Structure for graphics engine core functionality.
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#include <kanzi/core.ui/application/kzu_engine.h>
Structure for graphics engine core functionality.
Handles the state machine, pipeline and storage specific functionality.
- Deprecated
- In Kanzi 3.9.6. Use the functionality provided by the kanzi::Application, kanzi::Screen, and kanzi::ResourceManager classes instead.
◆ KzuEngine()
◆ frameTimeQueue
◆ minimumDeltaTime
unsigned int KzuEngine::minimumDeltaTime |
Minimum delta time (time from previous frame).
◆ domain
◆ m_newBinaryName
kanzi::string KzuEngine::m_newBinaryName |
Name of binary file or the config file, which will be loaded in the next update.
◆ m_renderingAreaOffset
◆ m_rootCompositionTarget
Root framebuffer to use, mostly empty.
◆ screen
Screen to be rendered on the graphics output.
◆ m_startupPrefabUrl
kanzi::string KzuEngine::m_startupPrefabUrl |
◆ m_startupProfilerRegistry
The documentation for this struct was generated from the following file: