Kanzi  3.9.6
Kanzi Engine API
kanzi::NodeEffectRenderer2D Member List

This is the complete list of members for kanzi::NodeEffectRenderer2D, including all inherited members.

addEffectPass()kanzi::NodeEffectRenderer2Dprotected
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired)kanzi::NodeEffectRenderer2D
beginEffectOverride(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired)=0kanzi::NodeEffectRenderer2Dprotectedpure virtual
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, bool alphaRequired, bool depthRequired, bool stencilRequired)kanzi::NodeEffectRenderer2Dprotected
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2D
blitEffectOverride(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)=0kanzi::NodeEffectRenderer2Dprotectedpure virtual
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
EffectPassContainer typedefkanzi::NodeEffectRenderer2Dprotected
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2D
endEffectOverride(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)=0kanzi::NodeEffectRenderer2Dprotectedpure virtual
endInitialEffectPass(CompositionStack &compositionStack)kanzi::NodeEffectRenderer2Dprotected
finalizeEffectPasses()kanzi::NodeEffectRenderer2Dprotected
getEffect() constkanzi::NodeEffectRenderer2D
getEffectInputTexelSize(int effectPassIndex, int inputIndex)kanzi::NodeEffectRenderer2Dprotected
getEffectPass(int index)kanzi::NodeEffectRenderer2Dprotected
getEffectPassCount() constkanzi::NodeEffectRenderer2D
getLastEffectPassIndex() constkanzi::NodeEffectRenderer2Dprotected
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect)kanzi::NodeEffectRenderer2Dexplicitprotected
releaseEffectPassInputRenderTargets(NodeEffectRenderer2D::EffectPass &currentEffectPass, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
removeAllEffectPasses()kanzi::NodeEffectRenderer2Dprotected
restoreResources()kanzi::NodeEffectRenderer2D
restoreResourcesOverride()=0kanzi::NodeEffectRenderer2Dprotectedpure virtual
~NodeEffectRenderer2D()kanzi::NodeEffectRenderer2Dvirtual