Kanzi 3.9.10
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CBindingHostConfigure bindings
 CChildContainerCheck validity of child names and create new names
 CProjectItemAccess nodes and resources in a Kanzi Studio project
 CProjectItemLibrary< out T >Access project libraries
 CPropertyTypeLibraryCreate property types
 CDataUtilitiesContains utility methods
 CFileSystemProjectItemAccess resource files such as images, shader source files, and 3D assets
 CIEnumerable
 CResourceDictionaryCreate and remove resource entries from a resource dictionary
 CINotifyCollectionChanged
 CPropertyTypeLibraryCreate property types
 CResourceDictionaryCreate and remove resource entries from a resource dictionary
 CINotifyPropertyChanged
 CBindingConfigure binding arguments
 CBasePluginEditorViewModelBasic implementation of the plugin editor ViewModel
 CKanziStudioGet notifications about Kanzi Studio events and get access to the core Kanzi Studio operations, such as access to the Kanzi Studio project, get input from the user, and show notifications
 CPropertyAccess and configure property types
 CTypedProperty< T >
 CPropertyContainerAccess and configure property values
 CProjectItemAccess nodes and resources in a Kanzi Studio project
 CSolutionAccess the Kanzi Studio projects in a Kanzi solution
 CStateTransitionConfigure transitions between states
 CIUserPreferencesAccess Kanzi Studio user preferences
 CLocalizationTableRowImport and export a single row from a localization table
 CNodeComponentHostConfigure node components
 CNodeReferenceBase
 CNodeReference< T >Create node references
 CPluginContentGet general information about a Kanzi Studio plugin
 CPluginPropertyValueEditorSettingsThe class describes the property value editor
 CPluginPropertyValueEditorContextViewModel of the editor
 CBasePluginEditorViewModelBasic implementation of the plugin editor ViewModel
 CPluginPropertyValueEditorContextFactoryAllows to define the way ViewModel for the editor is created
 CProjectCreate and access nodes and resources
 CProjectItemLibrary< PrefabType >
 CAbstractPrefabLibrary< out PrefabType, out RootItemType >
 CProjectItemLibrary< T >
 CPluginResourceTypeLibrary< out T >
 CProjectItemReference< out T >Create project item references
 CProjectItemReference< T >
 CNodeReference< T >Create node references
 CResourceReference< T >Create resource references
 CPropertyEditorAccess property editors
 CResourceReferenceBase
 CResourceReference< T >Create resource references
 CScreenGet or set the first child 2D node of the Screen node
 CStateBase
 CStateConfigure states in a state group
 CStateObjectConfigure state objects in a state
 CStateGroupConfigure state groups in a state manager
 CTriggerActionItemConfigure trigger actions
 CTriggerConditionItemConfigure trigger conditions
 CTriggerNodeComponentConfigure triggers
 CTypedProperty< float >
 CFloatPropertyConfigure float property types
 CTypedProperty< int >
 CCustomEnumPropertyConfigure enumeration property types
 CIntPropertyConfigure integer property types
 CTypedProperty< System.Windows.Media.Media3D.Quaternion >
 CVector4DPropertyConfigure vector 4D property types
 CTypedProperty< System.Windows.Media.Media3D.Vector3D >
 CVector3DPropertyConfigure vector 3D property types
 CTypedProperty< Vector >
 CVector2DPropertyConfigure vector 2D property types