#include <kanzi/core.ui/graphics3d/taa_composition_render_pass.hpp>
◆ program
| GLuint kanzi::taa::TaaInternals::ResolveVariant::program |
◆ loc_Texture0
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Texture0 |
◆ loc_Texture1
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Texture1 |
◆ loc_Texture2
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Texture2 |
◆ loc_Texture3
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Texture3 |
◆ loc_UseBackground
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_UseBackground |
◆ loc_BackgroundViewport
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_BackgroundViewport |
◆ loc_Viewport
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Viewport |
◆ loc_Exposure
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Exposure |
◆ loc_JitterCurr
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_JitterCurr |
◆ loc_ViewMoving
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_ViewMoving |
◆ loc_Texture4
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_Texture4 |
◆ loc_EnableTemporalSS
| GLint kanzi::taa::TaaInternals::ResolveVariant::loc_EnableTemporalSS |
◆ staticUniformsSet
| bool kanzi::taa::TaaInternals::ResolveVariant::staticUniformsSet |
◆ useBackgroundUniformValid
| bool kanzi::taa::TaaInternals::ResolveVariant::useBackgroundUniformValid |
◆ useBackgroundUniformValue
| bool kanzi::taa::TaaInternals::ResolveVariant::useBackgroundUniformValue |
The documentation for this struct was generated from the following file: