Effect pass input configuration. More...
#include <kanzi/core.ui/node/node_effect_renderer2d.hpp>
Public Attributes | |
| bool | releaseRenderTarget |
| Whether the source effect pass render target can be released. Set by finalizeEffectPasses. | |
| int | sourceEffectPassIndex |
| Index of effect pass to use as an input texture. | |
| RectangleFloat | sourceRectangle |
| Source area relative to the input texture. | |
| RectangleFloat | targetRectangle |
| Placement of source rectangle relative to render rectangle in pixels. | |
Effect pass input configuration.
| RectangleFloat kanzi::NodeEffectRenderer2D::EffectPass::Input::sourceRectangle |
Source area relative to the input texture.
| RectangleFloat kanzi::NodeEffectRenderer2D::EffectPass::Input::targetRectangle |
Placement of source rectangle relative to render rectangle in pixels.
| int kanzi::NodeEffectRenderer2D::EffectPass::Input::sourceEffectPassIndex |
Index of effect pass to use as an input texture.
| bool kanzi::NodeEffectRenderer2D::EffectPass::Input::releaseRenderTarget |
Whether the source effect pass render target can be released. Set by finalizeEffectPasses.