#include <kanzi/core.ui/graphics2d/framebuffer.hpp>#include <kanzi/core.ui/graphics2d/sampler.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>#include <kanzi/core.ui/graphics3d/mipmap_generation_concept_impl.hpp>Classes | |
| class | kanzi::CubeMapRenderPass |
| Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::CubeMapRenderPassSharedPtr |
| CubeMapRenderPass shared pointer type. | |