Kanzi  3.9.7
Kanzi Engine API
kanzi::ShadowEffectRenderer2D Member List

This is the complete list of members for kanzi::ShadowEffectRenderer2D, including all inherited members.

addEffectPass()kanzi::NodeEffectRenderer2Dprotected
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2D
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2Dprotected
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2D
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
create(ShadowEffect2DSharedPtr shadowEffect)kanzi::ShadowEffectRenderer2Dstatic
EffectPassContainer typedefkanzi::NodeEffectRenderer2Dprotected
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2D
endInitialEffectPass(CompositionStack &compositionStack)kanzi::NodeEffectRenderer2Dprotected
finalizeEffectPasses()kanzi::NodeEffectRenderer2Dprotected
getEffect() const kanzi::NodeEffectRenderer2D
getEffectInputTexelSize(int effectPassIndex, int inputIndex)kanzi::NodeEffectRenderer2Dprotected
getEffectPass(int index)kanzi::NodeEffectRenderer2Dprotected
getEffectPassCount() const kanzi::NodeEffectRenderer2D
getLastEffectPassIndex() const kanzi::NodeEffectRenderer2Dprotected
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect)kanzi::NodeEffectRenderer2Dexplicitprotected
releaseEffectPassInputRenderTargets(NodeEffectRenderer2D::EffectPass &currentEffectPass, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
removeAllEffectPasses()kanzi::NodeEffectRenderer2Dprotected
restoreResources()kanzi::NodeEffectRenderer2D
setBlurRadius(float radius)kanzi::ShadowEffectRenderer2D
setColor(ColorRGBA color)kanzi::ShadowEffectRenderer2D
setQuality(ShadowEffect2D::Quality quality)kanzi::ShadowEffectRenderer2D
setShadowOffset(Vector2 offset)kanzi::ShadowEffectRenderer2D
setShadowOnly(bool shadowOnly)kanzi::ShadowEffectRenderer2D
setType(ShadowEffect2D::Type type)kanzi::ShadowEffectRenderer2D
~NodeEffectRenderer2D()kanzi::NodeEffectRenderer2Dvirtual