Resources are items that you can reuse in different parts of your application. More...
Classes | |
| class | kanzi::AbstractResourceReference |
| class | kanzi::AnimationResource |
| A Resource wrapper class for animations. More... | |
| class | kanzi::BinaryResource |
| class | kanzi::BitmapFontFile |
| Font implementation for bitmap fonts. More... | |
| class | kanzi::BitmapFontLoader |
| FontLoader implementation for bitmap fonts. More... | |
| class | kanzi::Brush |
| Use a brush to fill a Node2D. More... | |
| class | kanzi::ColorBrush |
| Color brush class. More... | |
| class | kanzi::CompositionBrush |
| Texture brush class. More... | |
| class | kanzi::ContentBrush |
| Texture brush class. More... | |
| class | kanzi::ContentReference< TResourceType > |
| class | kanzi::FontFamily |
| A font family resource contains font files. More... | |
| class | kanzi::FontFile |
| FontFile is the base class for different font file resource implementations. More... | |
| class | kanzi::FontLoader |
| Use FontLoader to create FontFile objects from memory or a file. More... | |
| class | kanzi::FreeTypeFontFile |
| Font implementation using the Freetype rasterizer. More... | |
| class | kanzi::FreeTypeFontLoader |
| FontLoader implementation for the Freetype rasterizer. More... | |
| class | kanzi::MaterialBrush |
| Freeform shader brush. More... | |
| class | kanzi::Mesh |
| Mesh stores the geometry data for rendering Model3D nodes. More... | |
| class | kanzi::ShaderProgram |
| ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call. More... | |
| class | kanzi::TextureBrush |
| Texture brush class. More... | |
Resources are items that you can reuse in different parts of your application.
For example, a Mesh Data resource defines the geometry of a Model node and you can use the same Color Brush brush in different nodes to set the Foreground Brush or Background Brush properties.