Classes | |
| class | BitmapImage |
| BitmapImage is the basic runtime primitive to load, hold, and convert image data in memory. More... | |
| class | Texture |
| A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes. More... | |
| class | TextureBuilder |
| TextureBuilder is a class used for setting up properties to initialize textures. More... | |