Kanzi 3.9.10
kanzi::ShadowEffectRenderer2D Member List

This is the complete list of members for kanzi::ShadowEffectRenderer2D, including all inherited members.

addEffectPass()kanzi::NodeEffectRenderer2Dprotected
applyEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent)kanzi::NodeEffectRenderer2D
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2D
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2Dprotected
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2D
blitEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
configureInitialEffectPass(Vector2 sourceContentSize)kanzi::NodeEffectRenderer2Dprotected
create(ShadowEffect2DSharedPtr shadowEffect)kanzi::ShadowEffectRenderer2Dstatic
EffectPassContainer typedefkanzi::NodeEffectRenderer2Dprotected
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2D
endInitialEffectPass(CompositionStack &compositionStack)kanzi::NodeEffectRenderer2Dprotected
finalizeEffectPasses()kanzi::NodeEffectRenderer2Dprotected
getEffect() constkanzi::NodeEffectRenderer2D
getEffectInputTexelSize(int effectPassIndex, int inputIndex)kanzi::NodeEffectRenderer2Dprotected
getEffectPass(int index)kanzi::NodeEffectRenderer2Dprotected
getEffectPassCount() constkanzi::NodeEffectRenderer2D
getLastEffectPassIndex() constkanzi::NodeEffectRenderer2Dprotected
InitialEffectPassIndexkanzi::NodeEffectRenderer2Dprotectedstatic
isInitialPassRenderTargetTemporary() constkanzi::NodeEffectRenderer2Dprotected
isLayeredOnTop() constkanzi::NodeEffectRenderer2D
isRenderEffectOnlyEnabled() constkanzi::NodeEffectRenderer2D
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect)kanzi::NodeEffectRenderer2Dexplicitprotected
releaseEffectPassInputRenderTargets(EffectPass &currentEffectPass, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
removeAllEffectPasses()kanzi::NodeEffectRenderer2Dprotected
restoreResources()kanzi::NodeEffectRenderer2D
setBlurRadius(float radius)kanzi::ShadowEffectRenderer2D
setColor(ColorRGBA color)kanzi::ShadowEffectRenderer2D
setLayeredOnTop(bool layeredOnTop)kanzi::NodeEffectRenderer2Dprotected
setQuality(ShadowEffect2D::Quality quality)kanzi::ShadowEffectRenderer2D
setRenderEffectOnly(bool renderEffectOnly)kanzi::NodeEffectRenderer2D
setShadowBlendMode(optional< int > blendMode)kanzi::ShadowEffectRenderer2D
setShadowOffset(Vector2 offset)kanzi::ShadowEffectRenderer2D
setShadowOnly(bool shadowOnly)kanzi::ShadowEffectRenderer2D
setType(ShadowEffect2D::Type type)kanzi::ShadowEffectRenderer2D
supportsBlitBlendMode(int blendMode) overridekanzi::ShadowEffectRenderer2Dvirtual
~NodeEffectRenderer2D()kanzi::NodeEffectRenderer2Dvirtual