CBindingHost | Configure bindings |
▼CChildContainer | Check validity of child names and create new names |
▼CProjectItem | Access nodes and resources in a Kanzi Studio project |
CProjectItemLibrary< out T > | Access project libraries |
CPropertyTypeLibrary | Create property types |
CDataUtilities | Contains utility methods |
CFileSystemProjectItem | Access resource files such as images, shader source files, and 3D assets |
▼CIEnumerable | |
CResourceDictionary | Create and remove resource entries from a resource dictionary |
▼CINotifyCollectionChanged | |
CPropertyTypeLibrary | Create property types |
CResourceDictionary | Create and remove resource entries from a resource dictionary |
▼CINotifyPropertyChanged | |
CBinding | Configure binding arguments |
CBasePluginEditorViewModel | Basic implementation of the plugin editor ViewModel |
CKanziStudio | Get notifications about Kanzi Studio events and get access to the core Kanzi Studio operations, such as access to the Kanzi Studio project, get input from the user, and show notifications |
▼CProperty | Access and configure property types |
CTypedProperty< T > | |
▼CPropertyContainer | Access and configure property values |
CProjectItem | Access nodes and resources in a Kanzi Studio project |
CSolution | Access the Kanzi Studio projects in a Kanzi solution |
CStateTransition | Configure transitions between states |
CIUserPreferences | Access Kanzi Studio user preferences |
CLocalizationTableRow | Import and export a single row from a localization table |
CNodeComponentHost | Configure node components |
▼CNodeReferenceBase | |
CNodeReference< T > | Create node references |
▼CPluginContent | Get general information about a Kanzi Studio plugin |
CPluginPropertyValueEditorSettings | The class describes the property value editor |
▼CPluginPropertyValueEditorContext | ViewModel of the editor |
CBasePluginEditorViewModel | Basic implementation of the plugin editor ViewModel |
CPluginPropertyValueEditorContextFactory | Allows to define the way ViewModel for the editor is created |
CProject | Create and access nodes and resources |
▼CProjectItemLibrary< PrefabType > | |
CAbstractPrefabLibrary< out PrefabType, out RootItemType > | |
▼CProjectItemLibrary< T > | |
CPluginResourceTypeLibrary< out T > | |
CProjectItemReference< out T > | Create project item references |
▼CProjectItemReference< T > | |
CNodeReference< T > | Create node references |
CResourceReference< T > | Create resource references |
CPropertyEditor | Access property editors |
▼CResourceReferenceBase | |
CResourceReference< T > | Create resource references |
CScreen | Get or set the first child 2D node of the Screen node |
▼CStateBase | |
CState | Configure states in a state group |
CStateObject | Configure state objects in a state |
CStateGroup | Configure state groups in a state manager |
CTriggerActionItem | Configure trigger actions |
CTriggerConditionItem | Configure trigger conditions |
CTriggerNodeComponent | Configure triggers |
▼CTypedProperty< float > | |
CFloatProperty | Configure float property types |
▼CTypedProperty< int > | |
CCustomEnumProperty | Configure enumeration property types |
CIntProperty | Configure integer property types |
▼CTypedProperty< System.Windows.Media.Media3D.Quaternion > | |
CVector4DProperty | Configure vector 4D property types |
▼CTypedProperty< System.Windows.Media.Media3D.Vector3D > | |
CVector3DProperty | Configure vector 3D property types |
▼CTypedProperty< Vector > | |
CVector2DProperty | Configure vector 2D property types |