIASED_LINE_WIDTH_RANGE

◆ KZS_GL_CULL_FACE_MODE

#define KZS_GL_CULL_FACE_MODE

◆ KZS_GL_FRONT_FACE

#define KZS_GL_FRONT_FACE

◆ KZS_GL_DEPTH_RANGE

#define KZS_GL_DEPTH_RANGE

◆ KZS_GL_DEPTH_WRITEMASK

#define KZS_GL_DEPTH_WRITEMASK

◆ KZS_GL_DEPTH_CLEAR_VALUE

#define KZS_GL_DEPTH_CLEAR_VALUE

◆ KZS_GL_DEPTH_FUNC

#define KZS_GL_DEPTH_FUNC

◆ KZS_GL_STENCIL_CLEAR_VALUE

#define KZS_GL_STENCIL_CLEAR_VALUE

◆ KZS_GL_STENCIL_FUNC

#define KZS_GL_STENCIL_FUNC

◆ KZS_GL_STENCIL_FAIL

#define KZS_GL_STENCIL_FAIL

◆ KZS_GL_STENCIL_PASS_DEPTH_FAIL

#define KZS_GL_STENCIL_PASS_DEPTH_FAIL

◆ KZS_GL_STENCIL_PASS_DEPTH_PASS

#define KZS_GL_STENCIL_PASS_DEPTH_PASS

◆ KZS_GL_STENCIL_REF

#define KZS_GL_STENCIL_REF

◆ KZS_GL_STENCIL_VALUE_MASK

#define KZS_GL_STENCIL_VALUE_MASK

◆ KZS_GL_STENCIL_WRITEMASK

#define KZS_GL_STENCIL_WRITEMASK

◆ KZS_GL_STENCIL_BACK_FUNC

#define KZS_GL_STENCIL_BACK_FUNC

◆ KZS_GL_STENCIL_BACK_FAIL

#define KZS_GL_STENCIL_BACK_FAIL

◆ KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define KZS_GL_STENCIL_BACK_PASS_DEPTH_FAIL

◆ KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS

#define KZS_GL_STENCIL_BACK_PASS_DEPTH_PASS

◆ KZS_GL_STENCIL_BACK_REF

#define KZS_GL_STENCIL_BACK_REF

◆ KZS_GL_STENCIL_BACK_VALUE_MASK

#define KZS_GL_STENCIL_BACK_VALUE_MASK

◆ KZS_GL_STENCIL_BACK_WRITEMASK

#define KZS_GL_STENCIL_BACK_WRITEMASK

◆ KZS_GL_VIEWPORT

#define KZS_GL_VIEWPORT

◆ KZS_GL_SCISSOR_BOX

#define KZS_GL_SCISSOR_BOX

◆ KZS_GL_COLOR_CLEAR_VALUE

#define KZS_GL_COLOR_CLEAR_VALUE

◆ KZS_GL_COLOR_WRITEMASK

#define KZS_GL_COLOR_WRITEMASK

◆ KZS_GL_UNPACK_ALIGNMENT

#define KZS_GL_UNPACK_ALIGNMENT

◆ KZS_GL_PACK_ALIGNMENT

#define KZS_GL_PACK_ALIGNMENT

◆ KZS_GL_MAX_TEXTURE_SIZE

#define KZS_GL_MAX_TEXTURE_SIZE

◆ KZS_GL_MAX_VIEWPORT_DIMS

#define KZS_GL_MAX_VIEWPORT_DIMS

◆ KZS_GL_SUBPIXEL_BITS

#define KZS_GL_SUBPIXEL_BITS

◆ KZS_GL_RED_BITS

#define KZS_GL_RED_BITS

◆ KZS_GL_GREEN_BITS

#define KZS_GL_GREEN_BITS

◆ KZS_GL_BLUE_BITS

#define KZS_GL_BLUE_BITS

◆ KZS_GL_ALPHA_BITS

#define KZS_GL_ALPHA_BITS

◆ KZS_GL_DEPTH_BITS

#define KZS_GL_DEPTH_BITS

◆ KZS_GL_STENCIL_BITS

#define KZS_GL_STENCIL_BITS

◆ KZS_GL_POLYGON_OFFSET_UNITS

#define KZS_GL_POLYGON_OFFSET_UNITS

◆ KZS_GL_POLYGON_OFFSET_FACTOR

#define KZS_GL_POLYGON_OFFSET_FACTOR

◆ KZS_GL_TEXTURE_BINDING_2D

#define KZS_GL_TEXTURE_BINDING_2D

◆ KZS_GL_SAMPLE_BUFFERS

#define KZS_GL_SAMPLE_BUFFERS

◆ KZS_GL_SAMPLES

#define KZS_GL_SAMPLES

◆ KZS_GL_SAMPLE_COVERAGE_VALUE

#define KZS_GL_SAMPLE_COVERAGE_VALUE

◆ KZS_GL_SAMPLE_COVERAGE_INVERT

#define KZS_GL_SAMPLE_COVERAGE_INVERT

◆ KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define KZS_GL_NUM_COMPRESSED_TEXTURE_FORMATS

◆ KZS_GL_COMPRESSED_TEXTURE_FORMATS

#define KZS_GL_COMPRESSED_TEXTURE_FORMATS

◆ KZS_GL_DONT_CARE

#define KZS_GL_DONT_CARE

◆ KZS_GL_FASTEST

#define KZS_GL_FASTEST

◆ KZS_GL_NICEST

#define KZS_GL_NICEST

◆ KZS_GL_GENERATE_MIPMAP_HINT

#define KZS_GL_GENERATE_MIPMAP_HINT

◆ KZS_GL_BYTE

#define KZS_GL_BYTE

◆ KZS_GL_UNSIGNED_BYTE

#define KZS_GL_UNSIGNED_BYTE

◆ KZS_GL_SHORT

#define KZS_GL_SHORT

◆ KZS_GL_UNSIGNED_SHORT

#define KZS_GL_UNSIGNED_SHORT

◆ KZS_GL_INT

#define KZS_GL_INT

◆ KZS_GL_UNSIGNED_INT

#define KZS_GL_UNSIGNED_INT

◆ KZS_GL_FLOAT

#define KZS_GL_FLOAT

◆ KZS_GL_FIXED

#define KZS_GL_FIXED

◆ KZS_GL_DEPTH_COMPONENT

#define KZS_GL_DEPTH_COMPONENT

◆ KZS_GL_ALPHA

#define KZS_GL_ALPHA

◆ KZS_GL_RGB

#define KZS_GL_RGB

◆ KZS_GL_RGBA

#define KZS_GL_RGBA

◆ KZS_GL_LUMINANCE

#define KZS_GL_LUMINANCE

◆ KZS_GL_LUMINANCE_ALPHA

#define KZS_GL_LUMINANCE_ALPHA

◆ KZS_GL_UNSIGNED_SHORT_4_4_4_4

#define KZS_GL_UNSIGNED_SHORT_4_4_4_4

◆ KZS_GL_UNSIGNED_SHORT_5_5_5_1

#define KZS_GL_UNSIGNED_SHORT_5_5_5_1

◆ KZS_GL_UNSIGNED_SHORT_5_6_5

#define KZS_GL_UNSIGNED_SHORT_5_6_5

◆ KZS_GL_FRAGMENT_SHADER

#define KZS_GL_FRAGMENT_SHADER

◆ KZS_GL_VERTEX_SHADER

#define KZS_GL_VERTEX_SHADER

◆ KZS_GL_MAX_VERTEX_ATTRIBS

#define KZS_GL_MAX_VERTEX_ATTRIBS

◆ KZS_GL_MAX_VERTEX_UNIFORM_VECTORS

#define KZS_GL_MAX_VERTEX_UNIFORM_VECTORS

◆ KZS_GL_MAX_VARYING_VECTORS

#define KZS_GL_MAX_VARYING_VECTORS

◆ KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS

#define KZS_GL_MAX_FRAGMENT_UNIFORM_VECTORS

◆ KZS_GL_SHADER_TYPE

#define KZS_GL_SHADER_TYPE

◆ KZS_GL_DELETE_STATUS

#define KZS_GL_DELETE_STATUS

◆ KZS_GL_LINK_STATUS

#define KZS_GL_LINK_STATUS

◆ KZS_GL_VALIDATE_STATUS

#define KZS_GL_VALIDATE_STATUS

◆ KZS_GL_ATTACHED_SHADERS

#define KZS_GL_ATTACHED_SHADERS

◆ KZS_GL_ACTIVE_UNIFORMS

#define KZS_GL_ACTIVE_UNIFORMS

◆ KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH

#define KZS_GL_ACTIVE_UNIFORM_MAX_LENGTH

◆ KZS_GL_ACTIVE_ATTRIBUTES

#define KZS_GL_ACTIVE_ATTRIBUTES

◆ KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define KZS_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

◆ KZS_GL_SHADING_LANGUAGE_VERSION

#define KZS_GL_SHADING_LANGUAGE_VERSION

◆ KZS_GL_CURRENT_PROGRAM

#define KZS_GL_CURRENT_PROGRAM

◆ KZS_GL_NEVER

#define KZS_GL_NEVER

◆ KZS_GL_LESS

#define KZS_GL_LESS

◆ KZS_GL_EQUAL

#define KZS_GL_EQUAL

◆ KZS_GL_LEQUAL

#define KZS_GL_LEQUAL

◆ KZS_GL_GREATER

#define KZS_GL_GREATER

◆ KZS_GL_NOTEQUAL

#define KZS_GL_NOTEQUAL

◆ KZS_GL_GEQUAL

#define KZS_GL_GEQUAL

◆ KZS_GL_ALWAYS

#define KZS_GL_ALWAYS

◆ KZS_GL_KEEP

#define KZS_GL_KEEP

◆ KZS_GL_REPLACE

#define KZS_GL_REPLACE

◆ KZS_GL_INCR

#define KZS_GL_INCR

◆ KZS_GL_DECR

#define KZS_GL_DECR

◆ KZS_GL_INVERT

#define KZS_GL_INVERT

◆ KZS_GL_INCR_WRAP

#define KZS_GL_INCR_WRAP

◆ KZS_GL_DECR_WRAP

#define KZS_GL_DECR_WRAP

◆ KZS_GL_VENDOR

#define KZS_GL_VENDOR

◆ KZS_GL_RENDERER

#define KZS_GL_RENDERER

◆ KZS_GL_VERSION

#define KZS_GL_VERSION

◆ KZS_GL_EXTENSIONS

#define KZS_GL_EXTENSIONS

◆ KZS_GL_NEAREST

#define KZS_GL_NEAREST

◆ KZS_GL_LINEAR

#define KZS_GL_LINEAR

◆ KZS_GL_NEAREST_MIPMAP_NEAREST

#define KZS_GL_NEAREST_MIPMAP_NEAREST

◆ KZS_GL_LINEAR_MIPMAP_NEAREST

#define KZS_GL_LINEAR_MIPMAP_NEAREST

◆ KZS_GL_NEAREST_MIPMAP_LINEAR

#define KZS_GL_NEAREST_MIPMAP_LINEAR

◆ KZS_GL_LINEAR_MIPMAP_LINEAR

#define KZS_GL_LINEAR_MIPMAP_LINEAR

◆ KZS_GL_TEXTURE_MAG_FILTER

#define KZS_GL_TEXTURE_MAG_FILTER

◆ KZS_GL_TEXTURE_MIN_FILTER

#define KZS_GL_TEXTURE_MIN_FILTER

◆ KZS_GL_TEXTURE_WRAP_S

#define KZS_GL_TEXTURE_WRAP_S

◆ KZS_GL_TEXTURE_WRAP_T

#define KZS_GL_TEXTURE_WRAP_T

◆ KZS_GL_TEXTURE

#define KZS_GL_TEXTURE

◆ KZS_GL_TEXTURE_CUBE_MAP

#define KZS_GL_TEXTURE_CUBE_MAP

◆ KZS_GL_TEXTURE_BINDING_CUBE_MAP

#define KZS_GL_TEXTURE_BINDING_CUBE_MAP

◆ KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_X

◆ KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_X

◆ KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Y

◆ KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

◆ KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define KZS_GL_TEXTURE_CUBE_MAP_POSITIVE_Z

◆ KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define KZS_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

◆ KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define KZS_GL_MAX_CUBE_MAP_TEXTURE_SIZE

◆ KZS_GL_TEXTURE0

#define KZS_GL_TEXTURE0

◆ KZS_GL_TEXTURE1

#define KZS_GL_TEXTURE1

◆ KZS_GL_TEXTURE2

#define KZS_GL_TEXTURE2

◆ KZS_GL_TEXTURE3

#define KZS_GL_TEXTURE3

◆ KZS_GL_TEXTURE4

#define KZS_GL_TEXTURE4

◆ KZS_GL_TEXTURE5

#define KZS_GL_TEXTURE5

◆ KZS_GL_TEXTURE6

#define KZS_GL_TEXTURE6

◆ KZS_GL_TEXTURE7

#define KZS_GL_TEXTURE7

◆ KZS_GL_TEXTURE8

#define KZS_GL_TEXTURE8

◆ KZS_GL_TEXTURE9

#define KZS_GL_TEXTURE9

◆ KZS_GL_TEXTURE10

#define KZS_GL_TEXTURE10

◆ KZS_GL_TEXTURE11

#define KZS_GL_TEXTURE11

◆ KZS_GL_TEXTURE12

#define KZS_GL_TEXTURE12

◆ KZS_GL_TEXTURE13

#define KZS_GL_TEXTURE13

◆ KZS_GL_TEXTURE14

#define KZS_GL_TEXTURE14

◆ KZS_GL_TEXTURE15

#define KZS_GL_TEXTURE15

◆ KZS_GL_TEXTURE16

#define KZS_GL_TEXTURE16

◆ KZS_GL_TEXTURE17

#define KZS_GL_TEXTURE17

◆ KZS_GL_TEXTURE18

#define KZS_GL_TEXTURE18

◆ KZS_GL_TEXTURE19

#define KZS_GL_TEXTURE19

◆ KZS_GL_TEXTURE20

#define KZS_GL_TEXTURE20

◆ KZS_GL_TEXTURE21

#define KZS_GL_TEXTURE21

◆ KZS_GL_TEXTURE22

#define KZS_GL_TEXTURE22

◆ KZS_GL_TEXTURE23

#define KZS_GL_TEXTURE23

◆ KZS_GL_TEXTURE24

#define KZS_GL_TEXTURE24

◆ KZS_GL_TEXTURE25

#define KZS_GL_TEXTURE25

◆ KZS_GL_TEXTURE26

#define KZS_GL_TEXTURE26

◆ KZS_GL_TEXTURE27

#define KZS_GL_TEXTURE27

◆ KZS_GL_TEXTURE28

#define KZS_GL_TEXTURE28

◆ KZS_GL_TEXTURE29

#define KZS_GL_TEXTURE29

◆ KZS_GL_TEXTURE30

#define KZS_GL_TEXTURE30

◆ KZS_GL_TEXTURE31

#define KZS_GL_TEXTURE31

◆ KZS_GL_ACTIVE_TEXTURE

#define KZS_GL_ACTIVE_TEXTURE

◆ KZS_GL_REPEAT

#define KZS_GL_REPEAT

◆ KZS_GL_CLAMP_TO_EDGE

#define KZS_GL_CLAMP_TO_EDGE

◆ KZS_GL_MIRRORED_REPEAT

#define KZS_GL_MIRRORED_REPEAT

◆ KZS_GL_FLOAT_VEC2

#define KZS_GL_FLOAT_VEC2

◆ KZS_GL_FLOAT_VEC3

#define KZS_GL_FLOAT_VEC3

◆ KZS_GL_FLOAT_VEC4

#define KZS_GL_FLOAT_VEC4

◆ KZS_GL_INT_VEC2

#define KZS_GL_INT_VEC2

◆ KZS_GL_INT_VEC3

#define KZS_GL_INT_VEC3

◆ KZS_GL_INT_VEC4

#define KZS_GL_INT_VEC4

◆ KZS_GL_BOOL

#define KZS_GL_BOOL

◆ KZS_GL_BOOL_VEC2

#define KZS_GL_BOOL_VEC2

◆ KZS_GL_BOOL_VEC3

#define KZS_GL_BOOL_VEC3

◆ KZS_GL_BOOL_VEC4

#define KZS_GL_BOOL_VEC4

◆ KZS_GL_FLOAT_MAT2

#define KZS_GL_FLOAT_MAT2

◆ KZS_GL_FLOAT_MAT3

#define KZS_GL_FLOAT_MAT3

◆ KZS_GL_FLOAT_MAT4

#define KZS_GL_FLOAT_MAT4

◆ KZS_GL_SAMPLER_2D

#define KZS_GL_SAMPLER_2D

◆ KZS_GL_SAMPLER_CUBE

#define KZS_GL_SAMPLER_CUBE

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define KZS_GL_VERTEX_ATTRIB_ARRAY_ENABLED

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE

#define KZS_GL_VERTEX_ATTRIB_ARRAY_SIZE

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define KZS_GL_VERTEX_ATTRIB_ARRAY_STRIDE

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE

#define KZS_GL_VERTEX_ATTRIB_ARRAY_TYPE

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define KZS_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER

#define KZS_GL_VERTEX_ATTRIB_ARRAY_POINTER

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define KZS_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

◆ KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE

#define KZS_GL_IMPLEMENTATION_COLOR_READ_TYPE

◆ KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT

#define KZS_GL_IMPLEMENTATION_COLOR_READ_FORMAT

◆ KZS_GL_COMPILE_STATUS

#define KZS_GL_COMPILE_STATUS

◆ KZS_GL_INFO_LOG_LENGTH

#define KZS_GL_INFO_LOG_LENGTH

◆ KZS_GL_SHADER_SOURCE_LENGTH

#define KZS_GL_SHADER_SOURCE_LENGTH

◆ KZS_GL_SHADER_COMPILER

#define KZS_GL_SHADER_COMPILER

◆ KZS_GL_SHADER_BINARY_FORMATS

#define KZS_GL_SHADER_BINARY_FORMATS

◆ KZS_GL_NUM_SHADER_BINARY_FORMATS

#define KZS_GL_NUM_SHADER_BINARY_FORMATS

◆ KZS_GL_LOW_FLOAT

#define KZS_GL_LOW_FLOAT

◆ KZS_GL_MEDIUM_FLOAT

#define KZS_GL_MEDIUM_FLOAT

◆ KZS_GL_HIGH_FLOAT

#define KZS_GL_HIGH_FLOAT

◆ KZS_GL_LOW_INT

#define KZS_GL_LOW_INT

◆ KZS_GL_MEDIUM_INT

#define KZS_GL_MEDIUM_INT

◆ KZS_GL_HIGH_INT

#define KZS_GL_HIGH_INT

◆ KZS_GL_FRAMEBUFFER

#define KZS_GL_FRAMEBUFFER

◆ KZS_GL_RENDERBUFFER

#define KZS_GL_RENDERBUFFER

◆ KZS_GL_RGBA4

#define KZS_GL_RGBA4

◆ KZS_GL_RGB5_A1

#define KZS_GL_RGB5_A1

◆ KZS_GL_RGB565

#define KZS_GL_RGB565

◆ KZS_GL_DEPTH_COMPONENT16

#define KZS_GL_DEPTH_COMPONENT16

◆ KZS_GL_STENCIL_INDEX8

#define KZS_GL_STENCIL_INDEX8

◆ KZS_GL_RENDERBUFFER_WIDTH

#define KZS_GL_RENDERBUFFER_WIDTH

◆ KZS_GL_RENDERBUFFER_HEIGHT

#define KZS_GL_RENDERBUFFER_HEIGHT

◆ KZS_GL_RENDERBUFFER_INTERNAL_FORMAT

#define KZS_GL_RENDERBUFFER_INTERNAL_FORMAT

◆ KZS_GL_RENDERBUFFER_RED_SIZE

#define KZS_GL_RENDERBUFFER_RED_SIZE

◆ KZS_GL_RENDERBUFFER_GREEN_SIZE

#define KZS_GL_RENDERBUFFER_GREEN_SIZE

◆ KZS_GL_RENDERBUFFER_BLUE_SIZE

#define KZS_GL_RENDERBUFFER_BLUE_SIZE

◆ KZS_GL_RENDERBUFFER_ALPHA_SIZE

#define KZS_GL_RENDERBUFFER_ALPHA_SIZE

◆ KZS_GL_RENDERBUFFER_DEPTH_SIZE

#define KZS_GL_RENDERBUFFER_DEPTH_SIZE

◆ KZS_GL_RENDERBUFFER_STENCIL_SIZE

#define KZS_GL_RENDERBUFFER_STENCIL_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

◆ KZS_GL_COLOR_ATTACHMENT0

#define KZS_GL_COLOR_ATTACHMENT0

◆ KZS_GL_DEPTH_ATTACHMENT

#define KZS_GL_DEPTH_ATTACHMENT

◆ KZS_GL_STENCIL_ATTACHMENT

#define KZS_GL_STENCIL_ATTACHMENT

◆ KZS_GL_NONE

#define KZS_GL_NONE

◆ KZS_GL_FRAMEBUFFER_COMPLETE

#define KZS_GL_FRAMEBUFFER_COMPLETE

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

◆ KZS_GL_FRAMEBUFFER_UNSUPPORTED

#define KZS_GL_FRAMEBUFFER_UNSUPPORTED

◆ KZS_GL_FRAMEBUFFER_BINDING

#define KZS_GL_FRAMEBUFFER_BINDING

◆ KZS_GL_RENDERBUFFER_BINDING

#define KZS_GL_RENDERBUFFER_BINDING

◆ KZS_GL_FRAMEBUFFER_SRGB

#define KZS_GL_FRAMEBUFFER_SRGB

◆ KZS_GL_MAX_RENDERBUFFER_SIZE

#define KZS_GL_MAX_RENDERBUFFER_SIZE

◆ KZS_GL_INVALID_FRAMEBUFFER_OPERATION

#define KZS_GL_INVALID_FRAMEBUFFER_OPERATION

◆ KZS_GL_READ_BUFFER

#define KZS_GL_READ_BUFFER

◆ KZS_GL_UNPACK_ROW_LENGTH

#define KZS_GL_UNPACK_ROW_LENGTH

◆ KZS_GL_UNPACK_SKIP_ROWS

#define KZS_GL_UNPACK_SKIP_ROWS

◆ KZS_GL_UNPACK_SKIP_PIXELS

#define KZS_GL_UNPACK_SKIP_PIXELS

◆ KZS_GL_PACK_ROW_LENGTH

#define KZS_GL_PACK_ROW_LENGTH

◆ KZS_GL_PACK_SKIP_ROWS

#define KZS_GL_PACK_SKIP_ROWS

◆ KZS_GL_PACK_SKIP_PIXELS

#define KZS_GL_PACK_SKIP_PIXELS

◆ KZS_GL_COLOR

#define KZS_GL_COLOR

◆ KZS_GL_DEPTH

#define KZS_GL_DEPTH

◆ KZS_GL_STENCIL

#define KZS_GL_STENCIL

◆ KZS_GL_RED

#define KZS_GL_RED

◆ KZS_GL_RGB8

#define KZS_GL_RGB8

◆ KZS_GL_RGBA8

#define KZS_GL_RGBA8

◆ KZS_GL_RGB10_A2

#define KZS_GL_RGB10_A2

◆ KZS_GL_TEXTURE_BINDING_3D

#define KZS_GL_TEXTURE_BINDING_3D

◆ KZS_GL_UNPACK_SKIP_IMAGES

#define KZS_GL_UNPACK_SKIP_IMAGES

◆ KZS_GL_UNPACK_IMAGE_HEIGHT

#define KZS_GL_UNPACK_IMAGE_HEIGHT

◆ KZS_GL_TEXTURE_3D [1/2]

#define KZS_GL_TEXTURE_3D

◆ KZS_GL_TEXTURE_WRAP_R

#define KZS_GL_TEXTURE_WRAP_R

◆ KZS_GL_MAX_3D_TEXTURE_SIZE

#define KZS_GL_MAX_3D_TEXTURE_SIZE

◆ KZS_GL_UNSIGNED_INT_2_10_10_10_REV

#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV

◆ KZS_GL_MAX_ELEMENTS_VERTICES

#define KZS_GL_MAX_ELEMENTS_VERTICES

◆ KZS_GL_MAX_ELEMENTS_INDICES

#define KZS_GL_MAX_ELEMENTS_INDICES

◆ KZS_GL_TEXTURE_MIN_LOD

#define KZS_GL_TEXTURE_MIN_LOD

◆ KZS_GL_TEXTURE_MAX_LOD

#define KZS_GL_TEXTURE_MAX_LOD

◆ KZS_GL_TEXTURE_BASE_LEVEL

#define KZS_GL_TEXTURE_BASE_LEVEL

◆ KZS_GL_TEXTURE_MAX_LEVEL

#define KZS_GL_TEXTURE_MAX_LEVEL

◆ KZS_GL_MIN [1/2]

#define KZS_GL_MIN

◆ KZS_GL_MAX [1/2]

#define KZS_GL_MAX

◆ KZS_GL_DEPTH_COMPONENT24

#define KZS_GL_DEPTH_COMPONENT24

◆ KZS_GL_MAX_TEXTURE_LOD_BIAS

#define KZS_GL_MAX_TEXTURE_LOD_BIAS

◆ KZS_GL_TEXTURE_COMPARE_MODE

#define KZS_GL_TEXTURE_COMPARE_MODE

◆ KZS_GL_TEXTURE_COMPARE_FUNC

#define KZS_GL_TEXTURE_COMPARE_FUNC

◆ KZS_GL_CURRENT_QUERY

#define KZS_GL_CURRENT_QUERY

◆ KZS_GL_QUERY_RESULT

#define KZS_GL_QUERY_RESULT

◆ KZS_GL_QUERY_RESULT_AVAILABLE

#define KZS_GL_QUERY_RESULT_AVAILABLE

◆ KZS_GL_BUFFER_MAPPED

#define KZS_GL_BUFFER_MAPPED

◆ KZS_GL_BUFFER_MAP_POINTER

#define KZS_GL_BUFFER_MAP_POINTER

◆ KZS_GL_STREAM_READ

#define KZS_GL_STREAM_READ

◆ KZS_GL_STREAM_COPY

#define KZS_GL_STREAM_COPY

◆ KZS_GL_STATIC_READ

#define KZS_GL_STATIC_READ

◆ KZS_GL_STATIC_COPY

#define KZS_GL_STATIC_COPY

◆ KZS_GL_DYNAMIC_READ

#define KZS_GL_DYNAMIC_READ

◆ KZS_GL_DYNAMIC_COPY

#define KZS_GL_DYNAMIC_COPY

◆ KZS_GL_MAX_DRAW_BUFFERS

#define KZS_GL_MAX_DRAW_BUFFERS

◆ KZS_GL_DRAW_BUFFER0

#define KZS_GL_DRAW_BUFFER0

◆ KZS_GL_DRAW_BUFFER1

#define KZS_GL_DRAW_BUFFER1

◆ KZS_GL_DRAW_BUFFER2

#define KZS_GL_DRAW_BUFFER2

◆ KZS_GL_DRAW_BUFFER3

#define KZS_GL_DRAW_BUFFER3

◆ KZS_GL_DRAW_BUFFER4

#define KZS_GL_DRAW_BUFFER4

◆ KZS_GL_DRAW_BUFFER5

#define KZS_GL_DRAW_BUFFER5

◆ KZS_GL_DRAW_BUFFER6

#define KZS_GL_DRAW_BUFFER6

◆ KZS_GL_DRAW_BUFFER7

#define KZS_GL_DRAW_BUFFER7

◆ KZS_GL_DRAW_BUFFER8

#define KZS_GL_DRAW_BUFFER8

◆ KZS_GL_DRAW_BUFFER9

#define KZS_GL_DRAW_BUFFER9

◆ KZS_GL_DRAW_BUFFER10

#define KZS_GL_DRAW_BUFFER10

◆ KZS_GL_DRAW_BUFFER11

#define KZS_GL_DRAW_BUFFER11

◆ KZS_GL_DRAW_BUFFER12

#define KZS_GL_DRAW_BUFFER12

◆ KZS_GL_DRAW_BUFFER13

#define KZS_GL_DRAW_BUFFER13

◆ KZS_GL_DRAW_BUFFER14

#define KZS_GL_DRAW_BUFFER14

◆ KZS_GL_DRAW_BUFFER15

#define KZS_GL_DRAW_BUFFER15

◆ KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define KZS_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define KZS_GL_MAX_VERTEX_UNIFORM_COMPONENTS

◆ KZS_GL_SAMPLER_3D

#define KZS_GL_SAMPLER_3D

◆ KZS_GL_SAMPLER_2D_SHADOW

#define KZS_GL_SAMPLER_2D_SHADOW

◆ KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT

◆ KZS_GL_PIXEL_PACK_BUFFER

#define KZS_GL_PIXEL_PACK_BUFFER

◆ KZS_GL_PIXEL_UNPACK_BUFFER

#define KZS_GL_PIXEL_UNPACK_BUFFER

◆ KZS_GL_PIXEL_PACK_BUFFER_BINDING

#define KZS_GL_PIXEL_PACK_BUFFER_BINDING

◆ KZS_GL_PIXEL_UNPACK_BUFFER_BINDING

#define KZS_GL_PIXEL_UNPACK_BUFFER_BINDING

◆ KZS_GL_FLOAT_MAT2x3

#define KZS_GL_FLOAT_MAT2x3

◆ KZS_GL_FLOAT_MAT2x4

#define KZS_GL_FLOAT_MAT2x4

◆ KZS_GL_FLOAT_MAT3x2

#define KZS_GL_FLOAT_MAT3x2

◆ KZS_GL_FLOAT_MAT3x4

#define KZS_GL_FLOAT_MAT3x4

◆ KZS_GL_FLOAT_MAT4x2

#define KZS_GL_FLOAT_MAT4x2

◆ KZS_GL_FLOAT_MAT4x3

#define KZS_GL_FLOAT_MAT4x3

◆ KZS_GL_SRGB

#define KZS_GL_SRGB

◆ KZS_GL_SRGB8

#define KZS_GL_SRGB8

◆ KZS_GL_SRGB8_ALPHA8

#define KZS_GL_SRGB8_ALPHA8

◆ KZS_GL_COMPARE_REF_TO_TEXTURE

#define KZS_GL_COMPARE_REF_TO_TEXTURE

◆ KZS_GL_MAJOR_VERSION

#define KZS_GL_MAJOR_VERSION

◆ KZS_GL_MINOR_VERSION

#define KZS_GL_MINOR_VERSION

◆ KZS_GL_NUM_EXTENSIONS

#define KZS_GL_NUM_EXTENSIONS

◆ KZS_GL_RGBA32F

#define KZS_GL_RGBA32F

◆ KZS_GL_RGB32F

#define KZS_GL_RGB32F

◆ KZS_GL_RGBA16F

#define KZS_GL_RGBA16F

◆ KZS_GL_RGB16F

#define KZS_GL_RGB16F

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define KZS_GL_VERTEX_ATTRIB_ARRAY_INTEGER

◆ KZS_GL_MAX_ARRAY_TEXTURE_LAYERS

#define KZS_GL_MAX_ARRAY_TEXTURE_LAYERS

◆ KZS_GL_MIN_PROGRAM_TEXEL_OFFSET

#define KZS_GL_MIN_PROGRAM_TEXEL_OFFSET

◆ KZS_GL_MAX_PROGRAM_TEXEL_OFFSET

#define KZS_GL_MAX_PROGRAM_TEXEL_OFFSET

◆ KZS_GL_MAX_VARYING_COMPONENTS

#define KZS_GL_MAX_VARYING_COMPONENTS

◆ KZS_GL_TEXTURE_2D_ARRAY [1/2]

#define KZS_GL_TEXTURE_2D_ARRAY

◆ KZS_GL_TEXTURE_BINDING_2D_ARRAY

#define KZS_GL_TEXTURE_BINDING_2D_ARRAY

◆ KZS_GL_R11F_G11F_B10F

#define KZS_GL_R11F_G11F_B10F

◆ KZS_GL_UNSIGNED_INT_10F_11F_11F_REV

#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV

◆ KZS_GL_RGB9_E5

#define KZS_GL_RGB9_E5

◆ KZS_GL_UNSIGNED_INT_5_9_9_9_REV

#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV

◆ KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define KZS_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

◆ KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_MODE

◆ KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

◆ KZS_GL_TRANSFORM_FEEDBACK_VARYINGS

#define KZS_GL_TRANSFORM_FEEDBACK_VARYINGS

◆ KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START

#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_START

◆ KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

◆ KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define KZS_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

◆ KZS_GL_RASTERIZER_DISCARD

#define KZS_GL_RASTERIZER_DISCARD

◆ KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define KZS_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

◆ KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define KZS_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

◆ KZS_GL_INTERLEAVED_ATTRIBS

#define KZS_GL_INTERLEAVED_ATTRIBS

◆ KZS_GL_SEPARATE_ATTRIBS

#define KZS_GL_SEPARATE_ATTRIBS

◆ KZS_GL_TRANSFORM_FEEDBACK_BUFFER

#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER

◆ KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define KZS_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

◆ KZS_GL_RGBA32UI

#define KZS_GL_RGBA32UI

◆ KZS_GL_RGB32UI

#define KZS_GL_RGB32UI

◆ KZS_GL_RGBA16UI

#define KZS_GL_RGBA16UI

◆ KZS_GL_RGB16UI

#define KZS_GL_RGB16UI

◆ KZS_GL_RGBA8UI

#define KZS_GL_RGBA8UI

◆ KZS_GL_RGB8UI

#define KZS_GL_RGB8UI

◆ KZS_GL_RGBA32I

#define KZS_GL_RGBA32I

◆ KZS_GL_RGB32I

#define KZS_GL_RGB32I

◆ KZS_GL_RGBA16I

#define KZS_GL_RGBA16I

◆ KZS_GL_RGB16I

#define KZS_GL_RGB16I

◆ KZS_GL_RGBA8I

#define KZS_GL_RGBA8I

◆ KZS_GL_RGB8I

#define KZS_GL_RGB8I

◆ KZS_GL_RED_INTEGER

#define KZS_GL_RED_INTEGER

◆ KZS_GL_RGB_INTEGER

#define KZS_GL_RGB_INTEGER

◆ KZS_GL_RGBA_INTEGER

#define KZS_GL_RGBA_INTEGER

◆ KZS_GL_SAMPLER_2D_ARRAY

#define KZS_GL_SAMPLER_2D_ARRAY

◆ KZS_GL_SAMPLER_2D_ARRAY_SHADOW

#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW

◆ KZS_GL_SAMPLER_CUBE_SHADOW

#define KZS_GL_SAMPLER_CUBE_SHADOW

◆ KZS_GL_UNSIGNED_INT_VEC2

#define KZS_GL_UNSIGNED_INT_VEC2

◆ KZS_GL_UNSIGNED_INT_VEC3

#define KZS_GL_UNSIGNED_INT_VEC3

◆ KZS_GL_UNSIGNED_INT_VEC4

#define KZS_GL_UNSIGNED_INT_VEC4

◆ KZS_GL_INT_SAMPLER_2D

#define KZS_GL_INT_SAMPLER_2D

◆ KZS_GL_INT_SAMPLER_3D

#define KZS_GL_INT_SAMPLER_3D

◆ KZS_GL_INT_SAMPLER_CUBE

#define KZS_GL_INT_SAMPLER_CUBE

◆ KZS_GL_INT_SAMPLER_2D_ARRAY

#define KZS_GL_INT_SAMPLER_2D_ARRAY

◆ KZS_GL_UNSIGNED_INT_SAMPLER_2D

#define KZS_GL_UNSIGNED_INT_SAMPLER_2D

◆ KZS_GL_UNSIGNED_INT_SAMPLER_3D

#define KZS_GL_UNSIGNED_INT_SAMPLER_3D

◆ KZS_GL_UNSIGNED_INT_SAMPLER_CUBE

#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE

◆ KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

◆ KZS_GL_BUFFER_ACCESS_FLAGS

#define KZS_GL_BUFFER_ACCESS_FLAGS

◆ KZS_GL_BUFFER_MAP_LENGTH

#define KZS_GL_BUFFER_MAP_LENGTH

◆ KZS_GL_BUFFER_MAP_OFFSET

#define KZS_GL_BUFFER_MAP_OFFSET

◆ KZS_GL_DEPTH_COMPONENT32F

#define KZS_GL_DEPTH_COMPONENT32F

◆ KZS_GL_DEPTH32F_STENCIL8

#define KZS_GL_DEPTH32F_STENCIL8

◆ KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define KZS_GL_FLOAT_32_UNSIGNED_INT_24_8_REV

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

◆ KZS_GL_FRAMEBUFFER_DEFAULT

#define KZS_GL_FRAMEBUFFER_DEFAULT

◆ KZS_GL_FRAMEBUFFER_UNDEFINED

#define KZS_GL_FRAMEBUFFER_UNDEFINED

◆ KZS_GL_DEPTH_STENCIL_ATTACHMENT

#define KZS_GL_DEPTH_STENCIL_ATTACHMENT

◆ KZS_GL_DEPTH_STENCIL

#define KZS_GL_DEPTH_STENCIL

◆ KZS_GL_UNSIGNED_INT_24_8

#define KZS_GL_UNSIGNED_INT_24_8

◆ KZS_GL_DEPTH24_STENCIL8

#define KZS_GL_DEPTH24_STENCIL8

◆ KZS_GL_UNSIGNED_NORMALIZED

#define KZS_GL_UNSIGNED_NORMALIZED

◆ KZS_GL_DRAW_FRAMEBUFFER_BINDING

#define KZS_GL_DRAW_FRAMEBUFFER_BINDING

◆ KZS_GL_READ_FRAMEBUFFER

#define KZS_GL_READ_FRAMEBUFFER

◆ KZS_GL_DRAW_FRAMEBUFFER

#define KZS_GL_DRAW_FRAMEBUFFER

◆ KZS_GL_READ_FRAMEBUFFER_BINDING

#define KZS_GL_READ_FRAMEBUFFER_BINDING

◆ KZS_GL_RENDERBUFFER_SAMPLES

#define KZS_GL_RENDERBUFFER_SAMPLES

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

◆ KZS_GL_MAX_COLOR_ATTACHMENTS

#define KZS_GL_MAX_COLOR_ATTACHMENTS

◆ KZS_GL_COLOR_ATTACHMENT1

#define KZS_GL_COLOR_ATTACHMENT1

◆ KZS_GL_COLOR_ATTACHMENT2

#define KZS_GL_COLOR_ATTACHMENT2

◆ KZS_GL_COLOR_ATTACHMENT3

#define KZS_GL_COLOR_ATTACHMENT3

◆ KZS_GL_COLOR_ATTACHMENT4

#define KZS_GL_COLOR_ATTACHMENT4

◆ KZS_GL_COLOR_ATTACHMENT5

#define KZS_GL_COLOR_ATTACHMENT5

◆ KZS_GL_COLOR_ATTACHMENT6

#define KZS_GL_COLOR_ATTACHMENT6

◆ KZS_GL_COLOR_ATTACHMENT7

#define KZS_GL_COLOR_ATTACHMENT7

◆ KZS_GL_COLOR_ATTACHMENT8

#define KZS_GL_COLOR_ATTACHMENT8

◆ KZS_GL_COLOR_ATTACHMENT9

#define KZS_GL_COLOR_ATTACHMENT9

◆ KZS_GL_COLOR_ATTACHMENT10

#define KZS_GL_COLOR_ATTACHMENT10

◆ KZS_GL_COLOR_ATTACHMENT11

#define KZS_GL_COLOR_ATTACHMENT11

◆ KZS_GL_COLOR_ATTACHMENT12

#define KZS_GL_COLOR_ATTACHMENT12

◆ KZS_GL_COLOR_ATTACHMENT13

#define KZS_GL_COLOR_ATTACHMENT13

◆ KZS_GL_COLOR_ATTACHMENT14

#define KZS_GL_COLOR_ATTACHMENT14

◆ KZS_GL_COLOR_ATTACHMENT15

#define KZS_GL_COLOR_ATTACHMENT15

◆ KZS_GL_COLOR_ATTACHMENT16

#define KZS_GL_COLOR_ATTACHMENT16

◆ KZS_GL_COLOR_ATTACHMENT17

#define KZS_GL_COLOR_ATTACHMENT17

◆ KZS_GL_COLOR_ATTACHMENT18

#define KZS_GL_COLOR_ATTACHMENT18

◆ KZS_GL_COLOR_ATTACHMENT19

#define KZS_GL_COLOR_ATTACHMENT19

◆ KZS_GL_COLOR_ATTACHMENT20

#define KZS_GL_COLOR_ATTACHMENT20

◆ KZS_GL_COLOR_ATTACHMENT21

#define KZS_GL_COLOR_ATTACHMENT21

◆ KZS_GL_COLOR_ATTACHMENT22

#define KZS_GL_COLOR_ATTACHMENT22

◆ KZS_GL_COLOR_ATTACHMENT23

#define KZS_GL_COLOR_ATTACHMENT23

◆ KZS_GL_COLOR_ATTACHMENT24

#define KZS_GL_COLOR_ATTACHMENT24

◆ KZS_GL_COLOR_ATTACHMENT25

#define KZS_GL_COLOR_ATTACHMENT25

◆ KZS_GL_COLOR_ATTACHMENT26

#define KZS_GL_COLOR_ATTACHMENT26

◆ KZS_GL_COLOR_ATTACHMENT27

#define KZS_GL_COLOR_ATTACHMENT27

◆ KZS_GL_COLOR_ATTACHMENT28

#define KZS_GL_COLOR_ATTACHMENT28

◆ KZS_GL_COLOR_ATTACHMENT29

#define KZS_GL_COLOR_ATTACHMENT29

◆ KZS_GL_COLOR_ATTACHMENT30

#define KZS_GL_COLOR_ATTACHMENT30

◆ KZS_GL_COLOR_ATTACHMENT31

#define KZS_GL_COLOR_ATTACHMENT31

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

◆ KZS_GL_MAX_SAMPLES

#define KZS_GL_MAX_SAMPLES

◆ KZS_GL_HALF_FLOAT [1/2]

#define KZS_GL_HALF_FLOAT

◆ KZS_GL_MAP_READ_BIT [1/2]

#define KZS_GL_MAP_READ_BIT

◆ KZS_GL_MAP_WRITE_BIT [1/2]

#define KZS_GL_MAP_WRITE_BIT

◆ KZS_GL_MAP_INVALIDATE_RANGE_BIT

#define KZS_GL_MAP_INVALIDATE_RANGE_BIT

◆ KZS_GL_MAP_INVALIDATE_BUFFER_BIT

#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT

◆ KZS_GL_MAP_FLUSH_EXPLICIT_BIT

#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT

◆ KZS_GL_MAP_UNSYNCHRONIZED_BIT

#define KZS_GL_MAP_UNSYNCHRONIZED_BIT

◆ KZS_GL_RG

#define KZS_GL_RG

◆ KZS_GL_RG_INTEGER

#define KZS_GL_RG_INTEGER

◆ KZS_GL_R8

#define KZS_GL_R8

◆ KZS_GL_RG8

#define KZS_GL_RG8

◆ KZS_GL_R16F

#define KZS_GL_R16F

◆ KZS_GL_R32F

#define KZS_GL_R32F

◆ KZS_GL_RG16F

#define KZS_GL_RG16F

◆ KZS_GL_RG32F

#define KZS_GL_RG32F

◆ KZS_GL_R8I

#define KZS_GL_R8I

◆ KZS_GL_R8UI

#define KZS_GL_R8UI

◆ KZS_GL_R16I

#define KZS_GL_R16I

◆ KZS_GL_R16UI

#define KZS_GL_R16UI

◆ KZS_GL_R32I

#define KZS_GL_R32I

◆ KZS_GL_R32UI

#define KZS_GL_R32UI

◆ KZS_GL_RG8I

#define KZS_GL_RG8I

◆ KZS_GL_RG8UI

#define KZS_GL_RG8UI

◆ KZS_GL_RG16I

#define KZS_GL_RG16I

◆ KZS_GL_RG16UI

#define KZS_GL_RG16UI

◆ KZS_GL_RG32I

#define KZS_GL_RG32I

◆ KZS_GL_RG32UI

#define KZS_GL_RG32UI

◆ KZS_GL_VERTEX_ARRAY_BINDING

#define KZS_GL_VERTEX_ARRAY_BINDING

◆ KZS_GL_R8_SNORM [1/2]

#define KZS_GL_R8_SNORM

◆ KZS_GL_RG8_SNORM [1/2]

#define KZS_GL_RG8_SNORM

◆ KZS_GL_RGB8_SNORM

#define KZS_GL_RGB8_SNORM

◆ KZS_GL_RGBA8_SNORM [1/2]

#define KZS_GL_RGBA8_SNORM

◆ KZS_GL_SIGNED_NORMALIZED

#define KZS_GL_SIGNED_NORMALIZED

◆ KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX

#define KZS_GL_PRIMITIVE_RESTART_FIXED_INDEX

◆ KZS_GL_COPY_READ_BUFFER

#define KZS_GL_COPY_READ_BUFFER

◆ KZS_GL_COPY_WRITE_BUFFER

#define KZS_GL_COPY_WRITE_BUFFER

◆ KZS_GL_COPY_READ_BUFFER_BINDING

#define KZS_GL_COPY_READ_BUFFER_BINDING

◆ KZS_GL_COPY_WRITE_BUFFER_BINDING

#define KZS_GL_COPY_WRITE_BUFFER_BINDING

◆ KZS_GL_UNIFORM_BUFFER

#define KZS_GL_UNIFORM_BUFFER

◆ KZS_GL_UNIFORM_BUFFER_BINDING

#define KZS_GL_UNIFORM_BUFFER_BINDING

◆ KZS_GL_UNIFORM_BUFFER_START

#define KZS_GL_UNIFORM_BUFFER_START

◆ KZS_GL_UNIFORM_BUFFER_SIZE

#define KZS_GL_UNIFORM_BUFFER_SIZE

◆ KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS

#define KZS_GL_MAX_VERTEX_UNIFORM_BLOCKS

◆ KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define KZS_GL_MAX_FRAGMENT_UNIFORM_BLOCKS

◆ KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS

#define KZS_GL_MAX_COMBINED_UNIFORM_BLOCKS

◆ KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS

#define KZS_GL_MAX_UNIFORM_BUFFER_BINDINGS

◆ KZS_GL_MAX_UNIFORM_BLOCK_SIZE

#define KZS_GL_MAX_UNIFORM_BLOCK_SIZE

◆ KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

◆ KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define KZS_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

◆ KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define KZS_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

