Triggers define events, conditions, and actions for content-driven logic programming. More...
Classes | |
| class | kanzi::Condition |
| Condition for triggers. More... | |
| class | kanzi::DataTrigger |
| Use a DataTrigger to apply an action to either set a property value of a target node or activate an Activity node. More... | |
| class | kanzi::DataTriggerComponent |
| Base class for the DataTrigger class. More... | |
| class | kanzi::ExpressionCondition |
| Use trigger conditions to set which conditions must be met for a Trigger to set off. More... | |
| class | kanzi::Trigger |
| Trigger is the base class for defining events, conditions and actions for content-driven logic programming. More... | |
Triggers define events, conditions, and actions for content-driven logic programming.
Use triggers to set off actions, such as setting a property to a certain value or setting the state of an application. For example, Kanzi generates messages from user input and these messages are handled by nodes according to specified behavior.