Metadata definitions for Light. More...
Public Attributes | |
| DynamicPropertyType< ColorRGBA > | DirectionalLightColorProperty |
| Sets the color of the Directional Light. | |
| DynamicPropertyType< Vector3 > | DirectionalLightDirectionProperty |
| A hidden property that identifies directional light direction and contains related metadata. | |
| DynamicPropertyType< String > | LightPropertyTypeProperty |
| The property type name of the light. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Light") |
| Metaclass for Light. | |
| DynamicPropertyType< Vector3 > | PointLightAttenuationProperty |
| Sets the effect that this Point Light has on nodes that are farther away. | |
| DynamicPropertyType< ColorRGBA > | PointLightColorProperty |
| Sets the color of the Point Light. | |
| DynamicPropertyType< Vector3 > | PointLightPositionProperty |
| A hidden property that identifies point light position and related metata. | |
| DynamicPropertyType< Float > | PointLightRadiusProperty |
| Sets the distance at which the intensity of the Point Light reaches zero. | |
| DynamicPropertyType< Vector3 > | SpotLightAttenuationProperty |
| Sets the effect that this Spot Light has on nodes that are farther away. | |
| DynamicPropertyType< ColorRGBA > | SpotLightColorProperty |
| Sets the color of the Spot Light. | |
| DynamicPropertyType< Vector3 > | SpotLightConeParametersProperty |
| A hidden property that identifies the spotlight cone parameters and contains related metadata. | |
| DynamicPropertyType< Float > | SpotLightCutoffAngleProperty |
| Sets the angle of the light cone in degrees. | |
| DynamicPropertyType< Vector3 > | SpotLightDirectionProperty |
| A hidden property that identifies spotlight direction and contains related metadata. | |
| DynamicPropertyType< Float > | SpotLightExponentProperty |
| Defines how fast a fully lit area at the center of the light cone turns into an unlit area. | |
| DynamicPropertyType< Float > | SpotLightInnerAngleProperty |
| Sets the inner angle of the light cone in degrees. | |
| DynamicPropertyType< Vector3 > | SpotLightPositionProperty |
| A hidden property that identifies spotlight position and contains related metadata. | |
| DynamicPropertyType< Float > | SpotLightRadiusProperty |
| Sets the distance at which the intensity of the Spot Light reaches zero. | |
Public Attributes inherited from Node3DMetadata | |
| DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| The combined location, orientation and scale of the node and its ancestor nodes. | |
| DynamicPropertyType< Float > | FrustumCullMarginProperty |
| The margin of the frustum cull radius of the node. | |
| DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| The location, orientation and scale of the node relative to its parent node. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| Metaclass for Node3D. | |
| DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| The location, orientation, and scale of the node relative to its parent node. | |
Public Attributes inherited from NodeMetadata | |
| DynamicPropertyType< Float > | ActualDepthProperty |
| The calculated size of the node in depth direction when used in a layout. | |
| DynamicPropertyType< Float > | ActualHeightProperty |
| The calculated height of the node when used in a layout. | |
| DynamicPropertyType< Float > | ActualWidthProperty |
| The calculated width of the node when used in a layout. | |
| DynamicPropertyType< Boolean > | ClipChildrenProperty |
| Sets whether to clip the child nodes of this node. | |
| DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
| Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). | |
| DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. | |
| DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
| The alignment in depth direction the node should use when it resides under a layout. | |
| DynamicPropertyType< Vector2 > | DepthMarginProperty |
| Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. | |
| DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| The size of the node in depth direction when used in a layout. | |
| DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| Indicates whether this node and its ancestor nodes are enabled. | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether this node is enabled. | |
| DynamicPropertyType< Boolean > | FocusableProperty |
| Indicates whether the node can receive focus. | |
| DynamicPropertyType< Boolean > | FocusedProperty |
| Indicates whether the node has the key focus. | |
| DynamicPropertyType< FocusState > | FocusStateProperty |
| Reports the focus state of a node: | |
| DynamicPropertyType< Resource > | FontFamilyProperty |
| The font family used to render the text. | |
| DynamicPropertyType< Float > | HeightProperty |
| The height of the node when used in a layout. | |
| DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| When enabled, Kanzi uses the layout bounds as geometry for hit testing. | |
| DynamicPropertyType< Boolean > | HitTestableProperty |
| When enabled, the node can be hit tested. | |
| DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
| The alignment in horizontal direction the node should use when it resides under a layout. | |
| DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. | |
| DynamicPropertyType< Boolean > | HoverProperty |
| Indicates whether a node is the foremost hit testable node under the cursor. | |
| DynamicPropertyType< String > | LocaleProperty |
| The locale of the node. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| Metaclass for Node. | |
| DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| Node name. | |
| DynamicPropertyType< Float > | OpacityProperty |
| Opacity of the node. | |
| DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| Full path to the node. | |
| DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| Sets the scale factor to project pixels to 3D size. | |
| DynamicPropertyType< Resource > | StateManagerProperty |
| Sets the State Manager to the node. | |
| DynamicPropertyType< Resource > | StyleProperty |
| Sets a style to the node. | |
| DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
| The alignment in vertical direction the node should use when it resides under a layout. | |
| DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. | |
| DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| Sets the amount the node is inside its parent. | |
| DynamicPropertyType< Boolean > | VisibleProperty |
| When disabled, Kanzi does not render the node. | |
| DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| The width of the node when used in a layout. | |
Metadata definitions for Light.
| DynamicPropertyType<ColorRGBA> DirectionalLightColorProperty |
Sets the color of the Directional Light.
Use the Intensity (I) property field to adjust the brightness of the light.
| DynamicPropertyType<Vector3> DirectionalLightDirectionProperty |
A hidden property that identifies directional light direction and contains related metadata.
| DynamicPropertyType<String> LightPropertyTypeProperty |
The property type name of the light.
| DynamicPropertyType<Vector3> PointLightAttenuationProperty |
Sets the effect that this Point Light has on nodes that are farther away.
Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
| DynamicPropertyType<ColorRGBA> PointLightColorProperty |
Sets the color of the Point Light.
Use the Intensity (I) property field to adjust the brightness of the light.
| DynamicPropertyType<Vector3> PointLightPositionProperty |
A hidden property that identifies point light position and related metata.
| DynamicPropertyType<Float> PointLightRadiusProperty |
Sets the distance at which the intensity of the Point Light reaches zero.
For infinite distance, set the property value to 0.
| DynamicPropertyType<Vector3> SpotLightAttenuationProperty |
Sets the effect that this Spot Light has on nodes that are farther away.
Distance of light from the lighted surface is input in a quadratic function, the 3 components are the constant, linear and quadratic coefficients for the distance variable.
| DynamicPropertyType<ColorRGBA> SpotLightColorProperty |
Sets the color of the Spot Light.
Use the Intensity (I) property field to adjust the brightness of the light.
| DynamicPropertyType<Vector3> SpotLightConeParametersProperty |
A hidden property that identifies the spotlight cone parameters and contains related metadata.
| DynamicPropertyType<Float> SpotLightCutoffAngleProperty |
Sets the angle of the light cone in degrees.
| DynamicPropertyType<Vector3> SpotLightDirectionProperty |
A hidden property that identifies spotlight direction and contains related metadata.
| DynamicPropertyType<Float> SpotLightExponentProperty |
Defines how fast a fully lit area at the center of the light cone turns into an unlit area.
| DynamicPropertyType<Float> SpotLightInnerAngleProperty |
Sets the inner angle of the light cone in degrees.
| DynamicPropertyType<Vector3> SpotLightPositionProperty |
A hidden property that identifies spotlight position and contains related metadata.
| DynamicPropertyType<Float> SpotLightRadiusProperty |
Sets the distance at which the intensity of the Spot Light reaches zero.
For infinite distance, set the property value to 0.