◆ KZS_GL_ACTIVE_UNIFORM_BLOCKS

#define KZS_GL_ACTIVE_UNIFORM_BLOCKS

◆ KZS_GL_UNIFORM_TYPE

#define KZS_GL_UNIFORM_TYPE

◆ KZS_GL_UNIFORM_SIZE

#define KZS_GL_UNIFORM_SIZE

◆ KZS_GL_UNIFORM_NAME_LENGTH

#define KZS_GL_UNIFORM_NAME_LENGTH

◆ KZS_GL_UNIFORM_BLOCK_INDEX

#define KZS_GL_UNIFORM_BLOCK_INDEX

◆ KZS_GL_UNIFORM_OFFSET

#define KZS_GL_UNIFORM_OFFSET

◆ KZS_GL_UNIFORM_ARRAY_STRIDE

#define KZS_GL_UNIFORM_ARRAY_STRIDE

◆ KZS_GL_UNIFORM_MATRIX_STRIDE

#define KZS_GL_UNIFORM_MATRIX_STRIDE

◆ KZS_GL_UNIFORM_IS_ROW_MAJOR

#define KZS_GL_UNIFORM_IS_ROW_MAJOR

◆ KZS_GL_UNIFORM_BLOCK_BINDING

#define KZS_GL_UNIFORM_BLOCK_BINDING

◆ KZS_GL_UNIFORM_BLOCK_DATA_SIZE

#define KZS_GL_UNIFORM_BLOCK_DATA_SIZE

◆ KZS_GL_UNIFORM_BLOCK_NAME_LENGTH

#define KZS_GL_UNIFORM_BLOCK_NAME_LENGTH

◆ KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

◆ KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define KZS_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

◆ KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

◆ KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define KZS_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

◆ KZS_GL_INVALID_INDEX

#define KZS_GL_INVALID_INDEX

◆ KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define KZS_GL_MAX_VERTEX_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define KZS_GL_MAX_FRAGMENT_INPUT_COMPONENTS

◆ KZS_GL_MAX_SERVER_WAIT_TIMEOUT

#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT

◆ KZS_GL_OBJECT_TYPE

#define KZS_GL_OBJECT_TYPE

◆ KZS_GL_SYNC_CONDITION

#define KZS_GL_SYNC_CONDITION

◆ KZS_GL_SYNC_STATUS

#define KZS_GL_SYNC_STATUS

◆ KZS_GL_SYNC_FLAGS

#define KZS_GL_SYNC_FLAGS

◆ KZS_GL_SYNC_FENCE

#define KZS_GL_SYNC_FENCE

◆ KZS_GL_SYNC_GPU_COMMANDS_COMPLETE

#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE

◆ KZS_GL_UNSIGNALED

#define KZS_GL_UNSIGNALED

◆ KZS_GL_SIGNALED

#define KZS_GL_SIGNALED

◆ KZS_GL_ALREADY_SIGNALED

#define KZS_GL_ALREADY_SIGNALED

◆ KZS_GL_TIMEOUT_EXPIRED

#define KZS_GL_TIMEOUT_EXPIRED

◆ KZS_GL_CONDITION_SATISFIED

#define KZS_GL_CONDITION_SATISFIED

◆ KZS_GL_WAIT_FAILED

#define KZS_GL_WAIT_FAILED

◆ KZS_GL_SYNC_FLUSH_COMMANDS_BIT

#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT

◆ KZS_GL_TIMEOUT_IGNORED

#define KZS_GL_TIMEOUT_IGNORED

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR

◆ KZS_GL_ANY_SAMPLES_PASSED

#define KZS_GL_ANY_SAMPLES_PASSED

◆ KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE

#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE

◆ KZS_GL_SAMPLER_BINDING

#define KZS_GL_SAMPLER_BINDING

◆ KZS_GL_RGB10_A2UI

#define KZS_GL_RGB10_A2UI

◆ KZS_GL_TEXTURE_SWIZZLE_R

#define KZS_GL_TEXTURE_SWIZZLE_R

◆ KZS_GL_TEXTURE_SWIZZLE_G

#define KZS_GL_TEXTURE_SWIZZLE_G

◆ KZS_GL_TEXTURE_SWIZZLE_B

#define KZS_GL_TEXTURE_SWIZZLE_B

◆ KZS_GL_TEXTURE_SWIZZLE_A

#define KZS_GL_TEXTURE_SWIZZLE_A

◆ KZS_GL_TEXTURE_SWIZZLE_RGBA

#define KZS_GL_TEXTURE_SWIZZLE_RGBA

◆ KZS_GL_GREEN

#define KZS_GL_GREEN

◆ KZS_GL_BLUE

#define KZS_GL_BLUE

◆ KZS_GL_INT_2_10_10_10_REV

#define KZS_GL_INT_2_10_10_10_REV

◆ KZS_GL_TRANSFORM_FEEDBACK [1/2]

#define KZS_GL_TRANSFORM_FEEDBACK

◆ KZS_GL_TRANSFORM_FEEDBACK_PAUSED

#define KZS_GL_TRANSFORM_FEEDBACK_PAUSED

◆ KZS_GL_TRANSFORM_FEEDBACK_ACTIVE

#define KZS_GL_TRANSFORM_FEEDBACK_ACTIVE

◆ KZS_GL_TRANSFORM_FEEDBACK_BINDING

#define KZS_GL_TRANSFORM_FEEDBACK_BINDING

◆ KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define KZS_GL_PROGRAM_BINARY_RETRIEVABLE_HINT

◆ KZS_GL_PROGRAM_BINARY_LENGTH

#define KZS_GL_PROGRAM_BINARY_LENGTH

◆ KZS_GL_NUM_PROGRAM_BINARY_FORMATS

#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS

◆ KZS_GL_PROGRAM_BINARY_FORMATS

#define KZS_GL_PROGRAM_BINARY_FORMATS

◆ KZS_GL_COMPRESSED_R11_EAC

#define KZS_GL_COMPRESSED_R11_EAC

◆ KZS_GL_COMPRESSED_SIGNED_R11_EAC

#define KZS_GL_COMPRESSED_SIGNED_R11_EAC

◆ KZS_GL_COMPRESSED_RG11_EAC

#define KZS_GL_COMPRESSED_RG11_EAC

◆ KZS_GL_COMPRESSED_SIGNED_RG11_EAC

#define KZS_GL_COMPRESSED_SIGNED_RG11_EAC

◆ KZS_GL_COMPRESSED_RGB8_ETC2

#define KZS_GL_COMPRESSED_RGB8_ETC2

◆ KZS_GL_COMPRESSED_SRGB8_ETC2

#define KZS_GL_COMPRESSED_SRGB8_ETC2

◆ KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define KZS_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

◆ KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define KZS_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

◆ KZS_GL_COMPRESSED_RGBA8_ETC2_EAC

#define KZS_GL_COMPRESSED_RGBA8_ETC2_EAC

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

◆ KZS_GL_TEXTURE_IMMUTABLE_FORMAT

#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT

◆ KZS_GL_MAX_ELEMENT_INDEX

#define KZS_GL_MAX_ELEMENT_INDEX

◆ KZS_GL_NUM_SAMPLE_COUNTS

#define KZS_GL_NUM_SAMPLE_COUNTS

◆ KZS_GL_TEXTURE_IMMUTABLE_LEVELS [1/2]

#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x4 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x4 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x5 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x5 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x6 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x5 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x6 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x8 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x5 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x6 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x8 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x10 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x10 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x12 [1/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 [1/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

◆ KZS_GL_COMPUTE_SHADER

#define KZS_GL_COMPUTE_SHADER

◆ KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define KZS_GL_MAX_COMPUTE_UNIFORM_BLOCKS

◆ KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define KZS_GL_MAX_COMPUTE_IMAGE_UNIFORMS

◆ KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define KZS_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

◆ KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMPUTE_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define KZS_GL_MAX_COMPUTE_ATOMIC_COUNTERS

◆ KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

#define KZS_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

◆ KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define KZS_GL_MAX_COMPUTE_WORK_GROUP_COUNT

◆ KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define KZS_GL_MAX_COMPUTE_WORK_GROUP_SIZE

◆ KZS_GL_COMPUTE_WORK_GROUP_SIZE

#define KZS_GL_COMPUTE_WORK_GROUP_SIZE

◆ KZS_GL_DISPATCH_INDIRECT_BUFFER

#define KZS_GL_DISPATCH_INDIRECT_BUFFER

◆ KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define KZS_GL_DISPATCH_INDIRECT_BUFFER_BINDING

◆ KZS_GL_COMPUTE_SHADER_BIT

#define KZS_GL_COMPUTE_SHADER_BIT

◆ KZS_GL_DRAW_INDIRECT_BUFFER

#define KZS_GL_DRAW_INDIRECT_BUFFER

◆ KZS_GL_DRAW_INDIRECT_BUFFER_BINDING

#define KZS_GL_DRAW_INDIRECT_BUFFER_BINDING

◆ KZS_GL_MAX_UNIFORM_LOCATIONS

#define KZS_GL_MAX_UNIFORM_LOCATIONS

◆ KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH

#define KZS_GL_FRAMEBUFFER_DEFAULT_WIDTH

◆ KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT

#define KZS_GL_FRAMEBUFFER_DEFAULT_HEIGHT

◆ KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES

#define KZS_GL_FRAMEBUFFER_DEFAULT_SAMPLES

◆ KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

#define KZS_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

◆ KZS_GL_MAX_FRAMEBUFFER_WIDTH

#define KZS_GL_MAX_FRAMEBUFFER_WIDTH

◆ KZS_GL_MAX_FRAMEBUFFER_HEIGHT

#define KZS_GL_MAX_FRAMEBUFFER_HEIGHT

◆ KZS_GL_MAX_FRAMEBUFFER_SAMPLES

#define KZS_GL_MAX_FRAMEBUFFER_SAMPLES

◆ KZS_GL_UNIFORM

#define KZS_GL_UNIFORM

◆ KZS_GL_UNIFORM_BLOCK

#define KZS_GL_UNIFORM_BLOCK

◆ KZS_GL_PROGRAM_INPUT

#define KZS_GL_PROGRAM_INPUT

◆ KZS_GL_PROGRAM_OUTPUT

#define KZS_GL_PROGRAM_OUTPUT

◆ KZS_GL_BUFFER_VARIABLE

#define KZS_GL_BUFFER_VARIABLE

◆ KZS_GL_SHADER_STORAGE_BLOCK

#define KZS_GL_SHADER_STORAGE_BLOCK

◆ KZS_GL_ATOMIC_COUNTER_BUFFER

#define KZS_GL_ATOMIC_COUNTER_BUFFER

◆ KZS_GL_TRANSFORM_FEEDBACK_VARYING

#define KZS_GL_TRANSFORM_FEEDBACK_VARYING

◆ KZS_GL_ACTIVE_RESOURCES

#define KZS_GL_ACTIVE_RESOURCES

◆ KZS_GL_MAX_NAME_LENGTH

#define KZS_GL_MAX_NAME_LENGTH

◆ KZS_GL_MAX_NUM_ACTIVE_VARIABLES

#define KZS_GL_MAX_NUM_ACTIVE_VARIABLES

◆ KZS_GL_NAME_LENGTH

#define KZS_GL_NAME_LENGTH

◆ KZS_GL_TYPE

#define KZS_GL_TYPE

◆ KZS_GL_ARRAY_SIZE

#define KZS_GL_ARRAY_SIZE

◆ KZS_GL_OFFSET

#define KZS_GL_OFFSET

◆ KZS_GL_BLOCK_INDEX

#define KZS_GL_BLOCK_INDEX

◆ KZS_GL_ARRAY_STRIDE

#define KZS_GL_ARRAY_STRIDE

◆ KZS_GL_MATRIX_STRIDE

#define KZS_GL_MATRIX_STRIDE

◆ KZS_GL_IS_ROW_MAJOR

#define KZS_GL_IS_ROW_MAJOR

◆ KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX

#define KZS_GL_ATOMIC_COUNTER_BUFFER_INDEX

◆ KZS_GL_BUFFER_BINDING

#define KZS_GL_BUFFER_BINDING

◆ KZS_GL_BUFFER_DATA_SIZE

#define KZS_GL_BUFFER_DATA_SIZE

◆ KZS_GL_NUM_ACTIVE_VARIABLES

#define KZS_GL_NUM_ACTIVE_VARIABLES

◆ KZS_GL_ACTIVE_VARIABLES

#define KZS_GL_ACTIVE_VARIABLES

◆ KZS_GL_REFERENCED_BY_VERTEX_SHADER

#define KZS_GL_REFERENCED_BY_VERTEX_SHADER

◆ KZS_GL_REFERENCED_BY_FRAGMENT_SHADER

#define KZS_GL_REFERENCED_BY_FRAGMENT_SHADER

◆ KZS_GL_REFERENCED_BY_COMPUTE_SHADER

#define KZS_GL_REFERENCED_BY_COMPUTE_SHADER

◆ KZS_GL_TOP_LEVEL_ARRAY_SIZE

#define KZS_GL_TOP_LEVEL_ARRAY_SIZE

◆ KZS_GL_TOP_LEVEL_ARRAY_STRIDE

#define KZS_GL_TOP_LEVEL_ARRAY_STRIDE

◆ KZS_GL_LOCATION

#define KZS_GL_LOCATION

◆ KZS_GL_VERTEX_SHADER_BIT

#define KZS_GL_VERTEX_SHADER_BIT

◆ KZS_GL_FRAGMENT_SHADER_BIT

#define KZS_GL_FRAGMENT_SHADER_BIT

◆ KZS_GL_ALL_SHADER_BITS

#define KZS_GL_ALL_SHADER_BITS

◆ KZS_GL_PROGRAM_SEPARABLE

#define KZS_GL_PROGRAM_SEPARABLE

◆ KZS_GL_ACTIVE_PROGRAM

#define KZS_GL_ACTIVE_PROGRAM

◆ KZS_GL_PROGRAM_PIPELINE_BINDING

#define KZS_GL_PROGRAM_PIPELINE_BINDING

◆ KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING

#define KZS_GL_ATOMIC_COUNTER_BUFFER_BINDING

◆ KZS_GL_ATOMIC_COUNTER_BUFFER_START

#define KZS_GL_ATOMIC_COUNTER_BUFFER_START

◆ KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE

#define KZS_GL_ATOMIC_COUNTER_BUFFER_SIZE

◆ KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS

#define KZS_GL_MAX_VERTEX_ATOMIC_COUNTERS

◆ KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define KZS_GL_MAX_FRAGMENT_ATOMIC_COUNTERS

◆ KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS

#define KZS_GL_MAX_COMBINED_ATOMIC_COUNTERS

◆ KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

◆ KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define KZS_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

◆ KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER

#define KZS_GL_UNSIGNED_INT_ATOMIC_COUNTER

◆ KZS_GL_MAX_IMAGE_UNITS

#define KZS_GL_MAX_IMAGE_UNITS

◆ KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS

#define KZS_GL_MAX_VERTEX_IMAGE_UNIFORMS

◆ KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define KZS_GL_MAX_FRAGMENT_IMAGE_UNIFORMS

◆ KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS

#define KZS_GL_MAX_COMBINED_IMAGE_UNIFORMS

◆ KZS_GL_IMAGE_BINDING_NAME

#define KZS_GL_IMAGE_BINDING_NAME

◆ KZS_GL_IMAGE_BINDING_LEVEL

#define KZS_GL_IMAGE_BINDING_LEVEL

◆ KZS_GL_IMAGE_BINDING_LAYERED

#define KZS_GL_IMAGE_BINDING_LAYERED

◆ KZS_GL_IMAGE_BINDING_LAYER

#define KZS_GL_IMAGE_BINDING_LAYER

◆ KZS_GL_IMAGE_BINDING_ACCESS

#define KZS_GL_IMAGE_BINDING_ACCESS

◆ KZS_GL_IMAGE_BINDING_FORMAT

#define KZS_GL_IMAGE_BINDING_FORMAT

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define KZS_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

◆ KZS_GL_ELEMENT_ARRAY_BARRIER_BIT

#define KZS_GL_ELEMENT_ARRAY_BARRIER_BIT

◆ KZS_GL_UNIFORM_BARRIER_BIT

#define KZS_GL_UNIFORM_BARRIER_BIT

◆ KZS_GL_TEXTURE_FETCH_BARRIER_BIT

#define KZS_GL_TEXTURE_FETCH_BARRIER_BIT

◆ KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define KZS_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

◆ KZS_GL_COMMAND_BARRIER_BIT

#define KZS_GL_COMMAND_BARRIER_BIT

◆ KZS_GL_PIXEL_BUFFER_BARRIER_BIT

#define KZS_GL_PIXEL_BUFFER_BARRIER_BIT

◆ KZS_GL_TEXTURE_UPDATE_BARRIER_BIT

#define KZS_GL_TEXTURE_UPDATE_BARRIER_BIT

◆ KZS_GL_BUFFER_UPDATE_BARRIER_BIT

#define KZS_GL_BUFFER_UPDATE_BARRIER_BIT

◆ KZS_GL_FRAMEBUFFER_BARRIER_BIT

#define KZS_GL_FRAMEBUFFER_BARRIER_BIT

◆ KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define KZS_GL_TRANSFORM_FEEDBACK_BARRIER_BIT

◆ KZS_GL_ATOMIC_COUNTER_BARRIER_BIT

#define KZS_GL_ATOMIC_COUNTER_BARRIER_BIT

◆ KZS_GL_ALL_BARRIER_BITS

#define KZS_GL_ALL_BARRIER_BITS

◆ KZS_GL_IMAGE_2D

#define KZS_GL_IMAGE_2D

◆ KZS_GL_IMAGE_3D

#define KZS_GL_IMAGE_3D

◆ KZS_GL_IMAGE_CUBE

#define KZS_GL_IMAGE_CUBE

◆ KZS_GL_IMAGE_2D_ARRAY

#define KZS_GL_IMAGE_2D_ARRAY

◆ KZS_GL_INT_IMAGE_2D

#define KZS_GL_INT_IMAGE_2D

◆ KZS_GL_INT_IMAGE_3D

#define KZS_GL_INT_IMAGE_3D

◆ KZS_GL_INT_IMAGE_CUBE

#define KZS_GL_INT_IMAGE_CUBE

◆ KZS_GL_INT_IMAGE_2D_ARRAY

#define KZS_GL_INT_IMAGE_2D_ARRAY

◆ KZS_GL_UNSIGNED_INT_IMAGE_2D

#define KZS_GL_UNSIGNED_INT_IMAGE_2D

◆ KZS_GL_UNSIGNED_INT_IMAGE_3D

#define KZS_GL_UNSIGNED_INT_IMAGE_3D

◆ KZS_GL_UNSIGNED_INT_IMAGE_CUBE

#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE

◆ KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define KZS_GL_UNSIGNED_INT_IMAGE_2D_ARRAY

◆ KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

◆ KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

◆ KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define KZS_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

◆ KZS_GL_READ_ONLY

#define KZS_GL_READ_ONLY

◆ KZS_GL_WRITE_ONLY

#define KZS_GL_WRITE_ONLY

◆ KZS_GL_READ_WRITE

#define KZS_GL_READ_WRITE

◆ KZS_GL_SHADER_STORAGE_BUFFER

#define KZS_GL_SHADER_STORAGE_BUFFER

◆ KZS_GL_SHADER_STORAGE_BUFFER_BINDING

#define KZS_GL_SHADER_STORAGE_BUFFER_BINDING

◆ KZS_GL_SHADER_STORAGE_BUFFER_START

#define KZS_GL_SHADER_STORAGE_BUFFER_START

◆ KZS_GL_SHADER_STORAGE_BUFFER_SIZE

#define KZS_GL_SHADER_STORAGE_BUFFER_SIZE

◆ KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

◆ KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

◆ KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

◆ KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

◆ KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define KZS_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

◆ KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define KZS_GL_MAX_SHADER_STORAGE_BLOCK_SIZE

◆ KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define KZS_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

◆ KZS_GL_SHADER_STORAGE_BARRIER_BIT

#define KZS_GL_SHADER_STORAGE_BARRIER_BIT

◆ KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define KZS_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

◆ KZS_GL_DEPTH_STENCIL_TEXTURE_MODE

#define KZS_GL_DEPTH_STENCIL_TEXTURE_MODE

◆ KZS_GL_STENCIL_INDEX

#define KZS_GL_STENCIL_INDEX

◆ KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

#define KZS_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

◆ KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

#define KZS_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

◆ KZS_GL_SAMPLE_POSITION

#define KZS_GL_SAMPLE_POSITION

◆ KZS_GL_SAMPLE_MASK

#define KZS_GL_SAMPLE_MASK

◆ KZS_GL_SAMPLE_MASK_VALUE

#define KZS_GL_SAMPLE_MASK_VALUE

◆ KZS_GL_TEXTURE_2D_MULTISAMPLE [1/2]

#define KZS_GL_TEXTURE_2D_MULTISAMPLE

◆ KZS_GL_MAX_SAMPLE_MASK_WORDS

#define KZS_GL_MAX_SAMPLE_MASK_WORDS

◆ KZS_GL_MAX_COLOR_TEXTURE_SAMPLES

#define KZS_GL_MAX_COLOR_TEXTURE_SAMPLES

◆ KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES

#define KZS_GL_MAX_DEPTH_TEXTURE_SAMPLES

◆ KZS_GL_MAX_INTEGER_SAMPLES

#define KZS_GL_MAX_INTEGER_SAMPLES

◆ KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE

◆ KZS_GL_TEXTURE_SAMPLES

#define KZS_GL_TEXTURE_SAMPLES

◆ KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define KZS_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

◆ KZS_GL_TEXTURE_WIDTH

#define KZS_GL_TEXTURE_WIDTH

◆ KZS_GL_TEXTURE_HEIGHT

#define KZS_GL_TEXTURE_HEIGHT

◆ KZS_GL_TEXTURE_DEPTH

#define KZS_GL_TEXTURE_DEPTH

◆ KZS_GL_TEXTURE_INTERNAL_FORMAT

#define KZS_GL_TEXTURE_INTERNAL_FORMAT

◆ KZS_GL_TEXTURE_RED_SIZE

#define KZS_GL_TEXTURE_RED_SIZE

◆ KZS_GL_TEXTURE_GREEN_SIZE

#define KZS_GL_TEXTURE_GREEN_SIZE

◆ KZS_GL_TEXTURE_BLUE_SIZE

#define KZS_GL_TEXTURE_BLUE_SIZE

◆ KZS_GL_TEXTURE_ALPHA_SIZE

#define KZS_GL_TEXTURE_ALPHA_SIZE

◆ KZS_GL_TEXTURE_DEPTH_SIZE

#define KZS_GL_TEXTURE_DEPTH_SIZE

◆ KZS_GL_TEXTURE_STENCIL_SIZE

#define KZS_GL_TEXTURE_STENCIL_SIZE

◆ KZS_GL_TEXTURE_SHARED_SIZE

#define KZS_GL_TEXTURE_SHARED_SIZE

◆ KZS_GL_TEXTURE_RED_TYPE

#define KZS_GL_TEXTURE_RED_TYPE

◆ KZS_GL_TEXTURE_GREEN_TYPE

#define KZS_GL_TEXTURE_GREEN_TYPE

◆ KZS_GL_TEXTURE_BLUE_TYPE

#define KZS_GL_TEXTURE_BLUE_TYPE

◆ KZS_GL_TEXTURE_ALPHA_TYPE

#define KZS_GL_TEXTURE_ALPHA_TYPE

◆ KZS_GL_TEXTURE_DEPTH_TYPE

#define KZS_GL_TEXTURE_DEPTH_TYPE

◆ KZS_GL_TEXTURE_COMPRESSED

#define KZS_GL_TEXTURE_COMPRESSED

◆ KZS_GL_SAMPLER_2D_MULTISAMPLE

#define KZS_GL_SAMPLER_2D_MULTISAMPLE

◆ KZS_GL_INT_SAMPLER_2D_MULTISAMPLE

#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE

◆ KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

◆ KZS_GL_VERTEX_ATTRIB_BINDING

#define KZS_GL_VERTEX_ATTRIB_BINDING

◆ KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET

#define KZS_GL_VERTEX_ATTRIB_RELATIVE_OFFSET

◆ KZS_GL_VERTEX_BINDING_DIVISOR

#define KZS_GL_VERTEX_BINDING_DIVISOR

◆ KZS_GL_VERTEX_BINDING_OFFSET

#define KZS_GL_VERTEX_BINDING_OFFSET

◆ KZS_GL_VERTEX_BINDING_STRIDE

#define KZS_GL_VERTEX_BINDING_STRIDE

◆ KZS_GL_VERTEX_BINDING_BUFFER

#define KZS_GL_VERTEX_BINDING_BUFFER

◆ KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

#define KZS_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

◆ KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS

#define KZS_GL_MAX_VERTEX_ATTRIB_BINDINGS

◆ KZS_GL_MAX_VERTEX_ATTRIB_STRIDE

#define KZS_GL_MAX_VERTEX_ATTRIB_STRIDE

◆ KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE

#define KZS_GL_MULTISAMPLE_LINE_WIDTH_RANGE

◆ KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY

#define KZS_GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY

◆ KZS_GL_MULTIPLY

#define KZS_GL_MULTIPLY

◆ KZS_GL_SCREEN

#define KZS_GL_SCREEN

◆ KZS_GL_OVERLAY

#define KZS_GL_OVERLAY

◆ KZS_GL_DARKEN

#define KZS_GL_DARKEN

◆ KZS_GL_LIGHTEN

#define KZS_GL_LIGHTEN

◆ KZS_GL_COLORDODGE

#define KZS_GL_COLORDODGE

◆ KZS_GL_COLORBURN

#define KZS_GL_COLORBURN

◆ KZS_GL_HARDLIGHT

#define KZS_GL_HARDLIGHT

◆ KZS_GL_SOFTLIGHT

#define KZS_GL_SOFTLIGHT

◆ KZS_GL_DIFFERENCE

#define KZS_GL_DIFFERENCE

◆ KZS_GL_EXCLUSION

#define KZS_GL_EXCLUSION

◆ KZS_GL_HSL_HUE

#define KZS_GL_HSL_HUE

◆ KZS_GL_HSL_SATURATION

#define KZS_GL_HSL_SATURATION

◆ KZS_GL_HSL_COLOR

#define KZS_GL_HSL_COLOR

◆ KZS_GL_HSL_LUMINOSITY

#define KZS_GL_HSL_LUMINOSITY

◆ KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS

#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS

◆ KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

◆ KZS_GL_DEBUG_CALLBACK_FUNCTION

#define KZS_GL_DEBUG_CALLBACK_FUNCTION

◆ KZS_GL_DEBUG_CALLBACK_USER_PARAM

#define KZS_GL_DEBUG_CALLBACK_USER_PARAM

◆ KZS_GL_DEBUG_SOURCE_API

#define KZS_GL_DEBUG_SOURCE_API

◆ KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM

◆ KZS_GL_DEBUG_SOURCE_SHADER_COMPILER

#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER

◆ KZS_GL_DEBUG_SOURCE_THIRD_PARTY

#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY

◆ KZS_GL_DEBUG_SOURCE_APPLICATION

#define KZS_GL_DEBUG_SOURCE_APPLICATION

◆ KZS_GL_DEBUG_SOURCE_OTHER

#define KZS_GL_DEBUG_SOURCE_OTHER

◆ KZS_GL_DEBUG_TYPE_ERROR

#define KZS_GL_DEBUG_TYPE_ERROR

◆ KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

◆ KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

◆ KZS_GL_DEBUG_TYPE_PORTABILITY

#define KZS_GL_DEBUG_TYPE_PORTABILITY

◆ KZS_GL_DEBUG_TYPE_PERFORMANCE

#define KZS_GL_DEBUG_TYPE_PERFORMANCE

◆ KZS_GL_DEBUG_TYPE_OTHER

#define KZS_GL_DEBUG_TYPE_OTHER

◆ KZS_GL_DEBUG_TYPE_MARKER

#define KZS_GL_DEBUG_TYPE_MARKER

◆ KZS_GL_DEBUG_TYPE_PUSH_GROUP

#define KZS_GL_DEBUG_TYPE_PUSH_GROUP

◆ KZS_GL_DEBUG_TYPE_POP_GROUP

#define KZS_GL_DEBUG_TYPE_POP_GROUP

◆ KZS_GL_DEBUG_SEVERITY_NOTIFICATION

#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION

◆ KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH

◆ KZS_GL_DEBUG_GROUP_STACK_DEPTH

#define KZS_GL_DEBUG_GROUP_STACK_DEPTH

◆ KZS_GL_BUFFER

#define KZS_GL_BUFFER

◆ KZS_GL_SHADER

#define KZS_GL_SHADER

◆ KZS_GL_PROGRAM

#define KZS_GL_PROGRAM

◆ KZS_GL_VERTEX_ARRAY

#define KZS_GL_VERTEX_ARRAY

◆ KZS_GL_QUERY

#define KZS_GL_QUERY

◆ KZS_GL_PROGRAM_PIPELINE

#define KZS_GL_PROGRAM_PIPELINE

◆ KZS_GL_SAMPLER [1/2]

#define KZS_GL_SAMPLER

◆ KZS_GL_MAX_LABEL_LENGTH

#define KZS_GL_MAX_LABEL_LENGTH

◆ KZS_GL_MAX_DEBUG_MESSAGE_LENGTH

#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH

◆ KZS_GL_MAX_DEBUG_LOGGED_MESSAGES

#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES

◆ KZS_GL_DEBUG_LOGGED_MESSAGES

#define KZS_GL_DEBUG_LOGGED_MESSAGES

◆ KZS_GL_DEBUG_SEVERITY_HIGH

#define KZS_GL_DEBUG_SEVERITY_HIGH

◆ KZS_GL_DEBUG_SEVERITY_MEDIUM

#define KZS_GL_DEBUG_SEVERITY_MEDIUM

◆ KZS_GL_DEBUG_SEVERITY_LOW

#define KZS_GL_DEBUG_SEVERITY_LOW

◆ KZS_GL_DEBUG_OUTPUT

#define KZS_GL_DEBUG_OUTPUT

◆ KZS_GL_CONTEXT_FLAG_DEBUG_BIT

#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT

◆ KZS_GL_STACK_OVERFLOW

#define KZS_GL_STACK_OVERFLOW

◆ KZS_GL_STACK_UNDERFLOW

#define KZS_GL_STACK_UNDERFLOW

◆ KZS_GL_GEOMETRY_SHADER

#define KZS_GL_GEOMETRY_SHADER

◆ KZS_GL_GEOMETRY_SHADER_BIT

#define KZS_GL_GEOMETRY_SHADER_BIT

◆ KZS_GL_GEOMETRY_VERTICES_OUT

#define KZS_GL_GEOMETRY_VERTICES_OUT

◆ KZS_GL_GEOMETRY_INPUT_TYPE

#define KZS_GL_GEOMETRY_INPUT_TYPE

◆ KZS_GL_GEOMETRY_OUTPUT_TYPE

#define KZS_GL_GEOMETRY_OUTPUT_TYPE

◆ KZS_GL_GEOMETRY_SHADER_INVOCATIONS

#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS

◆ KZS_GL_LAYER_PROVOKING_VERTEX

#define KZS_GL_LAYER_PROVOKING_VERTEX

◆ KZS_GL_LINES_ADJACENCY

#define KZS_GL_LINES_ADJACENCY

◆ KZS_GL_LINE_STRIP_ADJACENCY

#define KZS_GL_LINE_STRIP_ADJACENCY

◆ KZS_GL_TRIANGLES_ADJACENCY

#define KZS_GL_TRIANGLES_ADJACENCY

◆ KZS_GL_TRIANGLE_STRIP_ADJACENCY

#define KZS_GL_TRIANGLE_STRIP_ADJACENCY

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS

◆ KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES

◆ KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS

#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS

◆ KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS

◆ KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS

◆ KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

◆ KZS_GL_FIRST_VERTEX_CONVENTION

#define KZS_GL_FIRST_VERTEX_CONVENTION

◆ KZS_GL_LAST_VERTEX_CONVENTION

#define KZS_GL_LAST_VERTEX_CONVENTION

◆ KZS_GL_UNDEFINED_VERTEX

#define KZS_GL_UNDEFINED_VERTEX

◆ KZS_GL_PRIMITIVES_GENERATED

#define KZS_GL_PRIMITIVES_GENERATED

◆ KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS

#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS

◆ KZS_GL_MAX_FRAMEBUFFER_LAYERS

#define KZS_GL_MAX_FRAMEBUFFER_LAYERS

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED

◆ KZS_GL_REFERENCED_BY_GEOMETRY_SHADER

#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER

◆ KZS_GL_PRIMITIVE_BOUNDING_BOX

#define KZS_GL_PRIMITIVE_BOUNDING_BOX

◆ KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

#define KZS_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

◆ KZS_GL_CONTEXT_FLAGS

#define KZS_GL_CONTEXT_FLAGS

◆ KZS_GL_LOSE_CONTEXT_ON_RESET

#define KZS_GL_LOSE_CONTEXT_ON_RESET

◆ KZS_GL_GUILTY_CONTEXT_RESET

#define KZS_GL_GUILTY_CONTEXT_RESET

◆ KZS_GL_INNOCENT_CONTEXT_RESET

#define KZS_GL_INNOCENT_CONTEXT_RESET

◆ KZS_GL_UNKNOWN_CONTEXT_RESET

#define KZS_GL_UNKNOWN_CONTEXT_RESET

◆ KZS_GL_RESET_NOTIFICATION_STRATEGY

#define KZS_GL_RESET_NOTIFICATION_STRATEGY

◆ KZS_GL_NO_RESET_NOTIFICATION

#define KZS_GL_NO_RESET_NOTIFICATION

◆ KZS_GL_CONTEXT_LOST

#define KZS_GL_CONTEXT_LOST

◆ KZS_GL_SAMPLE_SHADING

#define KZS_GL_SAMPLE_SHADING

◆ KZS_GL_MIN_SAMPLE_SHADING_VALUE

#define KZS_GL_MIN_SAMPLE_SHADING_VALUE

◆ KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

◆ KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

◆ KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

◆ KZS_GL_PATCHES

#define KZS_GL_PATCHES

◆ KZS_GL_PATCH_VERTICES

#define KZS_GL_PATCH_VERTICES

◆ KZS_GL_TESS_CONTROL_OUTPUT_VERTICES

#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES

◆ KZS_GL_TESS_GEN_MODE

#define KZS_GL_TESS_GEN_MODE

◆ KZS_GL_TESS_GEN_SPACING

#define KZS_GL_TESS_GEN_SPACING

◆ KZS_GL_TESS_GEN_VERTEX_ORDER

#define KZS_GL_TESS_GEN_VERTEX_ORDER

◆ KZS_GL_TESS_GEN_POINT_MODE

#define KZS_GL_TESS_GEN_POINT_MODE

◆ KZS_GL_ISOLINES

#define KZS_GL_ISOLINES

◆ KZS_GL_QUADS

#define KZS_GL_QUADS

◆ KZS_GL_FRACTIONAL_ODD

#define KZS_GL_FRACTIONAL_ODD

◆ KZS_GL_FRACTIONAL_EVEN

#define KZS_GL_FRACTIONAL_EVEN

◆ KZS_GL_MAX_PATCH_VERTICES

#define KZS_GL_MAX_PATCH_VERTICES

◆ KZS_GL_MAX_TESS_GEN_LEVEL

#define KZS_GL_MAX_TESS_GEN_LEVEL

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

◆ KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_TESS_PATCH_COMPONENTS

#define KZS_GL_MAX_TESS_PATCH_COMPONENTS

◆ KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

◆ KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

◆ KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

◆ KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

◆ KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

◆ KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

◆ KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

◆ KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

◆ KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED [1/2]

#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

◆ KZS_GL_IS_PER_PATCH

#define KZS_GL_IS_PER_PATCH

◆ KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER

#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER

◆ KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER

#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER

◆ KZS_GL_TESS_CONTROL_SHADER

#define KZS_GL_TESS_CONTROL_SHADER

◆ KZS_GL_TESS_EVALUATION_SHADER

#define KZS_GL_TESS_EVALUATION_SHADER

◆ KZS_GL_TESS_CONTROL_SHADER_BIT

#define KZS_GL_TESS_CONTROL_SHADER_BIT

◆ KZS_GL_TESS_EVALUATION_SHADER_BIT

#define KZS_GL_TESS_EVALUATION_SHADER_BIT

◆ KZS_GL_TEXTURE_BORDER_COLOR

#define KZS_GL_TEXTURE_BORDER_COLOR

◆ KZS_GL_CLAMP_TO_BORDER

#define KZS_GL_CLAMP_TO_BORDER

◆ KZS_GL_TEXTURE_BUFFER

#define KZS_GL_TEXTURE_BUFFER

◆ KZS_GL_TEXTURE_BUFFER_BINDING

#define KZS_GL_TEXTURE_BUFFER_BINDING

◆ KZS_GL_MAX_TEXTURE_BUFFER_SIZE

#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE

◆ KZS_GL_TEXTURE_BINDING_BUFFER

#define KZS_GL_TEXTURE_BINDING_BUFFER

◆ KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING

◆ KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

◆ KZS_GL_SAMPLER_BUFFER

#define KZS_GL_SAMPLER_BUFFER

◆ KZS_GL_INT_SAMPLER_BUFFER

#define KZS_GL_INT_SAMPLER_BUFFER

◆ KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER

#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER

◆ KZS_GL_IMAGE_BUFFER

#define KZS_GL_IMAGE_BUFFER

◆ KZS_GL_INT_IMAGE_BUFFER

#define KZS_GL_INT_IMAGE_BUFFER

◆ KZS_GL_UNSIGNED_INT_IMAGE_BUFFER

#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER

◆ KZS_GL_TEXTURE_BUFFER_OFFSET

#define KZS_GL_TEXTURE_BUFFER_OFFSET

◆ KZS_GL_TEXTURE_BUFFER_SIZE

#define KZS_GL_TEXTURE_BUFFER_SIZE

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x4 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x4 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x5 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x5 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x6 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x5 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x6 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x8 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x5 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x6 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x8 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x10 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x10 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x12 [2/2]

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 [2/2]

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

◆ KZS_GL_TEXTURE_CUBE_MAP_ARRAY

#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY

◆ KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

◆ KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY

◆ KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

◆ KZS_GL_IMAGE_CUBE_MAP_ARRAY

#define KZS_GL_IMAGE_CUBE_MAP_ARRAY

◆ KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY

#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY

◆ KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

◆ KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY [1/2]

#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_MULTIPLY_KHR

#define KZS_GL_MULTIPLY_KHR

◆ KZS_GL_SCREEN_KHR

#define KZS_GL_SCREEN_KHR

◆ KZS_GL_OVERLAY_KHR

#define KZS_GL_OVERLAY_KHR

◆ KZS_GL_DARKEN_KHR

#define KZS_GL_DARKEN_KHR

◆ KZS_GL_LIGHTEN_KHR

#define KZS_GL_LIGHTEN_KHR

◆ KZS_GL_COLORDODGE_KHR

#define KZS_GL_COLORDODGE_KHR

◆ KZS_GL_COLORBURN_KHR

#define KZS_GL_COLORBURN_KHR

◆ KZS_GL_HARDLIGHT_KHR

#define KZS_GL_HARDLIGHT_KHR

◆ KZS_GL_SOFTLIGHT_KHR

#define KZS_GL_SOFTLIGHT_KHR

◆ KZS_GL_DIFFERENCE_KHR

#define KZS_GL_DIFFERENCE_KHR

◆ KZS_GL_EXCLUSION_KHR

#define KZS_GL_EXCLUSION_KHR

◆ KZS_GL_HSL_HUE_KHR

#define KZS_GL_HSL_HUE_KHR

◆ KZS_GL_HSL_SATURATION_KHR

#define KZS_GL_HSL_SATURATION_KHR

◆ KZS_GL_HSL_COLOR_KHR

#define KZS_GL_HSL_COLOR_KHR

◆ KZS_GL_HSL_LUMINOSITY_KHR

#define KZS_GL_HSL_LUMINOSITY_KHR

◆ KZS_GL_BLEND_ADVANCED_COHERENT_KHR

#define KZS_GL_BLEND_ADVANCED_COHERENT_KHR

◆ KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR

#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_KHR

◆ KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR

#define KZS_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR

◆ KZS_GL_SAMPLER [2/2]

#define KZS_GL_SAMPLER

◆ KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR

#define KZS_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR

◆ KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR

#define KZS_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR

◆ KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR

#define KZS_GL_DEBUG_CALLBACK_FUNCTION_KHR

◆ KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR

#define KZS_GL_DEBUG_CALLBACK_USER_PARAM_KHR

◆ KZS_GL_DEBUG_SOURCE_API_KHR

#define KZS_GL_DEBUG_SOURCE_API_KHR

◆ KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR

#define KZS_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR

◆ KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR

#define KZS_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR

◆ KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR

#define KZS_GL_DEBUG_SOURCE_THIRD_PARTY_KHR

◆ KZS_GL_DEBUG_SOURCE_APPLICATION_KHR

#define KZS_GL_DEBUG_SOURCE_APPLICATION_KHR

◆ KZS_GL_DEBUG_SOURCE_OTHER_KHR

#define KZS_GL_DEBUG_SOURCE_OTHER_KHR

◆ KZS_GL_DEBUG_TYPE_ERROR_KHR

#define KZS_GL_DEBUG_TYPE_ERROR_KHR

◆ KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR

#define KZS_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR

◆ KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR

#define KZS_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR

◆ KZS_GL_DEBUG_TYPE_PORTABILITY_KHR

#define KZS_GL_DEBUG_TYPE_PORTABILITY_KHR

◆ KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR

#define KZS_GL_DEBUG_TYPE_PERFORMANCE_KHR

◆ KZS_GL_DEBUG_TYPE_OTHER_KHR

#define KZS_GL_DEBUG_TYPE_OTHER_KHR

◆ KZS_GL_DEBUG_TYPE_MARKER_KHR

#define KZS_GL_DEBUG_TYPE_MARKER_KHR

◆ KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR

#define KZS_GL_DEBUG_TYPE_PUSH_GROUP_KHR

◆ KZS_GL_DEBUG_TYPE_POP_GROUP_KHR

#define KZS_GL_DEBUG_TYPE_POP_GROUP_KHR

◆ KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR

#define KZS_GL_DEBUG_SEVERITY_NOTIFICATION_KHR

◆ KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR

#define KZS_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR

◆ KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR

#define KZS_GL_DEBUG_GROUP_STACK_DEPTH_KHR

◆ KZS_GL_BUFFER_KHR

#define KZS_GL_BUFFER_KHR

◆ KZS_GL_SHADER_KHR

#define KZS_GL_SHADER_KHR

◆ KZS_GL_PROGRAM_KHR

#define KZS_GL_PROGRAM_KHR

◆ KZS_GL_VERTEX_ARRAY_KHR

#define KZS_GL_VERTEX_ARRAY_KHR

◆ KZS_GL_QUERY_KHR

#define KZS_GL_QUERY_KHR

◆ KZS_GL_PROGRAM_PIPELINE_KHR

#define KZS_GL_PROGRAM_PIPELINE_KHR

◆ KZS_GL_SAMPLER_KHR

#define KZS_GL_SAMPLER_KHR

◆ KZS_GL_MAX_LABEL_LENGTH_KHR

#define KZS_GL_MAX_LABEL_LENGTH_KHR

◆ KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR

#define KZS_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR

◆ KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR

#define KZS_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR

◆ KZS_GL_DEBUG_LOGGED_MESSAGES_KHR

#define KZS_GL_DEBUG_LOGGED_MESSAGES_KHR

◆ KZS_GL_DEBUG_SEVERITY_HIGH_KHR

#define KZS_GL_DEBUG_SEVERITY_HIGH_KHR

◆ KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR

#define KZS_GL_DEBUG_SEVERITY_MEDIUM_KHR

◆ KZS_GL_DEBUG_SEVERITY_LOW_KHR

#define KZS_GL_DEBUG_SEVERITY_LOW_KHR

◆ KZS_GL_DEBUG_OUTPUT_KHR

#define KZS_GL_DEBUG_OUTPUT_KHR

◆ KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR

#define KZS_GL_CONTEXT_FLAG_DEBUG_BIT_KHR

◆ KZS_GL_STACK_OVERFLOW_KHR

#define KZS_GL_STACK_OVERFLOW_KHR

◆ KZS_GL_STACK_UNDERFLOW_KHR

#define KZS_GL_STACK_UNDERFLOW_KHR

◆ KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR

#define KZS_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR

◆ KZS_GL_CONTEXT_ROBUST_ACCESS_KHR

#define KZS_GL_CONTEXT_ROBUST_ACCESS_KHR

◆ KZS_GL_LOSE_CONTEXT_ON_RESET_KHR

#define KZS_GL_LOSE_CONTEXT_ON_RESET_KHR

◆ KZS_GL_GUILTY_CONTEXT_RESET_KHR

#define KZS_GL_GUILTY_CONTEXT_RESET_KHR

◆ KZS_GL_INNOCENT_CONTEXT_RESET_KHR

#define KZS_GL_INNOCENT_CONTEXT_RESET_KHR

◆ KZS_GL_UNKNOWN_CONTEXT_RESET_KHR

#define KZS_GL_UNKNOWN_CONTEXT_RESET_KHR

◆ KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR

#define KZS_GL_RESET_NOTIFICATION_STRATEGY_KHR

◆ KZS_GL_NO_RESET_NOTIFICATION_KHR

#define KZS_GL_NO_RESET_NOTIFICATION_KHR

◆ KZS_GL_CONTEXT_LOST_KHR

#define KZS_GL_CONTEXT_LOST_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x5_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x6_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_8x8_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x5_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x6_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x8_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_10x10_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x10_KHR

◆ KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR

#define KZS_GL_COMPRESSED_RGBA_ASTC_12x12_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR

◆ KZS_GL_TEXTURE_EXTERNAL_OES

#define KZS_GL_TEXTURE_EXTERNAL_OES

◆ KZS_GL_TEXTURE_BINDING_EXTERNAL_OES

#define KZS_GL_TEXTURE_BINDING_EXTERNAL_OES

◆ KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES

#define KZS_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES

◆ KZS_GL_SAMPLER_EXTERNAL_OES

#define KZS_GL_SAMPLER_EXTERNAL_OES

◆ KZS_GL_ETC1_RGB8_OES

#define KZS_GL_ETC1_RGB8_OES

◆ KZS_GL_PALETTE4_RGB8_OES

#define KZS_GL_PALETTE4_RGB8_OES

◆ KZS_GL_PALETTE4_RGBA8_OES

#define KZS_GL_PALETTE4_RGBA8_OES

◆ KZS_GL_PALETTE4_R5_G6_B5_OES

#define KZS_GL_PALETTE4_R5_G6_B5_OES

◆ KZS_GL_PALETTE4_RGBA4_OES

#define KZS_GL_PALETTE4_RGBA4_OES

◆ KZS_GL_PALETTE4_RGB5_A1_OES

#define KZS_GL_PALETTE4_RGB5_A1_OES

◆ KZS_GL_PALETTE8_RGB8_OES

#define KZS_GL_PALETTE8_RGB8_OES

◆ KZS_GL_PALETTE8_RGBA8_OES

#define KZS_GL_PALETTE8_RGBA8_OES

◆ KZS_GL_PALETTE8_R5_G6_B5_OES

#define KZS_GL_PALETTE8_R5_G6_B5_OES

◆ KZS_GL_PALETTE8_RGBA4_OES

#define KZS_GL_PALETTE8_RGBA4_OES

◆ KZS_GL_PALETTE8_RGB5_A1_OES

#define KZS_GL_PALETTE8_RGB5_A1_OES

◆ KZS_GL_DEPTH_COMPONENT24_OES

#define KZS_GL_DEPTH_COMPONENT24_OES

◆ KZS_GL_DEPTH_COMPONENT32_OES

#define KZS_GL_DEPTH_COMPONENT32_OES

◆ KZS_GL_MIN [2/2]

#define KZS_GL_MIN

◆ KZS_GL_MAX [2/2]

#define KZS_GL_MAX

◆ KZS_GL_GEOMETRY_SHADER_OES

#define KZS_GL_GEOMETRY_SHADER_OES

◆ KZS_GL_GEOMETRY_SHADER_BIT_OES

#define KZS_GL_GEOMETRY_SHADER_BIT_OES

◆ KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES

#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_OES

◆ KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES

#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_OES

◆ KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES

#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES

◆ KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES

#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_OES

◆ KZS_GL_LAYER_PROVOKING_VERTEX_OES

#define KZS_GL_LAYER_PROVOKING_VERTEX_OES

◆ KZS_GL_LINES_ADJACENCY_OES

#define KZS_GL_LINES_ADJACENCY_OES

◆ KZS_GL_LINE_STRIP_ADJACENCY_OES

#define KZS_GL_LINE_STRIP_ADJACENCY_OES

◆ KZS_GL_TRIANGLES_ADJACENCY_OES

#define KZS_GL_TRIANGLES_ADJACENCY_OES

◆ KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES

#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_OES

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES

#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES

◆ KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES

#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES

#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES

#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES

◆ KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES

#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES

◆ KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES

#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES

◆ KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES

#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES

◆ KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES

#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES

◆ KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES

#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES

◆ KZS_GL_FIRST_VERTEX_CONVENTION_OES

#define KZS_GL_FIRST_VERTEX_CONVENTION_OES

◆ KZS_GL_LAST_VERTEX_CONVENTION_OES

#define KZS_GL_LAST_VERTEX_CONVENTION_OES

◆ KZS_GL_UNDEFINED_VERTEX_OES

#define KZS_GL_UNDEFINED_VERTEX_OES

◆ KZS_GL_PRIMITIVES_GENERATED_OES

#define KZS_GL_PRIMITIVES_GENERATED_OES

◆ KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES

#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_OES

◆ KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES

#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_OES

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES

◆ KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES

#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_OES

◆ KZS_GL_PROGRAM_BINARY_LENGTH_OES

#define KZS_GL_PROGRAM_BINARY_LENGTH_OES

◆ KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES

#define KZS_GL_NUM_PROGRAM_BINARY_FORMATS_OES

◆ KZS_GL_PROGRAM_BINARY_FORMATS_OES

#define KZS_GL_PROGRAM_BINARY_FORMATS_OES

◆ KZS_GL_WRITE_ONLY_OES

#define KZS_GL_WRITE_ONLY_OES

◆ KZS_GL_BUFFER_ACCESS_OES

#define KZS_GL_BUFFER_ACCESS_OES

◆ KZS_GL_BUFFER_MAPPED_OES

#define KZS_GL_BUFFER_MAPPED_OES

◆ KZS_GL_BUFFER_MAP_POINTER_OES

#define KZS_GL_BUFFER_MAP_POINTER_OES

◆ KZS_GL_DEPTH_STENCIL_OES

#define KZS_GL_DEPTH_STENCIL_OES

◆ KZS_GL_UNSIGNED_INT_24_8_OES

#define KZS_GL_UNSIGNED_INT_24_8_OES

◆ KZS_GL_DEPTH24_STENCIL8_OES

#define KZS_GL_DEPTH24_STENCIL8_OES

◆ KZS_GL_PRIMITIVE_BOUNDING_BOX_OES

#define KZS_GL_PRIMITIVE_BOUNDING_BOX_OES

◆ KZS_GL_ALPHA8_OES

#define KZS_GL_ALPHA8_OES

◆ KZS_GL_DEPTH_COMPONENT16_OES

#define KZS_GL_DEPTH_COMPONENT16_OES

◆ KZS_GL_LUMINANCE4_ALPHA4_OES

#define KZS_GL_LUMINANCE4_ALPHA4_OES

◆ KZS_GL_LUMINANCE8_ALPHA8_OES

#define KZS_GL_LUMINANCE8_ALPHA8_OES

◆ KZS_GL_LUMINANCE8_OES

#define KZS_GL_LUMINANCE8_OES

◆ KZS_GL_RGBA4_OES

#define KZS_GL_RGBA4_OES

◆ KZS_GL_RGB5_A1_OES

#define KZS_GL_RGB5_A1_OES

◆ KZS_GL_RGB565_OES

#define KZS_GL_RGB565_OES

◆ KZS_GL_RGB8_OES

#define KZS_GL_RGB8_OES

◆ KZS_GL_RGBA8_OES

#define KZS_GL_RGBA8_OES

◆ KZS_GL_RGB10_EXT

#define KZS_GL_RGB10_EXT

◆ KZS_GL_RGB10_A2_EXT

#define KZS_GL_RGB10_A2_EXT

◆ KZS_GL_SAMPLE_SHADING_OES

#define KZS_GL_SAMPLE_SHADING_OES

◆ KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES

#define KZS_GL_MIN_SAMPLE_SHADING_VALUE_OES

◆ KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES

#define KZS_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES

◆ KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES

#define KZS_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES

◆ KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES

#define KZS_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES

◆ KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES

#define KZS_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES

◆ KZS_GL_STENCIL_INDEX1_OES

#define KZS_GL_STENCIL_INDEX1_OES

◆ KZS_GL_STENCIL_INDEX4_OES

#define KZS_GL_STENCIL_INDEX4_OES

◆ KZS_GL_FRAMEBUFFER_UNDEFINED_OES

#define KZS_GL_FRAMEBUFFER_UNDEFINED_OES

◆ KZS_GL_PATCHES_OES

#define KZS_GL_PATCHES_OES

◆ KZS_GL_PATCH_VERTICES_OES

#define KZS_GL_PATCH_VERTICES_OES

◆ KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES

#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_OES

◆ KZS_GL_TESS_GEN_MODE_OES

#define KZS_GL_TESS_GEN_MODE_OES

◆ KZS_GL_TESS_GEN_SPACING_OES

#define KZS_GL_TESS_GEN_SPACING_OES

◆ KZS_GL_TESS_GEN_VERTEX_ORDER_OES

#define KZS_GL_TESS_GEN_VERTEX_ORDER_OES

◆ KZS_GL_TESS_GEN_POINT_MODE_OES

#define KZS_GL_TESS_GEN_POINT_MODE_OES

◆ KZS_GL_ISOLINES_OES

#define KZS_GL_ISOLINES_OES

◆ KZS_GL_QUADS_OES

#define KZS_GL_QUADS_OES

◆ KZS_GL_FRACTIONAL_ODD_OES

#define KZS_GL_FRACTIONAL_ODD_OES

◆ KZS_GL_FRACTIONAL_EVEN_OES

#define KZS_GL_FRACTIONAL_EVEN_OES

◆ KZS_GL_MAX_PATCH_VERTICES_OES

#define KZS_GL_MAX_PATCH_VERTICES_OES

◆ KZS_GL_MAX_TESS_GEN_LEVEL_OES

#define KZS_GL_MAX_TESS_GEN_LEVEL_OES

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES

#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES

#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES

◆ KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES

#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES

#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES

#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES

#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES

◆ KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES

#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES

#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES

◆ KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES

#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES

◆ KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES

#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES

#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES

◆ KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES

#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES

◆ KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES

#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES

◆ KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES

#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES

◆ KZS_GL_IS_PER_PATCH_OES

#define KZS_GL_IS_PER_PATCH_OES

◆ KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES

#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES

◆ KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES

#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES

◆ KZS_GL_TESS_CONTROL_SHADER_OES

#define KZS_GL_TESS_CONTROL_SHADER_OES

◆ KZS_GL_TESS_EVALUATION_SHADER_OES

#define KZS_GL_TESS_EVALUATION_SHADER_OES

◆ KZS_GL_TESS_CONTROL_SHADER_BIT_OES

#define KZS_GL_TESS_CONTROL_SHADER_BIT_OES

◆ KZS_GL_TESS_EVALUATION_SHADER_BIT_OES

#define KZS_GL_TESS_EVALUATION_SHADER_BIT_OES

◆ KZS_GL_TEXTURE_WRAP_R_OES

#define KZS_GL_TEXTURE_WRAP_R_OES

◆ KZS_GL_TEXTURE_3D_OES

#define KZS_GL_TEXTURE_3D_OES

◆ KZS_GL_TEXTURE_BINDING_3D_OES

#define KZS_GL_TEXTURE_BINDING_3D_OES

◆ KZS_GL_MAX_3D_TEXTURE_SIZE_OES

#define KZS_GL_MAX_3D_TEXTURE_SIZE_OES

◆ KZS_GL_SAMPLER_3D_OES

#define KZS_GL_SAMPLER_3D_OES

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES

◆ KZS_GL_TEXTURE_BORDER_COLOR_OES

#define KZS_GL_TEXTURE_BORDER_COLOR_OES

◆ KZS_GL_CLAMP_TO_BORDER_OES

#define KZS_GL_CLAMP_TO_BORDER_OES

◆ KZS_GL_TEXTURE_BUFFER_OES

#define KZS_GL_TEXTURE_BUFFER_OES

◆ KZS_GL_TEXTURE_BUFFER_BINDING_OES

#define KZS_GL_TEXTURE_BUFFER_BINDING_OES

◆ KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES

#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_OES

◆ KZS_GL_TEXTURE_BINDING_BUFFER_OES

#define KZS_GL_TEXTURE_BINDING_BUFFER_OES

◆ KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES

#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES

◆ KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES

#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES

◆ KZS_GL_SAMPLER_BUFFER_OES

#define KZS_GL_SAMPLER_BUFFER_OES

◆ KZS_GL_INT_SAMPLER_BUFFER_OES

#define KZS_GL_INT_SAMPLER_BUFFER_OES

◆ KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES

#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_OES

◆ KZS_GL_IMAGE_BUFFER_OES

#define KZS_GL_IMAGE_BUFFER_OES

◆ KZS_GL_INT_IMAGE_BUFFER_OES

#define KZS_GL_INT_IMAGE_BUFFER_OES

◆ KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES

#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_OES

◆ KZS_GL_TEXTURE_BUFFER_OFFSET_OES

#define KZS_GL_TEXTURE_BUFFER_OFFSET_OES

◆ KZS_GL_TEXTURE_BUFFER_SIZE_OES

#define KZS_GL_TEXTURE_BUFFER_SIZE_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES

◆ KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES

#define KZS_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES

◆ KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES

#define KZS_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES

◆ KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES

#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_OES

◆ KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES

#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_OES

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES

◆ KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES

#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES

◆ KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES

#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES

◆ KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES

#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_OES

◆ KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES

#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_OES

◆ KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES

#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES

◆ KZS_GL_HALF_FLOAT_OES

#define KZS_GL_HALF_FLOAT_OES

◆ KZS_GL_STENCIL_INDEX_OES

#define KZS_GL_STENCIL_INDEX_OES

◆ KZS_GL_STENCIL_INDEX8_OES

#define KZS_GL_STENCIL_INDEX8_OES

◆ KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES

#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES

◆ KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES

#define KZS_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES

◆ KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

#define KZS_GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

◆ KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

#define KZS_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

◆ KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

#define KZS_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES

◆ KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES

#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_OES

◆ KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES

#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_OES

◆ KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES

#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_OES

◆ KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES

#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_OES

◆ KZS_GL_TEXTURE_IMMUTABLE_LEVELS [2/2]

#define KZS_GL_TEXTURE_IMMUTABLE_LEVELS

◆ KZS_GL_VERTEX_ARRAY_BINDING_OES

#define KZS_GL_VERTEX_ARRAY_BINDING_OES

◆ KZS_GL_UNSIGNED_INT_10_10_10_2_OES

#define KZS_GL_UNSIGNED_INT_10_10_10_2_OES

◆ KZS_GL_INT_10_10_10_2_OES

#define KZS_GL_INT_10_10_10_2_OES

◆ KZS_GL_3DC_X_AMD

#define KZS_GL_3DC_X_AMD

◆ KZS_GL_3DC_XY_AMD

#define KZS_GL_3DC_XY_AMD

◆ KZS_GL_ATC_RGB_AMD

#define KZS_GL_ATC_RGB_AMD

◆ KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD

#define KZS_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD

◆ KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD

#define KZS_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD

◆ KZS_GL_COUNTER_TYPE_AMD

#define KZS_GL_COUNTER_TYPE_AMD

◆ KZS_GL_COUNTER_RANGE_AMD

#define KZS_GL_COUNTER_RANGE_AMD

◆ KZS_GL_UNSIGNED_INT64_AMD

#define KZS_GL_UNSIGNED_INT64_AMD

◆ KZS_GL_PERCENTAGE_AMD

#define KZS_GL_PERCENTAGE_AMD

◆ KZS_GL_PERFMON_RESULT_AVAILABLE_AMD

#define KZS_GL_PERFMON_RESULT_AVAILABLE_AMD

◆ KZS_GL_PERFMON_RESULT_SIZE_AMD

#define KZS_GL_PERFMON_RESULT_SIZE_AMD

◆ KZS_GL_PERFMON_RESULT_AMD

#define KZS_GL_PERFMON_RESULT_AMD

◆ KZS_GL_Z400_BINARY_AMD

#define KZS_GL_Z400_BINARY_AMD

◆ KZS_GL_READ_FRAMEBUFFER_ANGLE

#define KZS_GL_READ_FRAMEBUFFER_ANGLE

◆ KZS_GL_DRAW_FRAMEBUFFER_ANGLE

#define KZS_GL_DRAW_FRAMEBUFFER_ANGLE

◆ KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE

#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE

◆ KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE

#define KZS_GL_READ_FRAMEBUFFER_BINDING_ANGLE

◆ KZS_GL_RENDERBUFFER_SAMPLES_ANGLE

#define KZS_GL_RENDERBUFFER_SAMPLES_ANGLE

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE

◆ KZS_GL_MAX_SAMPLES_ANGLE

#define KZS_GL_MAX_SAMPLES_ANGLE

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE

#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE

◆ KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE

#define KZS_GL_PACK_REVERSE_ROW_ORDER_ANGLE

◆ KZS_GL_PROGRAM_BINARY_ANGLE

#define KZS_GL_PROGRAM_BINARY_ANGLE

◆ KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE

#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE

◆ KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE

#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE

◆ KZS_GL_TEXTURE_USAGE_ANGLE

#define KZS_GL_TEXTURE_USAGE_ANGLE

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_ANGLE

◆ KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE

#define KZS_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE

◆ KZS_GL_MAX_CLIP_DISTANCES_APPLE

#define KZS_GL_MAX_CLIP_DISTANCES_APPLE

◆ KZS_GL_CLIP_DISTANCE0_APPLE

#define KZS_GL_CLIP_DISTANCE0_APPLE

◆ KZS_GL_CLIP_DISTANCE1_APPLE

#define KZS_GL_CLIP_DISTANCE1_APPLE

◆ KZS_GL_CLIP_DISTANCE2_APPLE

#define KZS_GL_CLIP_DISTANCE2_APPLE

◆ KZS_GL_CLIP_DISTANCE3_APPLE

#define KZS_GL_CLIP_DISTANCE3_APPLE

◆ KZS_GL_CLIP_DISTANCE4_APPLE

#define KZS_GL_CLIP_DISTANCE4_APPLE

◆ KZS_GL_CLIP_DISTANCE5_APPLE

#define KZS_GL_CLIP_DISTANCE5_APPLE

◆ KZS_GL_CLIP_DISTANCE6_APPLE

#define KZS_GL_CLIP_DISTANCE6_APPLE

◆ KZS_GL_CLIP_DISTANCE7_APPLE

#define KZS_GL_CLIP_DISTANCE7_APPLE

◆ KZS_GL_RENDERBUFFER_SAMPLES_APPLE

#define KZS_GL_RENDERBUFFER_SAMPLES_APPLE

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE

◆ KZS_GL_MAX_SAMPLES_APPLE

#define KZS_GL_MAX_SAMPLES_APPLE

◆ KZS_GL_READ_FRAMEBUFFER_APPLE

#define KZS_GL_READ_FRAMEBUFFER_APPLE

◆ KZS_GL_DRAW_FRAMEBUFFER_APPLE

#define KZS_GL_DRAW_FRAMEBUFFER_APPLE

◆ KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE

#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_APPLE

◆ KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE

#define KZS_GL_READ_FRAMEBUFFER_BINDING_APPLE

◆ KZS_GL_RGB_422_APPLE

#define KZS_GL_RGB_422_APPLE

◆ KZS_GL_UNSIGNED_SHORT_8_8_APPLE

#define KZS_GL_UNSIGNED_SHORT_8_8_APPLE

◆ KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE

#define KZS_GL_UNSIGNED_SHORT_8_8_REV_APPLE

◆ KZS_GL_RGB_RAW_422_APPLE

#define KZS_GL_RGB_RAW_422_APPLE

◆ KZS_GL_SYNC_OBJECT_APPLE

#define KZS_GL_SYNC_OBJECT_APPLE

◆ KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE

#define KZS_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE

◆ KZS_GL_OBJECT_TYPE_APPLE

#define KZS_GL_OBJECT_TYPE_APPLE

◆ KZS_GL_SYNC_CONDITION_APPLE

#define KZS_GL_SYNC_CONDITION_APPLE

◆ KZS_GL_SYNC_STATUS_APPLE

#define KZS_GL_SYNC_STATUS_APPLE

◆ KZS_GL_SYNC_FLAGS_APPLE

#define KZS_GL_SYNC_FLAGS_APPLE

◆ KZS_GL_SYNC_FENCE_APPLE

#define KZS_GL_SYNC_FENCE_APPLE

◆ KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE

#define KZS_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE

◆ KZS_GL_UNSIGNALED_APPLE

#define KZS_GL_UNSIGNALED_APPLE

◆ KZS_GL_SIGNALED_APPLE

#define KZS_GL_SIGNALED_APPLE

◆ KZS_GL_ALREADY_SIGNALED_APPLE

#define KZS_GL_ALREADY_SIGNALED_APPLE

◆ KZS_GL_TIMEOUT_EXPIRED_APPLE

#define KZS_GL_TIMEOUT_EXPIRED_APPLE

◆ KZS_GL_CONDITION_SATISFIED_APPLE

#define KZS_GL_CONDITION_SATISFIED_APPLE

◆ KZS_GL_WAIT_FAILED_APPLE

#define KZS_GL_WAIT_FAILED_APPLE

◆ KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE

#define KZS_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE

◆ KZS_GL_TIMEOUT_IGNORED_APPLE

#define KZS_GL_TIMEOUT_IGNORED_APPLE

◆ KZS_GL_BGRA_EXT

#define KZS_GL_BGRA_EXT

◆ KZS_GL_BGRA8_EXT

#define KZS_GL_BGRA8_EXT

◆ KZS_GL_TEXTURE_MAX_LEVEL_APPLE

#define KZS_GL_TEXTURE_MAX_LEVEL_APPLE

◆ KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE

#define KZS_GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE

◆ KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE

#define KZS_GL_UNSIGNED_INT_5_9_9_9_REV_APPLE

◆ KZS_GL_R11F_G11F_B10F_APPLE

#define KZS_GL_R11F_G11F_B10F_APPLE

◆ KZS_GL_RGB9_E5_APPLE

#define KZS_GL_RGB9_E5_APPLE

◆ KZS_GL_MALI_PROGRAM_BINARY_ARM

#define KZS_GL_MALI_PROGRAM_BINARY_ARM

◆ KZS_GL_MALI_SHADER_BINARY_ARM

#define KZS_GL_MALI_SHADER_BINARY_ARM

◆ KZS_GL_FETCH_PER_SAMPLE_ARM

#define KZS_GL_FETCH_PER_SAMPLE_ARM

◆ KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM

#define KZS_GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM

◆ KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP

#define KZS_GL_SMAPHS30_PROGRAM_BINARY_DMP

◆ KZS_GL_SMAPHS_PROGRAM_BINARY_DMP

#define KZS_GL_SMAPHS_PROGRAM_BINARY_DMP

◆ KZS_GL_DMP_PROGRAM_BINARY_DMP

#define KZS_GL_DMP_PROGRAM_BINARY_DMP

◆ KZS_GL_SHADER_BINARY_DMP

#define KZS_GL_SHADER_BINARY_DMP

◆ KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT

#define KZS_GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT

◆ KZS_GL_SRC1_COLOR_EXT

#define KZS_GL_SRC1_COLOR_EXT

◆ KZS_GL_SRC1_ALPHA_EXT

#define KZS_GL_SRC1_ALPHA_EXT

◆ KZS_GL_ONE_MINUS_SRC1_COLOR_EXT

#define KZS_GL_ONE_MINUS_SRC1_COLOR_EXT

◆ KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT

#define KZS_GL_ONE_MINUS_SRC1_ALPHA_EXT

◆ KZS_GL_SRC_ALPHA_SATURATE_EXT

#define KZS_GL_SRC_ALPHA_SATURATE_EXT

◆ KZS_GL_LOCATION_INDEX_EXT

#define KZS_GL_LOCATION_INDEX_EXT

◆ KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT

#define KZS_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT

◆ KZS_GL_MIN_EXT

#define KZS_GL_MIN_EXT

◆ KZS_GL_MAX_EXT

#define KZS_GL_MAX_EXT

◆ KZS_GL_MAP_READ_BIT [2/2]

#define KZS_GL_MAP_READ_BIT

◆ KZS_GL_MAP_WRITE_BIT [2/2]

#define KZS_GL_MAP_WRITE_BIT

◆ KZS_GL_MAP_PERSISTENT_BIT_EXT

#define KZS_GL_MAP_PERSISTENT_BIT_EXT

◆ KZS_GL_MAP_COHERENT_BIT_EXT

#define KZS_GL_MAP_COHERENT_BIT_EXT

◆ KZS_GL_DYNAMIC_STORAGE_BIT_EXT

#define KZS_GL_DYNAMIC_STORAGE_BIT_EXT

◆ KZS_GL_CLIENT_STORAGE_BIT_EXT

#define KZS_GL_CLIENT_STORAGE_BIT_EXT

◆ KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT

#define KZS_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT

◆ KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT

#define KZS_GL_BUFFER_IMMUTABLE_STORAGE_EXT

◆ KZS_GL_BUFFER_STORAGE_FLAGS_EXT

#define KZS_GL_BUFFER_STORAGE_FLAGS_EXT

◆ KZS_GL_RGBA16F_EXT

#define KZS_GL_RGBA16F_EXT

◆ KZS_GL_RGB16F_EXT

#define KZS_GL_RGB16F_EXT

◆ KZS_GL_RG16F_EXT

#define KZS_GL_RG16F_EXT

◆ KZS_GL_R16F_EXT

#define KZS_GL_R16F_EXT

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT

◆ KZS_GL_UNSIGNED_NORMALIZED_EXT

#define KZS_GL_UNSIGNED_NORMALIZED_EXT

◆ KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT

#define KZS_GL_PROGRAM_PIPELINE_OBJECT_EXT

◆ KZS_GL_PROGRAM_OBJECT_EXT

#define KZS_GL_PROGRAM_OBJECT_EXT

◆ KZS_GL_SHADER_OBJECT_EXT

#define KZS_GL_SHADER_OBJECT_EXT

◆ KZS_GL_BUFFER_OBJECT_EXT

#define KZS_GL_BUFFER_OBJECT_EXT

◆ KZS_GL_QUERY_OBJECT_EXT

#define KZS_GL_QUERY_OBJECT_EXT

◆ KZS_GL_VERTEX_ARRAY_OBJECT_EXT

#define KZS_GL_VERTEX_ARRAY_OBJECT_EXT

◆ KZS_GL_TRANSFORM_FEEDBACK [2/2]

#define KZS_GL_TRANSFORM_FEEDBACK

◆ KZS_GL_COLOR_EXT

#define KZS_GL_COLOR_EXT

◆ KZS_GL_DEPTH_EXT

#define KZS_GL_DEPTH_EXT

◆ KZS_GL_STENCIL_EXT

#define KZS_GL_STENCIL_EXT

◆ KZS_GL_QUERY_COUNTER_BITS_EXT

#define KZS_GL_QUERY_COUNTER_BITS_EXT

◆ KZS_GL_CURRENT_QUERY_EXT

#define KZS_GL_CURRENT_QUERY_EXT

◆ KZS_GL_QUERY_RESULT_EXT

#define KZS_GL_QUERY_RESULT_EXT

◆ KZS_GL_QUERY_RESULT_AVAILABLE_EXT

#define KZS_GL_QUERY_RESULT_AVAILABLE_EXT

◆ KZS_GL_TIME_ELAPSED_EXT

#define KZS_GL_TIME_ELAPSED_EXT

◆ KZS_GL_TIMESTAMP_EXT

#define KZS_GL_TIMESTAMP_EXT

◆ KZS_GL_GPU_DISJOINT_EXT

#define KZS_GL_GPU_DISJOINT_EXT

◆ KZS_GL_MAX_COLOR_ATTACHMENTS_EXT

#define KZS_GL_MAX_COLOR_ATTACHMENTS_EXT

◆ KZS_GL_MAX_DRAW_BUFFERS_EXT

#define KZS_GL_MAX_DRAW_BUFFERS_EXT

◆ KZS_GL_DRAW_BUFFER0_EXT

#define KZS_GL_DRAW_BUFFER0_EXT

◆ KZS_GL_DRAW_BUFFER1_EXT

#define KZS_GL_DRAW_BUFFER1_EXT

◆ KZS_GL_DRAW_BUFFER2_EXT

#define KZS_GL_DRAW_BUFFER2_EXT

◆ KZS_GL_DRAW_BUFFER3_EXT

#define KZS_GL_DRAW_BUFFER3_EXT

◆ KZS_GL_DRAW_BUFFER4_EXT

#define KZS_GL_DRAW_BUFFER4_EXT

◆ KZS_GL_DRAW_BUFFER5_EXT

#define KZS_GL_DRAW_BUFFER5_EXT

◆ KZS_GL_DRAW_BUFFER6_EXT

#define KZS_GL_DRAW_BUFFER6_EXT

◆ KZS_GL_DRAW_BUFFER7_EXT

#define KZS_GL_DRAW_BUFFER7_EXT

◆ KZS_GL_DRAW_BUFFER8_EXT

#define KZS_GL_DRAW_BUFFER8_EXT

◆ KZS_GL_DRAW_BUFFER9_EXT

#define KZS_GL_DRAW_BUFFER9_EXT

◆ KZS_GL_DRAW_BUFFER10_EXT

#define KZS_GL_DRAW_BUFFER10_EXT

◆ KZS_GL_DRAW_BUFFER11_EXT

#define KZS_GL_DRAW_BUFFER11_EXT

◆ KZS_GL_DRAW_BUFFER12_EXT

#define KZS_GL_DRAW_BUFFER12_EXT

◆ KZS_GL_DRAW_BUFFER13_EXT

#define KZS_GL_DRAW_BUFFER13_EXT

◆ KZS_GL_DRAW_BUFFER14_EXT

#define KZS_GL_DRAW_BUFFER14_EXT

◆ KZS_GL_DRAW_BUFFER15_EXT

#define KZS_GL_DRAW_BUFFER15_EXT

◆ KZS_GL_COLOR_ATTACHMENT0_EXT

#define KZS_GL_COLOR_ATTACHMENT0_EXT

◆ KZS_GL_COLOR_ATTACHMENT1_EXT

#define KZS_GL_COLOR_ATTACHMENT1_EXT

◆ KZS_GL_COLOR_ATTACHMENT2_EXT

#define KZS_GL_COLOR_ATTACHMENT2_EXT

◆ KZS_GL_COLOR_ATTACHMENT3_EXT

#define KZS_GL_COLOR_ATTACHMENT3_EXT

◆ KZS_GL_COLOR_ATTACHMENT4_EXT

#define KZS_GL_COLOR_ATTACHMENT4_EXT

◆ KZS_GL_COLOR_ATTACHMENT5_EXT

#define KZS_GL_COLOR_ATTACHMENT5_EXT

◆ KZS_GL_COLOR_ATTACHMENT6_EXT

#define KZS_GL_COLOR_ATTACHMENT6_EXT

◆ KZS_GL_COLOR_ATTACHMENT7_EXT

#define KZS_GL_COLOR_ATTACHMENT7_EXT

◆ KZS_GL_COLOR_ATTACHMENT8_EXT

#define KZS_GL_COLOR_ATTACHMENT8_EXT

◆ KZS_GL_COLOR_ATTACHMENT9_EXT

#define KZS_GL_COLOR_ATTACHMENT9_EXT

◆ KZS_GL_COLOR_ATTACHMENT10_EXT

#define KZS_GL_COLOR_ATTACHMENT10_EXT

◆ KZS_GL_COLOR_ATTACHMENT11_EXT

#define KZS_GL_COLOR_ATTACHMENT11_EXT

◆ KZS_GL_COLOR_ATTACHMENT12_EXT

#define KZS_GL_COLOR_ATTACHMENT12_EXT

◆ KZS_GL_COLOR_ATTACHMENT13_EXT

#define KZS_GL_COLOR_ATTACHMENT13_EXT

◆ KZS_GL_COLOR_ATTACHMENT14_EXT

#define KZS_GL_COLOR_ATTACHMENT14_EXT

◆ KZS_GL_COLOR_ATTACHMENT15_EXT

#define KZS_GL_COLOR_ATTACHMENT15_EXT

◆ KZS_GL_GEOMETRY_SHADER_EXT

#define KZS_GL_GEOMETRY_SHADER_EXT

◆ KZS_GL_GEOMETRY_SHADER_BIT_EXT

#define KZS_GL_GEOMETRY_SHADER_BIT_EXT

◆ KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT

#define KZS_GL_GEOMETRY_LINKED_VERTICES_OUT_EXT

◆ KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT

#define KZS_GL_GEOMETRY_LINKED_INPUT_TYPE_EXT

◆ KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT

#define KZS_GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT

◆ KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT

#define KZS_GL_GEOMETRY_SHADER_INVOCATIONS_EXT

◆ KZS_GL_LAYER_PROVOKING_VERTEX_EXT

#define KZS_GL_LAYER_PROVOKING_VERTEX_EXT

◆ KZS_GL_LINES_ADJACENCY_EXT

#define KZS_GL_LINES_ADJACENCY_EXT

◆ KZS_GL_LINE_STRIP_ADJACENCY_EXT

#define KZS_GL_LINE_STRIP_ADJACENCY_EXT

◆ KZS_GL_TRIANGLES_ADJACENCY_EXT

#define KZS_GL_TRIANGLES_ADJACENCY_EXT

◆ KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT

#define KZS_GL_TRIANGLE_STRIP_ADJACENCY_EXT

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT

#define KZS_GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT

◆ KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT

#define KZS_GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT

#define KZS_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT

#define KZS_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT

◆ KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT

#define KZS_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT

#define KZS_GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT

◆ KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT

#define KZS_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT

◆ KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT

#define KZS_GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT

◆ KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT

#define KZS_GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT

◆ KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT

#define KZS_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT

◆ KZS_GL_FIRST_VERTEX_CONVENTION_EXT

#define KZS_GL_FIRST_VERTEX_CONVENTION_EXT

◆ KZS_GL_LAST_VERTEX_CONVENTION_EXT

#define KZS_GL_LAST_VERTEX_CONVENTION_EXT

◆ KZS_GL_UNDEFINED_VERTEX_EXT

#define KZS_GL_UNDEFINED_VERTEX_EXT

◆ KZS_GL_PRIMITIVES_GENERATED_EXT

#define KZS_GL_PRIMITIVES_GENERATED_EXT

◆ KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT

#define KZS_GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT

◆ KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT

#define KZS_GL_MAX_FRAMEBUFFER_LAYERS_EXT

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT

◆ KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT

#define KZS_GL_REFERENCED_BY_GEOMETRY_SHADER_EXT

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT

#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT

◆ KZS_GL_MAP_READ_BIT_EXT

#define KZS_GL_MAP_READ_BIT_EXT

◆ KZS_GL_MAP_WRITE_BIT_EXT

#define KZS_GL_MAP_WRITE_BIT_EXT

◆ KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT

#define KZS_GL_MAP_INVALIDATE_RANGE_BIT_EXT

◆ KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT

#define KZS_GL_MAP_INVALIDATE_BUFFER_BIT_EXT

◆ KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT

#define KZS_GL_MAP_FLUSH_EXPLICIT_BIT_EXT

◆ KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT

#define KZS_GL_MAP_UNSYNCHRONIZED_BIT_EXT

◆ KZS_GL_MULTISAMPLE_EXT

#define KZS_GL_MULTISAMPLE_EXT

◆ KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT

#define KZS_GL_SAMPLE_ALPHA_TO_ONE_EXT

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT

◆ KZS_GL_RENDERBUFFER_SAMPLES_EXT

#define KZS_GL_RENDERBUFFER_SAMPLES_EXT

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

◆ KZS_GL_MAX_SAMPLES_EXT

#define KZS_GL_MAX_SAMPLES_EXT

◆ KZS_GL_COLOR_ATTACHMENT_EXT

#define KZS_GL_COLOR_ATTACHMENT_EXT

◆ KZS_GL_MULTIVIEW_EXT

#define KZS_GL_MULTIVIEW_EXT

◆ KZS_GL_DRAW_BUFFER_EXT

#define KZS_GL_DRAW_BUFFER_EXT

◆ KZS_GL_READ_BUFFER_EXT

#define KZS_GL_READ_BUFFER_EXT

◆ KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT

#define KZS_GL_MAX_MULTIVIEW_BUFFERS_EXT

◆ KZS_GL_ANY_SAMPLES_PASSED_EXT

#define KZS_GL_ANY_SAMPLES_PASSED_EXT

◆ KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT

#define KZS_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT

◆ KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT

#define KZS_GL_PRIMITIVE_BOUNDING_BOX_EXT

◆ KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT

#define KZS_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT

◆ KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT

#define KZS_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT

#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT

#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG

#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG

#define KZS_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG

◆ KZS_GL_RASTER_MULTISAMPLE_EXT

#define KZS_GL_RASTER_MULTISAMPLE_EXT

◆ KZS_GL_RASTER_SAMPLES_EXT

#define KZS_GL_RASTER_SAMPLES_EXT

◆ KZS_GL_MAX_RASTER_SAMPLES_EXT

#define KZS_GL_MAX_RASTER_SAMPLES_EXT

◆ KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT

#define KZS_GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT

◆ KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT

#define KZS_GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT

◆ KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT

#define KZS_GL_EFFECTIVE_RASTER_SAMPLES_EXT

◆ KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT

#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT

◆ KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT

#define KZS_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT

◆ KZS_GL_R8_SNORM [2/2]

#define KZS_GL_R8_SNORM

◆ KZS_GL_RG8_SNORM [2/2]

#define KZS_GL_RG8_SNORM

◆ KZS_GL_RGBA8_SNORM [2/2]

#define KZS_GL_RGBA8_SNORM

◆ KZS_GL_R16_SNORM_EXT

#define KZS_GL_R16_SNORM_EXT

◆ KZS_GL_RG16_SNORM_EXT

#define KZS_GL_RG16_SNORM_EXT

◆ KZS_GL_RGBA16_SNORM_EXT

#define KZS_GL_RGBA16_SNORM_EXT

◆ KZS_GL_GUILTY_CONTEXT_RESET_EXT

#define KZS_GL_GUILTY_CONTEXT_RESET_EXT

◆ KZS_GL_INNOCENT_CONTEXT_RESET_EXT

#define KZS_GL_INNOCENT_CONTEXT_RESET_EXT

◆ KZS_GL_UNKNOWN_CONTEXT_RESET_EXT

#define KZS_GL_UNKNOWN_CONTEXT_RESET_EXT

◆ KZS_GL_CONTEXT_ROBUST_ACCESS_EXT

#define KZS_GL_CONTEXT_ROBUST_ACCESS_EXT

◆ KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT

#define KZS_GL_RESET_NOTIFICATION_STRATEGY_EXT

◆ KZS_GL_LOSE_CONTEXT_ON_RESET_EXT

#define KZS_GL_LOSE_CONTEXT_ON_RESET_EXT

◆ KZS_GL_NO_RESET_NOTIFICATION_EXT

#define KZS_GL_NO_RESET_NOTIFICATION_EXT

◆ KZS_GL_SRGB_EXT

#define KZS_GL_SRGB_EXT

◆ KZS_GL_SRGB_ALPHA_EXT

#define KZS_GL_SRGB_ALPHA_EXT

◆ KZS_GL_SRGB8_ALPHA8_EXT

#define KZS_GL_SRGB8_ALPHA8_EXT

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT

◆ KZS_GL_FRAMEBUFFER_SRGB_EXT

#define KZS_GL_FRAMEBUFFER_SRGB_EXT

◆ KZS_GL_ACTIVE_PROGRAM_EXT

#define KZS_GL_ACTIVE_PROGRAM_EXT

◆ KZS_GL_VERTEX_SHADER_BIT_EXT

#define KZS_GL_VERTEX_SHADER_BIT_EXT

◆ KZS_GL_FRAGMENT_SHADER_BIT_EXT

#define KZS_GL_FRAGMENT_SHADER_BIT_EXT

◆ KZS_GL_ALL_SHADER_BITS_EXT

#define KZS_GL_ALL_SHADER_BITS_EXT

◆ KZS_GL_PROGRAM_SEPARABLE_EXT

#define KZS_GL_PROGRAM_SEPARABLE_EXT

◆ KZS_GL_PROGRAM_PIPELINE_BINDING_EXT

#define KZS_GL_PROGRAM_PIPELINE_BINDING_EXT

◆ KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT

#define KZS_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT

◆ KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT

#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT

◆ KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT

#define KZS_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT

◆ KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT

#define KZS_GL_SHADER_PIXEL_LOCAL_STORAGE_EXT

◆ KZS_GL_TEXTURE_COMPARE_MODE_EXT

#define KZS_GL_TEXTURE_COMPARE_MODE_EXT

◆ KZS_GL_TEXTURE_COMPARE_FUNC_EXT

#define KZS_GL_TEXTURE_COMPARE_FUNC_EXT

◆ KZS_GL_COMPARE_REF_TO_TEXTURE_EXT

#define KZS_GL_COMPARE_REF_TO_TEXTURE_EXT

◆ KZS_GL_SAMPLER_2D_SHADOW_EXT

#define KZS_GL_SAMPLER_2D_SHADOW_EXT

◆ KZS_GL_TEXTURE_SPARSE_EXT

#define KZS_GL_TEXTURE_SPARSE_EXT

◆ KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT

#define KZS_GL_VIRTUAL_PAGE_SIZE_INDEX_EXT

◆ KZS_GL_NUM_SPARSE_LEVELS_EXT

#define KZS_GL_NUM_SPARSE_LEVELS_EXT

◆ KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT

#define KZS_GL_NUM_VIRTUAL_PAGE_SIZES_EXT

◆ KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT

#define KZS_GL_VIRTUAL_PAGE_SIZE_X_EXT

◆ KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT

#define KZS_GL_VIRTUAL_PAGE_SIZE_Y_EXT

◆ KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT

#define KZS_GL_VIRTUAL_PAGE_SIZE_Z_EXT

◆ KZS_GL_TEXTURE_2D_ARRAY [2/2]

#define KZS_GL_TEXTURE_2D_ARRAY

◆ KZS_GL_TEXTURE_3D [2/2]

#define KZS_GL_TEXTURE_3D

◆ KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT

#define KZS_GL_MAX_SPARSE_TEXTURE_SIZE_EXT

◆ KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT

#define KZS_GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT

◆ KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT

#define KZS_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT

◆ KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT

#define KZS_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT

◆ KZS_GL_PATCHES_EXT

#define KZS_GL_PATCHES_EXT

◆ KZS_GL_PATCH_VERTICES_EXT

#define KZS_GL_PATCH_VERTICES_EXT

◆ KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT

#define KZS_GL_TESS_CONTROL_OUTPUT_VERTICES_EXT

◆ KZS_GL_TESS_GEN_MODE_EXT

#define KZS_GL_TESS_GEN_MODE_EXT

◆ KZS_GL_TESS_GEN_SPACING_EXT

#define KZS_GL_TESS_GEN_SPACING_EXT

◆ KZS_GL_TESS_GEN_VERTEX_ORDER_EXT

#define KZS_GL_TESS_GEN_VERTEX_ORDER_EXT

◆ KZS_GL_TESS_GEN_POINT_MODE_EXT

#define KZS_GL_TESS_GEN_POINT_MODE_EXT

◆ KZS_GL_ISOLINES_EXT

#define KZS_GL_ISOLINES_EXT

◆ KZS_GL_QUADS_EXT

#define KZS_GL_QUADS_EXT

◆ KZS_GL_FRACTIONAL_ODD_EXT

#define KZS_GL_FRACTIONAL_ODD_EXT

◆ KZS_GL_FRACTIONAL_EVEN_EXT

#define KZS_GL_FRACTIONAL_EVEN_EXT

◆ KZS_GL_MAX_PATCH_VERTICES_EXT

#define KZS_GL_MAX_PATCH_VERTICES_EXT

◆ KZS_GL_MAX_TESS_GEN_LEVEL_EXT

#define KZS_GL_MAX_TESS_GEN_LEVEL_EXT

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT

#define KZS_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_PATCH_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT

#define KZS_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT

◆ KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT

#define KZS_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT

#define KZS_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT

#define KZS_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT

◆ KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT

#define KZS_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT

◆ KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT

#define KZS_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT

◆ KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED [2/2]

#define KZS_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

◆ KZS_GL_IS_PER_PATCH_EXT

#define KZS_GL_IS_PER_PATCH_EXT

◆ KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT

#define KZS_GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT

◆ KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT

#define KZS_GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT

◆ KZS_GL_TESS_CONTROL_SHADER_EXT

#define KZS_GL_TESS_CONTROL_SHADER_EXT

◆ KZS_GL_TESS_EVALUATION_SHADER_EXT

#define KZS_GL_TESS_EVALUATION_SHADER_EXT

◆ KZS_GL_TESS_CONTROL_SHADER_BIT_EXT

#define KZS_GL_TESS_CONTROL_SHADER_BIT_EXT

◆ KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT

#define KZS_GL_TESS_EVALUATION_SHADER_BIT_EXT

◆ KZS_GL_TEXTURE_BORDER_COLOR_EXT

#define KZS_GL_TEXTURE_BORDER_COLOR_EXT

◆ KZS_GL_CLAMP_TO_BORDER_EXT

#define KZS_GL_CLAMP_TO_BORDER_EXT

◆ KZS_GL_TEXTURE_BUFFER_EXT

#define KZS_GL_TEXTURE_BUFFER_EXT

◆ KZS_GL_TEXTURE_BUFFER_BINDING_EXT

#define KZS_GL_TEXTURE_BUFFER_BINDING_EXT

◆ KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT

#define KZS_GL_MAX_TEXTURE_BUFFER_SIZE_EXT

◆ KZS_GL_TEXTURE_BINDING_BUFFER_EXT

#define KZS_GL_TEXTURE_BINDING_BUFFER_EXT

◆ KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT

#define KZS_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT

◆ KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT

#define KZS_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT

◆ KZS_GL_SAMPLER_BUFFER_EXT

#define KZS_GL_SAMPLER_BUFFER_EXT

◆ KZS_GL_INT_SAMPLER_BUFFER_EXT

#define KZS_GL_INT_SAMPLER_BUFFER_EXT

◆ KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

#define KZS_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

◆ KZS_GL_IMAGE_BUFFER_EXT

#define KZS_GL_IMAGE_BUFFER_EXT

◆ KZS_GL_INT_IMAGE_BUFFER_EXT

#define KZS_GL_INT_IMAGE_BUFFER_EXT

◆ KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT

#define KZS_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT

◆ KZS_GL_TEXTURE_BUFFER_OFFSET_EXT

#define KZS_GL_TEXTURE_BUFFER_OFFSET_EXT

◆ KZS_GL_TEXTURE_BUFFER_SIZE_EXT

#define KZS_GL_TEXTURE_BUFFER_SIZE_EXT

◆ KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define KZS_GL_COMPRESSED_RGB_S3TC_DXT1_EXT

◆ KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

◆ KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

◆ KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

#define KZS_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

◆ KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT

#define KZS_GL_TEXTURE_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT

#define KZS_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT

#define KZS_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT

◆ KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT

#define KZS_GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT

#define KZS_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT

#define KZS_GL_IMAGE_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT

#define KZS_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT

#define KZS_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT

◆ KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT

#define KZS_GL_TEXTURE_MAX_ANISOTROPY_EXT

◆ KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

#define KZS_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

◆ KZS_GL_TEXTURE_CUBE_MAP_SEAMLESS

#define KZS_GL_TEXTURE_CUBE_MAP_SEAMLESS

◆ KZS_GL_R16_EXT

#define KZS_GL_R16_EXT

◆ KZS_GL_RG16_EXT

#define KZS_GL_RG16_EXT

◆ KZS_GL_RGBA16_EXT

#define KZS_GL_RGBA16_EXT

◆ KZS_GL_RGB16_EXT

#define KZS_GL_RGB16_EXT

◆ KZS_GL_RGB16_SNORM_EXT

#define KZS_GL_RGB16_SNORM_EXT

◆ KZS_GL_RED_EXT

#define KZS_GL_RED_EXT

◆ KZS_GL_RG_EXT

#define KZS_GL_RG_EXT

◆ KZS_GL_R8_EXT

#define KZS_GL_R8_EXT

◆ KZS_GL_RG8_EXT

#define KZS_GL_RG8_EXT

◆ KZS_GL_SR8_EXT

#define KZS_GL_SR8_EXT

◆ KZS_GL_SRG8_EXT

#define KZS_GL_SRG8_EXT

◆ KZS_GL_TEXTURE_SRGB_DECODE_EXT

#define KZS_GL_TEXTURE_SRGB_DECODE_EXT

◆ KZS_GL_DECODE_EXT

#define KZS_GL_DECODE_EXT

◆ KZS_GL_SKIP_DECODE_EXT

#define KZS_GL_SKIP_DECODE_EXT

◆ KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT

#define KZS_GL_TEXTURE_IMMUTABLE_FORMAT_EXT

◆ KZS_GL_ALPHA8_EXT

#define KZS_GL_ALPHA8_EXT

◆ KZS_GL_LUMINANCE8_EXT [2/2]

#define KZS_GL_LUMINANCE8_EXT

◆ KZS_GL_LUMINANCE8_ALPHA8_EXT [2/2]

#define KZS_GL_LUMINANCE8_ALPHA8_EXT

◆ KZS_GL_RGBA32F_EXT

#define KZS_GL_RGBA32F_EXT

◆ KZS_GL_RGB32F_EXT

#define KZS_GL_RGB32F_EXT

◆ KZS_GL_ALPHA32F_EXT

#define KZS_GL_ALPHA32F_EXT

◆ KZS_GL_LUMINANCE32F_EXT

#define KZS_GL_LUMINANCE32F_EXT

◆ KZS_GL_LUMINANCE_ALPHA32F_EXT

#define KZS_GL_LUMINANCE_ALPHA32F_EXT

◆ KZS_GL_ALPHA16F_EXT

#define KZS_GL_ALPHA16F_EXT

◆ KZS_GL_LUMINANCE16F_EXT

#define KZS_GL_LUMINANCE16F_EXT

◆ KZS_GL_LUMINANCE_ALPHA16F_EXT

#define KZS_GL_LUMINANCE_ALPHA16F_EXT

◆ KZS_GL_R32F_EXT

#define KZS_GL_R32F_EXT

◆ KZS_GL_RG32F_EXT

#define KZS_GL_RG32F_EXT

◆ KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT

#define KZS_GL_UNSIGNED_INT_2_10_10_10_REV_EXT

◆ KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT

#define KZS_GL_TEXTURE_VIEW_MIN_LEVEL_EXT

◆ KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT

#define KZS_GL_TEXTURE_VIEW_NUM_LEVELS_EXT

◆ KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT

#define KZS_GL_TEXTURE_VIEW_MIN_LAYER_EXT

◆ KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT

#define KZS_GL_TEXTURE_VIEW_NUM_LAYERS_EXT

◆ KZS_GL_UNPACK_ROW_LENGTH_EXT

#define KZS_GL_UNPACK_ROW_LENGTH_EXT

◆ KZS_GL_UNPACK_SKIP_ROWS_EXT

#define KZS_GL_UNPACK_SKIP_ROWS_EXT

◆ KZS_GL_UNPACK_SKIP_PIXELS_EXT

#define KZS_GL_UNPACK_SKIP_PIXELS_EXT

◆ KZS_GL_MIRROR_CLAMP_TO_EDGE_EXT

#define KZS_GL_MIRROR_CLAMP_TO_EDGE_EXT

◆ KZS_GL_GCCSO_SHADER_BINARY_FJ

#define KZS_GL_GCCSO_SHADER_BINARY_FJ

◆ KZS_GL_RENDERBUFFER_SAMPLES_IMG

#define KZS_GL_RENDERBUFFER_SAMPLES_IMG

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG

◆ KZS_GL_MAX_SAMPLES_IMG

#define KZS_GL_MAX_SAMPLES_IMG

◆ KZS_GL_TEXTURE_SAMPLES_IMG

#define KZS_GL_TEXTURE_SAMPLES_IMG

◆ KZS_GL_SGX_PROGRAM_BINARY_IMG

#define KZS_GL_SGX_PROGRAM_BINARY_IMG

◆ KZS_GL_BGRA_IMG

#define KZS_GL_BGRA_IMG

◆ KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG

#define KZS_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG

◆ KZS_GL_SGX_BINARY_IMG

#define KZS_GL_SGX_BINARY_IMG

◆ KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG

#define KZS_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG

◆ KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG

#define KZS_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG

◆ KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG

#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG

◆ KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG

#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG

◆ KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG

#define KZS_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG

◆ KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG

#define KZS_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG

◆ KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL

#define KZS_GL_PERFQUERY_SINGLE_CONTEXT_INTEL

◆ KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL

#define KZS_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL

◆ KZS_GL_PERFQUERY_WAIT_INTEL

#define KZS_GL_PERFQUERY_WAIT_INTEL

◆ KZS_GL_PERFQUERY_FLUSH_INTEL

#define KZS_GL_PERFQUERY_FLUSH_INTEL

◆ KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL

#define KZS_GL_PERFQUERY_DONOT_FLUSH_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL

#define KZS_GL_PERFQUERY_COUNTER_EVENT_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL

#define KZS_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_RAW_INTEL

#define KZS_GL_PERFQUERY_COUNTER_RAW_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL

#define KZS_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL

◆ KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL

#define KZS_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL

#define KZS_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL

◆ KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL

#define KZS_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL

◆ KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL

#define KZS_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL

◆ KZS_GL_BLEND_OVERLAP_NV

#define KZS_GL_BLEND_OVERLAP_NV

◆ KZS_GL_BLEND_PREMULTIPLIED_SRC_NV

#define KZS_GL_BLEND_PREMULTIPLIED_SRC_NV

◆ KZS_GL_BLUE_NV

#define KZS_GL_BLUE_NV

◆ KZS_GL_COLORBURN_NV

#define KZS_GL_COLORBURN_NV

◆ KZS_GL_COLORDODGE_NV

#define KZS_GL_COLORDODGE_NV

◆ KZS_GL_CONJOINT_NV

#define KZS_GL_CONJOINT_NV

◆ KZS_GL_CONTRAST_NV

#define KZS_GL_CONTRAST_NV

◆ KZS_GL_DARKEN_NV

#define KZS_GL_DARKEN_NV

◆ KZS_GL_DIFFERENCE_NV

#define KZS_GL_DIFFERENCE_NV

◆ KZS_GL_DISJOINT_NV

#define KZS_GL_DISJOINT_NV

◆ KZS_GL_DST_ATOP_NV

#define KZS_GL_DST_ATOP_NV

◆ KZS_GL_DST_IN_NV

#define KZS_GL_DST_IN_NV

◆ KZS_GL_DST_NV

#define KZS_GL_DST_NV

◆ KZS_GL_DST_OUT_NV

#define KZS_GL_DST_OUT_NV

◆ KZS_GL_DST_OVER_NV

#define KZS_GL_DST_OVER_NV

◆ KZS_GL_EXCLUSION_NV

#define KZS_GL_EXCLUSION_NV

◆ KZS_GL_GREEN_NV

#define KZS_GL_GREEN_NV

◆ KZS_GL_HARDLIGHT_NV

#define KZS_GL_HARDLIGHT_NV

◆ KZS_GL_HARDMIX_NV

#define KZS_GL_HARDMIX_NV

◆ KZS_GL_HSL_COLOR_NV

#define KZS_GL_HSL_COLOR_NV

◆ KZS_GL_HSL_HUE_NV

#define KZS_GL_HSL_HUE_NV

◆ KZS_GL_HSL_LUMINOSITY_NV

#define KZS_GL_HSL_LUMINOSITY_NV

◆ KZS_GL_HSL_SATURATION_NV

#define KZS_GL_HSL_SATURATION_NV

◆ KZS_GL_INVERT_OVG_NV

#define KZS_GL_INVERT_OVG_NV

◆ KZS_GL_INVERT_RGB_NV

#define KZS_GL_INVERT_RGB_NV

◆ KZS_GL_LIGHTEN_NV

#define KZS_GL_LIGHTEN_NV

◆ KZS_GL_LINEARBURN_NV

#define KZS_GL_LINEARBURN_NV

◆ KZS_GL_LINEARDODGE_NV

#define KZS_GL_LINEARDODGE_NV

◆ KZS_GL_LINEARLIGHT_NV

#define KZS_GL_LINEARLIGHT_NV

◆ KZS_GL_MINUS_CLAMPED_NV

#define KZS_GL_MINUS_CLAMPED_NV

◆ KZS_GL_MINUS_NV

#define KZS_GL_MINUS_NV

◆ KZS_GL_MULTIPLY_NV

#define KZS_GL_MULTIPLY_NV

◆ KZS_GL_OVERLAY_NV

#define KZS_GL_OVERLAY_NV

◆ KZS_GL_PINLIGHT_NV

#define KZS_GL_PINLIGHT_NV

◆ KZS_GL_PLUS_CLAMPED_ALPHA_NV

#define KZS_GL_PLUS_CLAMPED_ALPHA_NV

◆ KZS_GL_PLUS_CLAMPED_NV

#define KZS_GL_PLUS_CLAMPED_NV

◆ KZS_GL_PLUS_DARKER_NV

#define KZS_GL_PLUS_DARKER_NV

◆ KZS_GL_PLUS_NV

#define KZS_GL_PLUS_NV

◆ KZS_GL_RED_NV

#define KZS_GL_RED_NV

◆ KZS_GL_SCREEN_NV

#define KZS_GL_SCREEN_NV

◆ KZS_GL_SOFTLIGHT_NV

#define KZS_GL_SOFTLIGHT_NV

◆ KZS_GL_SRC_ATOP_NV

#define KZS_GL_SRC_ATOP_NV

◆ KZS_GL_SRC_IN_NV

#define KZS_GL_SRC_IN_NV

◆ KZS_GL_SRC_NV

#define KZS_GL_SRC_NV

◆ KZS_GL_SRC_OUT_NV

#define KZS_GL_SRC_OUT_NV

◆ KZS_GL_SRC_OVER_NV

#define KZS_GL_SRC_OVER_NV

◆ KZS_GL_UNCORRELATED_NV

#define KZS_GL_UNCORRELATED_NV

◆ KZS_GL_VIVIDLIGHT_NV

#define KZS_GL_VIVIDLIGHT_NV

◆ KZS_GL_XOR_NV

#define KZS_GL_XOR_NV

◆ KZS_GL_BLEND_ADVANCED_COHERENT_NV

#define KZS_GL_BLEND_ADVANCED_COHERENT_NV

◆ KZS_GL_QUERY_WAIT_NV

#define KZS_GL_QUERY_WAIT_NV

◆ KZS_GL_QUERY_NO_WAIT_NV

#define KZS_GL_QUERY_NO_WAIT_NV

◆ KZS_GL_QUERY_BY_REGION_WAIT_NV

#define KZS_GL_QUERY_BY_REGION_WAIT_NV

◆ KZS_GL_QUERY_BY_REGION_NO_WAIT_NV

#define KZS_GL_QUERY_BY_REGION_NO_WAIT_NV

◆ KZS_GL_CONSERVATIVE_RASTERIZATION_NV

#define KZS_GL_CONSERVATIVE_RASTERIZATION_NV

◆ KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV

#define KZS_GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV

◆ KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV

#define KZS_GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV

◆ KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV

#define KZS_GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV

◆ KZS_GL_COPY_READ_BUFFER_NV

#define KZS_GL_COPY_READ_BUFFER_NV

◆ KZS_GL_COPY_WRITE_BUFFER_NV

#define KZS_GL_COPY_WRITE_BUFFER_NV

◆ KZS_GL_COVERAGE_COMPONENT_NV

#define KZS_GL_COVERAGE_COMPONENT_NV

◆ KZS_GL_COVERAGE_COMPONENT4_NV

#define KZS_GL_COVERAGE_COMPONENT4_NV

◆ KZS_GL_COVERAGE_ATTACHMENT_NV

#define KZS_GL_COVERAGE_ATTACHMENT_NV

◆ KZS_GL_COVERAGE_BUFFERS_NV

#define KZS_GL_COVERAGE_BUFFERS_NV

◆ KZS_GL_COVERAGE_SAMPLES_NV

#define KZS_GL_COVERAGE_SAMPLES_NV

◆ KZS_GL_COVERAGE_ALL_FRAGMENTS_NV

#define KZS_GL_COVERAGE_ALL_FRAGMENTS_NV

◆ KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV

#define KZS_GL_COVERAGE_EDGE_FRAGMENTS_NV

◆ KZS_GL_COVERAGE_AUTOMATIC_NV

#define KZS_GL_COVERAGE_AUTOMATIC_NV

◆ KZS_GL_COVERAGE_BUFFER_BIT_NV

#define KZS_GL_COVERAGE_BUFFER_BIT_NV

◆ KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV

#define KZS_GL_DEPTH_COMPONENT16_NONLINEAR_NV

◆ KZS_GL_MAX_DRAW_BUFFERS_NV

#define KZS_GL_MAX_DRAW_BUFFERS_NV

◆ KZS_GL_DRAW_BUFFER0_NV

#define KZS_GL_DRAW_BUFFER0_NV

◆ KZS_GL_DRAW_BUFFER1_NV

#define KZS_GL_DRAW_BUFFER1_NV

◆ KZS_GL_DRAW_BUFFER2_NV

#define KZS_GL_DRAW_BUFFER2_NV

◆ KZS_GL_DRAW_BUFFER3_NV

#define KZS_GL_DRAW_BUFFER3_NV

◆ KZS_GL_DRAW_BUFFER4_NV

#define KZS_GL_DRAW_BUFFER4_NV

◆ KZS_GL_DRAW_BUFFER5_NV

#define KZS_GL_DRAW_BUFFER5_NV

◆ KZS_GL_DRAW_BUFFER6_NV

#define KZS_GL_DRAW_BUFFER6_NV

◆ KZS_GL_DRAW_BUFFER7_NV

#define KZS_GL_DRAW_BUFFER7_NV

◆ KZS_GL_DRAW_BUFFER8_NV

#define KZS_GL_DRAW_BUFFER8_NV

◆ KZS_GL_DRAW_BUFFER9_NV

#define KZS_GL_DRAW_BUFFER9_NV

◆ KZS_GL_DRAW_BUFFER10_NV

#define KZS_GL_DRAW_BUFFER10_NV

◆ KZS_GL_DRAW_BUFFER11_NV

#define KZS_GL_DRAW_BUFFER11_NV

◆ KZS_GL_DRAW_BUFFER12_NV

#define KZS_GL_DRAW_BUFFER12_NV

◆ KZS_GL_DRAW_BUFFER13_NV

#define KZS_GL_DRAW_BUFFER13_NV

◆ KZS_GL_DRAW_BUFFER14_NV

#define KZS_GL_DRAW_BUFFER14_NV

◆ KZS_GL_DRAW_BUFFER15_NV

#define KZS_GL_DRAW_BUFFER15_NV

◆ KZS_GL_COLOR_ATTACHMENT0_NV

#define KZS_GL_COLOR_ATTACHMENT0_NV

◆ KZS_GL_COLOR_ATTACHMENT1_NV

#define KZS_GL_COLOR_ATTACHMENT1_NV

◆ KZS_GL_COLOR_ATTACHMENT2_NV

#define KZS_GL_COLOR_ATTACHMENT2_NV

◆ KZS_GL_COLOR_ATTACHMENT3_NV

#define KZS_GL_COLOR_ATTACHMENT3_NV

◆ KZS_GL_COLOR_ATTACHMENT4_NV

#define KZS_GL_COLOR_ATTACHMENT4_NV

◆ KZS_GL_COLOR_ATTACHMENT5_NV

#define KZS_GL_COLOR_ATTACHMENT5_NV

◆ KZS_GL_COLOR_ATTACHMENT6_NV

#define KZS_GL_COLOR_ATTACHMENT6_NV

◆ KZS_GL_COLOR_ATTACHMENT7_NV

#define KZS_GL_COLOR_ATTACHMENT7_NV

◆ KZS_GL_COLOR_ATTACHMENT8_NV

#define KZS_GL_COLOR_ATTACHMENT8_NV

◆ KZS_GL_COLOR_ATTACHMENT9_NV

#define KZS_GL_COLOR_ATTACHMENT9_NV

◆ KZS_GL_COLOR_ATTACHMENT10_NV

#define KZS_GL_COLOR_ATTACHMENT10_NV

◆ KZS_GL_COLOR_ATTACHMENT11_NV

#define KZS_GL_COLOR_ATTACHMENT11_NV

◆ KZS_GL_COLOR_ATTACHMENT12_NV

#define KZS_GL_COLOR_ATTACHMENT12_NV

◆ KZS_GL_COLOR_ATTACHMENT13_NV

#define KZS_GL_COLOR_ATTACHMENT13_NV

◆ KZS_GL_COLOR_ATTACHMENT14_NV

#define KZS_GL_COLOR_ATTACHMENT14_NV

◆ KZS_GL_COLOR_ATTACHMENT15_NV

#define KZS_GL_COLOR_ATTACHMENT15_NV

◆ KZS_GL_MAX_COLOR_ATTACHMENTS_NV

#define KZS_GL_MAX_COLOR_ATTACHMENTS_NV

◆ KZS_GL_ALL_COMPLETED_NV

#define KZS_GL_ALL_COMPLETED_NV

◆ KZS_GL_FENCE_STATUS_NV

#define KZS_GL_FENCE_STATUS_NV

◆ KZS_GL_FENCE_CONDITION_NV

#define KZS_GL_FENCE_CONDITION_NV

◆ KZS_GL_FILL_RECTANGLE_NV

#define KZS_GL_FILL_RECTANGLE_NV

◆ KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV

#define KZS_GL_FRAGMENT_COVERAGE_TO_COLOR_NV

◆ KZS_GL_FRAGMENT_COVERAGE_COLOR_NV

#define KZS_GL_FRAGMENT_COVERAGE_COLOR_NV

◆ KZS_GL_READ_FRAMEBUFFER_NV

#define KZS_GL_READ_FRAMEBUFFER_NV

◆ KZS_GL_DRAW_FRAMEBUFFER_NV

#define KZS_GL_DRAW_FRAMEBUFFER_NV

◆ KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV

#define KZS_GL_DRAW_FRAMEBUFFER_BINDING_NV

◆ KZS_GL_READ_FRAMEBUFFER_BINDING_NV

#define KZS_GL_READ_FRAMEBUFFER_BINDING_NV

◆ KZS_GL_COVERAGE_MODULATION_TABLE_NV

#define KZS_GL_COVERAGE_MODULATION_TABLE_NV

◆ KZS_GL_COLOR_SAMPLES_NV

#define KZS_GL_COLOR_SAMPLES_NV

◆ KZS_GL_DEPTH_SAMPLES_NV

#define KZS_GL_DEPTH_SAMPLES_NV

◆ KZS_GL_STENCIL_SAMPLES_NV

#define KZS_GL_STENCIL_SAMPLES_NV

◆ KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV

#define KZS_GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV

◆ KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV

#define KZS_GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV

◆ KZS_GL_COVERAGE_MODULATION_NV

#define KZS_GL_COVERAGE_MODULATION_NV

◆ KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV

#define KZS_GL_COVERAGE_MODULATION_TABLE_SIZE_NV

◆ KZS_GL_RENDERBUFFER_SAMPLES_NV

#define KZS_GL_RENDERBUFFER_SAMPLES_NV

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV

◆ KZS_GL_MAX_SAMPLES_NV

#define KZS_GL_MAX_SAMPLES_NV

◆ KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV

#define KZS_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV

◆ KZS_GL_TEXTURE_2D_MULTISAMPLE [2/2]

#define KZS_GL_TEXTURE_2D_MULTISAMPLE

◆ KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY [2/2]

#define KZS_GL_TEXTURE_2D_MULTISAMPLE_ARRAY

◆ KZS_GL_MULTISAMPLES_NV

#define KZS_GL_MULTISAMPLES_NV

◆ KZS_GL_SUPERSAMPLE_SCALE_X_NV

#define KZS_GL_SUPERSAMPLE_SCALE_X_NV

◆ KZS_GL_SUPERSAMPLE_SCALE_Y_NV

#define KZS_GL_SUPERSAMPLE_SCALE_Y_NV

◆ KZS_GL_CONFORMANT_NV

#define KZS_GL_CONFORMANT_NV

◆ KZS_GL_FLOAT_MAT2x3_NV

#define KZS_GL_FLOAT_MAT2x3_NV

◆ KZS_GL_FLOAT_MAT2x4_NV

#define KZS_GL_FLOAT_MAT2x4_NV

◆ KZS_GL_FLOAT_MAT3x2_NV

#define KZS_GL_FLOAT_MAT3x2_NV

◆ KZS_GL_FLOAT_MAT3x4_NV

#define KZS_GL_FLOAT_MAT3x4_NV

◆ KZS_GL_FLOAT_MAT4x2_NV

#define KZS_GL_FLOAT_MAT4x2_NV

◆ KZS_GL_FLOAT_MAT4x3_NV

#define KZS_GL_FLOAT_MAT4x3_NV

◆ KZS_GL_PATH_FORMAT_SVG_NV

#define KZS_GL_PATH_FORMAT_SVG_NV

◆ KZS_GL_PATH_FORMAT_PS_NV

#define KZS_GL_PATH_FORMAT_PS_NV

◆ KZS_GL_STANDARD_FONT_NAME_NV

#define KZS_GL_STANDARD_FONT_NAME_NV

◆ KZS_GL_SYSTEM_FONT_NAME_NV

#define KZS_GL_SYSTEM_FONT_NAME_NV

◆ KZS_GL_FILE_NAME_NV

#define KZS_GL_FILE_NAME_NV

◆ KZS_GL_PATH_STROKE_WIDTH_NV

#define KZS_GL_PATH_STROKE_WIDTH_NV

◆ KZS_GL_PATH_END_CAPS_NV

#define KZS_GL_PATH_END_CAPS_NV

◆ KZS_GL_PATH_INITIAL_END_CAP_NV

#define KZS_GL_PATH_INITIAL_END_CAP_NV

◆ KZS_GL_PATH_TERMINAL_END_CAP_NV

#define KZS_GL_PATH_TERMINAL_END_CAP_NV

◆ KZS_GL_PATH_JOIN_STYLE_NV

#define KZS_GL_PATH_JOIN_STYLE_NV

◆ KZS_GL_PATH_MITER_LIMIT_NV

#define KZS_GL_PATH_MITER_LIMIT_NV

◆ KZS_GL_PATH_DASH_CAPS_NV

#define KZS_GL_PATH_DASH_CAPS_NV

◆ KZS_GL_PATH_INITIAL_DASH_CAP_NV

#define KZS_GL_PATH_INITIAL_DASH_CAP_NV

◆ KZS_GL_PATH_TERMINAL_DASH_CAP_NV

#define KZS_GL_PATH_TERMINAL_DASH_CAP_NV

◆ KZS_GL_PATH_DASH_OFFSET_NV

#define KZS_GL_PATH_DASH_OFFSET_NV

◆ KZS_GL_PATH_CLIENT_LENGTH_NV

#define KZS_GL_PATH_CLIENT_LENGTH_NV

◆ KZS_GL_PATH_FILL_MODE_NV

#define KZS_GL_PATH_FILL_MODE_NV

◆ KZS_GL_PATH_FILL_MASK_NV

#define KZS_GL_PATH_FILL_MASK_NV

◆ KZS_GL_PATH_FILL_COVER_MODE_NV

#define KZS_GL_PATH_FILL_COVER_MODE_NV

◆ KZS_GL_PATH_STROKE_COVER_MODE_NV

#define KZS_GL_PATH_STROKE_COVER_MODE_NV

◆ KZS_GL_PATH_STROKE_MASK_NV

#define KZS_GL_PATH_STROKE_MASK_NV

◆ KZS_GL_COUNT_UP_NV

#define KZS_GL_COUNT_UP_NV

◆ KZS_GL_COUNT_DOWN_NV

#define KZS_GL_COUNT_DOWN_NV

◆ KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV

#define KZS_GL_PATH_OBJECT_BOUNDING_BOX_NV

◆ KZS_GL_CONVEX_HULL_NV

#define KZS_GL_CONVEX_HULL_NV

◆ KZS_GL_BOUNDING_BOX_NV

#define KZS_GL_BOUNDING_BOX_NV

◆ KZS_GL_TRANSLATE_X_NV

#define KZS_GL_TRANSLATE_X_NV

◆ KZS_GL_TRANSLATE_Y_NV

#define KZS_GL_TRANSLATE_Y_NV

◆ KZS_GL_TRANSLATE_2D_NV

#define KZS_GL_TRANSLATE_2D_NV

◆ KZS_GL_TRANSLATE_3D_NV

#define KZS_GL_TRANSLATE_3D_NV

◆ KZS_GL_AFFINE_2D_NV

#define KZS_GL_AFFINE_2D_NV

◆ KZS_GL_AFFINE_3D_NV

#define KZS_GL_AFFINE_3D_NV

◆ KZS_GL_TRANSPOSE_AFFINE_2D_NV

#define KZS_GL_TRANSPOSE_AFFINE_2D_NV

◆ KZS_GL_TRANSPOSE_AFFINE_3D_NV

#define KZS_GL_TRANSPOSE_AFFINE_3D_NV

◆ KZS_GL_UTF8_NV

#define KZS_GL_UTF8_NV

◆ KZS_GL_UTF16_NV

#define KZS_GL_UTF16_NV

◆ KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV

#define KZS_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV

◆ KZS_GL_PATH_COMMAND_COUNT_NV

#define KZS_GL_PATH_COMMAND_COUNT_NV

◆ KZS_GL_PATH_COORD_COUNT_NV

#define KZS_GL_PATH_COORD_COUNT_NV

◆ KZS_GL_PATH_DASH_ARRAY_COUNT_NV

#define KZS_GL_PATH_DASH_ARRAY_COUNT_NV

◆ KZS_GL_PATH_COMPUTED_LENGTH_NV

#define KZS_GL_PATH_COMPUTED_LENGTH_NV

◆ KZS_GL_PATH_FILL_BOUNDING_BOX_NV

#define KZS_GL_PATH_FILL_BOUNDING_BOX_NV

◆ KZS_GL_PATH_STROKE_BOUNDING_BOX_NV

#define KZS_GL_PATH_STROKE_BOUNDING_BOX_NV

◆ KZS_GL_SQUARE_NV

#define KZS_GL_SQUARE_NV

◆ KZS_GL_ROUND_NV

#define KZS_GL_ROUND_NV

◆ KZS_GL_TRIANGULAR_NV

#define KZS_GL_TRIANGULAR_NV

◆ KZS_GL_BEVEL_NV

#define KZS_GL_BEVEL_NV

◆ KZS_GL_MITER_REVERT_NV

#define KZS_GL_MITER_REVERT_NV

◆ KZS_GL_MITER_TRUNCATE_NV

#define KZS_GL_MITER_TRUNCATE_NV

◆ KZS_GL_SKIP_MISSING_GLYPH_NV

#define KZS_GL_SKIP_MISSING_GLYPH_NV

◆ KZS_GL_USE_MISSING_GLYPH_NV

#define KZS_GL_USE_MISSING_GLYPH_NV

◆ KZS_GL_PATH_ERROR_POSITION_NV

#define KZS_GL_PATH_ERROR_POSITION_NV

◆ KZS_GL_ACCUM_ADJACENT_PAIRS_NV

#define KZS_GL_ACCUM_ADJACENT_PAIRS_NV

◆ KZS_GL_ADJACENT_PAIRS_NV

#define KZS_GL_ADJACENT_PAIRS_NV

◆ KZS_GL_FIRST_TO_REST_NV

#define KZS_GL_FIRST_TO_REST_NV

◆ KZS_GL_PATH_GEN_MODE_NV

#define KZS_GL_PATH_GEN_MODE_NV

◆ KZS_GL_PATH_GEN_COEFF_NV

#define KZS_GL_PATH_GEN_COEFF_NV

◆ KZS_GL_PATH_GEN_COMPONENTS_NV

#define KZS_GL_PATH_GEN_COMPONENTS_NV

◆ KZS_GL_PATH_STENCIL_FUNC_NV

#define KZS_GL_PATH_STENCIL_FUNC_NV

◆ KZS_GL_PATH_STENCIL_REF_NV

#define KZS_GL_PATH_STENCIL_REF_NV

◆ KZS_GL_PATH_STENCIL_VALUE_MASK_NV

#define KZS_GL_PATH_STENCIL_VALUE_MASK_NV

◆ KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV

#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV

◆ KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV

#define KZS_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV

◆ KZS_GL_PATH_COVER_DEPTH_FUNC_NV

#define KZS_GL_PATH_COVER_DEPTH_FUNC_NV

◆ KZS_GL_PATH_DASH_OFFSET_RESET_NV

#define KZS_GL_PATH_DASH_OFFSET_RESET_NV

◆ KZS_GL_MOVE_TO_RESETS_NV

#define KZS_GL_MOVE_TO_RESETS_NV

◆ KZS_GL_MOVE_TO_CONTINUES_NV

#define KZS_GL_MOVE_TO_CONTINUES_NV

◆ KZS_GL_CLOSE_PATH_NV

#define KZS_GL_CLOSE_PATH_NV

◆ KZS_GL_MOVE_TO_NV

#define KZS_GL_MOVE_TO_NV

◆ KZS_GL_RELATIVE_MOVE_TO_NV

#define KZS_GL_RELATIVE_MOVE_TO_NV

◆ KZS_GL_LINE_TO_NV

#define KZS_GL_LINE_TO_NV

◆ KZS_GL_RELATIVE_LINE_TO_NV

#define KZS_GL_RELATIVE_LINE_TO_NV

◆ KZS_GL_HORIZONTAL_LINE_TO_NV

#define KZS_GL_HORIZONTAL_LINE_TO_NV

◆ KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV

#define KZS_GL_RELATIVE_HORIZONTAL_LINE_TO_NV

◆ KZS_GL_VERTICAL_LINE_TO_NV

#define KZS_GL_VERTICAL_LINE_TO_NV

◆ KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV

#define KZS_GL_RELATIVE_VERTICAL_LINE_TO_NV

◆ KZS_GL_QUADRATIC_CURVE_TO_NV

#define KZS_GL_QUADRATIC_CURVE_TO_NV

◆ KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV

#define KZS_GL_RELATIVE_QUADRATIC_CURVE_TO_NV

◆ KZS_GL_CUBIC_CURVE_TO_NV

#define KZS_GL_CUBIC_CURVE_TO_NV

◆ KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV

#define KZS_GL_RELATIVE_CUBIC_CURVE_TO_NV

◆ KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV

#define KZS_GL_SMOOTH_QUADRATIC_CURVE_TO_NV

◆ KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV

#define KZS_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV

◆ KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV

#define KZS_GL_SMOOTH_CUBIC_CURVE_TO_NV

◆ KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV

#define KZS_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV

◆ KZS_GL_SMALL_CCW_ARC_TO_NV

#define KZS_GL_SMALL_CCW_ARC_TO_NV

◆ KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV

#define KZS_GL_RELATIVE_SMALL_CCW_ARC_TO_NV

◆ KZS_GL_SMALL_CW_ARC_TO_NV

#define KZS_GL_SMALL_CW_ARC_TO_NV

◆ KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV

#define KZS_GL_RELATIVE_SMALL_CW_ARC_TO_NV

◆ KZS_GL_LARGE_CCW_ARC_TO_NV

#define KZS_GL_LARGE_CCW_ARC_TO_NV

◆ KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV

#define KZS_GL_RELATIVE_LARGE_CCW_ARC_TO_NV

◆ KZS_GL_LARGE_CW_ARC_TO_NV

#define KZS_GL_LARGE_CW_ARC_TO_NV

◆ KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV

#define KZS_GL_RELATIVE_LARGE_CW_ARC_TO_NV

◆ KZS_GL_RESTART_PATH_NV

#define KZS_GL_RESTART_PATH_NV

◆ KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV

#define KZS_GL_DUP_FIRST_CUBIC_CURVE_TO_NV

◆ KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV

#define KZS_GL_DUP_LAST_CUBIC_CURVE_TO_NV

◆ KZS_GL_RECT_NV

#define KZS_GL_RECT_NV

◆ KZS_GL_CIRCULAR_CCW_ARC_TO_NV

#define KZS_GL_CIRCULAR_CCW_ARC_TO_NV

◆ KZS_GL_CIRCULAR_CW_ARC_TO_NV

#define KZS_GL_CIRCULAR_CW_ARC_TO_NV

◆ KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV

#define KZS_GL_CIRCULAR_TANGENT_ARC_TO_NV

◆ KZS_GL_ARC_TO_NV

#define KZS_GL_ARC_TO_NV

◆ KZS_GL_RELATIVE_ARC_TO_NV

#define KZS_GL_RELATIVE_ARC_TO_NV

◆ KZS_GL_BOLD_BIT_NV

#define KZS_GL_BOLD_BIT_NV

◆ KZS_GL_ITALIC_BIT_NV

#define KZS_GL_ITALIC_BIT_NV

◆ KZS_GL_GLYPH_WIDTH_BIT_NV

#define KZS_GL_GLYPH_WIDTH_BIT_NV

◆ KZS_GL_GLYPH_HEIGHT_BIT_NV

#define KZS_GL_GLYPH_HEIGHT_BIT_NV

◆ KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV

#define KZS_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV

◆ KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV

#define KZS_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV

◆ KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV

#define KZS_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV

◆ KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV

#define KZS_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV

◆ KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV

#define KZS_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV

◆ KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV

#define KZS_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV

◆ KZS_GL_GLYPH_HAS_KERNING_BIT_NV

#define KZS_GL_GLYPH_HAS_KERNING_BIT_NV

◆ KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV

#define KZS_GL_FONT_X_MIN_BOUNDS_BIT_NV

◆ KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV

#define KZS_GL_FONT_Y_MIN_BOUNDS_BIT_NV

◆ KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV

#define KZS_GL_FONT_X_MAX_BOUNDS_BIT_NV

◆ KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV

#define KZS_GL_FONT_Y_MAX_BOUNDS_BIT_NV

◆ KZS_GL_FONT_UNITS_PER_EM_BIT_NV

#define KZS_GL_FONT_UNITS_PER_EM_BIT_NV

◆ KZS_GL_FONT_ASCENDER_BIT_NV

#define KZS_GL_FONT_ASCENDER_BIT_NV

◆ KZS_GL_FONT_DESCENDER_BIT_NV

#define KZS_GL_FONT_DESCENDER_BIT_NV

◆ KZS_GL_FONT_HEIGHT_BIT_NV

#define KZS_GL_FONT_HEIGHT_BIT_NV

◆ KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV

#define KZS_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV

◆ KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV

#define KZS_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV

◆ KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV

#define KZS_GL_FONT_UNDERLINE_POSITION_BIT_NV

◆ KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV

#define KZS_GL_FONT_UNDERLINE_THICKNESS_BIT_NV

◆ KZS_GL_FONT_HAS_KERNING_BIT_NV

#define KZS_GL_FONT_HAS_KERNING_BIT_NV

◆ KZS_GL_ROUNDED_RECT_NV

#define KZS_GL_ROUNDED_RECT_NV

◆ KZS_GL_RELATIVE_ROUNDED_RECT_NV

#define KZS_GL_RELATIVE_ROUNDED_RECT_NV

◆ KZS_GL_ROUNDED_RECT2_NV

#define KZS_GL_ROUNDED_RECT2_NV

◆ KZS_GL_RELATIVE_ROUNDED_RECT2_NV

#define KZS_GL_RELATIVE_ROUNDED_RECT2_NV

◆ KZS_GL_ROUNDED_RECT4_NV

#define KZS_GL_ROUNDED_RECT4_NV

◆ KZS_GL_RELATIVE_ROUNDED_RECT4_NV

#define KZS_GL_RELATIVE_ROUNDED_RECT4_NV

◆ KZS_GL_ROUNDED_RECT8_NV

#define KZS_GL_ROUNDED_RECT8_NV

◆ KZS_GL_RELATIVE_ROUNDED_RECT8_NV

#define KZS_GL_RELATIVE_ROUNDED_RECT8_NV

◆ KZS_GL_RELATIVE_RECT_NV

#define KZS_GL_RELATIVE_RECT_NV

◆ KZS_GL_FONT_GLYPHS_AVAILABLE_NV

#define KZS_GL_FONT_GLYPHS_AVAILABLE_NV

◆ KZS_GL_FONT_TARGET_UNAVAILABLE_NV

#define KZS_GL_FONT_TARGET_UNAVAILABLE_NV

◆ KZS_GL_FONT_UNAVAILABLE_NV

#define KZS_GL_FONT_UNAVAILABLE_NV

◆ KZS_GL_FONT_UNINTELLIGIBLE_NV

#define KZS_GL_FONT_UNINTELLIGIBLE_NV

◆ KZS_GL_CONIC_CURVE_TO_NV

#define KZS_GL_CONIC_CURVE_TO_NV

◆ KZS_GL_RELATIVE_CONIC_CURVE_TO_NV

#define KZS_GL_RELATIVE_CONIC_CURVE_TO_NV

◆ KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV

#define KZS_GL_FONT_NUM_GLYPH_INDICES_BIT_NV

◆ KZS_GL_STANDARD_FONT_FORMAT_NV

#define KZS_GL_STANDARD_FONT_FORMAT_NV

◆ KZS_GL_PATH_PROJECTION_NV

#define KZS_GL_PATH_PROJECTION_NV

◆ KZS_GL_PATH_MODELVIEW_NV

#define KZS_GL_PATH_MODELVIEW_NV

◆ KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV

#define KZS_GL_PATH_MODELVIEW_STACK_DEPTH_NV

◆ KZS_GL_PATH_MODELVIEW_MATRIX_NV

#define KZS_GL_PATH_MODELVIEW_MATRIX_NV

◆ KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV

#define KZS_GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV

◆ KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV

#define KZS_GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV

◆ KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV

#define KZS_GL_PATH_PROJECTION_STACK_DEPTH_NV

◆ KZS_GL_PATH_PROJECTION_MATRIX_NV

#define KZS_GL_PATH_PROJECTION_MATRIX_NV

◆ KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV

#define KZS_GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV

◆ KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV

#define KZS_GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV

◆ KZS_GL_FRAGMENT_INPUT_NV

#define KZS_GL_FRAGMENT_INPUT_NV

◆ KZS_GL_SHARED_EDGE_NV

#define KZS_GL_SHARED_EDGE_NV

◆ KZS_GL_POLYGON_MODE_NV

#define KZS_GL_POLYGON_MODE_NV

◆ KZS_GL_POLYGON_OFFSET_POINT_NV

#define KZS_GL_POLYGON_OFFSET_POINT_NV

◆ KZS_GL_POLYGON_OFFSET_LINE_NV

#define KZS_GL_POLYGON_OFFSET_LINE_NV

◆ KZS_GL_POINT_NV

#define KZS_GL_POINT_NV

◆ KZS_GL_LINE_NV

#define KZS_GL_LINE_NV

◆ KZS_GL_FILL_NV

#define KZS_GL_FILL_NV

◆ KZS_GL_READ_BUFFER_NV

#define KZS_GL_READ_BUFFER_NV

◆ KZS_GL_SLUMINANCE_NV

#define KZS_GL_SLUMINANCE_NV

◆ KZS_GL_SLUMINANCE_ALPHA_NV

#define KZS_GL_SLUMINANCE_ALPHA_NV

◆ KZS_GL_SRGB8_NV

#define KZS_GL_SRGB8_NV

◆ KZS_GL_SLUMINANCE8_NV

#define KZS_GL_SLUMINANCE8_NV

◆ KZS_GL_SLUMINANCE8_ALPHA8_NV

#define KZS_GL_SLUMINANCE8_ALPHA8_NV

◆ KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV

#define KZS_GL_COMPRESSED_SRGB_S3TC_DXT1_NV

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV

#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV

#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV

◆ KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV

#define KZS_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV

◆ KZS_GL_ETC1_SRGB8_NV

#define KZS_GL_ETC1_SRGB8_NV

◆ KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV

#define KZS_GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV

◆ KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV

#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV

◆ KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV

#define KZS_GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV

◆ KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV

#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV

◆ KZS_GL_SAMPLE_LOCATION_NV

#define KZS_GL_SAMPLE_LOCATION_NV

◆ KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV

#define KZS_GL_PROGRAMMABLE_SAMPLE_LOCATION_NV

◆ KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV

#define KZS_GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV

◆ KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV

#define KZS_GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV

◆ KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV

#define KZS_GL_SAMPLER_2D_ARRAY_SHADOW_NV

◆ KZS_GL_SAMPLER_CUBE_SHADOW_NV

#define KZS_GL_SAMPLER_CUBE_SHADOW_NV

◆ KZS_GL_TEXTURE_BORDER_COLOR_NV

#define KZS_GL_TEXTURE_BORDER_COLOR_NV

◆ KZS_GL_CLAMP_TO_BORDER_NV

#define KZS_GL_CLAMP_TO_BORDER_NV

◆ KZS_GL_MAX_VIEWPORTS_NV

#define KZS_GL_MAX_VIEWPORTS_NV

◆ KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV

#define KZS_GL_VIEWPORT_SUBPIXEL_BITS_NV

◆ KZS_GL_VIEWPORT_BOUNDS_RANGE_NV

#define KZS_GL_VIEWPORT_BOUNDS_RANGE_NV

◆ KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV

#define KZS_GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR

◆ KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR

#define KZS_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR

◆ KZS_GL_MAX_VIEWS_OVR

#define KZS_GL_MAX_VIEWS_OVR

◆ KZS_GL_ALPHA_TEST_QCOM

#define KZS_GL_ALPHA_TEST_QCOM

◆ KZS_GL_ALPHA_TEST_FUNC_QCOM

#define KZS_GL_ALPHA_TEST_FUNC_QCOM

◆ KZS_GL_ALPHA_TEST_REF_QCOM

#define KZS_GL_ALPHA_TEST_REF_QCOM

◆ KZS_GL_BINNING_CONTROL_HINT_QCOM

#define KZS_GL_BINNING_CONTROL_HINT_QCOM

◆ KZS_GL_CPU_OPTIMIZED_QCOM

#define KZS_GL_CPU_OPTIMIZED_QCOM

◆ KZS_GL_GPU_OPTIMIZED_QCOM

#define KZS_GL_GPU_OPTIMIZED_QCOM

◆ KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM

#define KZS_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM

◆ KZS_GL_TEXTURE_WIDTH_QCOM

#define KZS_GL_TEXTURE_WIDTH_QCOM

◆ KZS_GL_TEXTURE_HEIGHT_QCOM

#define KZS_GL_TEXTURE_HEIGHT_QCOM

◆ KZS_GL_TEXTURE_DEPTH_QCOM

#define KZS_GL_TEXTURE_DEPTH_QCOM

◆ KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM

#define KZS_GL_TEXTURE_INTERNAL_FORMAT_QCOM

◆ KZS_GL_TEXTURE_FORMAT_QCOM

#define KZS_GL_TEXTURE_FORMAT_QCOM

◆ KZS_GL_TEXTURE_TYPE_QCOM

#define KZS_GL_TEXTURE_TYPE_QCOM

◆ KZS_GL_TEXTURE_IMAGE_VALID_QCOM

#define KZS_GL_TEXTURE_IMAGE_VALID_QCOM

◆ KZS_GL_TEXTURE_NUM_LEVELS_QCOM

#define KZS_GL_TEXTURE_NUM_LEVELS_QCOM

◆ KZS_GL_TEXTURE_TARGET_QCOM

#define KZS_GL_TEXTURE_TARGET_QCOM

◆ KZS_GL_TEXTURE_OBJECT_VALID_QCOM

#define KZS_GL_TEXTURE_OBJECT_VALID_QCOM

◆ KZS_GL_STATE_RESTORE

#define KZS_GL_STATE_RESTORE

◆ KZS_GL_PERFMON_GLOBAL_MODE_QCOM

#define KZS_GL_PERFMON_GLOBAL_MODE_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT0_QCOM

#define KZS_GL_COLOR_BUFFER_BIT0_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT1_QCOM

#define KZS_GL_COLOR_BUFFER_BIT1_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT2_QCOM

#define KZS_GL_COLOR_BUFFER_BIT2_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT3_QCOM

#define KZS_GL_COLOR_BUFFER_BIT3_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT4_QCOM

#define KZS_GL_COLOR_BUFFER_BIT4_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT5_QCOM

#define KZS_GL_COLOR_BUFFER_BIT5_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT6_QCOM

#define KZS_GL_COLOR_BUFFER_BIT6_QCOM

◆ KZS_GL_COLOR_BUFFER_BIT7_QCOM

#define KZS_GL_COLOR_BUFFER_BIT7_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT0_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT0_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT1_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT1_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT2_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT2_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT3_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT3_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT4_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT4_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT5_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT5_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT6_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT6_QCOM

◆ KZS_GL_DEPTH_BUFFER_BIT7_QCOM

#define KZS_GL_DEPTH_BUFFER_BIT7_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT0_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT0_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT1_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT1_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT2_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT2_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT3_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT3_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT4_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT4_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT5_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT5_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT6_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT6_QCOM

◆ KZS_GL_STENCIL_BUFFER_BIT7_QCOM

#define KZS_GL_STENCIL_BUFFER_BIT7_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT0_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT1_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT2_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT3_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT4_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT5_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT6_QCOM

◆ KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM

#define KZS_GL_MULTISAMPLE_BUFFER_BIT7_QCOM

◆ KZS_GL_WRITEONLY_RENDERING_QCOM

#define KZS_GL_WRITEONLY_RENDERING_QCOM

◆ KZS_GL_SHADER_BINARY_VIV

#define KZS_GL_SHADER_BINARY_VIV

◆ KZS_GL_HALF_FLOAT [2/2]

#define KZS_GL_HALF_FLOAT

◆ KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define KZS_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

◆ KZS_GL_CONTEXT_PROFILE_MASK

#define KZS_GL_CONTEXT_PROFILE_MASK

◆ KZS_GL_CONTEXT_CORE_PROFILE_BIT

#define KZS_GL_CONTEXT_CORE_PROFILE_BIT

◆ KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define KZS_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

◆ KZS_GL_LOSE_CONTEXT_ON_RESET_ARB

#define KZS_GL_LOSE_CONTEXT_ON_RESET_ARB

◆ KZS_GL_GUILTY_CONTEXT_RESET_ARB

#define KZS_GL_GUILTY_CONTEXT_RESET_ARB

◆ KZS_GL_INNOCENT_CONTEXT_RESET_ARB

#define KZS_GL_INNOCENT_CONTEXT_RESET_ARB

◆ KZS_GL_UNKNOWN_CONTEXT_RESET_ARB

#define KZS_GL_UNKNOWN_CONTEXT_RESET_ARB

◆ KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB

#define KZS_GL_RESET_NOTIFICATION_STRATEGY_ARB

◆ KZS_GL_NO_RESET_NOTIFICATION_ARB

#define KZS_GL_NO_RESET_NOTIFICATION_ARB

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

◆ KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define KZS_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

◆ KZS_GL_SHADER_BINARY_FORMAT_SPIR_V_ARB

#define KZS_GL_SHADER_BINARY_FORMAT_SPIR_V_ARB

◆ KZS_GL_LINE

#define KZS_GL_LINE

◆ KZS_GL_FILL

#define KZS_GL_FILL