#include <kanzi/core.ui/graphics3d/dynamic_batching_render_pass.hpp>
◆ PropertyMsgInfo()
| kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::PropertyMsgInfo |
( |
BatchUniform * | _batchUniform, |
|
|
Node3D * | _node3d, |
|
|
int | _type, |
|
|
int | _batchid, |
|
|
string | _name ) |
|
inline |
◆ batchUniform
| BatchUniform* kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::batchUniform |
◆ node3d
| Node3D* kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::node3d |
◆ batchid
| unsigned int kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::batchid |
◆ type
| unsigned int kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::type |
◆ name
| string kanzi::DynamicBatchingRenderPass::PropertyMsgInfo::name |
The documentation for this class was generated from the following file: