Functions | |
typedef | GLboolean (GL_APIENTRYP PFNGLESISENABLEDIOESPROC)(GLenum target |
typedef | GLenum (GL_APIENTRYP PFNGLESGETGRAPHICSRESETSTATUSKHRPROC)(void) |
typedef | GLfloat (GL_APIENTRYP PFNGLESGETPATHLENGTHNVPROC)(GLuint path |
typedef | GLint (GL_APIENTRYP PFNGLESGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program |
typedef | GLsync (GL_APIENTRYP PFNGLESFENCESYNCAPPLEPROC)(GLenum condition |
typedef | GLuint (GL_APIENTRYP PFNGLESGETDEBUGMESSAGELOGKHRPROC)(GLuint count |
typedef | GLuint64 (GL_APIENTRYP PFNGLESGETTEXTUREHANDLENVPROC)(GLuint texture) |
typedef | void (GL_APIENTRYP PFNGLESBLENDBARRIERKHRPROC)(void) |
#define GL_APIENTRYP |
#define GL_KHR_blend_equation_advanced |
#define GL_MULTIPLY_KHR |
#define GL_SCREEN_KHR |
#define GL_OVERLAY_KHR |
#define GL_DARKEN_KHR |
#define GL_LIGHTEN_KHR |
#define GL_COLORDODGE_KHR |
#define GL_COLORBURN_KHR |
#define GL_HARDLIGHT_KHR |
#define GL_SOFTLIGHT_KHR |
#define GL_DIFFERENCE_KHR |
#define GL_EXCLUSION_KHR |
#define GL_HSL_HUE_KHR |
#define GL_HSL_SATURATION_KHR |
#define GL_HSL_COLOR_KHR |
#define GL_HSL_LUMINOSITY_KHR |
#define GL_KHR_blend_equation_advanced_coherent |
#define GL_BLEND_ADVANCED_COHERENT_KHR |
#define GL_KHR_context_flush_control |
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR |
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR |
#define GL_KHR_debug |
#define GL_SAMPLER |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR |
#define GL_DEBUG_CALLBACK_FUNCTION_KHR |
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR |
#define GL_DEBUG_SOURCE_API_KHR |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR |
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR |
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR |
#define GL_DEBUG_SOURCE_APPLICATION_KHR |
#define GL_DEBUG_SOURCE_OTHER_KHR |
#define GL_DEBUG_TYPE_ERROR_KHR |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR |
#define GL_DEBUG_TYPE_PORTABILITY_KHR |
#define GL_DEBUG_TYPE_PERFORMANCE_KHR |
#define GL_DEBUG_TYPE_OTHER_KHR |
#define GL_DEBUG_TYPE_MARKER_KHR |
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR |
#define GL_DEBUG_TYPE_POP_GROUP_KHR |
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR |
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR |
#define GL_BUFFER_KHR |
#define GL_SHADER_KHR |
#define GL_PROGRAM_KHR |
#define GL_VERTEX_ARRAY_KHR |
#define GL_QUERY_KHR |
#define GL_PROGRAM_PIPELINE_KHR |
#define GL_SAMPLER_KHR |
#define GL_MAX_LABEL_LENGTH_KHR |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR |
#define GL_DEBUG_LOGGED_MESSAGES_KHR |
#define GL_DEBUG_SEVERITY_HIGH_KHR |
#define GL_DEBUG_SEVERITY_MEDIUM_KHR |
#define GL_DEBUG_SEVERITY_LOW_KHR |
#define GL_DEBUG_OUTPUT_KHR |
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR |
#define GL_STACK_OVERFLOW_KHR |
#define GL_STACK_UNDERFLOW_KHR |
#define GL_KHR_no_error |
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR |
#define GL_KHR_robust_buffer_access_behavior |
#define GL_KHR_robustness |
#define GL_CONTEXT_ROBUST_ACCESS_KHR |
#define GL_LOSE_CONTEXT_ON_RESET_KHR |
#define GL_GUILTY_CONTEXT_RESET_KHR |
#define GL_INNOCENT_CONTEXT_RESET_KHR |
#define GL_UNKNOWN_CONTEXT_RESET_KHR |
#define GL_RESET_NOTIFICATION_STRATEGY_KHR |
#define GL_NO_RESET_NOTIFICATION_KHR |
#define GL_CONTEXT_LOST_KHR |
#define GL_KHR_texture_compression_astc_hdr |
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
#define GL_KHR_texture_compression_astc_ldr |
#define GL_OES_EGL_image |
#define GL_OES_EGL_image_external |
#define GL_TEXTURE_EXTERNAL_OES |
#define GL_TEXTURE_BINDING_EXTERNAL_OES |
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES |
#define GL_SAMPLER_EXTERNAL_OES |
#define GL_OES_EGL_image_external_essl3 |
#define GL_OES_compressed_ETC1_RGB8_sub_texture |
#define GL_OES_compressed_ETC1_RGB8_texture |
#define GL_ETC1_RGB8_OES |
#define GL_OES_compressed_paletted_texture |
#define GL_PALETTE4_RGB8_OES |
#define GL_PALETTE4_RGBA8_OES |
#define GL_PALETTE4_R5_G6_B5_OES |
#define GL_PALETTE4_RGBA4_OES |
#define GL_PALETTE4_RGB5_A1_OES |
#define GL_PALETTE8_RGB8_OES |
#define GL_PALETTE8_RGBA8_OES |
#define GL_PALETTE8_R5_G6_B5_OES |
#define GL_PALETTE8_RGBA4_OES |
#define GL_PALETTE8_RGB5_A1_OES |
#define GL_OES_copy_image |
#define GL_OES_depth24 |
#define GL_DEPTH_COMPONENT24_OES |
#define GL_OES_depth32 |
#define GL_DEPTH_COMPONENT32_OES |
#define GL_OES_depth_texture |
#define GL_OES_draw_buffers_indexed |
#define GL_MIN |
#define GL_MAX |
#define GL_OES_draw_elements_base_vertex |
#define GL_OES_element_index_uint |
#define GL_OES_fbo_render_mipmap |
#define GL_OES_fragment_precision_high |
#define GL_OES_geometry_point_size |
#define GL_OES_geometry_shader |
#define GL_GEOMETRY_SHADER_OES |
#define GL_GEOMETRY_SHADER_BIT_OES |
#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES |
#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES |
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES |
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES |
#define GL_LAYER_PROVOKING_VERTEX_OES |
#define GL_LINES_ADJACENCY_OES |
#define GL_LINE_STRIP_ADJACENCY_OES |
#define GL_TRIANGLES_ADJACENCY_OES |
#define GL_TRIANGLE_STRIP_ADJACENCY_OES |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES |
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES |
#define GL_FIRST_VERTEX_CONVENTION_OES |
#define GL_LAST_VERTEX_CONVENTION_OES |
#define GL_UNDEFINED_VERTEX_OES |
#define GL_PRIMITIVES_GENERATED_OES |
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES |
#define GL_MAX_FRAMEBUFFER_LAYERS_OES |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES |
#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES |
#define GL_OES_get_program_binary |
#define GL_PROGRAM_BINARY_LENGTH_OES |
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES |
#define GL_PROGRAM_BINARY_FORMATS_OES |
#define GL_OES_gpu_shader5 |
#define GL_OES_mapbuffer |
#define GL_WRITE_ONLY_OES |
#define GL_BUFFER_ACCESS_OES |
#define GL_BUFFER_MAPPED_OES |
#define GL_BUFFER_MAP_POINTER_OES |
#define GL_OES_packed_depth_stencil |
#define GL_DEPTH_STENCIL_OES |
#define GL_UNSIGNED_INT_24_8_OES |
#define GL_DEPTH24_STENCIL8_OES |
#define GL_OES_primitive_bounding_box |
#define GL_PRIMITIVE_BOUNDING_BOX_OES |
#define GL_OES_required_internalformat |
#define GL_ALPHA8_OES |
#define GL_DEPTH_COMPONENT16_OES |
#define GL_LUMINANCE4_ALPHA4_OES |
#define GL_LUMINANCE8_ALPHA8_OES |
#define GL_LUMINANCE8_OES |
#define GL_RGBA4_OES |
#define GL_RGB5_A1_OES |
#define GL_RGB565_OES |
#define GL_RGB8_OES |
#define GL_RGBA8_OES |
#define GL_RGB10_EXT |
#define GL_RGB10_A2_EXT |
#define GL_OES_rgb8_rgba8 |
#define GL_OES_sample_shading |
#define GL_SAMPLE_SHADING_OES |
#define GL_MIN_SAMPLE_SHADING_VALUE_OES |
#define GL_OES_sample_variables |
#define GL_OES_shader_image_atomic |
#define GL_OES_shader_io_blocks |
#define GL_OES_shader_multisample_interpolation |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES |
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES |
#define GL_OES_standard_derivatives |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES |
#define GL_OES_stencil1 |
#define GL_STENCIL_INDEX1_OES |
#define GL_OES_stencil4 |
#define GL_STENCIL_INDEX4_OES |
#define GL_OES_surfaceless_context |
#define GL_FRAMEBUFFER_UNDEFINED_OES |
#define GL_OES_tessellation_point_size |
#define GL_OES_tessellation_shader |
#define GL_PATCHES_OES |
#define GL_PATCH_VERTICES_OES |
#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES |
#define GL_TESS_GEN_MODE_OES |
#define GL_TESS_GEN_SPACING_OES |
#define GL_TESS_GEN_VERTEX_ORDER_OES |
#define GL_TESS_GEN_POINT_MODE_OES |
#define GL_ISOLINES_OES |
#define GL_QUADS_OES |
#define GL_FRACTIONAL_ODD_OES |
#define GL_FRACTIONAL_EVEN_OES |
#define GL_MAX_PATCH_VERTICES_OES |
#define GL_MAX_TESS_GEN_LEVEL_OES |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES |
#define GL_MAX_TESS_PATCH_COMPONENTS_OES |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES |
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES |
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES |
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES |
#define GL_IS_PER_PATCH_OES |
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES |
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES |
#define GL_TESS_CONTROL_SHADER_OES |
#define GL_TESS_EVALUATION_SHADER_OES |
#define GL_TESS_CONTROL_SHADER_BIT_OES |
#define GL_TESS_EVALUATION_SHADER_BIT_OES |
#define GL_OES_texture_3D |
#define GL_TEXTURE_WRAP_R_OES |
#define GL_TEXTURE_3D_OES |
#define GL_TEXTURE_BINDING_3D_OES |
#define GL_MAX_3D_TEXTURE_SIZE_OES |
#define GL_SAMPLER_3D_OES |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES |
#define GL_OES_texture_border_clamp |
#define GL_TEXTURE_BORDER_COLOR_OES |
#define GL_CLAMP_TO_BORDER_OES |
#define GL_OES_texture_buffer |
#define GL_TEXTURE_BUFFER_OES |
#define GL_TEXTURE_BUFFER_BINDING_OES |
#define GL_MAX_TEXTURE_BUFFER_SIZE_OES |
#define GL_TEXTURE_BINDING_BUFFER_OES |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES |
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES |
#define GL_SAMPLER_BUFFER_OES |
#define GL_INT_SAMPLER_BUFFER_OES |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES |
#define GL_IMAGE_BUFFER_OES |
#define GL_INT_IMAGE_BUFFER_OES |
#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES |
#define GL_TEXTURE_BUFFER_OFFSET_OES |
#define GL_TEXTURE_BUFFER_SIZE_OES |
#define GL_OES_texture_compression_astc |
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES |
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES |
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES |
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES |
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES |
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES |
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES |
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES |
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES |
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES |
#define GL_OES_texture_cube_map_array |
#define GL_TEXTURE_CUBE_MAP_ARRAY_OES |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES |
#define GL_SAMPLER_CUBE_MAP_ARRAY_OES |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
#define GL_IMAGE_CUBE_MAP_ARRAY_OES |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES |
#define GL_OES_texture_float |
#define GL_OES_texture_float_linear |
#define GL_OES_texture_half_float |
#define GL_HALF_FLOAT_OES |
#define GL_OES_texture_half_float_linear |
#define GL_OES_texture_npot |
#define GL_OES_texture_stencil8 |
#define GL_STENCIL_INDEX_OES |
#define GL_STENCIL_INDEX8_OES |
#define GL_OES_texture_storage_multisample_2d_array |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
#define GL_OES_texture_view |
#define GL_TEXTURE_VIEW_MIN_LEVEL_OES |
#define GL_TEXTURE_VIEW_NUM_LEVELS_OES |
#define GL_TEXTURE_VIEW_MIN_LAYER_OES |
#define GL_TEXTURE_VIEW_NUM_LAYERS_OES |
#define GL_TEXTURE_IMMUTABLE_LEVELS |
#define GL_OES_vertex_array_object |
#define GL_VERTEX_ARRAY_BINDING_OES |
#define GL_OES_vertex_half_float |
#define GL_OES_vertex_type_10_10_10_2 |
#define GL_UNSIGNED_INT_10_10_10_2_OES |
#define GL_INT_10_10_10_2_OES |
#define GL_AMD_compressed_3DC_texture |
#define GL_3DC_X_AMD |
#define GL_3DC_XY_AMD |
#define GL_AMD_compressed_ATC_texture |
#define GL_ATC_RGB_AMD |
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD |
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD |
#define GL_AMD_performance_monitor |
#define GL_COUNTER_TYPE_AMD |
#define GL_COUNTER_RANGE_AMD |
#define GL_UNSIGNED_INT64_AMD |
#define GL_PERCENTAGE_AMD |
#define GL_PERFMON_RESULT_AVAILABLE_AMD |
#define GL_PERFMON_RESULT_SIZE_AMD |
#define GL_PERFMON_RESULT_AMD |
#define GL_AMD_program_binary_Z400 |
#define GL_Z400_BINARY_AMD |
#define GL_ANDROID_extension_pack_es31a |
#define GL_ANGLE_depth_texture |
#define GL_ANGLE_framebuffer_blit |
#define GL_READ_FRAMEBUFFER_ANGLE |
#define GL_DRAW_FRAMEBUFFER_ANGLE |
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE |
#define GL_ANGLE_framebuffer_multisample |
#define GL_RENDERBUFFER_SAMPLES_ANGLE |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE |
#define GL_MAX_SAMPLES_ANGLE |
#define GL_ANGLE_instanced_arrays |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE |
#define GL_ANGLE_pack_reverse_row_order |
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE |
#define GL_ANGLE_program_binary |
#define GL_PROGRAM_BINARY_ANGLE |
#define GL_ANGLE_texture_compression_dxt3 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE |
#define GL_ANGLE_texture_compression_dxt5 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE |
#define GL_ANGLE_texture_usage |
#define GL_TEXTURE_USAGE_ANGLE |
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE |
#define GL_ANGLE_translated_shader_source |
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE |
#define GL_APPLE_clip_distance |
#define GL_MAX_CLIP_DISTANCES_APPLE |
#define GL_CLIP_DISTANCE0_APPLE |
#define GL_CLIP_DISTANCE1_APPLE |
#define GL_CLIP_DISTANCE2_APPLE |
#define GL_CLIP_DISTANCE3_APPLE |
#define GL_CLIP_DISTANCE4_APPLE |
#define GL_CLIP_DISTANCE5_APPLE |
#define GL_CLIP_DISTANCE6_APPLE |
#define GL_CLIP_DISTANCE7_APPLE |
#define GL_APPLE_color_buffer_packed_float |
#define GL_APPLE_copy_texture_levels |
#define GL_APPLE_framebuffer_multisample |
#define GL_RENDERBUFFER_SAMPLES_APPLE |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE |
#define GL_MAX_SAMPLES_APPLE |
#define GL_READ_FRAMEBUFFER_APPLE |
#define GL_DRAW_FRAMEBUFFER_APPLE |
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE |
#define GL_READ_FRAMEBUFFER_BINDING_APPLE |
#define GL_APPLE_rgb_422 |
#define GL_RGB_422_APPLE |
#define GL_UNSIGNED_SHORT_8_8_APPLE |
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE |
#define GL_RGB_RAW_422_APPLE |
#define GL_APPLE_sync |
#define GL_SYNC_OBJECT_APPLE |
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE |
#define GL_OBJECT_TYPE_APPLE |
#define GL_SYNC_CONDITION_APPLE |
#define GL_SYNC_STATUS_APPLE |
#define GL_SYNC_FLAGS_APPLE |
#define GL_SYNC_FENCE_APPLE |
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE |
#define GL_UNSIGNALED_APPLE |
#define GL_SIGNALED_APPLE |
#define GL_ALREADY_SIGNALED_APPLE |
#define GL_TIMEOUT_EXPIRED_APPLE |
#define GL_CONDITION_SATISFIED_APPLE |
#define GL_WAIT_FAILED_APPLE |
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE |
#define GL_TIMEOUT_IGNORED_APPLE |
#define GL_APPLE_texture_format_BGRA8888 |
#define GL_BGRA_EXT |
#define GL_BGRA8_EXT |
#define GL_APPLE_texture_max_level |
#define GL_TEXTURE_MAX_LEVEL_APPLE |
#define GL_APPLE_texture_packed_float |
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE |
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE |
#define GL_R11F_G11F_B10F_APPLE |
#define GL_RGB9_E5_APPLE |
#define GL_ARM_mali_program_binary |
#define GL_MALI_PROGRAM_BINARY_ARM |
#define GL_ARM_mali_shader_binary |
#define GL_MALI_SHADER_BINARY_ARM |
#define GL_ARM_rgba8 |
#define GL_ARM_shader_framebuffer_fetch |
#define GL_FETCH_PER_SAMPLE_ARM |
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM |
#define GL_ARM_shader_framebuffer_fetch_depth_stencil |
#define GL_DMP_program_binary |
#define GL_SMAPHS30_PROGRAM_BINARY_DMP |
#define GL_SMAPHS_PROGRAM_BINARY_DMP |
#define GL_DMP_PROGRAM_BINARY_DMP |
#define GL_DMP_shader_binary |
#define GL_SHADER_BINARY_DMP |
#define GL_EXT_YUV_target |
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT |
#define GL_EXT_base_instance |
#define GL_EXT_blend_func_extended |
#define GL_SRC1_COLOR_EXT |
#define GL_SRC1_ALPHA_EXT |
#define GL_ONE_MINUS_SRC1_COLOR_EXT |
#define GL_ONE_MINUS_SRC1_ALPHA_EXT |
#define GL_SRC_ALPHA_SATURATE_EXT |
#define GL_LOCATION_INDEX_EXT |
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT |
#define GL_EXT_blend_minmax |
#define GL_MIN_EXT |
#define GL_MAX_EXT |
#define GL_EXT_buffer_storage |
#define GL_MAP_READ_BIT |
#define GL_MAP_WRITE_BIT |
#define GL_MAP_PERSISTENT_BIT_EXT |
#define GL_MAP_COHERENT_BIT_EXT |
#define GL_DYNAMIC_STORAGE_BIT_EXT |
#define GL_CLIENT_STORAGE_BIT_EXT |
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT |
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT |
#define GL_BUFFER_STORAGE_FLAGS_EXT |
#define GL_EXT_color_buffer_float |
#define GL_EXT_color_buffer_half_float |
#define GL_RGBA16F_EXT |
#define GL_RGB16F_EXT |
#define GL_RG16F_EXT |
#define GL_R16F_EXT |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT |
#define GL_UNSIGNED_NORMALIZED_EXT |
#define GL_EXT_copy_image |
#define GL_EXT_debug_label |
#define GL_PROGRAM_PIPELINE_OBJECT_EXT |
#define GL_PROGRAM_OBJECT_EXT |
#define GL_SHADER_OBJECT_EXT |
#define GL_BUFFER_OBJECT_EXT |
#define GL_QUERY_OBJECT_EXT |
#define GL_VERTEX_ARRAY_OBJECT_EXT |
#define GL_TRANSFORM_FEEDBACK |
#define GL_EXT_debug_marker |
#define GL_EXT_discard_framebuffer |
#define GL_COLOR_EXT |
#define GL_DEPTH_EXT |
#define GL_STENCIL_EXT |
#define GL_EXT_disjoint_timer_query |
#define GL_QUERY_COUNTER_BITS_EXT |
#define GL_CURRENT_QUERY_EXT |
#define GL_QUERY_RESULT_EXT |
#define GL_QUERY_RESULT_AVAILABLE_EXT |
#define GL_TIME_ELAPSED_EXT |
#define GL_TIMESTAMP_EXT |
#define GL_GPU_DISJOINT_EXT |
#define GL_EXT_draw_buffers |
#define GL_MAX_COLOR_ATTACHMENTS_EXT |
#define GL_MAX_DRAW_BUFFERS_EXT |
#define GL_DRAW_BUFFER0_EXT |
#define GL_DRAW_BUFFER1_EXT |
#define GL_DRAW_BUFFER2_EXT |
#define GL_DRAW_BUFFER3_EXT |
#define GL_DRAW_BUFFER4_EXT |
#define GL_DRAW_BUFFER5_EXT |
#define GL_DRAW_BUFFER6_EXT |
#define GL_DRAW_BUFFER7_EXT |
#define GL_DRAW_BUFFER8_EXT |
#define GL_DRAW_BUFFER9_EXT |
#define GL_DRAW_BUFFER10_EXT |
#define GL_DRAW_BUFFER11_EXT |
#define GL_DRAW_BUFFER12_EXT |
#define GL_DRAW_BUFFER13_EXT |
#define GL_DRAW_BUFFER14_EXT |
#define GL_DRAW_BUFFER15_EXT |
#define GL_COLOR_ATTACHMENT0_EXT |
#define GL_COLOR_ATTACHMENT1_EXT |
#define GL_COLOR_ATTACHMENT2_EXT |
#define GL_COLOR_ATTACHMENT3_EXT |
#define GL_COLOR_ATTACHMENT4_EXT |
#define GL_COLOR_ATTACHMENT5_EXT |
#define GL_COLOR_ATTACHMENT6_EXT |
#define GL_COLOR_ATTACHMENT7_EXT |
#define GL_COLOR_ATTACHMENT8_EXT |
#define GL_COLOR_ATTACHMENT9_EXT |
#define GL_COLOR_ATTACHMENT10_EXT |
#define GL_COLOR_ATTACHMENT11_EXT |
#define GL_COLOR_ATTACHMENT12_EXT |
#define GL_COLOR_ATTACHMENT13_EXT |
#define GL_COLOR_ATTACHMENT14_EXT |
#define GL_COLOR_ATTACHMENT15_EXT |
#define GL_EXT_draw_buffers_indexed |
#define GL_EXT_draw_elements_base_vertex |
#define GL_EXT_draw_instanced |
#define GL_EXT_float_blend |
#define GL_EXT_geometry_point_size |
#define GL_EXT_geometry_shader |
#define GL_GEOMETRY_SHADER_EXT |
#define GL_GEOMETRY_SHADER_BIT_EXT |
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT |
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT |
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT |
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT |
#define GL_LAYER_PROVOKING_VERTEX_EXT |
#define GL_LINES_ADJACENCY_EXT |
#define GL_LINE_STRIP_ADJACENCY_EXT |
#define GL_TRIANGLES_ADJACENCY_EXT |
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT |
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT |
#define GL_FIRST_VERTEX_CONVENTION_EXT |
#define GL_LAST_VERTEX_CONVENTION_EXT |
#define GL_UNDEFINED_VERTEX_EXT |
#define GL_PRIMITIVES_GENERATED_EXT |
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT |
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT |
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT |
#define GL_EXT_gpu_shader5 |
#define GL_EXT_instanced_arrays |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT |
#define GL_EXT_map_buffer_range |
#define GL_MAP_READ_BIT_EXT |
#define GL_MAP_WRITE_BIT_EXT |
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT |
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT |
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT |
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT |
#define GL_EXT_multi_draw_arrays |
#define GL_EXT_multi_draw_indirect |
#define GL_EXT_multisampled_compatibility |
#define GL_MULTISAMPLE_EXT |
#define GL_SAMPLE_ALPHA_TO_ONE_EXT |
#define GL_EXT_multisampled_render_to_texture |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT |
#define GL_RENDERBUFFER_SAMPLES_EXT |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT |
#define GL_MAX_SAMPLES_EXT |
#define GL_EXT_multiview_draw_buffers |
#define GL_COLOR_ATTACHMENT_EXT |
#define GL_MULTIVIEW_EXT |
#define GL_DRAW_BUFFER_EXT |
#define GL_READ_BUFFER_EXT |
#define GL_MAX_MULTIVIEW_BUFFERS_EXT |
#define GL_EXT_occlusion_query_boolean |
#define GL_ANY_SAMPLES_PASSED_EXT |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT |
#define GL_EXT_post_depth_coverage |
#define GL_EXT_primitive_bounding_box |
#define GL_PRIMITIVE_BOUNDING_BOX_EXT |
#define GL_EXT_pvrtc_sRGB |
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT |
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT |
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT |
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT |
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG |
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG |
#define GL_EXT_raster_multisample |
#define GL_RASTER_MULTISAMPLE_EXT |
#define GL_RASTER_SAMPLES_EXT |
#define GL_MAX_RASTER_SAMPLES_EXT |
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT |
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT |
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT |
#define GL_EXT_read_format_bgra |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT |
#define GL_EXT_render_snorm |
#define GL_R8_SNORM |
#define GL_RG8_SNORM |
#define GL_RGBA8_SNORM |
#define GL_R16_SNORM_EXT |
#define GL_RG16_SNORM_EXT |
#define GL_RGBA16_SNORM_EXT |
#define GL_EXT_robustness |
#define GL_GUILTY_CONTEXT_RESET_EXT |
#define GL_INNOCENT_CONTEXT_RESET_EXT |
#define GL_UNKNOWN_CONTEXT_RESET_EXT |
#define GL_CONTEXT_ROBUST_ACCESS_EXT |
#define GL_RESET_NOTIFICATION_STRATEGY_EXT |
#define GL_LOSE_CONTEXT_ON_RESET_EXT |
#define GL_NO_RESET_NOTIFICATION_EXT |
#define GL_EXT_sRGB |
#define GL_SRGB_EXT |
#define GL_SRGB_ALPHA_EXT |
#define GL_SRGB8_ALPHA8_EXT |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT |
#define GL_EXT_sRGB_write_control |
#define GL_FRAMEBUFFER_SRGB_EXT |
#define GL_EXT_separate_shader_objects |
#define GL_ACTIVE_PROGRAM_EXT |
#define GL_VERTEX_SHADER_BIT_EXT |
#define GL_FRAGMENT_SHADER_BIT_EXT |
#define GL_ALL_SHADER_BITS_EXT |
#define GL_PROGRAM_SEPARABLE_EXT |
#define GL_PROGRAM_PIPELINE_BINDING_EXT |
#define GL_EXT_shader_framebuffer_fetch |
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT |
#define GL_EXT_shader_implicit_conversions |
#define GL_EXT_shader_integer_mix |
#define GL_EXT_shader_io_blocks |
#define GL_EXT_shader_pixel_local_storage |
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT |
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT |
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT |
#define GL_EXT_shader_texture_lod |
#define GL_EXT_shadow_samplers |
#define GL_TEXTURE_COMPARE_MODE_EXT |
#define GL_TEXTURE_COMPARE_FUNC_EXT |
#define GL_COMPARE_REF_TO_TEXTURE_EXT |
#define GL_SAMPLER_2D_SHADOW_EXT |
#define GL_EXT_sparse_texture |
#define GL_TEXTURE_SPARSE_EXT |
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT |
#define GL_NUM_SPARSE_LEVELS_EXT |
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT |
#define GL_VIRTUAL_PAGE_SIZE_X_EXT |
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT |
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT |
#define GL_TEXTURE_2D_ARRAY |
#define GL_TEXTURE_3D |
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT |
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT |
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT |
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT |
#define GL_EXT_tessellation_point_size |
#define GL_EXT_tessellation_shader |
#define GL_PATCHES_EXT |
#define GL_PATCH_VERTICES_EXT |
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT |
#define GL_TESS_GEN_MODE_EXT |
#define GL_TESS_GEN_SPACING_EXT |
#define GL_TESS_GEN_VERTEX_ORDER_EXT |
#define GL_TESS_GEN_POINT_MODE_EXT |
#define GL_ISOLINES_EXT |
#define GL_QUADS_EXT |
#define GL_FRACTIONAL_ODD_EXT |
#define GL_FRACTIONAL_EVEN_EXT |
#define GL_MAX_PATCH_VERTICES_EXT |
#define GL_MAX_TESS_GEN_LEVEL_EXT |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT |
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT |
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT |
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT |
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED |
#define GL_IS_PER_PATCH_EXT |
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT |
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT |
#define GL_TESS_CONTROL_SHADER_EXT |
#define GL_TESS_EVALUATION_SHADER_EXT |
#define GL_TESS_CONTROL_SHADER_BIT_EXT |
#define GL_TESS_EVALUATION_SHADER_BIT_EXT |
#define GL_EXT_texture_border_clamp |
#define GL_TEXTURE_BORDER_COLOR_EXT |
#define GL_CLAMP_TO_BORDER_EXT |
#define GL_EXT_texture_buffer |
#define GL_TEXTURE_BUFFER_EXT |
#define GL_TEXTURE_BUFFER_BINDING_EXT |
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT |
#define GL_TEXTURE_BINDING_BUFFER_EXT |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT |
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT |
#define GL_SAMPLER_BUFFER_EXT |
#define GL_INT_SAMPLER_BUFFER_EXT |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT |
#define GL_IMAGE_BUFFER_EXT |
#define GL_INT_IMAGE_BUFFER_EXT |
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT |
#define GL_TEXTURE_BUFFER_OFFSET_EXT |
#define GL_TEXTURE_BUFFER_SIZE_EXT |
#define GL_EXT_texture_compression_dxt1 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
#define GL_EXT_texture_compression_s3tc |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
#define GL_EXT_texture_cube_map_array |
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT |
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
#define GL_EXT_texture_filter_anisotropic |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
#define GL_EXT_texture_filter_minmax |
#define GL_EXT_texture_format_BGRA8888 |
#define GL_EXT_texture_norm16 |
#define GL_R16_EXT |
#define GL_RG16_EXT |
#define GL_RGBA16_EXT |
#define GL_RGB16_EXT |
#define GL_RGB16_SNORM_EXT |
#define GL_EXT_texture_rg |
#define GL_RED_EXT |
#define GL_RG_EXT |
#define GL_R8_EXT |
#define GL_RG8_EXT |
#define GL_EXT_texture_sRGB_R8 |
#define GL_SR8_EXT |
#define GL_EXT_texture_sRGB_RG8 |
#define GL_SRG8_EXT |
#define GL_EXT_texture_sRGB_decode |
#define GL_TEXTURE_SRGB_DECODE_EXT |
#define GL_DECODE_EXT |
#define GL_SKIP_DECODE_EXT |
#define GL_EXT_texture_storage |
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT |
#define GL_ALPHA8_EXT |
#define GL_LUMINANCE8_EXT |
#define GL_LUMINANCE8_ALPHA8_EXT |
#define GL_RGBA32F_EXT |
#define GL_RGB32F_EXT |
#define GL_ALPHA32F_EXT |
#define GL_LUMINANCE32F_EXT |
#define GL_LUMINANCE_ALPHA32F_EXT |
#define GL_ALPHA16F_EXT |
#define GL_LUMINANCE16F_EXT |
#define GL_LUMINANCE_ALPHA16F_EXT |
#define GL_R32F_EXT |
#define GL_RG32F_EXT |
#define GL_EXT_texture_type_2_10_10_10_REV |
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT |
#define GL_EXT_texture_view |
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT |
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT |
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT |
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT |
#define GL_EXT_unpack_subimage |
#define GL_UNPACK_ROW_LENGTH_EXT |
#define GL_UNPACK_SKIP_ROWS_EXT |
#define GL_UNPACK_SKIP_PIXELS_EXT |
#define GL_FJ_shader_binary_GCCSO |
#define GL_GCCSO_SHADER_BINARY_FJ |
#define GL_IMG_multisampled_render_to_texture |
#define GL_RENDERBUFFER_SAMPLES_IMG |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG |
#define GL_MAX_SAMPLES_IMG |
#define GL_TEXTURE_SAMPLES_IMG |
#define GL_IMG_program_binary |
#define GL_SGX_PROGRAM_BINARY_IMG |
#define GL_IMG_read_format |
#define GL_BGRA_IMG |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG |
#define GL_IMG_shader_binary |
#define GL_SGX_BINARY_IMG |
#define GL_IMG_texture_compression_pvrtc |
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG |
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG |
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG |
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG |
#define GL_IMG_texture_compression_pvrtc2 |
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG |
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG |
#define GL_INTEL_framebuffer_CMAA |
#define GL_INTEL_performance_query |
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL |
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL |
#define GL_PERFQUERY_WAIT_INTEL |
#define GL_PERFQUERY_FLUSH_INTEL |
#define GL_PERFQUERY_DONOT_FLUSH_INTEL |
#define GL_PERFQUERY_COUNTER_EVENT_INTEL |
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL |
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL |
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL |
#define GL_PERFQUERY_COUNTER_RAW_INTEL |
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL |
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL |
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL |
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL |
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL |
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL |
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL |
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL |
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL |
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL |
#define GL_NV_bindless_texture |
#define GL_NV_blend_equation_advanced |
#define GL_BLEND_OVERLAP_NV |
#define GL_BLEND_PREMULTIPLIED_SRC_NV |
#define GL_BLUE_NV |
#define GL_COLORBURN_NV |
#define GL_COLORDODGE_NV |
#define GL_CONJOINT_NV |
#define GL_CONTRAST_NV |
#define GL_DARKEN_NV |
#define GL_DIFFERENCE_NV |
#define GL_DISJOINT_NV |
#define GL_DST_ATOP_NV |
#define GL_DST_IN_NV |
#define GL_DST_NV |
#define GL_DST_OUT_NV |
#define GL_DST_OVER_NV |
#define GL_EXCLUSION_NV |
#define GL_GREEN_NV |
#define GL_HARDLIGHT_NV |
#define GL_HARDMIX_NV |
#define GL_HSL_COLOR_NV |
#define GL_HSL_HUE_NV |
#define GL_HSL_LUMINOSITY_NV |
#define GL_HSL_SATURATION_NV |
#define GL_INVERT_OVG_NV |
#define GL_INVERT_RGB_NV |
#define GL_LIGHTEN_NV |
#define GL_LINEARBURN_NV |
#define GL_LINEARDODGE_NV |
#define GL_LINEARLIGHT_NV |
#define GL_MINUS_CLAMPED_NV |
#define GL_MINUS_NV |
#define GL_MULTIPLY_NV |
#define GL_OVERLAY_NV |
#define GL_PINLIGHT_NV |
#define GL_PLUS_CLAMPED_ALPHA_NV |
#define GL_PLUS_CLAMPED_NV |
#define GL_PLUS_DARKER_NV |
#define GL_PLUS_NV |
#define GL_RED_NV |
#define GL_SCREEN_NV |
#define GL_SOFTLIGHT_NV |
#define GL_SRC_ATOP_NV |
#define GL_SRC_IN_NV |
#define GL_SRC_NV |
#define GL_SRC_OUT_NV |
#define GL_SRC_OVER_NV |
#define GL_UNCORRELATED_NV |
#define GL_VIVIDLIGHT_NV |
#define GL_XOR_NV |
#define GL_NV_blend_equation_advanced_coherent |
#define GL_BLEND_ADVANCED_COHERENT_NV |
#define GL_NV_conditional_render |
#define GL_QUERY_WAIT_NV |
#define GL_QUERY_NO_WAIT_NV |
#define GL_QUERY_BY_REGION_WAIT_NV |
#define GL_QUERY_BY_REGION_NO_WAIT_NV |
#define GL_NV_conservative_raster |
#define GL_CONSERVATIVE_RASTERIZATION_NV |
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV |
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV |
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV |
#define GL_NV_copy_buffer |
#define GL_COPY_READ_BUFFER_NV |
#define GL_COPY_WRITE_BUFFER_NV |
#define GL_NV_coverage_sample |
#define GL_COVERAGE_COMPONENT_NV |
#define GL_COVERAGE_COMPONENT4_NV |
#define GL_COVERAGE_ATTACHMENT_NV |
#define GL_COVERAGE_BUFFERS_NV |
#define GL_COVERAGE_SAMPLES_NV |
#define GL_COVERAGE_ALL_FRAGMENTS_NV |
#define GL_COVERAGE_EDGE_FRAGMENTS_NV |
#define GL_COVERAGE_AUTOMATIC_NV |
#define GL_COVERAGE_BUFFER_BIT_NV |
#define GL_NV_depth_nonlinear |
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV |
#define GL_NV_draw_buffers |
#define GL_MAX_DRAW_BUFFERS_NV |
#define GL_DRAW_BUFFER0_NV |
#define GL_DRAW_BUFFER1_NV |
#define GL_DRAW_BUFFER2_NV |
#define GL_DRAW_BUFFER3_NV |
#define GL_DRAW_BUFFER4_NV |
#define GL_DRAW_BUFFER5_NV |
#define GL_DRAW_BUFFER6_NV |
#define GL_DRAW_BUFFER7_NV |
#define GL_DRAW_BUFFER8_NV |
#define GL_DRAW_BUFFER9_NV |
#define GL_DRAW_BUFFER10_NV |
#define GL_DRAW_BUFFER11_NV |
#define GL_DRAW_BUFFER12_NV |
#define GL_DRAW_BUFFER13_NV |
#define GL_DRAW_BUFFER14_NV |
#define GL_DRAW_BUFFER15_NV |
#define GL_COLOR_ATTACHMENT0_NV |
#define GL_COLOR_ATTACHMENT1_NV |
#define GL_COLOR_ATTACHMENT2_NV |
#define GL_COLOR_ATTACHMENT3_NV |
#define GL_COLOR_ATTACHMENT4_NV |
#define GL_COLOR_ATTACHMENT5_NV |
#define GL_COLOR_ATTACHMENT6_NV |
#define GL_COLOR_ATTACHMENT7_NV |
#define GL_COLOR_ATTACHMENT8_NV |
#define GL_COLOR_ATTACHMENT9_NV |
#define GL_COLOR_ATTACHMENT10_NV |
#define GL_COLOR_ATTACHMENT11_NV |
#define GL_COLOR_ATTACHMENT12_NV |
#define GL_COLOR_ATTACHMENT13_NV |
#define GL_COLOR_ATTACHMENT14_NV |
#define GL_COLOR_ATTACHMENT15_NV |
#define GL_NV_draw_instanced |
#define GL_NV_explicit_attrib_location |
#define GL_NV_fbo_color_attachments |
#define GL_MAX_COLOR_ATTACHMENTS_NV |
#define GL_NV_fence |
#define GL_ALL_COMPLETED_NV |
#define GL_FENCE_STATUS_NV |
#define GL_FENCE_CONDITION_NV |
#define GL_NV_fill_rectangle |
#define GL_FILL_RECTANGLE_NV |
#define GL_NV_fragment_coverage_to_color |
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV |
#define GL_FRAGMENT_COVERAGE_COLOR_NV |
#define GL_NV_fragment_shader_interlock |
#define GL_NV_framebuffer_blit |
#define GL_READ_FRAMEBUFFER_NV |
#define GL_DRAW_FRAMEBUFFER_NV |
#define GL_DRAW_FRAMEBUFFER_BINDING_NV |
#define GL_READ_FRAMEBUFFER_BINDING_NV |
#define GL_NV_framebuffer_mixed_samples |
#define GL_COVERAGE_MODULATION_TABLE_NV |
#define GL_COLOR_SAMPLES_NV |
#define GL_DEPTH_SAMPLES_NV |
#define GL_STENCIL_SAMPLES_NV |
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV |
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV |
#define GL_COVERAGE_MODULATION_NV |
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV |
#define GL_NV_framebuffer_multisample |
#define GL_RENDERBUFFER_SAMPLES_NV |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV |
#define GL_MAX_SAMPLES_NV |
#define GL_NV_generate_mipmap_sRGB |
#define GL_NV_geometry_shader_passthrough |
#define GL_NV_image_formats |
#define GL_NV_instanced_arrays |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV |
#define GL_NV_internalformat_sample_query |
#define GL_TEXTURE_2D_MULTISAMPLE |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
#define GL_MULTISAMPLES_NV |
#define GL_SUPERSAMPLE_SCALE_X_NV |
#define GL_SUPERSAMPLE_SCALE_Y_NV |
#define GL_CONFORMANT_NV |
#define GL_NV_non_square_matrices |
#define GL_FLOAT_MAT2x3_NV |
#define GL_FLOAT_MAT2x4_NV |
#define GL_FLOAT_MAT3x2_NV |
#define GL_FLOAT_MAT3x4_NV |
#define GL_FLOAT_MAT4x2_NV |
#define GL_FLOAT_MAT4x3_NV |
#define GL_NV_path_rendering |
#define GL_PATH_FORMAT_SVG_NV |
#define GL_PATH_FORMAT_PS_NV |
#define GL_STANDARD_FONT_NAME_NV |
#define GL_SYSTEM_FONT_NAME_NV |
#define GL_FILE_NAME_NV |
#define GL_PATH_STROKE_WIDTH_NV |
#define GL_PATH_END_CAPS_NV |
#define GL_PATH_INITIAL_END_CAP_NV |
#define GL_PATH_TERMINAL_END_CAP_NV |
#define GL_PATH_JOIN_STYLE_NV |
#define GL_PATH_MITER_LIMIT_NV |
#define GL_PATH_DASH_CAPS_NV |
#define GL_PATH_INITIAL_DASH_CAP_NV |
#define GL_PATH_TERMINAL_DASH_CAP_NV |
#define GL_PATH_DASH_OFFSET_NV |
#define GL_PATH_CLIENT_LENGTH_NV |
#define GL_PATH_FILL_MODE_NV |
#define GL_PATH_FILL_MASK_NV |
#define GL_PATH_FILL_COVER_MODE_NV |
#define GL_PATH_STROKE_COVER_MODE_NV |
#define GL_PATH_STROKE_MASK_NV |
#define GL_COUNT_UP_NV |
#define GL_COUNT_DOWN_NV |
#define GL_PATH_OBJECT_BOUNDING_BOX_NV |
#define GL_CONVEX_HULL_NV |
#define GL_BOUNDING_BOX_NV |
#define GL_TRANSLATE_X_NV |
#define GL_TRANSLATE_Y_NV |
#define GL_TRANSLATE_2D_NV |
#define GL_TRANSLATE_3D_NV |
#define GL_AFFINE_2D_NV |
#define GL_AFFINE_3D_NV |
#define GL_TRANSPOSE_AFFINE_2D_NV |
#define GL_TRANSPOSE_AFFINE_3D_NV |
#define GL_UTF8_NV |
#define GL_UTF16_NV |
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV |
#define GL_PATH_COMMAND_COUNT_NV |
#define GL_PATH_COORD_COUNT_NV |
#define GL_PATH_DASH_ARRAY_COUNT_NV |
#define GL_PATH_COMPUTED_LENGTH_NV |
#define GL_PATH_FILL_BOUNDING_BOX_NV |
#define GL_PATH_STROKE_BOUNDING_BOX_NV |
#define GL_SQUARE_NV |
