Kanzi  3.9.8
Kanzi Engine C++ API
gles_gl2ext.h File Reference

Macros

#define GL_3DC_X_AMD
 
#define GL_3DC_XY_AMD
 
#define GL_ACCUM_ADJACENT_PAIRS_NV
 
#define GL_ACTIVE_PROGRAM_EXT
 
#define GL_ADJACENT_PAIRS_NV
 
#define GL_AFFINE_2D_NV
 
#define GL_AFFINE_3D_NV
 
#define GL_ALL_COMPLETED_NV
 
#define GL_ALL_SHADER_BITS_EXT
 
#define GL_ALPHA16F_EXT
 
#define GL_ALPHA32F_EXT
 
#define GL_ALPHA8_EXT
 
#define GL_ALPHA8_OES
 
#define GL_ALPHA_TEST_FUNC_QCOM
 
#define GL_ALPHA_TEST_QCOM
 
#define GL_ALPHA_TEST_REF_QCOM
 
#define GL_ALREADY_SIGNALED_APPLE
 
#define GL_AMD_compressed_3DC_texture
 
#define GL_AMD_compressed_ATC_texture
 
#define GL_AMD_performance_monitor
 
#define GL_AMD_program_binary_Z400
 
#define GL_ANDROID_extension_pack_es31a
 
#define GL_ANGLE_depth_texture
 
#define GL_ANGLE_framebuffer_blit
 
#define GL_ANGLE_framebuffer_multisample
 
#define GL_ANGLE_instanced_arrays
 
#define GL_ANGLE_pack_reverse_row_order
 
#define GL_ANGLE_program_binary
 
#define GL_ANGLE_texture_compression_dxt3
 
#define GL_ANGLE_texture_compression_dxt5
 
#define GL_ANGLE_texture_usage
 
#define GL_ANGLE_translated_shader_source
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
 
#define GL_ANY_SAMPLES_PASSED_EXT
 
#define GL_APIENTRYP
 
#define GL_APPLE_clip_distance
 
#define GL_APPLE_color_buffer_packed_float
 
#define GL_APPLE_copy_texture_levels
 
#define GL_APPLE_framebuffer_multisample
 
#define GL_APPLE_rgb_422
 
#define GL_APPLE_sync
 
#define GL_APPLE_texture_format_BGRA8888
 
#define GL_APPLE_texture_max_level
 
#define GL_APPLE_texture_packed_float
 
#define GL_ARC_TO_NV
 
#define GL_ARM_mali_program_binary
 
#define GL_ARM_mali_shader_binary
 
#define GL_ARM_rgba8
 
#define GL_ARM_shader_framebuffer_fetch
 
#define GL_ARM_shader_framebuffer_fetch_depth_stencil
 
#define GL_ATC_RGB_AMD
 
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
 
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
 
#define GL_BEVEL_NV
 
#define GL_BGRA8_EXT
 
#define GL_BGRA_EXT
 
#define GL_BGRA_IMG
 
#define GL_BINNING_CONTROL_HINT_QCOM
 
#define GL_BLEND_ADVANCED_COHERENT_KHR
 
#define GL_BLEND_ADVANCED_COHERENT_NV
 
#define GL_BLEND_OVERLAP_NV
 
#define GL_BLEND_PREMULTIPLIED_SRC_NV
 
#define GL_BLUE_NV
 
#define GL_BOLD_BIT_NV
 
#define GL_BOUNDING_BOX_NV
 
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
 
#define GL_BUFFER_ACCESS_OES
 
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT
 
#define GL_BUFFER_KHR
 
#define GL_BUFFER_MAP_POINTER_OES
 
#define GL_BUFFER_MAPPED_OES
 
#define GL_BUFFER_OBJECT_EXT
 
#define GL_BUFFER_STORAGE_FLAGS_EXT
 
#define GL_CIRCULAR_CCW_ARC_TO_NV
 
#define GL_CIRCULAR_CW_ARC_TO_NV
 
#define GL_CIRCULAR_TANGENT_ARC_TO_NV
 
#define GL_CLAMP_TO_BORDER_EXT
 
#define GL_CLAMP_TO_BORDER_NV
 
#define GL_CLAMP_TO_BORDER_OES
 
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
 
#define GL_CLIENT_STORAGE_BIT_EXT
 
#define GL_CLIP_DISTANCE0_APPLE
 
#define GL_CLIP_DISTANCE1_APPLE
 
#define GL_CLIP_DISTANCE2_APPLE
 
#define GL_CLIP_DISTANCE3_APPLE
 
#define GL_CLIP_DISTANCE4_APPLE
 
#define GL_CLIP_DISTANCE5_APPLE
 
#define GL_CLIP_DISTANCE6_APPLE
 
#define GL_CLIP_DISTANCE7_APPLE
 
#define GL_CLOSE_PATH_NV
 
#define GL_COLOR_ATTACHMENT0_EXT
 
#define GL_COLOR_ATTACHMENT0_NV
 
#define GL_COLOR_ATTACHMENT10_EXT
 
#define GL_COLOR_ATTACHMENT10_NV
 
#define GL_COLOR_ATTACHMENT11_EXT
 
#define GL_COLOR_ATTACHMENT11_NV
 
#define GL_COLOR_ATTACHMENT12_EXT
 
#define GL_COLOR_ATTACHMENT12_NV
 
#define GL_COLOR_ATTACHMENT13_EXT
 
#define GL_COLOR_ATTACHMENT13_NV
 
#define GL_COLOR_ATTACHMENT14_EXT
 
#define GL_COLOR_ATTACHMENT14_NV
 
#define GL_COLOR_ATTACHMENT15_EXT
 
#define GL_COLOR_ATTACHMENT15_NV
 
#define GL_COLOR_ATTACHMENT1_EXT
 
#define GL_COLOR_ATTACHMENT1_NV
 
#define GL_COLOR_ATTACHMENT2_EXT
 
#define GL_COLOR_ATTACHMENT2_NV
 
#define GL_COLOR_ATTACHMENT3_EXT
 
#define GL_COLOR_ATTACHMENT3_NV
 
#define GL_COLOR_ATTACHMENT4_EXT
 
#define GL_COLOR_ATTACHMENT4_NV
 
#define GL_COLOR_ATTACHMENT5_EXT
 
#define GL_COLOR_ATTACHMENT5_NV
 
#define GL_COLOR_ATTACHMENT6_EXT
 
#define GL_COLOR_ATTACHMENT6_NV
 
#define GL_COLOR_ATTACHMENT7_EXT
 
#define GL_COLOR_ATTACHMENT7_NV
 
#define GL_COLOR_ATTACHMENT8_EXT
 
#define GL_COLOR_ATTACHMENT8_NV
 
#define GL_COLOR_ATTACHMENT9_EXT
 
#define GL_COLOR_ATTACHMENT9_NV
 
#define GL_COLOR_ATTACHMENT_EXT
 
#define GL_COLOR_BUFFER_BIT0_QCOM
 
#define GL_COLOR_BUFFER_BIT1_QCOM
 
#define GL_COLOR_BUFFER_BIT2_QCOM
 
#define GL_COLOR_BUFFER_BIT3_QCOM
 
#define GL_COLOR_BUFFER_BIT4_QCOM
 
#define GL_COLOR_BUFFER_BIT5_QCOM
 
#define GL_COLOR_BUFFER_BIT6_QCOM
 
#define GL_COLOR_BUFFER_BIT7_QCOM
 
#define GL_COLOR_EXT
 
#define GL_COLOR_SAMPLES_NV
 
#define GL_COLORBURN_KHR
 
#define GL_COLORBURN_NV
 
#define GL_COLORDODGE_KHR
 
#define GL_COLORDODGE_NV
 
#define GL_COMPARE_REF_TO_TEXTURE_EXT
 
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
 
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
 
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT
 
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
 
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
 
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
 
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
 
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
 
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
 
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
 
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
 
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
 
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
 
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
 
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
 
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
 
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
 
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
 
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
 
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
 
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
 
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV
 
#define GL_CONDITION_SATISFIED_APPLE
 
#define GL_CONFORMANT_NV
 
#define GL_CONIC_CURVE_TO_NV
 
#define GL_CONJOINT_NV
 
#define GL_CONSERVATIVE_RASTERIZATION_NV
 
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR
 
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
 
#define GL_CONTEXT_LOST_KHR
 
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
 
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR
 
#define GL_CONTEXT_ROBUST_ACCESS_EXT
 
#define GL_CONTEXT_ROBUST_ACCESS_KHR
 
#define GL_CONTRAST_NV
 
#define GL_CONVEX_HULL_NV
 
#define GL_COPY_READ_BUFFER_NV
 
#define GL_COPY_WRITE_BUFFER_NV
 
#define GL_COUNT_DOWN_NV
 
#define GL_COUNT_UP_NV
 
#define GL_COUNTER_RANGE_AMD
 
#define GL_COUNTER_TYPE_AMD
 
#define GL_COVERAGE_ALL_FRAGMENTS_NV
 
#define GL_COVERAGE_ATTACHMENT_NV
 
#define GL_COVERAGE_AUTOMATIC_NV
 
#define GL_COVERAGE_BUFFER_BIT_NV
 
#define GL_COVERAGE_BUFFERS_NV
 
#define GL_COVERAGE_COMPONENT4_NV
 
#define GL_COVERAGE_COMPONENT_NV
 
#define GL_COVERAGE_EDGE_FRAGMENTS_NV
 
#define GL_COVERAGE_MODULATION_NV
 
#define GL_COVERAGE_MODULATION_TABLE_NV
 
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV
 
#define GL_COVERAGE_SAMPLES_NV
 
#define GL_CPU_OPTIMIZED_QCOM
 
#define GL_CUBIC_CURVE_TO_NV
 
#define GL_CURRENT_QUERY_EXT
 
#define GL_DARKEN_KHR
 
#define GL_DARKEN_NV
 
#define GL_DEBUG_CALLBACK_FUNCTION_KHR
 
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR
 
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define GL_DEBUG_LOGGED_MESSAGES_KHR
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
 
#define GL_DEBUG_OUTPUT_KHR
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
 
#define GL_DEBUG_SEVERITY_HIGH_KHR
 
#define GL_DEBUG_SEVERITY_LOW_KHR
 
#define GL_DEBUG_SEVERITY_MEDIUM_KHR
 
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR
 
#define GL_DEBUG_SOURCE_API_KHR
 
#define GL_DEBUG_SOURCE_APPLICATION_KHR
 
#define GL_DEBUG_SOURCE_OTHER_KHR
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
 
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
 
#define GL_DEBUG_TYPE_ERROR_KHR
 
#define GL_DEBUG_TYPE_MARKER_KHR
 
#define GL_DEBUG_TYPE_OTHER_KHR
 
#define GL_DEBUG_TYPE_PERFORMANCE_KHR
 
#define GL_DEBUG_TYPE_POP_GROUP_KHR
 
#define GL_DEBUG_TYPE_PORTABILITY_KHR
 
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
 
#define GL_DECODE_EXT
 
#define GL_DEPTH24_STENCIL8_OES
 
#define GL_DEPTH_BUFFER_BIT0_QCOM
 
#define GL_DEPTH_BUFFER_BIT1_QCOM
 
#define GL_DEPTH_BUFFER_BIT2_QCOM
 
#define GL_DEPTH_BUFFER_BIT3_QCOM
 
#define GL_DEPTH_BUFFER_BIT4_QCOM
 
#define GL_DEPTH_BUFFER_BIT5_QCOM
 
#define GL_DEPTH_BUFFER_BIT6_QCOM
 
#define GL_DEPTH_BUFFER_BIT7_QCOM
 
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV
 
#define GL_DEPTH_COMPONENT16_OES
 
#define GL_DEPTH_COMPONENT24_OES
 
#define GL_DEPTH_COMPONENT32_OES
 
#define GL_DEPTH_EXT
 
#define GL_DEPTH_SAMPLES_NV
 
#define GL_DEPTH_STENCIL_OES
 
#define GL_DIFFERENCE_KHR
 
#define GL_DIFFERENCE_NV
 
#define GL_DISJOINT_NV
 
#define GL_DMP_program_binary
 
#define GL_DMP_PROGRAM_BINARY_DMP
 
#define GL_DMP_shader_binary
 
#define GL_DRAW_BUFFER0_EXT
 
#define GL_DRAW_BUFFER0_NV
 
#define GL_DRAW_BUFFER10_EXT
 
#define GL_DRAW_BUFFER10_NV
 
#define GL_DRAW_BUFFER11_EXT
 
#define GL_DRAW_BUFFER11_NV
 
#define GL_DRAW_BUFFER12_EXT
 
#define GL_DRAW_BUFFER12_NV
 
#define GL_DRAW_BUFFER13_EXT
 
#define GL_DRAW_BUFFER13_NV
 
#define GL_DRAW_BUFFER14_EXT
 
#define GL_DRAW_BUFFER14_NV
 
#define GL_DRAW_BUFFER15_EXT
 
#define GL_DRAW_BUFFER15_NV
 
#define GL_DRAW_BUFFER1_EXT
 
#define GL_DRAW_BUFFER1_NV
 
#define GL_DRAW_BUFFER2_EXT
 
#define GL_DRAW_BUFFER2_NV
 
#define GL_DRAW_BUFFER3_EXT
 
#define GL_DRAW_BUFFER3_NV
 
#define GL_DRAW_BUFFER4_EXT
 
#define GL_DRAW_BUFFER4_NV
 
#define GL_DRAW_BUFFER5_EXT
 
#define GL_DRAW_BUFFER5_NV
 
#define GL_DRAW_BUFFER6_EXT
 
#define GL_DRAW_BUFFER6_NV
 
#define GL_DRAW_BUFFER7_EXT
 
#define GL_DRAW_BUFFER7_NV
 
#define GL_DRAW_BUFFER8_EXT
 
#define GL_DRAW_BUFFER8_NV
 
#define GL_DRAW_BUFFER9_EXT
 
#define GL_DRAW_BUFFER9_NV
 
#define GL_DRAW_BUFFER_EXT
 
#define GL_DRAW_FRAMEBUFFER_ANGLE
 
#define GL_DRAW_FRAMEBUFFER_APPLE
 
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
 
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE
 
#define GL_DRAW_FRAMEBUFFER_BINDING_NV
 
#define GL_DRAW_FRAMEBUFFER_NV
 
#define GL_DST_ATOP_NV
 
#define GL_DST_IN_NV
 
#define GL_DST_NV
 
#define GL_DST_OUT_NV
 
#define GL_DST_OVER_NV
 
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV
 
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV
 
#define GL_DYNAMIC_STORAGE_BIT_EXT
 
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT
 
#define GL_ETC1_RGB8_OES
 
#define GL_ETC1_SRGB8_NV
 
#define GL_EXCLUSION_KHR
 
#define GL_EXCLUSION_NV
 
#define GL_EXT_base_instance
 
#define GL_EXT_blend_func_extended
 
#define GL_EXT_blend_minmax
 
#define GL_EXT_buffer_storage
 
#define GL_EXT_color_buffer_float
 
#define GL_EXT_color_buffer_half_float
 
#define GL_EXT_copy_image
 
#define GL_EXT_debug_label
 
#define GL_EXT_debug_marker
 
#define GL_EXT_discard_framebuffer
 
#define GL_EXT_disjoint_timer_query
 
#define GL_EXT_draw_buffers
 
#define GL_EXT_draw_buffers_indexed
 
#define GL_EXT_draw_elements_base_vertex
 
#define GL_EXT_draw_instanced
 
#define GL_EXT_float_blend
 
#define GL_EXT_geometry_point_size
 
#define GL_EXT_geometry_shader
 
#define GL_EXT_gpu_shader5
 
#define GL_EXT_instanced_arrays
 
#define GL_EXT_map_buffer_range
 
#define GL_EXT_multi_draw_arrays
 
#define GL_EXT_multi_draw_indirect
 
#define GL_EXT_multisampled_compatibility
 
#define GL_EXT_multisampled_render_to_texture
 
#define GL_EXT_multiview_draw_buffers
 
#define GL_EXT_occlusion_query_boolean
 
#define GL_EXT_post_depth_coverage
 
#define GL_EXT_primitive_bounding_box
 
#define GL_EXT_pvrtc_sRGB
 
#define GL_EXT_raster_multisample
 
#define GL_EXT_read_format_bgra
 
#define GL_EXT_render_snorm
 
#define GL_EXT_robustness
 
#define GL_EXT_separate_shader_objects
 
#define GL_EXT_shader_framebuffer_fetch
 
#define GL_EXT_shader_implicit_conversions
 
#define GL_EXT_shader_integer_mix
 
#define GL_EXT_shader_io_blocks
 
#define GL_EXT_shader_pixel_local_storage
 
#define GL_EXT_shader_texture_lod
 
#define GL_EXT_shadow_samplers
 
#define GL_EXT_sparse_texture
 
#define GL_EXT_sRGB
 
#define GL_EXT_sRGB_write_control
 
#define GL_EXT_tessellation_point_size
 
#define GL_EXT_tessellation_shader
 
#define GL_EXT_texture_border_clamp
 
#define GL_EXT_texture_buffer
 
#define GL_EXT_texture_compression_dxt1
 
#define GL_EXT_texture_compression_s3tc
 
#define GL_EXT_texture_cube_map_array
 
#define GL_EXT_texture_filter_anisotropic
 
#define GL_EXT_texture_filter_minmax
 
#define GL_EXT_texture_format_BGRA8888
 
#define GL_EXT_texture_norm16
 
#define GL_EXT_texture_rg
 
#define GL_EXT_texture_sRGB_decode
 
#define GL_EXT_texture_sRGB_R8
 
#define GL_EXT_texture_sRGB_RG8
 
#define GL_EXT_texture_storage
 
#define GL_EXT_texture_type_2_10_10_10_REV
 
#define GL_EXT_texture_view
 
#define GL_EXT_unpack_subimage
 
#define GL_EXT_YUV_target
 
#define GL_FENCE_CONDITION_NV
 
#define GL_FENCE_STATUS_NV
 
#define GL_FETCH_PER_SAMPLE_ARM
 
#define GL_FILE_NAME_NV
 
#define GL_FILL_NV
 
#define GL_FILL_RECTANGLE_NV
 
#define GL_FIRST_TO_REST_NV
 
#define GL_FIRST_VERTEX_CONVENTION_EXT
 
#define GL_FIRST_VERTEX_CONVENTION_OES
 
#define GL_FJ_shader_binary_GCCSO
 
#define GL_FLOAT_MAT2x3_NV
 
#define GL_FLOAT_MAT2x4_NV
 
#define GL_FLOAT_MAT3x2_NV
 
#define GL_FLOAT_MAT3x4_NV
 
#define GL_FLOAT_MAT4x2_NV
 
#define GL_FLOAT_MAT4x3_NV
 
#define GL_FONT_ASCENDER_BIT_NV
 
#define GL_FONT_DESCENDER_BIT_NV
 
#define GL_FONT_GLYPHS_AVAILABLE_NV
 
#define GL_FONT_HAS_KERNING_BIT_NV
 
#define GL_FONT_HEIGHT_BIT_NV
 
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
 
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
 
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV
 
#define GL_FONT_TARGET_UNAVAILABLE_NV
 
#define GL_FONT_UNAVAILABLE_NV
 
#define GL_FONT_UNDERLINE_POSITION_BIT_NV
 
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV
 
#define GL_FONT_UNINTELLIGIBLE_NV
 
#define GL_FONT_UNITS_PER_EM_BIT_NV
 
#define GL_FONT_X_MAX_BOUNDS_BIT_NV
 
#define GL_FONT_X_MIN_BOUNDS_BIT_NV
 
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV
 
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV
 
#define GL_FRACTIONAL_EVEN_EXT
 
#define GL_FRACTIONAL_EVEN_OES
 
#define GL_FRACTIONAL_ODD_EXT
 
#define GL_FRACTIONAL_ODD_OES
 
#define GL_FRAGMENT_COVERAGE_COLOR_NV
 
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV
 
#define GL_FRAGMENT_INPUT_NV
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
 
#define GL_FRAGMENT_SHADER_BIT_EXT
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
 
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
 
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
 
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
 
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
 
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
 
#define GL_FRAMEBUFFER_SRGB_EXT
 
#define GL_FRAMEBUFFER_UNDEFINED_OES
 
#define GL_GCCSO_SHADER_BINARY_FJ
 
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
 
#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES
 
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
 
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
 
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
 
#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES
 
#define GL_GEOMETRY_SHADER_BIT_EXT
 
#define GL_GEOMETRY_SHADER_BIT_OES
 
#define GL_GEOMETRY_SHADER_EXT
 
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define GL_GEOMETRY_SHADER_OES
 
#define GL_GLYPH_HAS_KERNING_BIT_NV
 
#define GL_GLYPH_HEIGHT_BIT_NV
 
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
 
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
 
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
 
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
 
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
 
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
 
#define GL_GLYPH_WIDTH_BIT_NV
 
#define GL_GPU_DISJOINT_EXT
 
#define GL_GPU_OPTIMIZED_QCOM
 
#define GL_GREEN_NV
 
#define GL_GUILTY_CONTEXT_RESET_EXT
 
#define GL_GUILTY_CONTEXT_RESET_KHR
 
#define GL_HALF_FLOAT_OES
 
#define GL_HARDLIGHT_KHR
 
#define GL_HARDLIGHT_NV
 
#define GL_HARDMIX_NV
 
#define GL_HORIZONTAL_LINE_TO_NV
 
#define GL_HSL_COLOR_KHR
 
#define GL_HSL_COLOR_NV
 
#define GL_HSL_HUE_KHR
 
#define GL_HSL_HUE_NV
 
#define GL_HSL_LUMINOSITY_KHR
 
#define GL_HSL_LUMINOSITY_NV
 
#define GL_HSL_SATURATION_KHR
 
#define GL_HSL_SATURATION_NV
 
#define GL_IMAGE_BUFFER_EXT
 
#define GL_IMAGE_BUFFER_OES
 
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define GL_IMAGE_CUBE_MAP_ARRAY_OES
 
#define GL_IMG_multisampled_render_to_texture
 
#define GL_IMG_program_binary
 
#define GL_IMG_read_format
 
#define GL_IMG_shader_binary
 
#define GL_IMG_texture_compression_pvrtc
 
#define GL_IMG_texture_compression_pvrtc2
 
#define GL_INNOCENT_CONTEXT_RESET_EXT
 
#define GL_INNOCENT_CONTEXT_RESET_KHR
 
#define GL_INT_10_10_10_2_OES
 
#define GL_INT_IMAGE_BUFFER_EXT
 
#define GL_INT_IMAGE_BUFFER_OES
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define GL_INT_SAMPLER_BUFFER_EXT
 
#define GL_INT_SAMPLER_BUFFER_OES
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define GL_INTEL_framebuffer_CMAA
 
#define GL_INTEL_performance_query
 
#define GL_INVERT_OVG_NV
 
#define GL_INVERT_RGB_NV
 
#define GL_IS_PER_PATCH_EXT
 
#define GL_IS_PER_PATCH_OES
 
#define GL_ISOLINES_EXT
 
#define GL_ISOLINES_OES
 
#define GL_ITALIC_BIT_NV
 
#define GL_KHR_blend_equation_advanced
 
#define GL_KHR_blend_equation_advanced_coherent
 
#define GL_KHR_context_flush_control
 
#define GL_KHR_debug
 
#define GL_KHR_no_error
 
#define GL_KHR_robust_buffer_access_behavior
 
#define GL_KHR_robustness
 
#define GL_KHR_texture_compression_astc_hdr
 
#define GL_KHR_texture_compression_astc_ldr
 
#define GL_LARGE_CCW_ARC_TO_NV
 
#define GL_LARGE_CW_ARC_TO_NV
 
#define GL_LAST_VERTEX_CONVENTION_EXT
 
#define GL_LAST_VERTEX_CONVENTION_OES
 
#define GL_LAYER_PROVOKING_VERTEX_EXT
 
#define GL_LAYER_PROVOKING_VERTEX_OES
 
#define GL_LIGHTEN_KHR
 
#define GL_LIGHTEN_NV
 
#define GL_LINE_NV
 
#define GL_LINE_STRIP_ADJACENCY_EXT
 
#define GL_LINE_STRIP_ADJACENCY_OES
 
#define GL_LINE_TO_NV
 
#define GL_LINEARBURN_NV
 
#define GL_LINEARDODGE_NV
 
#define GL_LINEARLIGHT_NV
 
#define GL_LINES_ADJACENCY_EXT
 
#define GL_LINES_ADJACENCY_OES
 
#define GL_LOCATION_INDEX_EXT
 
#define GL_LOSE_CONTEXT_ON_RESET_EXT
 
#define GL_LOSE_CONTEXT_ON_RESET_KHR
 
#define GL_LUMINANCE16F_EXT
 
#define GL_LUMINANCE32F_EXT
 
#define GL_LUMINANCE4_ALPHA4_OES
 
#define GL_LUMINANCE8_ALPHA8_EXT
 
#define GL_LUMINANCE8_ALPHA8_OES
 
#define GL_LUMINANCE8_EXT
 
#define GL_LUMINANCE8_OES
 
#define GL_LUMINANCE_ALPHA16F_EXT
 
#define GL_LUMINANCE_ALPHA32F_EXT
 
#define GL_MALI_PROGRAM_BINARY_ARM
 
#define GL_MALI_SHADER_BINARY_ARM
 
#define GL_MAP_COHERENT_BIT_EXT
 
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT
 
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT
 
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT
 
#define GL_MAP_PERSISTENT_BIT_EXT
 
#define GL_MAP_READ_BIT
 
#define GL_MAP_READ_BIT_EXT
 
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT
 
#define GL_MAP_WRITE_BIT
 
#define GL_MAP_WRITE_BIT_EXT
 
#define GL_MAX
 
#define GL_MAX_3D_TEXTURE_SIZE_OES
 
#define GL_MAX_CLIP_DISTANCES_APPLE
 
#define GL_MAX_COLOR_ATTACHMENTS_EXT
 
#define GL_MAX_COLOR_ATTACHMENTS_NV
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
 
#define GL_MAX_DRAW_BUFFERS_EXT
 
#define GL_MAX_DRAW_BUFFERS_NV
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
 
#define GL_MAX_EXT
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT
 
#define GL_MAX_FRAMEBUFFER_LAYERS_OES
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_LABEL_LENGTH_KHR
 
#define GL_MAX_MULTIVIEW_BUFFERS_EXT
 
#define GL_MAX_PATCH_VERTICES_EXT
 
#define GL_MAX_PATCH_VERTICES_OES
 
#define GL_MAX_RASTER_SAMPLES_EXT
 
#define GL_MAX_SAMPLES_ANGLE
 
#define GL_MAX_SAMPLES_APPLE
 
#define GL_MAX_SAMPLES_EXT
 
#define GL_MAX_SAMPLES_IMG
 
#define GL_MAX_SAMPLES_NV
 
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
 
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
 
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
 
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
 
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
 
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT
 
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
 
#define GL_MAX_TESS_GEN_LEVEL_EXT
 
#define GL_MAX_TESS_GEN_LEVEL_OES
 
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT
 
#define GL_MAX_TESS_PATCH_COMPONENTS_OES
 
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT
 
#define GL_MAX_TEXTURE_BUFFER_SIZE_OES
 
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
 
#define GL_MAX_VIEWPORTS_NV
 
#define GL_MAX_VIEWS_OVR
 
#define GL_MIN
 
#define GL_MIN_EXT
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
 
#define GL_MIN_SAMPLE_SHADING_VALUE_OES
 
#define GL_MINUS_CLAMPED_NV
 
#define GL_MINUS_NV
 
#define GL_MITER_REVERT_NV
 
#define GL_MITER_TRUNCATE_NV
 
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
 
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
 
#define GL_MOVE_TO_CONTINUES_NV
 
#define GL_MOVE_TO_NV
 
#define GL_MOVE_TO_RESETS_NV
 
#define GL_MULTIPLY_KHR
 
#define GL_MULTIPLY_NV
 
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM
 
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM
 
#define GL_MULTISAMPLE_EXT
 
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
 
#define GL_MULTISAMPLES_NV
 
#define GL_MULTIVIEW_EXT
 
#define GL_NO_RESET_NOTIFICATION_EXT
 
#define GL_NO_RESET_NOTIFICATION_KHR
 
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES
 
#define GL_NUM_SPARSE_LEVELS_EXT
 
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT
 
#define GL_NV_bindless_texture
 
#define GL_NV_blend_equation_advanced
 
#define GL_NV_blend_equation_advanced_coherent
 
#define GL_NV_conditional_render
 
#define GL_NV_conservative_raster
 
#define GL_NV_copy_buffer
 
#define GL_NV_coverage_sample
 
#define GL_NV_depth_nonlinear
 
#define GL_NV_draw_buffers
 
#define GL_NV_draw_instanced
 
#define GL_NV_explicit_attrib_location
 
#define GL_NV_fbo_color_attachments
 
#define GL_NV_fence
 
#define GL_NV_fill_rectangle
 
#define GL_NV_fragment_coverage_to_color
 
#define GL_NV_fragment_shader_interlock
 
#define GL_NV_framebuffer_blit
 
#define GL_NV_framebuffer_mixed_samples
 
#define GL_NV_framebuffer_multisample
 
#define GL_NV_generate_mipmap_sRGB
 
#define GL_NV_geometry_shader_passthrough
 
#define GL_NV_image_formats
 
#define GL_NV_instanced_arrays
 
#define GL_NV_internalformat_sample_query
 
#define GL_NV_non_square_matrices
 
#define GL_NV_path_rendering
 
#define GL_NV_path_rendering_shared_edge
 
#define GL_NV_polygon_mode
 
#define GL_NV_read_buffer
 
#define GL_NV_read_buffer_front
 
#define GL_NV_read_depth
 
#define GL_NV_read_depth_stencil
 
#define GL_NV_read_stencil
 
#define GL_NV_sample_locations
 
#define GL_NV_sample_mask_override_coverage
 
#define GL_NV_shader_noperspective_interpolation
 
#define GL_NV_shadow_samplers_array
 
#define GL_NV_shadow_samplers_cube
 
#define GL_NV_sRGB_formats
 
#define GL_NV_texture_border_clamp
 
#define GL_NV_texture_compression_s3tc_update
 
#define GL_NV_texture_npot_2D_mipmap
 
#define GL_NV_viewport_array
 
#define GL_NV_viewport_array2
 
#define GL_OBJECT_TYPE_APPLE
 
#define GL_OES_compressed_ETC1_RGB8_sub_texture
 
#define GL_OES_compressed_ETC1_RGB8_texture
 
#define GL_OES_compressed_paletted_texture
 
#define GL_OES_copy_image
 
#define GL_OES_depth24
 
#define GL_OES_depth32
 
#define GL_OES_depth_texture
 
#define GL_OES_draw_buffers_indexed
 
#define GL_OES_draw_elements_base_vertex
 
#define GL_OES_EGL_image
 
#define GL_OES_EGL_image_external
 
#define GL_OES_EGL_image_external_essl3
 
#define GL_OES_element_index_uint
 
#define GL_OES_fbo_render_mipmap
 
#define GL_OES_fragment_precision_high
 
#define GL_OES_geometry_point_size
 
#define GL_OES_geometry_shader
 
#define GL_OES_get_program_binary
 
#define GL_OES_gpu_shader5
 
#define GL_OES_mapbuffer
 
#define GL_OES_packed_depth_stencil
 
#define GL_OES_primitive_bounding_box
 
#define GL_OES_required_internalformat
 
#define GL_OES_rgb8_rgba8
 
#define GL_OES_sample_shading
 
#define GL_OES_sample_variables
 
#define GL_OES_shader_image_atomic
 
#define GL_OES_shader_io_blocks
 
#define GL_OES_shader_multisample_interpolation
 
#define GL_OES_standard_derivatives
 
#define GL_OES_stencil1
 
#define GL_OES_stencil4
 
#define GL_OES_surfaceless_context
 
#define GL_OES_tessellation_point_size
 
#define GL_OES_tessellation_shader
 
#define GL_OES_texture_3D
 
#define GL_OES_texture_border_clamp
 
#define GL_OES_texture_buffer
 
#define GL_OES_texture_compression_astc
 
#define GL_OES_texture_cube_map_array
 
#define GL_OES_texture_float
 
#define GL_OES_texture_float_linear
 
#define GL_OES_texture_half_float
 
#define GL_OES_texture_half_float_linear
 
#define GL_OES_texture_npot
 
#define GL_OES_texture_stencil8
 
#define GL_OES_texture_storage_multisample_2d_array
 
#define GL_OES_texture_view
 
#define GL_OES_vertex_array_object
 
#define GL_OES_vertex_half_float
 
#define GL_OES_vertex_type_10_10_10_2
 
#define GL_ONE_MINUS_SRC1_ALPHA_EXT
 
#define GL_ONE_MINUS_SRC1_COLOR_EXT
 
#define GL_OVERLAY_KHR
 
#define GL_OVERLAY_NV
 
#define GL_OVR_multiview
 
#define GL_OVR_multiview2
 
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE
 
#define GL_PALETTE4_R5_G6_B5_OES
 
#define GL_PALETTE4_RGB5_A1_OES
 
#define GL_PALETTE4_RGB8_OES
 
#define GL_PALETTE4_RGBA4_OES
 
#define GL_PALETTE4_RGBA8_OES
 
#define GL_PALETTE8_R5_G6_B5_OES
 
#define GL_PALETTE8_RGB5_A1_OES
 
#define GL_PALETTE8_RGB8_OES
 
#define GL_PALETTE8_RGBA4_OES
 
#define GL_PALETTE8_RGBA8_OES
 
#define GL_PATCH_VERTICES_EXT
 
#define GL_PATCH_VERTICES_OES
 
#define GL_PATCHES_EXT
 
#define GL_PATCHES_OES
 
#define GL_PATH_CLIENT_LENGTH_NV
 
#define GL_PATH_COMMAND_COUNT_NV
 
#define GL_PATH_COMPUTED_LENGTH_NV
 
#define GL_PATH_COORD_COUNT_NV
 
#define GL_PATH_COVER_DEPTH_FUNC_NV
 
#define GL_PATH_DASH_ARRAY_COUNT_NV
 
#define GL_PATH_DASH_CAPS_NV
 
#define GL_PATH_DASH_OFFSET_NV
 
#define GL_PATH_DASH_OFFSET_RESET_NV
 
#define GL_PATH_END_CAPS_NV
 
#define GL_PATH_ERROR_POSITION_NV
 
#define GL_PATH_FILL_BOUNDING_BOX_NV
 
#define GL_PATH_FILL_COVER_MODE_NV
 
#define GL_PATH_FILL_MASK_NV
 
#define GL_PATH_FILL_MODE_NV
 
#define GL_PATH_FORMAT_PS_NV
 
#define GL_PATH_FORMAT_SVG_NV
 
#define GL_PATH_GEN_COEFF_NV
 
#define GL_PATH_GEN_COMPONENTS_NV
 
#define GL_PATH_GEN_MODE_NV
 
#define GL_PATH_INITIAL_DASH_CAP_NV
 
#define GL_PATH_INITIAL_END_CAP_NV
 
#define GL_PATH_JOIN_STYLE_NV
 
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
 
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
 
#define GL_PATH_MITER_LIMIT_NV
 
#define GL_PATH_MODELVIEW_MATRIX_NV
 
#define GL_PATH_MODELVIEW_NV
 
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV
 
#define GL_PATH_OBJECT_BOUNDING_BOX_NV
 
#define GL_PATH_PROJECTION_MATRIX_NV
 
#define GL_PATH_PROJECTION_NV
 
#define GL_PATH_PROJECTION_STACK_DEPTH_NV
 
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
 
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
 
#define GL_PATH_STENCIL_FUNC_NV
 
#define GL_PATH_STENCIL_REF_NV
 
#define GL_PATH_STENCIL_VALUE_MASK_NV
 
#define GL_PATH_STROKE_BOUNDING_BOX_NV
 
#define GL_PATH_STROKE_COVER_MODE_NV
 
#define GL_PATH_STROKE_MASK_NV
 
#define GL_PATH_STROKE_WIDTH_NV
 
#define GL_PATH_TERMINAL_DASH_CAP_NV
 
#define GL_PATH_TERMINAL_END_CAP_NV
 
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
 
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
 
#define GL_PERCENTAGE_AMD
 
#define GL_PERFMON_GLOBAL_MODE_QCOM
 
#define GL_PERFMON_RESULT_AMD
 
#define GL_PERFMON_RESULT_AVAILABLE_AMD
 
#define GL_PERFMON_RESULT_SIZE_AMD
 
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
 
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
 
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
 
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
 
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
 
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
 
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
 
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
 
#define GL_PERFQUERY_COUNTER_EVENT_INTEL
 
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
 
#define GL_PERFQUERY_COUNTER_RAW_INTEL
 
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
 
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
 
#define GL_PERFQUERY_DONOT_FLUSH_INTEL
 
#define GL_PERFQUERY_FLUSH_INTEL
 
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
 
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
 
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
 
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL
 
#define GL_PERFQUERY_WAIT_INTEL
 
#define GL_PINLIGHT_NV
 
#define GL_PLUS_CLAMPED_ALPHA_NV
 
#define GL_PLUS_CLAMPED_NV
 
#define GL_PLUS_DARKER_NV
 
#define GL_PLUS_NV
 
#define GL_POINT_NV
 
#define GL_POLYGON_MODE_NV
 
#define GL_POLYGON_OFFSET_LINE_NV
 
#define GL_POLYGON_OFFSET_POINT_NV
 
#define GL_PRIMITIVE_BOUNDING_BOX_EXT
 
#define GL_PRIMITIVE_BOUNDING_BOX_OES
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
 
#define GL_PRIMITIVES_GENERATED_EXT
 
#define GL_PRIMITIVES_GENERATED_OES
 
#define GL_PROGRAM_BINARY_ANGLE
 
#define GL_PROGRAM_BINARY_FORMATS_OES
 
#define GL_PROGRAM_BINARY_LENGTH_OES
 
#define GL_PROGRAM_KHR
 
#define GL_PROGRAM_OBJECT_EXT
 
#define GL_PROGRAM_PIPELINE_BINDING_EXT
 
#define GL_PROGRAM_PIPELINE_KHR
 
#define GL_PROGRAM_PIPELINE_OBJECT_EXT
 
#define GL_PROGRAM_SEPARABLE_EXT
 
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
 
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
 
#define GL_QCOM_alpha_test
 
#define GL_QCOM_binning_control
 
#define GL_QCOM_driver_control
 
#define GL_QCOM_extended_get
 
#define GL_QCOM_extended_get2
 
#define GL_QCOM_perfmon_global_mode
 
#define GL_QCOM_tiled_rendering
 
#define GL_QCOM_writeonly_rendering
 
#define GL_QUADRATIC_CURVE_TO_NV
 
#define GL_QUADS_EXT
 
#define GL_QUADS_OES
 
#define GL_QUERY_BY_REGION_NO_WAIT_NV
 
#define GL_QUERY_BY_REGION_WAIT_NV
 
#define GL_QUERY_COUNTER_BITS_EXT
 
#define GL_QUERY_KHR
 
#define GL_QUERY_NO_WAIT_NV
 
#define GL_QUERY_OBJECT_EXT
 
#define GL_QUERY_RESULT_AVAILABLE_EXT
 
#define GL_QUERY_RESULT_EXT
 
#define GL_QUERY_WAIT_NV
 
#define GL_R11F_G11F_B10F_APPLE
 
#define GL_R16_EXT
 
#define GL_R16_SNORM_EXT
 
#define GL_R16F_EXT
 
#define GL_R32F_EXT
 
#define GL_R8_EXT
 
#define GL_R8_SNORM
 
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
 
#define GL_RASTER_MULTISAMPLE_EXT
 
#define GL_RASTER_SAMPLES_EXT
 
#define GL_READ_BUFFER_EXT
 
#define GL_READ_BUFFER_NV
 
#define GL_READ_FRAMEBUFFER_ANGLE
 
#define GL_READ_FRAMEBUFFER_APPLE
 
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE
 
#define GL_READ_FRAMEBUFFER_BINDING_APPLE
 
#define GL_READ_FRAMEBUFFER_BINDING_NV
 
#define GL_READ_FRAMEBUFFER_NV
 
#define GL_RECT_NV
 
#define GL_RED_EXT
 
#define GL_RED_NV
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
 
#define GL_RELATIVE_ARC_TO_NV
 
#define GL_RELATIVE_CONIC_CURVE_TO_NV
 
#define GL_RELATIVE_CUBIC_CURVE_TO_NV
 
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV
 
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV
 
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV
 
#define GL_RELATIVE_LINE_TO_NV
 
#define GL_RELATIVE_MOVE_TO_NV
 
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV
 
#define GL_RELATIVE_RECT_NV
 
#define GL_RELATIVE_ROUNDED_RECT2_NV
 
#define GL_RELATIVE_ROUNDED_RECT4_NV
 
#define GL_RELATIVE_ROUNDED_RECT8_NV
 
#define GL_RELATIVE_ROUNDED_RECT_NV
 
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV
 
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV
 
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
 
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define GL_RELATIVE_VERTICAL_LINE_TO_NV
 
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
 
#define GL_RENDERBUFFER_SAMPLES_ANGLE
 
#define GL_RENDERBUFFER_SAMPLES_APPLE
 
#define GL_RENDERBUFFER_SAMPLES_EXT
 
#define GL_RENDERBUFFER_SAMPLES_IMG
 
#define GL_RENDERBUFFER_SAMPLES_NV
 
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
 
#define GL_RESET_NOTIFICATION_STRATEGY_EXT
 
#define GL_RESET_NOTIFICATION_STRATEGY_KHR
 
#define GL_RESTART_PATH_NV
 
#define GL_RG16_EXT
 
#define GL_RG16_SNORM_EXT
 
#define GL_RG16F_EXT
 
#define GL_RG32F_EXT
 
#define GL_RG8_EXT
 
#define GL_RG8_SNORM
 
#define GL_RG_EXT
 
#define GL_RGB10_A2_EXT
 
#define GL_RGB10_EXT
 
#define GL_RGB16_EXT
 
#define GL_RGB16_SNORM_EXT
 
#define GL_RGB16F_EXT
 
#define GL_RGB32F_EXT
 
#define GL_RGB565_OES
 
#define GL_RGB5_A1_OES
 
#define GL_RGB8_OES
 
#define GL_RGB9_E5_APPLE
 
#define GL_RGB_422_APPLE
 
#define GL_RGB_RAW_422_APPLE
 
#define GL_RGBA16_EXT
 
#define GL_RGBA16_SNORM_EXT
 
#define GL_RGBA16F_EXT
 
#define GL_RGBA32F_EXT
 
#define GL_RGBA4_OES
 
#define GL_RGBA8_OES
 
#define GL_RGBA8_SNORM
 
#define GL_ROUND_NV
 
#define GL_ROUNDED_RECT2_NV
 
#define GL_ROUNDED_RECT4_NV
 
#define GL_ROUNDED_RECT8_NV
 
#define GL_ROUNDED_RECT_NV
 
#define GL_SAMPLE_ALPHA_TO_ONE_EXT
 
#define GL_SAMPLE_LOCATION_NV
 
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
 
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
 
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
 
#define GL_SAMPLE_SHADING_OES
 
#define GL_SAMPLER
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define GL_SAMPLER_2D_SHADOW_EXT
 
#define GL_SAMPLER_3D_OES
 
#define GL_SAMPLER_BUFFER_EXT
 
#define GL_SAMPLER_BUFFER_OES
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
 
#define GL_SAMPLER_CUBE_SHADOW_NV
 
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
 
#define GL_SAMPLER_EXTERNAL_OES
 
#define GL_SAMPLER_KHR
 
#define GL_SCREEN_KHR
 
#define GL_SCREEN_NV
 
#define GL_SGX_BINARY_IMG
 
#define GL_SGX_PROGRAM_BINARY_IMG
 
#define GL_SHADER_BINARY_DMP
 
#define GL_SHADER_BINARY_VIV
 
#define GL_SHADER_KHR
 
#define GL_SHADER_OBJECT_EXT
 
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
 
#define GL_SHARED_EDGE_NV
 
#define GL_SIGNALED_APPLE
 
#define GL_SKIP_DECODE_EXT
 
#define GL_SKIP_MISSING_GLYPH_NV
 
#define GL_SLUMINANCE8_ALPHA8_NV
 
#define GL_SLUMINANCE8_NV
 
#define GL_SLUMINANCE_ALPHA_NV
 
#define GL_SLUMINANCE_NV
 
#define GL_SMALL_CCW_ARC_TO_NV
 
#define GL_SMALL_CW_ARC_TO_NV
 
#define GL_SMAPHS30_PROGRAM_BINARY_DMP
 
#define GL_SMAPHS_PROGRAM_BINARY_DMP
 
#define GL_SMOOTH_CUBIC_CURVE_TO_NV
 
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV
 
#define GL_SOFTLIGHT_KHR
 
#define GL_SOFTLIGHT_NV
 
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
 
#define GL_SQUARE_NV
 
#define GL_SR8_EXT
 
#define GL_SRC1_ALPHA_EXT
 
#define GL_SRC1_COLOR_EXT
 
#define GL_SRC_ALPHA_SATURATE_EXT
 
#define GL_SRC_ATOP_NV
 
#define GL_SRC_IN_NV
 
#define GL_SRC_NV
 
#define GL_SRC_OUT_NV
 
#define GL_SRC_OVER_NV
 
#define GL_SRG8_EXT
 
#define GL_SRGB8_ALPHA8_EXT
 
#define GL_SRGB8_NV
 
#define GL_SRGB_ALPHA_EXT
 
#define GL_SRGB_EXT
 
#define GL_STACK_OVERFLOW_KHR
 
#define GL_STACK_UNDERFLOW_KHR
 
#define GL_STANDARD_FONT_FORMAT_NV
 
#define GL_STANDARD_FONT_NAME_NV
 
#define GL_STATE_RESTORE
 
#define GL_STENCIL_BUFFER_BIT0_QCOM
 
#define GL_STENCIL_BUFFER_BIT1_QCOM
 
#define GL_STENCIL_BUFFER_BIT2_QCOM
 
#define GL_STENCIL_BUFFER_BIT3_QCOM
 
#define GL_STENCIL_BUFFER_BIT4_QCOM
 
#define GL_STENCIL_BUFFER_BIT5_QCOM
 
#define GL_STENCIL_BUFFER_BIT6_QCOM
 
#define GL_STENCIL_BUFFER_BIT7_QCOM
 
#define GL_STENCIL_EXT
 
#define GL_STENCIL_INDEX1_OES
 
#define GL_STENCIL_INDEX4_OES
 
#define GL_STENCIL_INDEX8_OES
 
#define GL_STENCIL_INDEX_OES
 
#define GL_STENCIL_SAMPLES_NV
 
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
 
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
 
#define GL_SUPERSAMPLE_SCALE_X_NV
 
#define GL_SUPERSAMPLE_SCALE_Y_NV
 
#define GL_SYNC_CONDITION_APPLE
 
#define GL_SYNC_FENCE_APPLE
 
#define GL_SYNC_FLAGS_APPLE
 
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
 
#define GL_SYNC_OBJECT_APPLE
 
#define GL_SYNC_STATUS_APPLE
 
#define GL_SYSTEM_FONT_NAME_NV
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES
 
#define GL_TESS_CONTROL_SHADER_BIT_EXT
 
#define GL_TESS_CONTROL_SHADER_BIT_OES
 
#define GL_TESS_CONTROL_SHADER_EXT
 
#define GL_TESS_CONTROL_SHADER_OES
 
#define GL_TESS_EVALUATION_SHADER_BIT_EXT
 
#define GL_TESS_EVALUATION_SHADER_BIT_OES
 
#define GL_TESS_EVALUATION_SHADER_EXT
 
#define GL_TESS_EVALUATION_SHADER_OES
 
#define GL_TESS_GEN_MODE_EXT
 
#define GL_TESS_GEN_MODE_OES
 
#define GL_TESS_GEN_POINT_MODE_EXT
 
#define GL_TESS_GEN_POINT_MODE_OES
 
#define GL_TESS_GEN_SPACING_EXT
 
#define GL_TESS_GEN_SPACING_OES
 
#define GL_TESS_GEN_VERTEX_ORDER_EXT
 
#define GL_TESS_GEN_VERTEX_ORDER_OES
 
#define GL_TEXTURE_2D_ARRAY
 
#define GL_TEXTURE_2D_MULTISAMPLE
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
 
#define GL_TEXTURE_3D
 
#define GL_TEXTURE_3D_OES
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
 
#define GL_TEXTURE_BINDING_3D_OES
 
#define GL_TEXTURE_BINDING_BUFFER_EXT
 
#define GL_TEXTURE_BINDING_BUFFER_OES
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
 
#define GL_TEXTURE_BINDING_EXTERNAL_OES
 
#define GL_TEXTURE_BORDER_COLOR_EXT
 
#define GL_TEXTURE_BORDER_COLOR_NV
 
#define GL_TEXTURE_BORDER_COLOR_OES
 
#define GL_TEXTURE_BUFFER_BINDING_EXT
 
#define GL_TEXTURE_BUFFER_BINDING_OES
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
 
#define GL_TEXTURE_BUFFER_EXT
 
#define GL_TEXTURE_BUFFER_OES
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
 
#define GL_TEXTURE_BUFFER_OFFSET_EXT
 
#define GL_TEXTURE_BUFFER_OFFSET_OES
 
#define GL_TEXTURE_BUFFER_SIZE_EXT
 
#define GL_TEXTURE_BUFFER_SIZE_OES
 
#define GL_TEXTURE_COMPARE_FUNC_EXT
 
#define GL_TEXTURE_COMPARE_MODE_EXT
 
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT
 
#define GL_TEXTURE_CUBE_MAP_ARRAY_OES
 
#define GL_TEXTURE_DEPTH_QCOM
 
#define GL_TEXTURE_EXTERNAL_OES
 
#define GL_TEXTURE_FORMAT_QCOM
 
#define GL_TEXTURE_HEIGHT_QCOM
 
#define GL_TEXTURE_IMAGE_VALID_QCOM
 
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT
 
#define GL_TEXTURE_IMMUTABLE_LEVELS
 
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM
 
#define GL_TEXTURE_MAX_ANISOTROPY_EXT
 
#define GL_TEXTURE_MAX_LEVEL_APPLE
 
#define GL_TEXTURE_NUM_LEVELS_QCOM
 
#define GL_TEXTURE_OBJECT_VALID_QCOM
 
#define GL_TEXTURE_SAMPLES_IMG
 
#define GL_TEXTURE_SPARSE_EXT
 
#define GL_TEXTURE_SRGB_DECODE_EXT
 
#define GL_TEXTURE_TARGET_QCOM
 
#define GL_TEXTURE_TYPE_QCOM
 
#define GL_TEXTURE_USAGE_ANGLE
 
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT
 
#define GL_TEXTURE_VIEW_MIN_LAYER_OES
 
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT
 
#define GL_TEXTURE_VIEW_MIN_LEVEL_OES
 
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT
 
#define GL_TEXTURE_VIEW_NUM_LAYERS_OES
 
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT
 
#define GL_TEXTURE_VIEW_NUM_LEVELS_OES
 
#define GL_TEXTURE_WIDTH_QCOM
 
#define GL_TEXTURE_WRAP_R_OES
 
#define GL_TIME_ELAPSED_EXT
 
#define GL_TIMEOUT_EXPIRED_APPLE
 
#define GL_TIMEOUT_IGNORED_APPLE
 
#define GL_TIMESTAMP_EXT
 
#define GL_TRANSFORM_FEEDBACK
 
#define GL_TRANSLATE_2D_NV
 
#define GL_TRANSLATE_3D_NV
 
#define GL_TRANSLATE_X_NV
 
#define GL_TRANSLATE_Y_NV
 
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
 
#define GL_TRANSPOSE_AFFINE_2D_NV
 
#define GL_TRANSPOSE_AFFINE_3D_NV
 
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT
 
#define GL_TRIANGLE_STRIP_ADJACENCY_OES
 
#define GL_TRIANGLES_ADJACENCY_EXT
 
#define GL_TRIANGLES_ADJACENCY_OES
 
#define GL_TRIANGULAR_NV
 
#define GL_UNCORRELATED_NV
 
#define GL_UNDEFINED_VERTEX_EXT
 
#define GL_UNDEFINED_VERTEX_OES
 
#define GL_UNKNOWN_CONTEXT_RESET_EXT
 
#define GL_UNKNOWN_CONTEXT_RESET_KHR
 
#define GL_UNPACK_ROW_LENGTH_EXT
 
#define GL_UNPACK_SKIP_PIXELS_EXT
 
#define GL_UNPACK_SKIP_ROWS_EXT
 
#define GL_UNSIGNALED_APPLE
 
#define GL_UNSIGNED_INT64_AMD
 
#define GL_UNSIGNED_INT_10_10_10_2_OES
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
 
#define GL_UNSIGNED_INT_24_8_OES
 
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT
 
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
 
#define GL_UNSIGNED_NORMALIZED_EXT
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
 
#define GL_UNSIGNED_SHORT_8_8_APPLE
 
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE
 
#define GL_USE_MISSING_GLYPH_NV
 
#define GL_UTF16_NV
 
#define GL_UTF8_NV
 
#define GL_VERTEX_ARRAY_BINDING_OES
 
#define GL_VERTEX_ARRAY_KHR
 
#define GL_VERTEX_ARRAY_OBJECT_EXT
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
 
#define GL_VERTEX_SHADER_BIT_EXT
 
#define GL_VERTICAL_LINE_TO_NV
 
#define GL_VIEWPORT_BOUNDS_RANGE_NV
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
 
#define GL_VIEWPORT_SUBPIXEL_BITS_NV
 
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
 
#define GL_VIRTUAL_PAGE_SIZE_X_EXT
 
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT
 
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT
 
#define GL_VIV_shader_binary
 
#define GL_VIVIDLIGHT_NV
 
#define GL_WAIT_FAILED_APPLE
 
#define GL_WRITE_ONLY_OES
 
#define GL_WRITEONLY_RENDERING_QCOM
 
#define GL_XOR_NV
 
#define GL_Z400_BINARY_AMD
 

Typedefs

typedef GLboolean GLboolean GLboolean GLboolean a
 
typedef GLenum access
 
typedef GLsizei GLenum const void GLuint GLfloat advanceScale
 
typedef const GLuintarrays
 
typedef GLenum attachment
 
typedef GLsizei const GLenumattachments
 
typedef GLboolean GLboolean GLboolean b
 
typedef const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
 
typedef GLint GLsizei GLsizei GLuint baseinstance
 
typedef GLsizei GLenum const void GLint basevertex
 
typedef GLenum GLuint GLint GLint baseViewIndex
 
typedef GLsizei GLsizei GLenum voidbinary
 
typedef GLsizei GLsizei GLenumbinaryFormat
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint border
 
typedef GLint GLint bottom
 
typedef GLenum GLuint GLenum GLsizei const GLcharbuf
 
typedef GLenum GLuint buffer
 
typedef const GLenumbufs
 
typedef GLsizei bufSize
 
typedef GLsizei bufsize
 
typedef GLenum GLsizei GLuint GLintbytesWritten
 
typedef GLuint GLchar GLuint GLuint GLuint GLuintcapsMask
 
typedef GLenum const void GLbitfield GLsizei GLenum const voidcharcodes
 
typedef GLint GLenum GLint const GLfloatcoeffs
 
typedef GLuint color
 
typedef GLuint colorNumber
 
typedef GLsizei const GLubytecommands
 
typedef GLsizei commandStart
 
typedef GLsizei GLsizei commandsToDelete
 
typedef GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
 
typedef GLint GLenum GLint components
 
typedef GLenum condition
 
typedef GLsizei const GLubyte GLsizei GLenum const voidcoords
 
typedef GLsizei coordStart
 
typedef GLsizei const GLubyte GLsizei GLenum coordType
 
typedef GLenum GLenum GLsizei count
 
typedef GLuint counter
 
typedef GLuint GLuint GLchar GLuint GLchar GLuint GLuintcounterDataSize
 
typedef GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuintcounterDataTypeEnum
 
typedef GLuint GLuint GLchar GLuint GLcharcounterDesc
 
typedef GLuint GLuint GLchar GLuint counterDescLength
 
typedef GLuint counterId
 
typedef GLboolean GLuint GLint GLuintcounterList
 
typedef GLuint GLuint GLcharcounterName
 
typedef GLuint GLuint counterNameLength
 
typedef GLuint GLuint GLchar GLuint GLchar GLuintcounterOffset
 
typedef GLint GLint GLsizei GLuintcounters
 
typedef GLint GLint GLsizei counterSize
 
typedef GLuint GLsizei GLsizei GLcharcounterString
 
typedef GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuintcounterTypeEnum
 
typedef GLenum coverMode
 
typedef GLsizei const GLfloatdashArray
 
typedef GLsizei dashCount
 
typedef GLint GLsizei GLsizei GLenum GLenum GLsizei voiddata
 
typedef GLenum GLsizei dataSize
 
typedef GLint GLenum GLsizei GLsizei GLsizei depth
 
typedef GLsizei GLsizei GLfloat distance
 
typedef GLuint divisor
 
typedef const void GLsizei drawcount
 
typedef GLsizei GLuintdriverControls
 
typedef GLsizei GLsizei GLchardriverControlString
 
typedef GLenum GLenum dst
 
typedef GLenum GLenum GLenum GLenum dstAlpha
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
 
typedef GLenum GLint GLint GLint GLint GLuint dstName
 
typedef GLenum GLenum dstRGB
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint GLint GLint GLint dstX1
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
 
typedef GLint GLint GLint GLint GLint dstY0
 
typedef GLint GLint GLint GLint GLint GLint GLint dstY1
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
 
typedef GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
 
typedef GLboolean enable
 
typedef GLenum GLenum GLsizei const GLuint GLboolean enabled
 
typedef GLuint GLuint end
 
typedef GLfloat GLfloat f
 
typedef GLenum face
 
typedef GLenum GLsizeiptr const void GLsizei faceIndex
 
typedef const GLuintfences
 
typedef GLenum fillMode
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
 
typedef GLint first
 
typedef GLenum const void GLbitfield GLuint firstGlyph
 
typedef GLenum const void GLbitfield GLuint firstGlyphIndex
 
typedef GLuint firstPathName
 
typedef GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
 
typedef GLbitfield flags
 
typedef GLenum GLsizeiptr const voidfontData
 
typedef GLenum const voidfontName
 
typedef GLenum GLsizeiptr fontSize
 
typedef GLenum const void GLbitfield fontStyle
 
typedef GLenum fontTarget
 
typedef GLint GLsizei GLsizei GLenum format
 
typedef GLboolean GLboolean g
 
typedef GLint GLenum genMode
 
typedef void(GL_APIENTRYGLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef voidGLeglImageOES
 
typedef GLboolean GLuint group
 
typedef GLsizei GLuintgroups
 
typedef GLsizei groupsSize
 
typedef GLsizei GLsizei GLchargroupString
 
typedef GLfloat GLfloat GLfloat GLfloat h
 
typedef GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
 
typedef GLint GLsizei GLsizei height
 
typedef GLenum GLuint id
 
typedef GLenum GLenum GLsizei const GLuintids
 
typedef GLeglImageOES image
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
 
typedef GLuint index
 
typedef GLsizei GLenum const voidindices
 
typedef const voidindirect
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLsizei GLenum const void GLsizei instancecount
 
typedef GLint GLenum internalformat
 
typedef GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
 
typedef GLuint GLsizei const GLcharlabel
 
typedef GLint GLboolean GLint layer
 
typedef GLint GLboolean layered
 
typedef GLint left
 
typedef GLenum GLuint GLenum GLsizei length
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizeilengths
 
typedef GLenum GLuint GLint level
 
typedef GLsizei levels
 
typedef GLint location
 
typedef const GLfloatm
 
typedef const GLcharmarker
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
 
typedef GLint GLintmaxActiveCounters
 
typedef GLint maxBuffers
 
typedef GLint maxFramebuffers
 
typedef GLint maxPrograms
 
typedef GLint maxRenderbuffers
 
typedef GLint maxShaders
 
typedef GLint maxTextures
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
 
typedef GLfloat GLfloat GLfloat GLfloat maxX
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat maxY
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
 
typedef GLuint GLsizei const GLcharmessage
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizei GLcharmessageLog
 
typedef GLsizei GLenum const void GLuint GLsizei GLfloatmetrics
 
typedef GLenum GLuint GLenum GLuint GLuint GLuint minlayer
 
typedef GLenum GLuint GLenum GLuint minlevel
 
typedef GLfloat GLfloat GLfloat minW
 
typedef GLfloat minY
 
typedef GLfloat GLfloat minZ
 
typedef GLenum mode
 
typedef GLenum GLenum modeAlpha
 
typedef GLenum modeRGB
 
typedef GLuintmonitors
 
typedef GLfloat n
 
typedef GLuint name
 
typedef GLuintnextQueryId
 
typedef GLuint GLchar GLuint GLuintnoCounters
 
typedef GLuint GLchar GLuint GLuint GLuintnoInstances
 
typedef GLsizei numAttachments
 
typedef GLint GLintnumBuffers
 
typedef GLsizei numCommands
 
typedef GLsizei const GLubyte GLsizei numCoords
 
typedef GLintnumCounters
 
typedef GLint GLintnumFramebuffers
 
typedef GLenum const void GLbitfield GLsizei numGlyphs
 
typedef GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
 
typedef GLenum GLuint GLenum GLuint GLuint numlevels
 
typedef GLsizei numPaths
 
typedef GLint GLintnumPrograms
 
typedef GLint GLintnumRenderbuffers
 
typedef GLsizei GLsizei numSegments
 
typedef GLint GLintnumShaders
 
typedef GLint GLintnumTextures
 
typedef GLenum GLuint GLint GLint GLsizei numViews
 
typedef GLuint object
 
typedef GLenum GLuint GLintptr offset
 
typedef GLenum GLuint origtexture
 
typedef GLenum const GLintparam
 
typedef void ** params
 
typedef GLuint pathA
 
typedef GLuint GLuint pathB
 
typedef GLenum const void GLuint pathBase
 
typedef GLenum pathNameType
 
typedef GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
 
typedef GLsizei const GLuintpaths
 
typedef GLenum GLsizei const voidpathString
 
typedef void *GL_APIENTRYP PFNGLESMAPBUFFEROESPROC(GLenum target, GLenum access)
 
typedef void *GL_APIENTRYP PFNGLESMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintpipelines
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const voidpixels
 
typedef GLenum pname
 
typedef GLuint GLuint GLuint GLbitfield preserveMask
 
typedef const GLsizei GLenum const void *const GLsizei primcount
 
typedef GLuint program
 
typedef GLenum programInterface
 
typedef GLenum GLuint GLsizei propCount
 
typedef GLenum GLuint GLsizei const GLenumprops
 
typedef GLuintqueryHandle
 
typedef GLuintqueryId
 
typedef GLuint GLcharqueryName
 
typedef GLuint queryNameLength
 
typedef GLboolean r
 
typedef GLsizei range
 
typedef GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64rawCounterMaxValue
 
typedef GLenum GLintptr readOffset
 
typedef GLint ref
 
typedef GLint reference
 
typedef GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloatreturnedSpacing
 
typedef GLuint sampler
 
typedef GLsizei samples
 
typedef GLsizei GLenum GLenum GLuint GLenumseverities
 
typedef GLenum GLenum severity
 
typedef GLenum shadertype
 
typedef GLenum GLuint GLintptr GLsizeiptr size
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLuint GLint sourceBaseLevel
 
typedef GLuint GLint GLsizei sourceLevelCount
 
typedef GLsizei GLenumsources
 
typedef GLuint sourceTexture
 
typedef GLenum src
 
typedef GLenum GLenum GLenum srcAlpha
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
 
typedef GLenum GLint srcLevel
 
typedef GLuint srcPath
 
typedef GLenum srcRGB
 
typedef GLenum srcTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
 
typedef GLenum GLint GLint srcX
 
typedef GLint GLint srcX1
 
typedef GLenum GLint GLint GLint srcY
 
typedef GLint srcY0
 
typedef GLint GLint GLint srcY1
 
typedef GLenum GLint GLint GLint GLint srcZ
 
typedef GLbitfield stages
 
typedef GLuint start
 
typedef GLsizei startSegment
 
typedef const void GLsizei GLsizei stride
 
typedef GLsizei const GLchar ** strings
 
typedef GLsizei GLsizei GLfloat GLfloat GLfloat GLfloattangentX
 
typedef GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloattangentY
 
typedef GLenum target
 
typedef GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum voidtexels
 
typedef GLenum GLenum textarget
 
typedef GLenum GLuint texture
 
typedef GLbitfield GLuint64 timeout
 
typedef GLuint GLenum transformType
 
typedef GLuint GLenum const GLfloattransformValues
 
typedef GLint GLsizei GLboolean transpose
 
typedef GLenum type
 
typedef GLsizei GLenum GLenumtypes
 
typedef GLfloat units
 
typedef const voiduserParam
 
typedef const GLfloatv
 
typedef GLint GLfloat v0
 
typedef GLint GLfloat GLfloat v1
 
typedef GLint GLfloat GLfloat GLfloat v2
 
typedef GLint GLfloat GLfloat GLfloat GLfloat v3
 
typedef GLint value
 
typedef GLenum GLsizei GLsizei GLintvalues
 
typedef GLfloat GLfloat GLfloat w
 
typedef GLuint GLuint GLfloat weight
 
typedef GLsizei const GLuint const GLfloatweights
 
typedef GLint GLsizei width
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLenum writeTarget
 
typedef GLint GLint GLint GLint GLint x
 
typedef GLint GLint xoffset
 
typedef GLint y
 
typedef GLuint ybits
 
typedef GLint GLint GLint yoffset
 
typedef GLint GLint GLint GLint zoffset
 

Functions

typedef GLboolean (GL_APIENTRYP PFNGLESISENABLEDIOESPROC)(GLenum target
 
typedef GLenum (GL_APIENTRYP PFNGLESGETGRAPHICSRESETSTATUSKHRPROC)(void)
 
typedef GLfloat (GL_APIENTRYP PFNGLESGETPATHLENGTHNVPROC)(GLuint path
 
typedef GLint (GL_APIENTRYP PFNGLESGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
 
typedef GLsync (GL_APIENTRYP PFNGLESFENCESYNCAPPLEPROC)(GLenum condition
 
typedef GLuint (GL_APIENTRYP PFNGLESGETDEBUGMESSAGELOGKHRPROC)(GLuint count
 
typedef GLuint64 (GL_APIENTRYP PFNGLESGETTEXTUREHANDLENVPROC)(GLuint texture)
 
typedef void (GL_APIENTRYP PFNGLESBLENDBARRIERKHRPROC)(void)
 

Macro Definition Documentation

#define GL_APIENTRYP
#define GL_KHR_blend_equation_advanced
#define GL_MULTIPLY_KHR
#define GL_SCREEN_KHR
#define GL_OVERLAY_KHR
#define GL_DARKEN_KHR
#define GL_LIGHTEN_KHR
#define GL_COLORDODGE_KHR
#define GL_COLORBURN_KHR
#define GL_HARDLIGHT_KHR
#define GL_SOFTLIGHT_KHR
#define GL_DIFFERENCE_KHR
#define GL_EXCLUSION_KHR
#define GL_HSL_HUE_KHR
#define GL_HSL_SATURATION_KHR
#define GL_HSL_COLOR_KHR
#define GL_HSL_LUMINOSITY_KHR
#define GL_KHR_blend_equation_advanced_coherent
#define GL_BLEND_ADVANCED_COHERENT_KHR
#define GL_KHR_context_flush_control
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
#define GL_KHR_debug
#define GL_SAMPLER
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
#define GL_DEBUG_CALLBACK_FUNCTION_KHR
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR
#define GL_DEBUG_SOURCE_API_KHR
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR
#define GL_DEBUG_SOURCE_APPLICATION_KHR
#define GL_DEBUG_SOURCE_OTHER_KHR
#define GL_DEBUG_TYPE_ERROR_KHR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
#define GL_DEBUG_TYPE_PORTABILITY_KHR
#define GL_DEBUG_TYPE_PERFORMANCE_KHR
#define GL_DEBUG_TYPE_OTHER_KHR
#define GL_DEBUG_TYPE_MARKER_KHR
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR
#define GL_DEBUG_TYPE_POP_GROUP_KHR
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR
#define GL_BUFFER_KHR
#define GL_SHADER_KHR
#define GL_PROGRAM_KHR
#define GL_VERTEX_ARRAY_KHR
#define GL_QUERY_KHR
#define GL_PROGRAM_PIPELINE_KHR
#define GL_SAMPLER_KHR
#define GL_MAX_LABEL_LENGTH_KHR
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
#define GL_DEBUG_LOGGED_MESSAGES_KHR
#define GL_DEBUG_SEVERITY_HIGH_KHR
#define GL_DEBUG_SEVERITY_MEDIUM_KHR
#define GL_DEBUG_SEVERITY_LOW_KHR
#define GL_DEBUG_OUTPUT_KHR
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR
#define GL_STACK_OVERFLOW_KHR
#define GL_STACK_UNDERFLOW_KHR
#define GL_KHR_no_error
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
#define GL_KHR_robust_buffer_access_behavior
#define GL_KHR_robustness
#define GL_CONTEXT_ROBUST_ACCESS_KHR
#define GL_LOSE_CONTEXT_ON_RESET_KHR
#define GL_GUILTY_CONTEXT_RESET_KHR
#define GL_INNOCENT_CONTEXT_RESET_KHR
#define GL_UNKNOWN_CONTEXT_RESET_KHR
#define GL_RESET_NOTIFICATION_STRATEGY_KHR
#define GL_NO_RESET_NOTIFICATION_KHR
#define GL_CONTEXT_LOST_KHR
#define GL_KHR_texture_compression_astc_hdr
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
#define GL_KHR_texture_compression_astc_ldr
#define GL_OES_EGL_image
#define GL_OES_EGL_image_external
#define GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_BINDING_EXTERNAL_OES
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
#define GL_SAMPLER_EXTERNAL_OES
#define GL_OES_EGL_image_external_essl3
#define GL_OES_compressed_ETC1_RGB8_sub_texture
#define GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES
#define GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES
#define GL_PALETTE4_RGBA8_OES
#define GL_PALETTE4_R5_G6_B5_OES
#define GL_PALETTE4_RGBA4_OES
#define GL_PALETTE4_RGB5_A1_OES
#define GL_PALETTE8_RGB8_OES
#define GL_PALETTE8_RGBA8_OES
#define GL_PALETTE8_R5_G6_B5_OES
#define GL_PALETTE8_RGBA4_OES
#define GL_PALETTE8_RGB5_A1_OES
#define GL_OES_copy_image
#define GL_OES_depth24
#define GL_DEPTH_COMPONENT24_OES
#define GL_OES_depth32
#define GL_DEPTH_COMPONENT32_OES
#define GL_OES_depth_texture
#define GL_OES_draw_buffers_indexed
#define GL_MIN
#define GL_MAX
#define GL_OES_draw_elements_base_vertex
#define GL_OES_element_index_uint
#define GL_OES_fbo_render_mipmap
#define GL_OES_fragment_precision_high
#define GL_OES_geometry_point_size
#define GL_OES_geometry_shader
#define GL_GEOMETRY_SHADER_OES
#define GL_GEOMETRY_SHADER_BIT_OES
#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES
#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES
#define GL_LAYER_PROVOKING_VERTEX_OES
#define GL_LINES_ADJACENCY_OES
#define GL_LINE_STRIP_ADJACENCY_OES
#define GL_TRIANGLES_ADJACENCY_OES
#define GL_TRIANGLE_STRIP_ADJACENCY_OES
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
#define GL_FIRST_VERTEX_CONVENTION_OES
#define GL_LAST_VERTEX_CONVENTION_OES
#define GL_UNDEFINED_VERTEX_OES
#define GL_PRIMITIVES_GENERATED_OES
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
#define GL_MAX_FRAMEBUFFER_LAYERS_OES
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES
#define GL_OES_get_program_binary
#define GL_PROGRAM_BINARY_LENGTH_OES
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES
#define GL_PROGRAM_BINARY_FORMATS_OES
#define GL_OES_gpu_shader5
#define GL_OES_mapbuffer
#define GL_WRITE_ONLY_OES
#define GL_BUFFER_ACCESS_OES
#define GL_BUFFER_MAPPED_OES
#define GL_BUFFER_MAP_POINTER_OES
#define GL_OES_packed_depth_stencil
#define GL_DEPTH_STENCIL_OES
#define GL_UNSIGNED_INT_24_8_OES
#define GL_DEPTH24_STENCIL8_OES
#define GL_OES_primitive_bounding_box
#define GL_PRIMITIVE_BOUNDING_BOX_OES
#define GL_OES_required_internalformat
#define GL_ALPHA8_OES
#define GL_DEPTH_COMPONENT16_OES
#define GL_LUMINANCE4_ALPHA4_OES
#define GL_LUMINANCE8_ALPHA8_OES
#define GL_LUMINANCE8_OES
#define GL_RGBA4_OES
#define GL_RGB5_A1_OES
#define GL_RGB565_OES
#define GL_RGB8_OES
#define GL_RGBA8_OES
#define GL_RGB10_EXT
#define GL_RGB10_A2_EXT
#define GL_OES_rgb8_rgba8
#define GL_OES_sample_shading
#define GL_SAMPLE_SHADING_OES
#define GL_MIN_SAMPLE_SHADING_VALUE_OES
#define GL_OES_sample_variables
#define GL_OES_shader_image_atomic
#define GL_OES_shader_io_blocks
#define GL_OES_shader_multisample_interpolation
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
#define GL_OES_standard_derivatives
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
#define GL_OES_stencil1
#define GL_STENCIL_INDEX1_OES
#define GL_OES_stencil4
#define GL_STENCIL_INDEX4_OES
#define GL_OES_surfaceless_context
#define GL_FRAMEBUFFER_UNDEFINED_OES
#define GL_OES_tessellation_point_size
#define GL_OES_tessellation_shader
#define GL_PATCHES_OES
#define GL_PATCH_VERTICES_OES
#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES
#define GL_TESS_GEN_MODE_OES
#define GL_TESS_GEN_SPACING_OES
#define GL_TESS_GEN_VERTEX_ORDER_OES
#define GL_TESS_GEN_POINT_MODE_OES
#define GL_ISOLINES_OES
#define GL_QUADS_OES
#define GL_FRACTIONAL_ODD_OES
#define GL_FRACTIONAL_EVEN_OES
#define GL_MAX_PATCH_VERTICES_OES
#define GL_MAX_TESS_GEN_LEVEL_OES
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
#define GL_MAX_TESS_PATCH_COMPONENTS_OES
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
#define GL_IS_PER_PATCH_OES
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
#define GL_TESS_CONTROL_SHADER_OES
#define GL_TESS_EVALUATION_SHADER_OES
#define GL_TESS_CONTROL_SHADER_BIT_OES
#define GL_TESS_EVALUATION_SHADER_BIT_OES
#define GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES
#define GL_TEXTURE_3D_OES
#define GL_TEXTURE_BINDING_3D_OES
#define GL_MAX_3D_TEXTURE_SIZE_OES
#define GL_SAMPLER_3D_OES
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
#define GL_OES_texture_border_clamp
#define GL_TEXTURE_BORDER_COLOR_OES
#define GL_CLAMP_TO_BORDER_OES
#define GL_OES_texture_buffer
#define GL_TEXTURE_BUFFER_OES
#define GL_TEXTURE_BUFFER_BINDING_OES
#define GL_MAX_TEXTURE_BUFFER_SIZE_OES
#define GL_TEXTURE_BINDING_BUFFER_OES
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
#define GL_SAMPLER_BUFFER_OES
#define GL_INT_SAMPLER_BUFFER_OES
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
#define GL_IMAGE_BUFFER_OES
#define GL_INT_IMAGE_BUFFER_OES
#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES
#define GL_TEXTURE_BUFFER_OFFSET_OES
#define GL_TEXTURE_BUFFER_SIZE_OES
#define GL_OES_texture_compression_astc
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
#define GL_OES_texture_cube_map_array
#define GL_TEXTURE_CUBE_MAP_ARRAY_OES
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
#define GL_SAMPLER_CUBE_MAP_ARRAY_OES
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
#define GL_IMAGE_CUBE_MAP_ARRAY_OES
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
#define GL_OES_texture_float
#define GL_OES_texture_float_linear
#define GL_OES_texture_half_float
#define GL_HALF_FLOAT_OES
#define GL_OES_texture_half_float_linear
#define GL_OES_texture_npot
#define GL_OES_texture_stencil8
#define GL_STENCIL_INDEX_OES
#define GL_STENCIL_INDEX8_OES
#define GL_OES_texture_storage_multisample_2d_array
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
#define GL_OES_texture_view
#define GL_TEXTURE_VIEW_MIN_LEVEL_OES
#define GL_TEXTURE_VIEW_NUM_LEVELS_OES
#define GL_TEXTURE_VIEW_MIN_LAYER_OES
#define GL_TEXTURE_VIEW_NUM_LAYERS_OES
#define GL_TEXTURE_IMMUTABLE_LEVELS
#define GL_OES_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_OES
#define GL_OES_vertex_half_float
#define GL_OES_vertex_type_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2_OES
#define GL_INT_10_10_10_2_OES
#define GL_AMD_compressed_3DC_texture
#define GL_3DC_X_AMD
#define GL_3DC_XY_AMD
#define GL_AMD_compressed_ATC_texture
#define GL_ATC_RGB_AMD
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
#define GL_AMD_performance_monitor
#define GL_COUNTER_TYPE_AMD
#define GL_COUNTER_RANGE_AMD
#define GL_UNSIGNED_INT64_AMD
#define GL_PERCENTAGE_AMD
#define GL_PERFMON_RESULT_AVAILABLE_AMD
#define GL_PERFMON_RESULT_SIZE_AMD
#define GL_PERFMON_RESULT_AMD
#define GL_AMD_program_binary_Z400
#define GL_Z400_BINARY_AMD
#define GL_ANDROID_extension_pack_es31a
#define GL_ANGLE_depth_texture
#define GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE
#define GL_DRAW_FRAMEBUFFER_ANGLE
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE
#define GL_ANGLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_ANGLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
#define GL_MAX_SAMPLES_ANGLE
#define GL_ANGLE_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
#define GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE
#define GL_ANGLE_program_binary
#define GL_PROGRAM_BINARY_ANGLE
#define GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
#define GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
#define GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE
#define GL_ANGLE_translated_shader_source
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
#define GL_APPLE_clip_distance
#define GL_MAX_CLIP_DISTANCES_APPLE
#define GL_CLIP_DISTANCE0_APPLE
#define GL_CLIP_DISTANCE1_APPLE
#define GL_CLIP_DISTANCE2_APPLE
#define GL_CLIP_DISTANCE3_APPLE
#define GL_CLIP_DISTANCE4_APPLE
#define GL_CLIP_DISTANCE5_APPLE
#define GL_CLIP_DISTANCE6_APPLE
#define GL_CLIP_DISTANCE7_APPLE
#define GL_APPLE_color_buffer_packed_float
#define GL_APPLE_copy_texture_levels
#define GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
#define GL_MAX_SAMPLES_APPLE
#define GL_READ_FRAMEBUFFER_APPLE
#define GL_DRAW_FRAMEBUFFER_APPLE
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE
#define GL_READ_FRAMEBUFFER_BINDING_APPLE
#define GL_APPLE_rgb_422
#define GL_RGB_422_APPLE
#define GL_UNSIGNED_SHORT_8_8_APPLE
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE
#define GL_RGB_RAW_422_APPLE
#define GL_APPLE_sync
#define GL_SYNC_OBJECT_APPLE
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
#define GL_OBJECT_TYPE_APPLE
#define GL_SYNC_CONDITION_APPLE
#define GL_SYNC_STATUS_APPLE
#define GL_SYNC_FLAGS_APPLE
#define GL_SYNC_FENCE_APPLE
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
#define GL_UNSIGNALED_APPLE
#define GL_SIGNALED_APPLE
#define GL_ALREADY_SIGNALED_APPLE
#define GL_TIMEOUT_EXPIRED_APPLE
#define GL_CONDITION_SATISFIED_APPLE
#define GL_WAIT_FAILED_APPLE
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
#define GL_TIMEOUT_IGNORED_APPLE
#define GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT
#define GL_BGRA8_EXT
#define GL_APPLE_texture_max_level
#define GL_TEXTURE_MAX_LEVEL_APPLE
#define GL_APPLE_texture_packed_float
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
#define GL_R11F_G11F_B10F_APPLE
#define GL_RGB9_E5_APPLE
#define GL_ARM_mali_program_binary
#define GL_MALI_PROGRAM_BINARY_ARM
#define GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM
#define GL_ARM_rgba8
#define GL_ARM_shader_framebuffer_fetch
#define GL_FETCH_PER_SAMPLE_ARM
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
#define GL_ARM_shader_framebuffer_fetch_depth_stencil
#define GL_DMP_program_binary
#define GL_SMAPHS30_PROGRAM_BINARY_DMP
#define GL_SMAPHS_PROGRAM_BINARY_DMP
#define GL_DMP_PROGRAM_BINARY_DMP
#define GL_DMP_shader_binary
#define GL_SHADER_BINARY_DMP
#define GL_EXT_YUV_target
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
#define GL_EXT_base_instance
#define GL_EXT_blend_func_extended
#define GL_SRC1_COLOR_EXT
#define GL_SRC1_ALPHA_EXT
#define GL_ONE_MINUS_SRC1_COLOR_EXT
#define GL_ONE_MINUS_SRC1_ALPHA_EXT
#define GL_SRC_ALPHA_SATURATE_EXT
#define GL_LOCATION_INDEX_EXT
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
#define GL_EXT_blend_minmax
#define GL_MIN_EXT
#define GL_MAX_EXT
#define GL_EXT_buffer_storage
#define GL_MAP_READ_BIT
#define GL_MAP_WRITE_BIT
#define GL_MAP_PERSISTENT_BIT_EXT
#define GL_MAP_COHERENT_BIT_EXT
#define GL_DYNAMIC_STORAGE_BIT_EXT
#define GL_CLIENT_STORAGE_BIT_EXT
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT
#define GL_BUFFER_STORAGE_FLAGS_EXT
#define GL_EXT_color_buffer_float
#define GL_EXT_color_buffer_half_float
#define GL_RGBA16F_EXT
#define GL_RGB16F_EXT
#define GL_RG16F_EXT
#define GL_R16F_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
#define GL_UNSIGNED_NORMALIZED_EXT
#define GL_EXT_copy_image
#define GL_EXT_debug_label
#define GL_PROGRAM_PIPELINE_OBJECT_EXT
#define GL_PROGRAM_OBJECT_EXT
#define GL_SHADER_OBJECT_EXT
#define GL_BUFFER_OBJECT_EXT
#define GL_QUERY_OBJECT_EXT
#define GL_VERTEX_ARRAY_OBJECT_EXT
#define GL_TRANSFORM_FEEDBACK
#define GL_EXT_debug_marker
#define GL_EXT_discard_framebuffer
#define GL_COLOR_EXT
#define GL_DEPTH_EXT
#define GL_STENCIL_EXT
#define GL_EXT_disjoint_timer_query
#define GL_QUERY_COUNTER_BITS_EXT
#define GL_CURRENT_QUERY_EXT
#define GL_QUERY_RESULT_EXT
#define GL_QUERY_RESULT_AVAILABLE_EXT
#define GL_TIME_ELAPSED_EXT
#define GL_TIMESTAMP_EXT
#define GL_GPU_DISJOINT_EXT
#define GL_EXT_draw_buffers
#define GL_MAX_COLOR_ATTACHMENTS_EXT
#define GL_MAX_DRAW_BUFFERS_EXT
#define GL_DRAW_BUFFER0_EXT
#define GL_DRAW_BUFFER1_EXT
#define GL_DRAW_BUFFER2_EXT
#define GL_DRAW_BUFFER3_EXT
#define GL_DRAW_BUFFER4_EXT
#define GL_DRAW_BUFFER5_EXT
#define GL_DRAW_BUFFER6_EXT
#define GL_DRAW_BUFFER7_EXT
#define GL_DRAW_BUFFER8_EXT
#define GL_DRAW_BUFFER9_EXT
#define GL_DRAW_BUFFER10_EXT
#define GL_DRAW_BUFFER11_EXT
#define GL_DRAW_BUFFER12_EXT
#define GL_DRAW_BUFFER13_EXT
#define GL_DRAW_BUFFER14_EXT
#define GL_DRAW_BUFFER15_EXT
#define GL_COLOR_ATTACHMENT0_EXT
#define GL_COLOR_ATTACHMENT1_EXT
#define GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOR_ATTACHMENT3_EXT
#define GL_COLOR_ATTACHMENT4_EXT
#define GL_COLOR_ATTACHMENT5_EXT
#define GL_COLOR_ATTACHMENT6_EXT
#define GL_COLOR_ATTACHMENT7_EXT
#define GL_COLOR_ATTACHMENT8_EXT
#define GL_COLOR_ATTACHMENT9_EXT
#define GL_COLOR_ATTACHMENT10_EXT
#define GL_COLOR_ATTACHMENT11_EXT
#define GL_COLOR_ATTACHMENT12_EXT
#define GL_COLOR_ATTACHMENT13_EXT
#define GL_COLOR_ATTACHMENT14_EXT
#define GL_COLOR_ATTACHMENT15_EXT
#define GL_EXT_draw_buffers_indexed
#define GL_EXT_draw_elements_base_vertex
#define GL_EXT_draw_instanced
#define GL_EXT_float_blend
#define GL_EXT_geometry_point_size
#define GL_EXT_geometry_shader
#define GL_GEOMETRY_SHADER_EXT
#define GL_GEOMETRY_SHADER_BIT_EXT
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT
#define GL_LAYER_PROVOKING_VERTEX_EXT
#define GL_LINES_ADJACENCY_EXT
#define GL_LINE_STRIP_ADJACENCY_EXT
#define GL_TRIANGLES_ADJACENCY_EXT
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
#define GL_FIRST_VERTEX_CONVENTION_EXT
#define GL_LAST_VERTEX_CONVENTION_EXT
#define GL_UNDEFINED_VERTEX_EXT
#define GL_PRIMITIVES_GENERATED_EXT
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
#define GL_EXT_gpu_shader5
#define GL_EXT_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
#define GL_EXT_map_buffer_range
#define GL_MAP_READ_BIT_EXT
#define GL_MAP_WRITE_BIT_EXT
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT
#define GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_indirect
#define GL_EXT_multisampled_compatibility
#define GL_MULTISAMPLE_EXT
#define GL_SAMPLE_ALPHA_TO_ONE_EXT
#define GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
#define GL_RENDERBUFFER_SAMPLES_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define GL_MAX_SAMPLES_EXT
#define GL_EXT_multiview_draw_buffers
#define GL_COLOR_ATTACHMENT_EXT
#define GL_MULTIVIEW_EXT
#define GL_DRAW_BUFFER_EXT
#define GL_READ_BUFFER_EXT
#define GL_MAX_MULTIVIEW_BUFFERS_EXT
#define GL_EXT_occlusion_query_boolean
#define GL_ANY_SAMPLES_PASSED_EXT
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
#define GL_EXT_post_depth_coverage
#define GL_EXT_primitive_bounding_box
#define GL_PRIMITIVE_BOUNDING_BOX_EXT
#define GL_EXT_pvrtc_sRGB
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
#define GL_EXT_raster_multisample
#define GL_RASTER_MULTISAMPLE_EXT
#define GL_RASTER_SAMPLES_EXT
#define GL_MAX_RASTER_SAMPLES_EXT
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT
#define GL_EXT_read_format_bgra
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
#define GL_EXT_render_snorm
#define GL_R8_SNORM
#define GL_RG8_SNORM
#define GL_RGBA8_SNORM
#define GL_R16_SNORM_EXT
#define GL_RG16_SNORM_EXT
#define GL_RGBA16_SNORM_EXT
#define GL_EXT_robustness
#define GL_GUILTY_CONTEXT_RESET_EXT
#define GL_INNOCENT_CONTEXT_RESET_EXT
#define GL_UNKNOWN_CONTEXT_RESET_EXT
#define GL_CONTEXT_ROBUST_ACCESS_EXT
#define GL_RESET_NOTIFICATION_STRATEGY_EXT
#define GL_LOSE_CONTEXT_ON_RESET_EXT
#define GL_NO_RESET_NOTIFICATION_EXT
#define GL_EXT_sRGB
#define GL_SRGB_EXT
#define GL_SRGB_ALPHA_EXT
#define GL_SRGB8_ALPHA8_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
#define GL_EXT_sRGB_write_control
#define GL_FRAMEBUFFER_SRGB_EXT
#define GL_EXT_separate_shader_objects
#define GL_ACTIVE_PROGRAM_EXT
#define GL_VERTEX_SHADER_BIT_EXT
#define GL_FRAGMENT_SHADER_BIT_EXT
#define GL_ALL_SHADER_BITS_EXT
#define GL_PROGRAM_SEPARABLE_EXT
#define GL_PROGRAM_PIPELINE_BINDING_EXT
#define GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
#define GL_EXT_shader_implicit_conversions
#define GL_EXT_shader_integer_mix
#define GL_EXT_shader_io_blocks
#define GL_EXT_shader_pixel_local_storage
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
#define GL_EXT_shader_texture_lod
#define GL_EXT_shadow_samplers
#define GL_TEXTURE_COMPARE_MODE_EXT
#define GL_TEXTURE_COMPARE_FUNC_EXT
#define GL_COMPARE_REF_TO_TEXTURE_EXT
#define GL_SAMPLER_2D_SHADOW_EXT
#define GL_EXT_sparse_texture
#define GL_TEXTURE_SPARSE_EXT
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
#define GL_NUM_SPARSE_LEVELS_EXT
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT
#define GL_VIRTUAL_PAGE_SIZE_X_EXT
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT
#define GL_TEXTURE_2D_ARRAY
#define GL_TEXTURE_3D
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
#define GL_EXT_tessellation_point_size
#define GL_EXT_tessellation_shader
#define GL_PATCHES_EXT
#define GL_PATCH_VERTICES_EXT
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
#define GL_TESS_GEN_MODE_EXT
#define GL_TESS_GEN_SPACING_EXT
#define GL_TESS_GEN_VERTEX_ORDER_EXT
#define GL_TESS_GEN_POINT_MODE_EXT
#define GL_ISOLINES_EXT
#define GL_QUADS_EXT
#define GL_FRACTIONAL_ODD_EXT
#define GL_FRACTIONAL_EVEN_EXT
#define GL_MAX_PATCH_VERTICES_EXT
#define GL_MAX_TESS_GEN_LEVEL_EXT
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define GL_IS_PER_PATCH_EXT
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
#define GL_TESS_CONTROL_SHADER_EXT
#define GL_TESS_EVALUATION_SHADER_EXT
#define GL_TESS_CONTROL_SHADER_BIT_EXT
#define GL_TESS_EVALUATION_SHADER_BIT_EXT
#define GL_EXT_texture_border_clamp
#define GL_TEXTURE_BORDER_COLOR_EXT
#define GL_CLAMP_TO_BORDER_EXT
#define GL_EXT_texture_buffer
#define GL_TEXTURE_BUFFER_EXT
#define GL_TEXTURE_BUFFER_BINDING_EXT
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT
#define GL_TEXTURE_BINDING_BUFFER_EXT
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
#define GL_SAMPLER_BUFFER_EXT
#define GL_INT_SAMPLER_BUFFER_EXT
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
#define GL_IMAGE_BUFFER_EXT
#define GL_INT_IMAGE_BUFFER_EXT
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
#define GL_TEXTURE_BUFFER_OFFSET_EXT
#define GL_TEXTURE_BUFFER_SIZE_EXT
#define GL_EXT_texture_compression_dxt1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_EXT_texture_cube_map_array
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_EXT_texture_filter_minmax
#define GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_norm16
#define GL_R16_EXT
#define GL_RG16_EXT
#define GL_RGBA16_EXT
#define GL_RGB16_EXT
#define GL_RGB16_SNORM_EXT
#define GL_EXT_texture_rg
#define GL_RED_EXT
#define GL_RG_EXT
#define GL_R8_EXT
#define GL_RG8_EXT
#define GL_EXT_texture_sRGB_R8
#define GL_SR8_EXT
#define GL_EXT_texture_sRGB_RG8
#define GL_SRG8_EXT
#define GL_EXT_texture_sRGB_decode
#define GL_TEXTURE_SRGB_DECODE_EXT
#define GL_DECODE_EXT
#define GL_SKIP_DECODE_EXT
#define GL_EXT_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT
#define GL_ALPHA8_EXT
#define GL_LUMINANCE8_EXT
#define GL_LUMINANCE8_ALPHA8_EXT
#define GL_RGBA32F_EXT
#define GL_RGB32F_EXT
#define GL_ALPHA32F_EXT
#define GL_LUMINANCE32F_EXT
#define GL_LUMINANCE_ALPHA32F_EXT
#define GL_ALPHA16F_EXT
#define GL_LUMINANCE16F_EXT
#define GL_LUMINANCE_ALPHA16F_EXT
#define GL_R32F_EXT
#define GL_RG32F_EXT
#define GL_EXT_texture_type_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT
#define GL_EXT_texture_view
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT
#define GL_EXT_unpack_subimage
#define GL_UNPACK_ROW_LENGTH_EXT
#define GL_UNPACK_SKIP_ROWS_EXT
#define GL_UNPACK_SKIP_PIXELS_EXT
#define GL_FJ_shader_binary_GCCSO
#define GL_GCCSO_SHADER_BINARY_FJ
#define GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
#define GL_MAX_SAMPLES_IMG
#define GL_TEXTURE_SAMPLES_IMG
#define GL_IMG_program_binary
#define GL_SGX_PROGRAM_BINARY_IMG
#define GL_IMG_read_format
#define GL_BGRA_IMG
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
#define GL_IMG_shader_binary
#define GL_SGX_BINARY_IMG
#define GL_IMG_texture_compression_pvrtc
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
#define GL_IMG_texture_compression_pvrtc2
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
#define GL_INTEL_framebuffer_CMAA
#define GL_INTEL_performance_query
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
#define GL_PERFQUERY_WAIT_INTEL
#define GL_PERFQUERY_FLUSH_INTEL
#define GL_PERFQUERY_DONOT_FLUSH_INTEL
#define GL_PERFQUERY_COUNTER_EVENT_INTEL
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
#define GL_PERFQUERY_COUNTER_RAW_INTEL
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
#define GL_NV_bindless_texture
#define GL_NV_blend_equation_advanced
#define GL_BLEND_OVERLAP_NV
#define GL_BLEND_PREMULTIPLIED_SRC_NV
#define GL_BLUE_NV
#define GL_COLORBURN_NV
#define GL_COLORDODGE_NV
#define GL_CONJOINT_NV
#define GL_CONTRAST_NV
#define GL_DARKEN_NV
#define GL_DIFFERENCE_NV
#define GL_DISJOINT_NV
#define GL_DST_ATOP_NV
#define GL_DST_IN_NV
#define GL_DST_NV
#define GL_DST_OUT_NV
#define GL_DST_OVER_NV
#define GL_EXCLUSION_NV
#define GL_GREEN_NV
#define GL_HARDLIGHT_NV
#define GL_HARDMIX_NV
#define GL_HSL_COLOR_NV
#define GL_HSL_HUE_NV
#define GL_HSL_LUMINOSITY_NV
#define GL_HSL_SATURATION_NV
#define GL_INVERT_OVG_NV
#define GL_INVERT_RGB_NV
#define GL_LIGHTEN_NV
#define GL_LINEARBURN_NV
#define GL_LINEARDODGE_NV
#define GL_LINEARLIGHT_NV
#define GL_MINUS_CLAMPED_NV
#define GL_MINUS_NV
#define GL_MULTIPLY_NV
#define GL_OVERLAY_NV
#define GL_PINLIGHT_NV
#define GL_PLUS_CLAMPED_ALPHA_NV
#define GL_PLUS_CLAMPED_NV
#define GL_PLUS_DARKER_NV
#define GL_PLUS_NV
#define GL_RED_NV
#define GL_SCREEN_NV
#define GL_SOFTLIGHT_NV
#define GL_SRC_ATOP_NV
#define GL_SRC_IN_NV
#define GL_SRC_NV
#define GL_SRC_OUT_NV
#define GL_SRC_OVER_NV
#define GL_UNCORRELATED_NV
#define GL_VIVIDLIGHT_NV
#define GL_XOR_NV
#define GL_NV_blend_equation_advanced_coherent
#define GL_BLEND_ADVANCED_COHERENT_NV
#define GL_NV_conditional_render
#define GL_QUERY_WAIT_NV
#define GL_QUERY_NO_WAIT_NV
#define GL_QUERY_BY_REGION_WAIT_NV
#define GL_QUERY_BY_REGION_NO_WAIT_NV
#define GL_NV_conservative_raster
#define GL_CONSERVATIVE_RASTERIZATION_NV
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
#define GL_NV_copy_buffer
#define GL_COPY_READ_BUFFER_NV
#define GL_COPY_WRITE_BUFFER_NV
#define GL_NV_coverage_sample
#define GL_COVERAGE_COMPONENT_NV
#define GL_COVERAGE_COMPONENT4_NV
#define GL_COVERAGE_ATTACHMENT_NV
#define GL_COVERAGE_BUFFERS_NV
#define GL_COVERAGE_SAMPLES_NV
#define GL_COVERAGE_ALL_FRAGMENTS_NV
#define GL_COVERAGE_EDGE_FRAGMENTS_NV
#define GL_COVERAGE_AUTOMATIC_NV
#define GL_COVERAGE_BUFFER_BIT_NV
#define GL_NV_depth_nonlinear
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV
#define GL_NV_draw_buffers
#define GL_MAX_DRAW_BUFFERS_NV
#define GL_DRAW_BUFFER0_NV
#define GL_DRAW_BUFFER1_NV
#define GL_DRAW_BUFFER2_NV
#define GL_DRAW_BUFFER3_NV
#define GL_DRAW_BUFFER4_NV
#define GL_DRAW_BUFFER5_NV
#define GL_DRAW_BUFFER6_NV
#define GL_DRAW_BUFFER7_NV
#define GL_DRAW_BUFFER8_NV
#define GL_DRAW_BUFFER9_NV
#define GL_DRAW_BUFFER10_NV
#define GL_DRAW_BUFFER11_NV
#define GL_DRAW_BUFFER12_NV
#define GL_DRAW_BUFFER13_NV
#define GL_DRAW_BUFFER14_NV
#define GL_DRAW_BUFFER15_NV
#define GL_COLOR_ATTACHMENT0_NV
#define GL_COLOR_ATTACHMENT1_NV
#define GL_COLOR_ATTACHMENT2_NV
#define GL_COLOR_ATTACHMENT3_NV
#define GL_COLOR_ATTACHMENT4_NV
#define GL_COLOR_ATTACHMENT5_NV
#define GL_COLOR_ATTACHMENT6_NV
#define GL_COLOR_ATTACHMENT7_NV
#define GL_COLOR_ATTACHMENT8_NV
#define GL_COLOR_ATTACHMENT9_NV
#define GL_COLOR_ATTACHMENT10_NV
#define GL_COLOR_ATTACHMENT11_NV
#define GL_COLOR_ATTACHMENT12_NV
#define GL_COLOR_ATTACHMENT13_NV
#define GL_COLOR_ATTACHMENT14_NV
#define GL_COLOR_ATTACHMENT15_NV
#define GL_NV_draw_instanced
#define GL_NV_explicit_attrib_location
#define GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV
#define GL_NV_fence
#define GL_ALL_COMPLETED_NV
#define GL_FENCE_STATUS_NV
#define GL_FENCE_CONDITION_NV
#define GL_NV_fill_rectangle
#define GL_FILL_RECTANGLE_NV
#define GL_NV_fragment_coverage_to_color
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV
#define GL_FRAGMENT_COVERAGE_COLOR_NV
#define GL_NV_fragment_shader_interlock
#define GL_NV_framebuffer_blit
#define GL_READ_FRAMEBUFFER_NV
#define GL_DRAW_FRAMEBUFFER_NV
#define GL_DRAW_FRAMEBUFFER_BINDING_NV
#define GL_READ_FRAMEBUFFER_BINDING_NV
#define GL_NV_framebuffer_mixed_samples
#define GL_COVERAGE_MODULATION_TABLE_NV
#define GL_COLOR_SAMPLES_NV
#define GL_DEPTH_SAMPLES_NV
#define GL_STENCIL_SAMPLES_NV
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
#define GL_COVERAGE_MODULATION_NV
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV
#define GL_NV_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_NV
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
#define GL_MAX_SAMPLES_NV
#define GL_NV_generate_mipmap_sRGB
#define GL_NV_geometry_shader_passthrough
#define GL_NV_image_formats
#define GL_NV_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
#define GL_NV_internalformat_sample_query
#define GL_TEXTURE_2D_MULTISAMPLE
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_MULTISAMPLES_NV
#define GL_SUPERSAMPLE_SCALE_X_NV
#define GL_SUPERSAMPLE_SCALE_Y_NV
#define GL_CONFORMANT_NV
#define GL_NV_non_square_matrices
#define GL_FLOAT_MAT2x3_NV
#define GL_FLOAT_MAT2x4_NV
#define GL_FLOAT_MAT3x2_NV
#define GL_FLOAT_MAT3x4_NV
#define GL_FLOAT_MAT4x2_NV
#define GL_FLOAT_MAT4x3_NV
#define GL_NV_path_rendering
#define GL_PATH_FORMAT_SVG_NV
#define GL_PATH_FORMAT_PS_NV
#define GL_STANDARD_FONT_NAME_NV
#define GL_SYSTEM_FONT_NAME_NV
#define GL_FILE_NAME_NV
#define GL_PATH_STROKE_WIDTH_NV
#define GL_PATH_END_CAPS_NV
#define GL_PATH_INITIAL_END_CAP_NV
#define GL_PATH_TERMINAL_END_CAP_NV
#define GL_PATH_JOIN_STYLE_NV
#define GL_PATH_MITER_LIMIT_NV
#define GL_PATH_DASH_CAPS_NV
#define GL_PATH_INITIAL_DASH_CAP_NV
#define GL_PATH_TERMINAL_DASH_CAP_NV
#define GL_PATH_DASH_OFFSET_NV
#define GL_PATH_CLIENT_LENGTH_NV
#define GL_PATH_FILL_MODE_NV
#define GL_PATH_FILL_MASK_NV
#define GL_PATH_FILL_COVER_MODE_NV
#define GL_PATH_STROKE_COVER_MODE_NV
#define GL_PATH_STROKE_MASK_NV
#define GL_COUNT_UP_NV
#define GL_COUNT_DOWN_NV
#define GL_PATH_OBJECT_BOUNDING_BOX_NV
#define GL_CONVEX_HULL_NV
#define GL_BOUNDING_BOX_NV
#define GL_TRANSLATE_X_NV
#define GL_TRANSLATE_Y_NV
#define GL_TRANSLATE_2D_NV
#define GL_TRANSLATE_3D_NV
#define GL_AFFINE_2D_NV
#define GL_AFFINE_3D_NV
#define GL_TRANSPOSE_AFFINE_2D_NV
#define GL_TRANSPOSE_AFFINE_3D_NV
#define GL_UTF8_NV
#define GL_UTF16_NV
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
#define GL_PATH_COMMAND_COUNT_NV
#define GL_PATH_COORD_COUNT_NV
#define GL_PATH_DASH_ARRAY_COUNT_NV
#define GL_PATH_COMPUTED_LENGTH_NV
#define GL_PATH_FILL_BOUNDING_BOX_NV
#define GL_PATH_STROKE_BOUNDING_BOX_NV
#define GL_SQUARE_NV
#define GL_ROUND_NV
#define GL_TRIANGULAR_NV
#define GL_BEVEL_NV
#define GL_MITER_REVERT_NV
#define GL_MITER_TRUNCATE_NV
#define GL_SKIP_MISSING_GLYPH_NV
#define GL_USE_MISSING_GLYPH_NV
#define GL_PATH_ERROR_POSITION_NV
#define GL_ACCUM_ADJACENT_PAIRS_NV
#define GL_ADJACENT_PAIRS_NV
#define GL_FIRST_TO_REST_NV
#define GL_PATH_GEN_MODE_NV
#define GL_PATH_GEN_COEFF_NV
#define GL_PATH_GEN_COMPONENTS_NV
#define GL_PATH_STENCIL_FUNC_NV
#define GL_PATH_STENCIL_REF_NV
#define GL_PATH_STENCIL_VALUE_MASK_NV
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
#define GL_PATH_COVER_DEPTH_FUNC_NV
#define GL_PATH_DASH_OFFSET_RESET_NV
#define GL_MOVE_TO_RESETS_NV
#define GL_MOVE_TO_CONTINUES_NV
#define GL_CLOSE_PATH_NV
#define GL_MOVE_TO_NV
#define GL_RELATIVE_MOVE_TO_NV
#define GL_LINE_TO_NV
#define GL_RELATIVE_LINE_TO_NV
#define GL_HORIZONTAL_LINE_TO_NV
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV
#define GL_VERTICAL_LINE_TO_NV
#define GL_RELATIVE_VERTICAL_LINE_TO_NV
#define GL_QUADRATIC_CURVE_TO_NV
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV
#define GL_CUBIC_CURVE_TO_NV
#define GL_RELATIVE_CUBIC_CURVE_TO_NV
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
#define GL_SMOOTH_CUBIC_CURVE_TO_NV
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
#define GL_SMALL_CCW_ARC_TO_NV
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV
#define GL_SMALL_CW_ARC_TO_NV
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV
#define GL_LARGE_CCW_ARC_TO_NV
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV
#define GL_LARGE_CW_ARC_TO_NV
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV
#define GL_RESTART_PATH_NV
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV
#define GL_RECT_NV
#define GL_CIRCULAR_CCW_ARC_TO_NV
#define GL_CIRCULAR_CW_ARC_TO_NV
#define GL_CIRCULAR_TANGENT_ARC_TO_NV
#define GL_ARC_TO_NV
#define GL_RELATIVE_ARC_TO_NV
#define GL_BOLD_BIT_NV
#define GL_ITALIC_BIT_NV
#define GL_GLYPH_WIDTH_BIT_NV
#define GL_GLYPH_HEIGHT_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
#define GL_GLYPH_HAS_KERNING_BIT_NV
#define GL_FONT_X_MIN_BOUNDS_BIT_NV
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV
#define GL_FONT_X_MAX_BOUNDS_BIT_NV
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV
#define GL_FONT_UNITS_PER_EM_BIT_NV
#define GL_FONT_ASCENDER_BIT_NV
#define GL_FONT_DESCENDER_BIT_NV
#define GL_FONT_HEIGHT_BIT_NV
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
#define GL_FONT_UNDERLINE_POSITION_BIT_NV
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV
#define GL_FONT_HAS_KERNING_BIT_NV
#define GL_ROUNDED_RECT_NV
#define GL_RELATIVE_ROUNDED_RECT_NV
#define GL_ROUNDED_RECT2_NV
#define GL_RELATIVE_ROUNDED_RECT2_NV
#define GL_ROUNDED_RECT4_NV
#define GL_RELATIVE_ROUNDED_RECT4_NV
#define GL_ROUNDED_RECT8_NV
#define GL_RELATIVE_ROUNDED_RECT8_NV
#define GL_RELATIVE_RECT_NV
#define GL_FONT_GLYPHS_AVAILABLE_NV
#define GL_FONT_TARGET_UNAVAILABLE_NV
#define GL_FONT_UNAVAILABLE_NV
#define GL_FONT_UNINTELLIGIBLE_NV
#define GL_CONIC_CURVE_TO_NV
#define GL_RELATIVE_CONIC_CURVE_TO_NV
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV
#define GL_STANDARD_FONT_FORMAT_NV
#define GL_PATH_PROJECTION_NV
#define GL_PATH_MODELVIEW_NV
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV
#define GL_PATH_MODELVIEW_MATRIX_NV
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
#define GL_PATH_PROJECTION_STACK_DEPTH_NV
#define GL_PATH_PROJECTION_MATRIX_NV
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
#define GL_FRAGMENT_INPUT_NV
#define GL_NV_path_rendering_shared_edge
#define GL_SHARED_EDGE_NV
#define GL_NV_polygon_mode
#define GL_POLYGON_MODE_NV
#define GL_POLYGON_OFFSET_POINT_NV
#define GL_POLYGON_OFFSET_LINE_NV
#define GL_POINT_NV
#define GL_LINE_NV
#define GL_FILL_NV
#define GL_NV_read_buffer
#define GL_READ_BUFFER_NV
#define GL_NV_read_buffer_front
#define GL_NV_read_depth
#define GL_NV_read_depth_stencil
#define GL_NV_read_stencil
#define GL_NV_sRGB_formats
#define GL_SLUMINANCE_NV
#define GL_SLUMINANCE_ALPHA_NV
#define GL_SRGB8_NV
#define GL_SLUMINANCE8_NV
#define GL_SLUMINANCE8_ALPHA8_NV
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
#define GL_ETC1_SRGB8_NV
#define GL_NV_sample_locations
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
#define GL_SAMPLE_LOCATION_NV
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
#define GL_NV_sample_mask_override_coverage
#define GL_NV_shader_noperspective_interpolation
#define GL_NV_shadow_samplers_array
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV
#define GL_NV_shadow_samplers_cube
#define GL_SAMPLER_CUBE_SHADOW_NV
#define GL_NV_texture_border_clamp
#define GL_TEXTURE_BORDER_COLOR_NV
#define GL_CLAMP_TO_BORDER_NV
#define GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_npot_2D_mipmap
#define GL_NV_viewport_array
#define GL_MAX_VIEWPORTS_NV
#define GL_VIEWPORT_SUBPIXEL_BITS_NV
#define GL_VIEWPORT_BOUNDS_RANGE_NV
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
#define GL_NV_viewport_array2
#define GL_OVR_multiview
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
#define GL_MAX_VIEWS_OVR
#define GL_OVR_multiview2
#define GL_QCOM_alpha_test
#define GL_ALPHA_TEST_QCOM
#define GL_ALPHA_TEST_FUNC_QCOM
#define GL_ALPHA_TEST_REF_QCOM
#define GL_QCOM_binning_control
#define GL_BINNING_CONTROL_HINT_QCOM
#define GL_CPU_OPTIMIZED_QCOM
#define GL_GPU_OPTIMIZED_QCOM
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
#define GL_QCOM_driver_control
#define GL_QCOM_extended_get
#define GL_TEXTURE_WIDTH_QCOM
#define GL_TEXTURE_HEIGHT_QCOM
#define GL_TEXTURE_DEPTH_QCOM
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM
#define GL_TEXTURE_FORMAT_QCOM
#define GL_TEXTURE_TYPE_QCOM
#define GL_TEXTURE_IMAGE_VALID_QCOM
#define GL_TEXTURE_NUM_LEVELS_QCOM
#define GL_TEXTURE_TARGET_QCOM
#define GL_TEXTURE_OBJECT_VALID_QCOM
#define GL_STATE_RESTORE
#define GL_QCOM_extended_get2
#define GL_QCOM_perfmon_global_mode
#define GL_PERFMON_GLOBAL_MODE_QCOM
#define GL_QCOM_tiled_rendering
#define GL_COLOR_BUFFER_BIT0_QCOM
#define GL_COLOR_BUFFER_BIT1_QCOM
#define GL_COLOR_BUFFER_BIT2_QCOM
#define GL_COLOR_BUFFER_BIT3_QCOM
#define GL_COLOR_BUFFER_BIT4_QCOM
#define GL_COLOR_BUFFER_BIT5_QCOM
#define GL_COLOR_BUFFER_BIT6_QCOM
#define GL_COLOR_BUFFER_BIT7_QCOM
#define GL_DEPTH_BUFFER_BIT0_QCOM
#define GL_DEPTH_BUFFER_BIT1_QCOM
#define GL_DEPTH_BUFFER_BIT2_QCOM
#define GL_DEPTH_BUFFER_BIT3_QCOM
#define GL_DEPTH_BUFFER_BIT4_QCOM
#define GL_DEPTH_BUFFER_BIT5_QCOM
#define GL_DEPTH_BUFFER_BIT6_QCOM
#define GL_DEPTH_BUFFER_BIT7_QCOM
#define GL_STENCIL_BUFFER_BIT0_QCOM
#define GL_STENCIL_BUFFER_BIT1_QCOM
#define GL_STENCIL_BUFFER_BIT2_QCOM
#define GL_STENCIL_BUFFER_BIT3_QCOM
#define GL_STENCIL_BUFFER_BIT4_QCOM
#define GL_STENCIL_BUFFER_BIT5_QCOM
#define GL_STENCIL_BUFFER_BIT6_QCOM
#define GL_STENCIL_BUFFER_BIT7_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM
#define GL_QCOM_writeonly_rendering
#define GL_WRITEONLY_RENDERING_QCOM
#define GL_VIV_shader_binary
#define GL_SHADER_BINARY_VIV

Typedef Documentation

typedef GLsizei count
typedef GLuint id
typedef GLsizei GLsizei * length
typedef const void* userParam
typedef GLuint GLsizei const GLchar* message
typedef GLuint name
typedef GLenum GLuint * params
typedef GLint y
typedef GLint location
typedef void* GLeglImageOES
typedef GLenum srcTarget
typedef GLuint index
typedef GLenum mode
typedef GLenum modeRGB
typedef GLenum src
typedef GLenum GLenum dst
typedef GLenum srcRGB
typedef GLenum GLenum dstRGB
typedef GLboolean r
typedef GLsizei GLenum const void * indices
typedef GLuint start
typedef GLuint GLuint end
typedef GLenum attachment
typedef GLenum const void * binary
typedef void* GL_APIENTRYP PFNGLESMAPBUFFEROESPROC(GLenum target, GLenum access)
typedef GLenum pname
typedef GLfloat minY
typedef GLfloat GLfloat minZ
typedef GLint value
typedef GLint GLint xoffset
typedef GLsizei const GLenum GLint x
typedef GLenum const GLuint * param
typedef GLenum GLuint buffer
typedef GLsizei samples
typedef GLenum target
typedef GLuint * arrays
typedef GLsizei GLuint* groups
typedef GLuint counter
typedef GLuint * monitors
typedef GLboolean enable
typedef GLint srcY0
typedef GLint GLint srcX1
typedef GLbitfield mask
typedef GLint first
typedef GLuint divisor
typedef GLsizei bufsize
typedef GLenum GLchar * source
typedef GLbitfield flags
typedef GLint GLsizei const GLuint64 * values
typedef GLuint color
typedef GLuint object
typedef const GLchar * marker
typedef GLsizei const GLenum * attachments
typedef const GLenum * bufs
typedef void* GL_APIENTRYP PFNGLESMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef GLenum const void * indirect
typedef GLenum const void GLsizei drawcount
typedef GLuint program
typedef GLsizei const GLchar** strings
typedef GLuint * pipelines
typedef GLint GLfloat v0
typedef GLbitfield stages
typedef GLsizei levels
typedef GLuint* queryHandle
typedef GLuint* nextQueryId
typedef GLuint counterId
typedef GLuint* queryId
typedef GLuint sampler
typedef GLenum access
typedef GLuint ybits
typedef GLuint * fences
typedef GLenum condition
typedef const GLuint * v
typedef GLsizei range
typedef GLubyte * commands
typedef GLfloat * coords
typedef GLenum GLsizei const void* pathString
typedef GLenum fontTarget
typedef GLenum const void * fontName
typedef GLsizei numPaths
typedef GLenum const void * paths
typedef GLsizei const GLuint const GLfloat* weights
typedef GLuint srcPath
typedef GLuint pathA
typedef GLuint GLuint pathB
typedef GLsizei dashCount
typedef GLfloat * dashArray
typedef GLenum GLint ref
typedef GLfloat units
typedef GLenum const void GLuint GLenum fillMode
typedef GLenum const void GLuint GLint reference
typedef GLenum const void GLuint pathBase
typedef const GLfloat * m
typedef const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
typedef GLenum GLsizeiptr const void* fontData
typedef GLint GLenum genMode
typedef GLint GLenum GLint const GLfloat* coeffs
typedef GLenum GLuint GLsizei const GLenum* props
typedef GLint left
typedef GLint GLint bottom
typedef GLfloat n
typedef GLfloat GLfloat f
typedef GLint maxTextures
typedef GLint maxBuffers
typedef GLenum face
typedef GLint maxShaders
typedef GLint maxPrograms
typedef GLenum shadertype

Function Documentation

typedef void ( GL_APIENTRYP  PFNGLESBLENDBARRIERKHRPROC)
typedef GLuint ( GL_APIENTRYP  PFNGLESGETDEBUGMESSAGELOGKHRPROC)
typedef GLenum ( GL_APIENTRYP  PFNGLESGETGRAPHICSRESETSTATUSKHRPROC)
typedef GLboolean ( GL_APIENTRYP  PFNGLESISENABLEDIOESPROC)
typedef GLsync ( GL_APIENTRYP  PFNGLESFENCESYNCAPPLEPROC)
typedef GLint ( GL_APIENTRYP  PFNGLESGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)
typedef GLuint64 ( GL_APIENTRYP  PFNGLESGETTEXTUREHANDLENVPROC)
typedef GLfloat ( GL_APIENTRYP  PFNGLESGETPATHLENGTHNVPROC)