Stores the result of an intersection between a box and a ray.
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#include <kanzi/core/math/ray.hpp>
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float | distance |
| The distance between the point of intersection and the origin of a ray.
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Vector3 | hitPoint |
| The point of intersection between a ray and a box in object space.
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bool | isHit |
| Intersection flag. Whether a ray intersects with a box.
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Stores the result of an intersection between a box and a ray.
◆ RayBoxIntersection() [1/2]
kanzi::RayBoxIntersection::RayBoxIntersection |
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inlineexplicit |
◆ RayBoxIntersection() [2/2]
kanzi::RayBoxIntersection::RayBoxIntersection |
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bool | hit, |
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float | dist, |
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Vector3 | point ) |
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inlineexplicit |
Constructor.
- Parameters
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hit | Intersection flag. If a ray intersects with a box, true, otherwise false. |
dist | The distance between the point of intersection and the origin of a ray. |
point | The point of intersection between a ray and a box. |
◆ isHit
bool kanzi::RayBoxIntersection::isHit |
Intersection flag. Whether a ray intersects with a box.
◆ distance
float kanzi::RayBoxIntersection::distance |
The distance between the point of intersection and the origin of a ray.
◆ hitPoint
Vector3 kanzi::RayBoxIntersection::hitPoint |
The point of intersection between a ray and a box in object space.
The documentation for this struct was generated from the following file: