#include <kanzi/core.ui/graphics3d/taa_composition_render_pass.hpp>
◆ program
| GLuint kanzi::taa::TaaInternals::BatchPVMVVariant::program |
◆ loc_CurrentUnjitteredVP
| GLint kanzi::taa::TaaInternals::BatchPVMVVariant::loc_CurrentUnjitteredVP |
◆ loc_PreviousUnjitteredVP
| GLint kanzi::taa::TaaInternals::BatchPVMVVariant::loc_PreviousUnjitteredVP |
◆ loc_CurrentWorld
| GLint kanzi::taa::TaaInternals::BatchPVMVVariant::loc_CurrentWorld |
◆ loc_PreviousWorld
| GLint kanzi::taa::TaaInternals::BatchPVMVVariant::loc_PreviousWorld |
◆ loc_DebugMeshId
| GLint kanzi::taa::TaaInternals::BatchPVMVVariant::loc_DebugMeshId |
The documentation for this struct was generated from the following file: