#include <kanzi/core.ui/platform/graphics_backend/gl/shader.hpp>
◆ name
| string kanzi::ShaderProgram::UBOMember::name |
◆ uboName
| string kanzi::ShaderProgram::UBOMember::uboName |
◆ offsetInBytes
| int kanzi::ShaderProgram::UBOMember::offsetInBytes |
◆ arrayStride
| int kanzi::ShaderProgram::UBOMember::arrayStride |
◆ matrixStride
| int kanzi::ShaderProgram::UBOMember::matrixStride |
◆ isRowMajor
| int kanzi::ShaderProgram::UBOMember::isRowMajor |
The documentation for this struct was generated from the following file:
- kanzi/core.ui/platform/graphics_backend/gl/shader.hpp