| calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize) | kanzi::NodeVisual2D | |
| create() | kanzi::NodeVisual2D | static |
| getBackgroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
| getBackgroundGeometry() const | kanzi::NodeVisual2D | inline |
| getBackgroundLocalTransformation() const | kanzi::NodeVisual2D | |
| getBackgroundTiling() const | kanzi::NodeVisual2D | |
| getForegroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
| getForegroundGeometry() const | kanzi::NodeVisual2D | inline |
| getForegroundLocalTransformation() const | kanzi::NodeVisual2D | |
| getForegroundTiling() const | kanzi::NodeVisual2D | |
| getHorizontalTilingOverride() const | kanzi::NodeVisual2D | inline |
| getVerticalTilingOverride() const | kanzi::NodeVisual2D | inline |
| isBackgoundBrushTilingDirty() const | kanzi::NodeVisual2D | inline |
| isBackgroundGeometryValid() const | kanzi::NodeVisual2D | |
| isBackgroundOpaque() const | kanzi::NodeVisual2D | inline |
| isForegoundBrushTilingDirty() const | kanzi::NodeVisual2D | inline |
| isForegroundGeometryValid() const | kanzi::NodeVisual2D | |
| isForegroundOpaque() const | kanzi::NodeVisual2D | inline |
| m_backgroundBrushState | kanzi::NodeVisual2D | protected |
| m_blendMode | kanzi::NodeVisual2D | protected |
| m_brushRenderersDirty | kanzi::NodeVisual2D | protected |
| m_foregroundBrushState | kanzi::NodeVisual2D | protected |
| m_horizontalTilingOverride | kanzi::NodeVisual2D | protected |
| m_layoutOpacity | kanzi::NodeVisual2D | protected |
| m_selfInCompositionTarget | kanzi::NodeVisual2D | protected |
| m_verticalTilingOverride | kanzi::NodeVisual2D | protected |
| NodeVisual2D()=default | kanzi::NodeVisual2D | explicitprotected |
| onDetached() | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer) | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| renderBackground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| renderForeground(Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer) | kanzi::NodeVisual2D | |
| renderForeground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderForeground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| resetBackgroundBrush() | kanzi::NodeVisual2D | inline |
| resetBackgroundGeometry() | kanzi::NodeVisual2D | |
| resetForegroundBrush() | kanzi::NodeVisual2D | inline |
| resetForegroundGeometry() | kanzi::NodeVisual2D | |
| restoreResources() | kanzi::NodeVisual2D | |
| setBackgroundBrush(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
| setBackgroundGeometry(Domain *domain, const QuadDescription &quad) | kanzi::NodeVisual2D | |
| setBackgroundGeometry(Domain *domain, const FrameDescription &frame) | kanzi::NodeVisual2D | |
| setBackgroundGeometry(Domain *domain, const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult) | kanzi::NodeVisual2D | |
| setForegroundBrushRenderer(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
| setForegroundGeometry(Domain *domain, const QuadDescription &quad) | kanzi::NodeVisual2D | |
| setHorizontalTilingOverride(optional< float > tiling) | kanzi::NodeVisual2D | inline |
| setVerticalTilingOverride(optional< float > tiling) | kanzi::NodeVisual2D | inline |
| updateBlendSettings(bool selfInCompositionTarget) | kanzi::NodeVisual2D | |
| updateContentTexture(TextureSharedPtr texture) | kanzi::NodeVisual2D | inline |
| updateRender(optional< int > blendMode, float layoutOpacity) | kanzi::NodeVisual2D | |