Configure node components. More...
Public Member Functions | |
| NodeComponent | CreateNodeComponent (NodeComponent sourceNodeComponent) |
| Creates a node component by copying an existing node component. | |
| NodeComponent | CreateNodeComponent (string name, NodeComponentType nodeComponentType) |
| Creates a node component (Animation, Input Manipulator, or Custom node component). | |
| TriggerNodeComponent | CreateTrigger (NodeComponentType triggerType) |
| Creates a trigger. | |
| TriggerNodeComponent | CreateTrigger (TriggerNodeComponent sourceTrigger) |
| Creates a trigger by copying an existing trigger. | |
| bool | DeleteNodeComponent (NodeComponent nodeComponent) |
| Deletes a node component. | |
| bool | DeleteTrigger (TriggerNodeComponent trigger) |
| Deletes a trigger. | |
Public Member Functions inherited from ProjectItem | |
| void | AddProperty (Property property) |
| Adds a property to an item. | |
| void | AddProperty (string propertyName) |
| Adds a property to an item. | |
| void | BeginBatchModification (string batchName) |
| bool | CanAddProperty (Property property) |
| Checks whether Kanzi Studio allows you to add a specific property to an item. | |
| bool | CanAddProperty (string propertyName) |
| Checks whether Kanzi Studio allows you to add a specific property to an item. | |
| void | CommitBatchModification () |
| bool | Delete () |
| Deletes a project item. | |
| void | DeregisterThumbnailUser (object user) |
| Deregisters a registerd thumbnail user. | |
| IEnumerable< Property > | GetAddableProperties () |
| Gets a list of properties which you can add to an item. | |
| T | GetAncestor< T > () |
| Gets the nearest item of given type in the parent tree. | |
| ProjectItem | GetChild (string childName) |
| Gets the child item of the current item with the given name. | |
| T | GetChild< T > (string childName) |
| Gets the child item of the current item with the given name and type. | |
| int | GetChildIndex (ProjectItem child) |
| IEnumerable< Property > | GetContextProperties () |
| IEnumerable< Property > | GetFixedProperties () |
| IEnumerable< Property > | GetFrequentlyAddedProperties () |
| ProjectItem | GetProjectItemByPath (string path) |
| string | GetRelativeProjectPathTo (ProjectItem anotherItem) |
| IEnumerable< Property > | GetRemovableProperties () |
| Gets a list of properties which you can remove from an item. | |
| BitmapSource | GetThumbnail (int width, int height, bool showChildren, bool showFullScreen, Node contextNode) |
| Gets the thumbnail image for a project item. | |
| BitmapSource | GetThumbnail (int width, int height, bool showChildren, bool showFullScreen, Node contextNode, float[] letterboxColorRGBA) |
| Gets the thumbnail image for a project item. | |
| IEnumerable< ProjectItem > | GetTreeItemsAsList () |
| Enumerates the items under this ProjectItem including this item itself, children, and grand children. | |
| bool | HasProperty (Property property) |
| Checks whether an item has a specific property. | |
| bool | HasProperty (string propertyName) |
| Checks whether an item has a specific property. | |
| bool | IsPropertyReadOnly (Property property) |
| void | RegisterThumbnailUser (object user, uint width, uint height, bool showChildren, bool showFullScreen, Node contextNode) |
| Registers a user for the thumbnail images for a project item. | |
| void | RemoveProperty (Property property) |
| Removes a property from an item. | |
| void | RemoveProperty (string propertyName) |
| Removes a property from an item. | |
| void | SetChildIndex (ProjectItem child, int index) |
| void | SetPropertyReadOnlyStatus (Property property, bool? value) |
| void | UpdateValidity () |
| Recalculates the validity the item. | |
Public Member Functions inherited from PropertyContainer | |
| object | Get (Property property) |
| Gets the value of a property. | |
| object | Get (string propertyName) |
| Gets the value of a property. | |
| T | Get< T > (TypedProperty< T > property) |
| Gets the value of a property. | |
| void | Set (string propertyName, object value) |
| Sets the value of a property. | |
| void | Set< T > (TypedProperty< T > property, T value) |
| Sets the value of a property. | |
Public Member Functions inherited from ChildContainer | |
| string | GenerateUniqueChildName (string defaultName) |
| Generates a unique name. | |
| string | GetInvalidityReasonOfNewName (string newName) |
| Returns the reason why the passed name is not valid. | |
Properties | |
| IEnumerable< NodeComponent > | NodeComponents [get] |
| Gets the node components in a NodeComponentHost. | |
| IEnumerable< TriggerNodeComponent > | Triggers [get] |
| Gets the triggers in a NodeComponentHost. | |
Properties inherited from ProjectItem | |
| IEnumerable< ProjectItem > | Children [get] |
| Gets all child items of a project item. | |
| string | IconLocation [get] |
| object | IconModifier [get, set] |
| string | InvalidityReason [get] |
| bool | IsDeleted [get] |
| bool | IsDisposed [get] |
| bool | IsHidden [get, set] |
| bool | IsReadOnly [get, set] |
| bool | IsValidState [get] |
| string | KzbUrl [get] |
| Gets the kzb URL of a project item. | |
| string | Name [get, set] |
| Gets or sets the name of a project item. | |
| ProjectItem | Parent [get, set] |
| string | Path [get] |
| Project | Project [get] |
| Gets the project in which this item is located. | |
| Type | ProjectItemType [get] |
| PropertyTypeLibrary | PropertyTypeLibrary [get] |
| Gets the Property Types library of the project of this item which stores all property types you create in a Kanzi Studio project. | |
| ProjectItemProperties | PropertyTypes [get] |
| object | this[Property property] [get, set] |
| object | this[string propertyName] [get, set] |
| string | ToolTip [get] |
| string | TypeDisplayName [get] |
| Gets the type of a project item. | |
Properties inherited from PropertyContainer | |
| IEnumerable< Property > | Properties [get] |
| Gets the properties in a project item or node component. | |
Configure node components.
This interface represents a node component host that can have node components. To add functionality to a node, attach node components to that node.
You can create these node components:
| NodeComponent CreateNodeComponent | ( | NodeComponent | sourceNodeComponent | ) |
Creates a node component by copying an existing node component.
| sourceNodeComponent | The node component you want to copy to create a new node component. |
Examples
To create a node component from an existing node component:
| NodeComponent CreateNodeComponent | ( | string | name, |
| NodeComponentType | nodeComponentType ) |
Creates a node component (Animation, Input Manipulator, or Custom node component).
This function is the equivalent of calling Project.CreateNodeComponent.
You can find the available node component types in Project.NodeComponentTypeLibrary.
| name | The name of the node component. |
| nodeComponentType | The type of the node component. |
Examples
To create an Animation Player:
To create and configure a Property Target Interpolator:
To create and configure a Multi-Click Manipulator:
| TriggerNodeComponent CreateTrigger | ( | NodeComponentType | triggerType | ) |
Creates a trigger.
| triggerType |
Examples
To create an On Property Change trigger:
To create a Button: Enter trigger:
To create a List Box: Item Selected trigger:
| TriggerNodeComponent CreateTrigger | ( | TriggerNodeComponent | sourceTrigger | ) |
Creates a trigger by copying an existing trigger.
| sourceTrigger | The trigger you want to copy to create a new trigger. |
Examples
To create a trigger from an existing trigger:
| bool DeleteNodeComponent | ( | NodeComponent | nodeComponent | ) |
Deletes a node component.
This function is the equivalent of calling nodeComponent.Delete().
| nodeComponent | The node component you want to delete. |
Examples
To delete the first node component of a node:
| bool DeleteTrigger | ( | TriggerNodeComponent | trigger | ) |
Deletes a trigger.
| trigger | The trigger you want to delete. |
Examples
To delete a trigger:
|
get |
Gets the node components in a NodeComponentHost.
Examples
To get all the node components in a node:
|
get |
Gets the triggers in a NodeComponentHost.
Examples
To get all the triggers in a node: