| calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize) | kanzi::NodeVisual2D | |
| createBackgroundGeometry(const QuadDescription &quad) | kanzi::NodeVisual2D | inline |
| createBackgroundGeometry(const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult) | kanzi::NodeVisual2D | inline |
| getBackgroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
| getBackgroundGeometry() const | kanzi::NodeVisual2D | inline |
| getBackgroundTiling() const | kanzi::NodeVisual2D | inline |
| getForegroundBrushRenderer() const | kanzi::NodeVisual2D | inline |
| getForegroundGeometry() const | kanzi::NodeVisual2D | inline |
| getForegroundTiling() const | kanzi::NodeVisual2D | inline |
| isBackgroundOpaque() const | kanzi::NodeVisual2D | inline |
| isForegroundOpaque() const | kanzi::NodeVisual2D | inline |
| NodeVisual2D()=default | kanzi::NodeVisual2D | explicit |
| renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| renderBackground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderBackground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| renderForeground(Renderer3D &renderer, const Matrix4x4 &transform) | kanzi::NodeVisual2D | |
| renderForeground(Renderer3D &renderer, const Matrix3x3 &transform) | kanzi::NodeVisual2D | inline |
| resetBackgroundBrush() | kanzi::NodeVisual2D | inline |
| resetBackgroundGeometry() | kanzi::NodeVisual2D | inline |
| resetForegroundBrush() | kanzi::NodeVisual2D | inline |
| resetForegroundGeometry() | kanzi::NodeVisual2D | inline |
| restoreResources() | kanzi::NodeVisual2D | |
| setBackgroundBrush(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
| setForegroundBrushRenderer(Brush *brush, Node &node) | kanzi::NodeVisual2D | inline |
| setForegroundGeometry(const QuadDescription &quad) | kanzi::NodeVisual2D | inline |
| storeRenderingParameters(optional< int > blendMode, float layoutOpacity, bool foregroundOpaquenessHint, bool foregroundTranslucencyHint) | kanzi::NodeVisual2D | |
| updateBrushRenderers(bool selfInCompositionTarget) | kanzi::NodeVisual2D | |
| updateContentTexture(TextureSharedPtr texture) | kanzi::NodeVisual2D | inline |