Metadata definitions for BlitRenderPass. More...
Public Attributes | |
| DynamicPropertyType< Resource > | MaterialProperty |
| Sets to the Material that you want a Blit Render Pass to use to blit one or more textures. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.BlitRenderPass") |
| Metaclass for BlitRenderPass. | |
| DynamicPropertyType< Resource > | Texture0Property |
| Sets the first texture you want the Blit Render Pass to blit. | |
| DynamicPropertyType< Resource > | Texture1Property |
| Sets the second texture you want the Blit Render Pass to blit. | |
| DynamicPropertyType< Resource > | Texture2Property |
| Sets the third texture you want the Blit Render Pass to blit. | |
| DynamicPropertyType< Resource > | Texture3Property |
| Sets the fourth texture you want the Blit Render Pass to blit. | |
| DynamicPropertyType< Resource > | TextureCubemapProperty |
| Sets the cubemap texture you want the Blit Render Pass to blit. | |
Public Attributes inherited from RenderPassMetadata | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree. | |
| DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass. | |
| DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
| DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the Render Pass. | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Metadata definitions for BlitRenderPass.
| DynamicPropertyType<Resource> MaterialProperty |
Sets to the Material that you want a Blit Render Pass to use to blit one or more textures.
| DynamicPropertyType<Resource> Texture0Property |
Sets the first texture you want the Blit Render Pass to blit.
| DynamicPropertyType<Resource> Texture1Property |
Sets the second texture you want the Blit Render Pass to blit.
| DynamicPropertyType<Resource> Texture2Property |
Sets the third texture you want the Blit Render Pass to blit.
| DynamicPropertyType<Resource> Texture3Property |
Sets the fourth texture you want the Blit Render Pass to blit.
| DynamicPropertyType<Resource> TextureCubemapProperty |
Sets the cubemap texture you want the Blit Render Pass to blit.