|
| | Camera |
| | Camera node defines a view transform that Kanzi uses to render a 3D scene.
|
| |
| | Level Of Detail Node |
| | Level Of Detail node shows different appearances of the same object, or different object, based on the viewing distance of the Level of Detail node.
|
| |
| | Lights |
| | Light nodes act as a sources of light for a Scene in your Kanzi application.
|
| |
| | Scene |
| | Scene node shows 3D content in your Kanzi application.
|
| |
| | Skinning |
| | Skinning is the process of binding a 3D mesh to a skeleton that consists of a hierarchical set of connected bones and which you can use to animate the mesh.
|
| |
| | Instantiator |
| | Instantiator node replicates the appearance of a 3D node or a tree of 3D nodes that the Instantiator node targets.
|
| |