#include <kanzi/core.ui/graphics2d/composition_brush.hpp>#include <kanzi/core.ui/graphics2d/composition_manager.hpp>#include <kanzi/core.ui/graphics2d/quad_description.hpp>#include <kanzi/core.ui/graphics2d/texture.hpp>#include <kanzi/core/cpp/bitset.hpp>Classes | |
| struct | kanzi::NodeCompositor2D::CompositionState |
| CompositionState defines the state held by the compositor while Kanzi performs the composition, that is, between calls to beginComposition and blitComposition. More... | |
| struct | kanzi::NodeCompositor2D::GeometryState |
| GeometryState defines the state used for rendering a quad. More... | |
| class | kanzi::NodeCompositor2D |
| Composition functionality for 2D nodes. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::NodeCompositor2DPtr |
| NodeCompositor2D unique pointer type. | |
| using | kanzi::NodeEffectRenderer2DUniquePtr |
| Node effect unique pointer type. | |
Enumerations | |
| enum | kanzi::CachingMode { kanzi::CachingModeDisabled , kanzi::CachingModeEnabled , kanzi::CachingModeAutomatic } |
| Caching modes for nodes. More... | |