#define GL_ROUND_NV |
#define GL_TRIANGULAR_NV |
#define GL_BEVEL_NV |
#define GL_MITER_REVERT_NV |
#define GL_MITER_TRUNCATE_NV |
#define GL_SKIP_MISSING_GLYPH_NV |
#define GL_USE_MISSING_GLYPH_NV |
#define GL_PATH_ERROR_POSITION_NV |
#define GL_ACCUM_ADJACENT_PAIRS_NV |
#define GL_ADJACENT_PAIRS_NV |
#define GL_FIRST_TO_REST_NV |
#define GL_PATH_GEN_MODE_NV |
#define GL_PATH_GEN_COEFF_NV |
#define GL_PATH_GEN_COMPONENTS_NV |
#define GL_PATH_STENCIL_FUNC_NV |
#define GL_PATH_STENCIL_REF_NV |
#define GL_PATH_STENCIL_VALUE_MASK_NV |
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV |
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV |
#define GL_PATH_COVER_DEPTH_FUNC_NV |
#define GL_PATH_DASH_OFFSET_RESET_NV |
#define GL_MOVE_TO_RESETS_NV |
#define GL_MOVE_TO_CONTINUES_NV |
#define GL_CLOSE_PATH_NV |
#define GL_MOVE_TO_NV |
#define GL_RELATIVE_MOVE_TO_NV |
#define GL_LINE_TO_NV |
#define GL_RELATIVE_LINE_TO_NV |
#define GL_HORIZONTAL_LINE_TO_NV |
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV |
#define GL_VERTICAL_LINE_TO_NV |
#define GL_RELATIVE_VERTICAL_LINE_TO_NV |
#define GL_QUADRATIC_CURVE_TO_NV |
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV |
#define GL_CUBIC_CURVE_TO_NV |
#define GL_RELATIVE_CUBIC_CURVE_TO_NV |
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV |
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV |
#define GL_SMOOTH_CUBIC_CURVE_TO_NV |
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV |
#define GL_SMALL_CCW_ARC_TO_NV |
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV |
#define GL_SMALL_CW_ARC_TO_NV |
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV |
#define GL_LARGE_CCW_ARC_TO_NV |
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV |
#define GL_LARGE_CW_ARC_TO_NV |
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV |
#define GL_RESTART_PATH_NV |
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV |
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV |
#define GL_RECT_NV |
#define GL_CIRCULAR_CCW_ARC_TO_NV |
#define GL_CIRCULAR_CW_ARC_TO_NV |
#define GL_CIRCULAR_TANGENT_ARC_TO_NV |
#define GL_ARC_TO_NV |
#define GL_RELATIVE_ARC_TO_NV |
#define GL_BOLD_BIT_NV |
#define GL_ITALIC_BIT_NV |
#define GL_GLYPH_WIDTH_BIT_NV |
#define GL_GLYPH_HEIGHT_BIT_NV |
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV |
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV |
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV |
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV |
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV |
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV |
#define GL_GLYPH_HAS_KERNING_BIT_NV |
#define GL_FONT_X_MIN_BOUNDS_BIT_NV |
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV |
#define GL_FONT_X_MAX_BOUNDS_BIT_NV |
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV |
#define GL_FONT_UNITS_PER_EM_BIT_NV |
#define GL_FONT_ASCENDER_BIT_NV |
#define GL_FONT_DESCENDER_BIT_NV |
#define GL_FONT_HEIGHT_BIT_NV |
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV |
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV |
#define GL_FONT_UNDERLINE_POSITION_BIT_NV |
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV |
#define GL_FONT_HAS_KERNING_BIT_NV |
#define GL_ROUNDED_RECT_NV |
#define GL_RELATIVE_ROUNDED_RECT_NV |
#define GL_ROUNDED_RECT2_NV |
#define GL_RELATIVE_ROUNDED_RECT2_NV |
#define GL_ROUNDED_RECT4_NV |
#define GL_RELATIVE_ROUNDED_RECT4_NV |
#define GL_ROUNDED_RECT8_NV |
#define GL_RELATIVE_ROUNDED_RECT8_NV |
#define GL_RELATIVE_RECT_NV |
#define GL_FONT_GLYPHS_AVAILABLE_NV |
#define GL_FONT_TARGET_UNAVAILABLE_NV |
#define GL_FONT_UNAVAILABLE_NV |
#define GL_FONT_UNINTELLIGIBLE_NV |
#define GL_CONIC_CURVE_TO_NV |
#define GL_RELATIVE_CONIC_CURVE_TO_NV |
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV |
#define GL_STANDARD_FONT_FORMAT_NV |
#define GL_PATH_PROJECTION_NV |
#define GL_PATH_MODELVIEW_NV |
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV |
#define GL_PATH_MODELVIEW_MATRIX_NV |
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV |
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV |
#define GL_PATH_PROJECTION_STACK_DEPTH_NV |
#define GL_PATH_PROJECTION_MATRIX_NV |
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV |
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV |
#define GL_FRAGMENT_INPUT_NV |
#define GL_NV_path_rendering_shared_edge |
#define GL_SHARED_EDGE_NV |
#define GL_NV_polygon_mode |
#define GL_POLYGON_MODE_NV |
#define GL_POLYGON_OFFSET_POINT_NV |
#define GL_POLYGON_OFFSET_LINE_NV |
#define GL_POINT_NV |
#define GL_LINE_NV |
#define GL_FILL_NV |
#define GL_NV_read_buffer |
#define GL_READ_BUFFER_NV |
#define GL_NV_read_buffer_front |
#define GL_NV_read_depth |
#define GL_NV_read_depth_stencil |
#define GL_NV_read_stencil |
#define GL_NV_sRGB_formats |
#define GL_SLUMINANCE_NV |
#define GL_SLUMINANCE_ALPHA_NV |
#define GL_SRGB8_NV |
#define GL_SLUMINANCE8_NV |
#define GL_SLUMINANCE8_ALPHA8_NV |
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV |
#define GL_ETC1_SRGB8_NV |
#define GL_NV_sample_locations |
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV |
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV |
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV |
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV |
#define GL_SAMPLE_LOCATION_NV |
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV |
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV |
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV |
#define GL_NV_sample_mask_override_coverage |
#define GL_NV_shader_noperspective_interpolation |
#define GL_NV_shadow_samplers_array |
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV |
#define GL_NV_shadow_samplers_cube |
#define GL_SAMPLER_CUBE_SHADOW_NV |
#define GL_NV_texture_border_clamp |
#define GL_TEXTURE_BORDER_COLOR_NV |
#define GL_CLAMP_TO_BORDER_NV |
#define GL_NV_texture_compression_s3tc_update |
#define GL_NV_texture_npot_2D_mipmap |
#define GL_NV_viewport_array |
#define GL_MAX_VIEWPORTS_NV |
#define GL_VIEWPORT_SUBPIXEL_BITS_NV |
#define GL_VIEWPORT_BOUNDS_RANGE_NV |
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV |
#define GL_NV_viewport_array2 |
#define GL_OVR_multiview |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR |
#define GL_MAX_VIEWS_OVR |
#define GL_OVR_multiview2 |
#define GL_QCOM_alpha_test |
#define GL_ALPHA_TEST_QCOM |
#define GL_ALPHA_TEST_FUNC_QCOM |
#define GL_ALPHA_TEST_REF_QCOM |
#define GL_QCOM_binning_control |
#define GL_BINNING_CONTROL_HINT_QCOM |
#define GL_CPU_OPTIMIZED_QCOM |
#define GL_GPU_OPTIMIZED_QCOM |
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM |
#define GL_QCOM_driver_control |
#define GL_QCOM_extended_get |
#define GL_TEXTURE_WIDTH_QCOM |
#define GL_TEXTURE_HEIGHT_QCOM |
#define GL_TEXTURE_DEPTH_QCOM |
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM |
#define GL_TEXTURE_FORMAT_QCOM |
#define GL_TEXTURE_TYPE_QCOM |
#define GL_TEXTURE_IMAGE_VALID_QCOM |
#define GL_TEXTURE_NUM_LEVELS_QCOM |
#define GL_TEXTURE_TARGET_QCOM |
#define GL_TEXTURE_OBJECT_VALID_QCOM |
#define GL_STATE_RESTORE |
#define GL_QCOM_extended_get2 |
#define GL_QCOM_perfmon_global_mode |
#define GL_PERFMON_GLOBAL_MODE_QCOM |
#define GL_QCOM_tiled_rendering |
#define GL_COLOR_BUFFER_BIT0_QCOM |
#define GL_COLOR_BUFFER_BIT1_QCOM |
#define GL_COLOR_BUFFER_BIT2_QCOM |
#define GL_COLOR_BUFFER_BIT3_QCOM |
#define GL_COLOR_BUFFER_BIT4_QCOM |
#define GL_COLOR_BUFFER_BIT5_QCOM |
#define GL_COLOR_BUFFER_BIT6_QCOM |
#define GL_COLOR_BUFFER_BIT7_QCOM |
#define GL_DEPTH_BUFFER_BIT0_QCOM |
#define GL_DEPTH_BUFFER_BIT1_QCOM |
#define GL_DEPTH_BUFFER_BIT2_QCOM |
#define GL_DEPTH_BUFFER_BIT3_QCOM |
#define GL_DEPTH_BUFFER_BIT4_QCOM |
#define GL_DEPTH_BUFFER_BIT5_QCOM |
#define GL_DEPTH_BUFFER_BIT6_QCOM |
#define GL_DEPTH_BUFFER_BIT7_QCOM |
#define GL_STENCIL_BUFFER_BIT0_QCOM |
#define GL_STENCIL_BUFFER_BIT1_QCOM |
#define GL_STENCIL_BUFFER_BIT2_QCOM |
#define GL_STENCIL_BUFFER_BIT3_QCOM |
#define GL_STENCIL_BUFFER_BIT4_QCOM |
#define GL_STENCIL_BUFFER_BIT5_QCOM |
#define GL_STENCIL_BUFFER_BIT6_QCOM |
#define GL_STENCIL_BUFFER_BIT7_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM |
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM |
#define GL_QCOM_writeonly_rendering |
#define GL_WRITEONLY_RENDERING_QCOM |
#define GL_VIV_shader_binary |
#define GL_SHADER_BINARY_VIV |
typedef void(GL_APIENTRY * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void* GLeglImageOES |
typedef GLeglImageOES image |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth |
typedef GLsizei GLenum const void GLsizei instancecount |
typedef GLenum attachment |
typedef GLenum binaryFormat |
typedef GLsizei GLenum internalformat |
typedef GLenum GLuint GLintptr GLsizeiptr size |
typedef GLenum GLuint origtexture |
typedef GLsizei groupsSize |
typedef GLboolean GLuint GLint numCounters |
typedef GLint GLint* maxActiveCounters |
typedef GLint GLint GLsizei counterSize |
typedef GLsizei GLsizei GLchar* groupString |
typedef GLuint GLsizei GLsizei GLchar* counterString |
typedef GLboolean GLuint GLint GLuint* counterList |
typedef GLuint GLsizei GLvoid GLuint * bytesWritten |
typedef GLbitfield mask |
typedef GLuint sourceTexture |
typedef GLuint GLint sourceBaseLevel |
typedef GLuint GLint GLsizei sourceLevelCount |
typedef GLbitfield flags |
typedef GLbitfield GLuint64 timeout |
typedef GLuint colorNumber |
typedef GLenum programInterface |
typedef GLsizei numAttachments |
typedef GLsizei const GLenum * attachments |
typedef void* GL_APIENTRYP PFNGLESMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLbitfield stages |
typedef GLuint* queryHandle |
typedef GLuint* nextQueryId |
typedef GLuint GLuint counterNameLength |
typedef GLuint GLuint GLchar* counterName |
typedef GLuint GLuint GLchar GLuint counterDescLength |
typedef GLuint queryNameLength |
typedef GLuint GLchar GLuint GLuint* noCounters |
typedef GLenum writeTarget |
typedef GLenum GLintptr readOffset |
typedef GLenum GLintptr GLintptr writeOffset |
typedef GLsizei GLsizei GLsizei numCommands |
typedef GLsizei commandStart |
typedef GLsizei GLsizei commandsToDelete |
typedef GLsizei coordStart |
typedef GLenum GLsizei const void* pathString |
typedef GLenum fontTarget |
typedef GLenum const void GLbitfield fontStyle |
typedef GLenum const void GLbitfield GLuint GLsizei GLenum handleMissingGlyphs |
typedef GLenum GLsizeiptr const void GLsizei GLuint GLsizei GLuint pathParameterTemplate |
typedef GLenum const void GLbitfield GLuint firstGlyph |
typedef GLenum pathNameType |
typedef GLuint firstPathName |
typedef GLsizei startSegment |
typedef GLsizei GLsizei numSegments |
typedef const void GLbitfield GLuint GLfloat GLuint baseAndCount[2] |
typedef GLenum GLsizeiptr const void GLsizei GLuint firstGlyphIndex |
typedef GLenum GLsizeiptr fontSize |
typedef GLenum GLsizeiptr const void* fontData |
typedef GLenum GLsizeiptr const void GLsizei faceIndex |
typedef GLint GLenum GLint components |
typedef GLenum GLuint GLint GLint baseViewIndex |
typedef GLsizei GLuint* driverControls |
typedef GLsizei GLsizei GLchar* driverControlString |
typedef GLint maxTextures |
typedef GLint GLint* numTextures |
typedef GLint maxBuffers |
typedef GLint GLint* numBuffers |
typedef GLint maxRenderbuffers |
typedef GLint GLint* numRenderbuffers |
typedef GLint maxFramebuffers |
typedef GLint GLint* numFramebuffers |
typedef GLint maxShaders |
typedef GLint GLint* numShaders |
typedef GLint maxPrograms |
typedef GLint GLint* numPrograms |
typedef GLenum shadertype |
typedef GLuint GLuint GLuint GLbitfield preserveMask |
typedef void | ( | GL_APIENTRYP | PFNGLESBLENDBARRIERKHRPROC | ) |
typedef GLuint | ( | GL_APIENTRYP | PFNGLESGETDEBUGMESSAGELOGKHRPROC | ) |
typedef GLenum | ( | GL_APIENTRYP | PFNGLESGETGRAPHICSRESETSTATUSKHRPROC | ) |
typedef GLboolean | ( | GL_APIENTRYP | PFNGLESISENABLEDIOESPROC | ) |
typedef GLsync | ( | GL_APIENTRYP | PFNGLESFENCESYNCAPPLEPROC | ) |
typedef GLint | ( | GL_APIENTRYP | PFNGLESGETPROGRAMRESOURCELOCATIONINDEXEXTPROC | ) |
typedef GLuint64 | ( | GL_APIENTRYP | PFNGLESGETTEXTUREHANDLENVPROC | ) |
typedef GLfloat | ( | GL_APIENTRYP | PFNGLESGETPATHLENGTHNVPROC | ) |