Kanzi  3.9.6
Kanzi Engine API
kanzi::NodeVisual2D Member List

This is the complete list of members for kanzi::NodeVisual2D, including all inherited members.

calculateContentStretch(int contentStretch, Vector2 renderSize, Vector2 contentSize)kanzi::NodeVisual2D
create()kanzi::NodeVisual2Dstatic
getBackgroundBrushRenderer() constkanzi::NodeVisual2Dinline
getBackgroundGeometry() constkanzi::NodeVisual2Dinline
getBackgroundLocalTransformation() constkanzi::NodeVisual2D
getBackgroundTiling() constkanzi::NodeVisual2D
getForegroundBrushRenderer() constkanzi::NodeVisual2Dinline
getForegroundGeometry() constkanzi::NodeVisual2Dinline
getForegroundLocalTransformation() constkanzi::NodeVisual2D
getForegroundTiling() constkanzi::NodeVisual2D
getHorizontalTilingOverride() constkanzi::NodeVisual2Dinline
getVerticalTilingOverride() constkanzi::NodeVisual2Dinline
isBackgroundGeometryValid() constkanzi::NodeVisual2D
isBackgroundOpaque() constkanzi::NodeVisual2Dinline
isForegroundGeometryValid() constkanzi::NodeVisual2D
isForegroundOpaque() constkanzi::NodeVisual2Dinline
m_backgroundBrushStatekanzi::NodeVisual2Dprotected
m_blendModekanzi::NodeVisual2Dprotected
m_brushRenderersDirtykanzi::NodeVisual2Dprotected
m_foregroundBrushStatekanzi::NodeVisual2Dprotected
m_foregroundTranslucencyHintkanzi::NodeVisual2Dprotected
m_horizontalTilingOverridekanzi::NodeVisual2Dprotected
m_layoutOpacitykanzi::NodeVisual2Dprotected
m_selfInCompositionTargetkanzi::NodeVisual2Dprotected
m_verticalTilingOverridekanzi::NodeVisual2Dprotected
NodeVisual2D()=defaultkanzi::NodeVisual2Dexplicitprotected
onDetached()kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer)kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
renderBackground(Renderer3D &renderer, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderBackground(Renderer3D &renderer, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
renderForeground(Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer)kanzi::NodeVisual2D
renderForeground(Renderer3D &renderer, const Matrix4x4 &transform)kanzi::NodeVisual2D
renderForeground(Renderer3D &renderer, const Matrix3x3 &transform)kanzi::NodeVisual2Dinline
resetBackgroundBrush()kanzi::NodeVisual2Dinline
resetBackgroundGeometry()kanzi::NodeVisual2D
resetForegroundBrush()kanzi::NodeVisual2Dinline
resetForegroundGeometry()kanzi::NodeVisual2D
restoreResources()kanzi::NodeVisual2D
setBackgroundBrush(Brush *brush, Node &node)kanzi::NodeVisual2Dinline
setBackgroundGeometry(Domain *domain, const QuadDescription &quad)kanzi::NodeVisual2D
setBackgroundGeometry(Domain *domain, const FrameDescription &frame)kanzi::NodeVisual2D
setBackgroundGeometry(Domain *domain, const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult)kanzi::NodeVisual2D
setForegroundBrushRenderer(Brush *brush, Node &node)kanzi::NodeVisual2Dinline
setForegroundGeometry(Domain *domain, const QuadDescription &quad)kanzi::NodeVisual2D
setHorizontalTilingOverride(optional< float > tiling)kanzi::NodeVisual2Dinline
setVerticalTilingOverride(optional< float > tiling)kanzi::NodeVisual2Dinline
storeRenderingParameters(optional< int > blendMode, float layoutOpacity, bool foregroundTranslucencyHint)kanzi::NodeVisual2D
updateBrushRenderers(bool selfInCompositionTarget)kanzi::NodeVisual2D
updateContentTexture(TextureSharedPtr texture)kanzi::NodeVisual2Dinline