Kanzi  3.9.8
Kanzi Engine C++ API
gles_gl32.h File Reference

Macros

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
 
#define GL_ACTIVE_ATTRIBUTES
 
#define GL_ACTIVE_PROGRAM
 
#define GL_ACTIVE_RESOURCES
 
#define GL_ACTIVE_TEXTURE
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
 
#define GL_ACTIVE_UNIFORM_BLOCKS
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH
 
#define GL_ACTIVE_UNIFORMS
 
#define GL_ACTIVE_VARIABLES
 
#define GL_ALIASED_LINE_WIDTH_RANGE
 
#define GL_ALIASED_POINT_SIZE_RANGE
 
#define GL_ALL_BARRIER_BITS
 
#define GL_ALL_SHADER_BITS
 
#define GL_ALPHA
 
#define GL_ALPHA_BITS
 
#define GL_ALREADY_SIGNALED
 
#define GL_ALWAYS
 
#define GL_ANY_SAMPLES_PASSED
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE
 
#define GL_APICALL
 
#define GL_APIENTRY
 
#define GL_APIENTRYP
 
#define GL_ARRAY_BUFFER
 
#define GL_ARRAY_BUFFER_BINDING
 
#define GL_ARRAY_SIZE
 
#define GL_ARRAY_STRIDE
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT
 
#define GL_ATOMIC_COUNTER_BUFFER
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE
 
#define GL_ATOMIC_COUNTER_BUFFER_START
 
#define GL_ATTACHED_SHADERS
 
#define GL_BACK
 
#define GL_BLEND
 
#define GL_BLEND_COLOR
 
#define GL_BLEND_DST_ALPHA
 
#define GL_BLEND_DST_RGB
 
#define GL_BLEND_EQUATION
 
#define GL_BLEND_EQUATION_ALPHA
 
#define GL_BLEND_EQUATION_RGB
 
#define GL_BLEND_SRC_ALPHA
 
#define GL_BLEND_SRC_RGB
 
#define GL_BLOCK_INDEX
 
#define GL_BLUE
 
#define GL_BLUE_BITS
 
#define GL_BOOL
 
#define GL_BOOL_VEC2
 
#define GL_BOOL_VEC3
 
#define GL_BOOL_VEC4
 
#define GL_BUFFER
 
#define GL_BUFFER_ACCESS_FLAGS
 
#define GL_BUFFER_BINDING
 
#define GL_BUFFER_DATA_SIZE
 
#define GL_BUFFER_MAP_LENGTH
 
#define GL_BUFFER_MAP_OFFSET
 
#define GL_BUFFER_MAP_POINTER
 
#define GL_BUFFER_MAPPED
 
#define GL_BUFFER_SIZE
 
#define GL_BUFFER_UPDATE_BARRIER_BIT
 
#define GL_BUFFER_USAGE
 
#define GL_BUFFER_VARIABLE
 
#define GL_BYTE
 
#define GL_CCW
 
#define GL_CLAMP_TO_BORDER
 
#define GL_CLAMP_TO_EDGE
 
#define GL_COLOR
 
#define GL_COLOR_ATTACHMENT0
 
#define GL_COLOR_ATTACHMENT1
 
#define GL_COLOR_ATTACHMENT10
 
#define GL_COLOR_ATTACHMENT11
 
#define GL_COLOR_ATTACHMENT12
 
#define GL_COLOR_ATTACHMENT13
 
#define GL_COLOR_ATTACHMENT14
 
#define GL_COLOR_ATTACHMENT15
 
#define GL_COLOR_ATTACHMENT16
 
#define GL_COLOR_ATTACHMENT17
 
#define GL_COLOR_ATTACHMENT18
 
#define GL_COLOR_ATTACHMENT19
 
#define GL_COLOR_ATTACHMENT2
 
#define GL_COLOR_ATTACHMENT20
 
#define GL_COLOR_ATTACHMENT21
 
#define GL_COLOR_ATTACHMENT22
 
#define GL_COLOR_ATTACHMENT23
 
#define GL_COLOR_ATTACHMENT24
 
#define GL_COLOR_ATTACHMENT25
 
#define GL_COLOR_ATTACHMENT26
 
#define GL_COLOR_ATTACHMENT27
 
#define GL_COLOR_ATTACHMENT28
 
#define GL_COLOR_ATTACHMENT29
 
#define GL_COLOR_ATTACHMENT3
 
#define GL_COLOR_ATTACHMENT30
 
#define GL_COLOR_ATTACHMENT31
 
#define GL_COLOR_ATTACHMENT4
 
#define GL_COLOR_ATTACHMENT5
 
#define GL_COLOR_ATTACHMENT6
 
#define GL_COLOR_ATTACHMENT7
 
#define GL_COLOR_ATTACHMENT8
 
#define GL_COLOR_ATTACHMENT9
 
#define GL_COLOR_BUFFER_BIT
 
#define GL_COLOR_CLEAR_VALUE
 
#define GL_COLOR_WRITEMASK
 
#define GL_COLORBURN
 
#define GL_COLORDODGE
 
#define GL_COMMAND_BARRIER_BIT
 
#define GL_COMPARE_REF_TO_TEXTURE
 
#define GL_COMPILE_STATUS
 
#define GL_COMPRESSED_R11_EAC
 
#define GL_COMPRESSED_RG11_EAC
 
#define GL_COMPRESSED_RGB8_ETC2
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC
 
#define GL_COMPRESSED_RGBA_ASTC_10x10
 
#define GL_COMPRESSED_RGBA_ASTC_10x5
 
#define GL_COMPRESSED_RGBA_ASTC_10x6
 
#define GL_COMPRESSED_RGBA_ASTC_10x8
 
#define GL_COMPRESSED_RGBA_ASTC_12x10
 
#define GL_COMPRESSED_RGBA_ASTC_12x12
 
#define GL_COMPRESSED_RGBA_ASTC_4x4
 
#define GL_COMPRESSED_RGBA_ASTC_5x4
 
#define GL_COMPRESSED_RGBA_ASTC_5x5
 
#define GL_COMPRESSED_RGBA_ASTC_6x5
 
#define GL_COMPRESSED_RGBA_ASTC_6x6
 
#define GL_COMPRESSED_RGBA_ASTC_8x5
 
#define GL_COMPRESSED_RGBA_ASTC_8x6
 
#define GL_COMPRESSED_RGBA_ASTC_8x8
 
#define GL_COMPRESSED_SIGNED_R11_EAC
 
#define GL_COMPRESSED_SIGNED_RG11_EAC
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 
#define GL_COMPRESSED_SRGB8_ETC2
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define GL_COMPRESSED_TEXTURE_FORMATS
 
#define GL_COMPUTE_SHADER
 
#define GL_COMPUTE_SHADER_BIT
 
#define GL_COMPUTE_WORK_GROUP_SIZE
 
#define GL_CONDITION_SATISFIED
 
#define GL_CONSTANT_ALPHA
 
#define GL_CONSTANT_COLOR
 
#define GL_CONTEXT_FLAG_DEBUG_BIT
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
 
#define GL_CONTEXT_FLAGS
 
#define GL_CONTEXT_LOST
 
#define GL_COPY_READ_BUFFER
 
#define GL_COPY_READ_BUFFER_BINDING
 
#define GL_COPY_WRITE_BUFFER
 
#define GL_COPY_WRITE_BUFFER_BINDING
 
#define GL_CULL_FACE
 
#define GL_CULL_FACE_MODE
 
#define GL_CURRENT_PROGRAM
 
#define GL_CURRENT_QUERY
 
#define GL_CURRENT_VERTEX_ATTRIB
 
#define GL_CW
 
#define GL_DARKEN
 
#define GL_DEBUG_CALLBACK_FUNCTION
 
#define GL_DEBUG_CALLBACK_USER_PARAM
 
#define GL_DEBUG_GROUP_STACK_DEPTH
 
#define GL_DEBUG_LOGGED_MESSAGES
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
 
#define GL_DEBUG_OUTPUT
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS
 
#define GL_DEBUG_SEVERITY_HIGH
 
#define GL_DEBUG_SEVERITY_LOW
 
#define GL_DEBUG_SEVERITY_MEDIUM
 
#define GL_DEBUG_SEVERITY_NOTIFICATION
 
#define GL_DEBUG_SOURCE_API
 
#define GL_DEBUG_SOURCE_APPLICATION
 
#define GL_DEBUG_SOURCE_OTHER
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER
 
#define GL_DEBUG_SOURCE_THIRD_PARTY
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
 
#define GL_DEBUG_TYPE_ERROR
 
#define GL_DEBUG_TYPE_MARKER
 
#define GL_DEBUG_TYPE_OTHER
 
#define GL_DEBUG_TYPE_PERFORMANCE
 
#define GL_DEBUG_TYPE_POP_GROUP
 
#define GL_DEBUG_TYPE_PORTABILITY
 
#define GL_DEBUG_TYPE_PUSH_GROUP
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
 
#define GL_DECR
 
#define GL_DECR_WRAP
 
#define GL_DELETE_STATUS
 
#define GL_DEPTH
 
#define GL_DEPTH24_STENCIL8
 
#define GL_DEPTH32F_STENCIL8
 
#define GL_DEPTH_ATTACHMENT
 
#define GL_DEPTH_BITS
 
#define GL_DEPTH_BUFFER_BIT
 
#define GL_DEPTH_CLEAR_VALUE
 
#define GL_DEPTH_COMPONENT
 
#define GL_DEPTH_COMPONENT16
 
#define GL_DEPTH_COMPONENT24
 
#define GL_DEPTH_COMPONENT32F
 
#define GL_DEPTH_FUNC
 
#define GL_DEPTH_RANGE
 
#define GL_DEPTH_STENCIL
 
#define GL_DEPTH_STENCIL_ATTACHMENT
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE
 
#define GL_DEPTH_TEST
 
#define GL_DEPTH_WRITEMASK
 
#define GL_DIFFERENCE
 
#define GL_DISPATCH_INDIRECT_BUFFER
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING
 
#define GL_DITHER
 
#define GL_DONT_CARE
 
#define GL_DRAW_BUFFER0
 
#define GL_DRAW_BUFFER1
 
#define GL_DRAW_BUFFER10
 
#define GL_DRAW_BUFFER11
 
#define GL_DRAW_BUFFER12
 
#define GL_DRAW_BUFFER13
 
#define GL_DRAW_BUFFER14
 
#define GL_DRAW_BUFFER15
 
#define GL_DRAW_BUFFER2
 
#define GL_DRAW_BUFFER3
 
#define GL_DRAW_BUFFER4
 
#define GL_DRAW_BUFFER5
 
#define GL_DRAW_BUFFER6
 
#define GL_DRAW_BUFFER7
 
#define GL_DRAW_BUFFER8
 
#define GL_DRAW_BUFFER9
 
#define GL_DRAW_FRAMEBUFFER
 
#define GL_DRAW_FRAMEBUFFER_BINDING
 
#define GL_DRAW_INDIRECT_BUFFER
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING
 
#define GL_DST_ALPHA
 
#define GL_DST_COLOR
 
#define GL_DYNAMIC_COPY
 
#define GL_DYNAMIC_DRAW
 
#define GL_DYNAMIC_READ
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT
 
#define GL_ELEMENT_ARRAY_BUFFER
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING
 
#define GL_EQUAL
 
#define GL_ES_VERSION_2_0
 
#define GL_ES_VERSION_3_0
 
#define GL_ES_VERSION_3_1
 
#define GL_ES_VERSION_3_2
 
#define GL_EXCLUSION
 
#define GL_EXTENSIONS
 
#define GL_FALSE
 
#define GL_FASTEST
 
#define GL_FIRST_VERTEX_CONVENTION
 
#define GL_FIXED
 
#define GL_FLOAT
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV
 
#define GL_FLOAT_MAT2
 
#define GL_FLOAT_MAT2x3
 
#define GL_FLOAT_MAT2x4
 
#define GL_FLOAT_MAT3
 
#define GL_FLOAT_MAT3x2
 
#define GL_FLOAT_MAT3x4
 
#define GL_FLOAT_MAT4
 
#define GL_FLOAT_MAT4x2
 
#define GL_FLOAT_MAT4x3
 
#define GL_FLOAT_VEC2
 
#define GL_FLOAT_VEC3
 
#define GL_FLOAT_VEC4
 
#define GL_FRACTIONAL_EVEN
 
#define GL_FRACTIONAL_ODD
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
 
#define GL_FRAGMENT_SHADER
 
#define GL_FRAGMENT_SHADER_BIT
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT
 
#define GL_FRAMEBUFFER
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
 
#define GL_FRAMEBUFFER_BARRIER_BIT
 
#define GL_FRAMEBUFFER_BINDING
 
#define GL_FRAMEBUFFER_COMPLETE
 
#define GL_FRAMEBUFFER_DEFAULT
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
 
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
 
#define GL_FRAMEBUFFER_UNDEFINED
 
#define GL_FRAMEBUFFER_UNSUPPORTED
 
#define GL_FRONT
 
#define GL_FRONT_AND_BACK
 
#define GL_FRONT_FACE
 
#define GL_FUNC_ADD
 
#define GL_FUNC_REVERSE_SUBTRACT
 
#define GL_FUNC_SUBTRACT
 
#define GL_GENERATE_MIPMAP_HINT
 
#define GL_GEOMETRY_INPUT_TYPE
 
#define GL_GEOMETRY_OUTPUT_TYPE
 
#define GL_GEOMETRY_SHADER
 
#define GL_GEOMETRY_SHADER_BIT
 
#define GL_GEOMETRY_SHADER_INVOCATIONS
 
#define GL_GEOMETRY_VERTICES_OUT
 
#define GL_GEQUAL
 
#define GL_GREATER
 
#define GL_GREEN
 
#define GL_GREEN_BITS
 
#define GL_GUILTY_CONTEXT_RESET
 
#define GL_HALF_FLOAT
 
#define GL_HARDLIGHT
 
#define GL_HIGH_FLOAT
 
#define GL_HIGH_INT
 
#define GL_HSL_COLOR
 
#define GL_HSL_HUE
 
#define GL_HSL_LUMINOSITY
 
#define GL_HSL_SATURATION
 
#define GL_IMAGE_2D
 
#define GL_IMAGE_2D_ARRAY
 
#define GL_IMAGE_3D
 
#define GL_IMAGE_BINDING_ACCESS
 
#define GL_IMAGE_BINDING_FORMAT
 
#define GL_IMAGE_BINDING_LAYER
 
#define GL_IMAGE_BINDING_LAYERED
 
#define GL_IMAGE_BINDING_LEVEL
 
#define GL_IMAGE_BINDING_NAME
 
#define GL_IMAGE_BUFFER
 
#define GL_IMAGE_CUBE
 
#define GL_IMAGE_CUBE_MAP_ARRAY
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE
 
#define GL_INCR
 
#define GL_INCR_WRAP
 
#define GL_INFO_LOG_LENGTH
 
#define GL_INNOCENT_CONTEXT_RESET
 
#define GL_INT
 
#define GL_INT_2_10_10_10_REV
 
#define GL_INT_IMAGE_2D
 
#define GL_INT_IMAGE_2D_ARRAY
 
#define GL_INT_IMAGE_3D
 
#define GL_INT_IMAGE_BUFFER
 
#define GL_INT_IMAGE_CUBE
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY
 
#define GL_INT_SAMPLER_2D
 
#define GL_INT_SAMPLER_2D_ARRAY
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_INT_SAMPLER_3D
 
#define GL_INT_SAMPLER_BUFFER
 
#define GL_INT_SAMPLER_CUBE
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_INT_VEC2
 
#define GL_INT_VEC3
 
#define GL_INT_VEC4
 
#define GL_INTERLEAVED_ATTRIBS
 
#define GL_INVALID_ENUM
 
#define GL_INVALID_FRAMEBUFFER_OPERATION
 
#define GL_INVALID_INDEX
 
#define GL_INVALID_OPERATION
 
#define GL_INVALID_VALUE
 
#define GL_INVERT
 
#define GL_IS_PER_PATCH
 
#define GL_IS_ROW_MAJOR
 
#define GL_ISOLINES
 
#define GL_KEEP
 
#define GL_LAST_VERTEX_CONVENTION
 
#define GL_LAYER_PROVOKING_VERTEX
 
#define GL_LEQUAL
 
#define GL_LESS
 
#define GL_LIGHTEN
 
#define GL_LINE_LOOP
 
#define GL_LINE_STRIP
 
#define GL_LINE_STRIP_ADJACENCY
 
#define GL_LINE_WIDTH
 
#define GL_LINEAR
 
#define GL_LINEAR_MIPMAP_LINEAR
 
#define GL_LINEAR_MIPMAP_NEAREST
 
#define GL_LINES
 
#define GL_LINES_ADJACENCY
 
#define GL_LINK_STATUS
 
#define GL_LOCATION
 
#define GL_LOSE_CONTEXT_ON_RESET
 
#define GL_LOW_FLOAT
 
#define GL_LOW_INT
 
#define GL_LUMINANCE
 
#define GL_LUMINANCE_ALPHA
 
#define GL_MAJOR_VERSION
 
#define GL_MAP_FLUSH_EXPLICIT_BIT
 
#define GL_MAP_INVALIDATE_BUFFER_BIT
 
#define GL_MAP_INVALIDATE_RANGE_BIT
 
#define GL_MAP_READ_BIT
 
#define GL_MAP_UNSYNCHRONIZED_BIT
 
#define GL_MAP_WRITE_BIT
 
#define GL_MATRIX_STRIDE
 
#define GL_MAX
 
#define GL_MAX_3D_TEXTURE_SIZE
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
 
#define GL_MAX_COLOR_ATTACHMENTS
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT
 
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES
 
#define GL_MAX_DRAW_BUFFERS
 
#define GL_MAX_ELEMENT_INDEX
 
#define GL_MAX_ELEMENTS_INDICES
 
#define GL_MAX_ELEMENTS_VERTICES
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS
 
#define GL_MAX_FRAMEBUFFER_HEIGHT
 
#define GL_MAX_FRAMEBUFFER_LAYERS
 
#define GL_MAX_FRAMEBUFFER_SAMPLES
 
#define GL_MAX_FRAMEBUFFER_WIDTH
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
 
#define GL_MAX_IMAGE_UNITS
 
#define GL_MAX_INTEGER_SAMPLES
 
#define GL_MAX_LABEL_LENGTH
 
#define GL_MAX_NAME_LENGTH
 
#define GL_MAX_NUM_ACTIVE_VARIABLES
 
#define GL_MAX_PATCH_VERTICES
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define GL_MAX_RENDERBUFFER_SIZE
 
#define GL_MAX_SAMPLE_MASK_WORDS
 
#define GL_MAX_SAMPLES
 
#define GL_MAX_SERVER_WAIT_TIMEOUT
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define GL_MAX_TESS_GEN_LEVEL
 
#define GL_MAX_TESS_PATCH_COMPONENTS
 
#define GL_MAX_TEXTURE_BUFFER_SIZE
 
#define GL_MAX_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_TEXTURE_LOD_BIAS
 
#define GL_MAX_TEXTURE_SIZE
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
 
#define GL_MAX_UNIFORM_BLOCK_SIZE
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS
 
#define GL_MAX_UNIFORM_LOCATIONS
 
#define GL_MAX_VARYING_COMPONENTS
 
#define GL_MAX_VARYING_VECTORS
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define GL_MAX_VERTEX_ATTRIB_STRIDE
 
#define GL_MAX_VERTEX_ATTRIBS
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS
 
#define GL_MAX_VIEWPORT_DIMS
 
#define GL_MEDIUM_FLOAT
 
#define GL_MEDIUM_INT
 
#define GL_MIN
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define GL_MIN_SAMPLE_SHADING_VALUE
 
#define GL_MINOR_VERSION
 
#define GL_MIRRORED_REPEAT
 
#define GL_MULTIPLY
 
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
 
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE
 
#define GL_NAME_LENGTH
 
#define GL_NEAREST
 
#define GL_NEAREST_MIPMAP_LINEAR
 
#define GL_NEAREST_MIPMAP_NEAREST
 
#define GL_NEVER
 
#define GL_NICEST
 
#define GL_NO_ERROR
 
#define GL_NO_RESET_NOTIFICATION
 
#define GL_NONE
 
#define GL_NOTEQUAL
 
#define GL_NUM_ACTIVE_VARIABLES
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS
 
#define GL_NUM_EXTENSIONS
 
#define GL_NUM_PROGRAM_BINARY_FORMATS
 
#define GL_NUM_SAMPLE_COUNTS
 
#define GL_NUM_SHADER_BINARY_FORMATS
 
#define GL_OBJECT_TYPE
 
#define GL_OFFSET
 
#define GL_ONE
 
#define GL_ONE_MINUS_CONSTANT_ALPHA
 
#define GL_ONE_MINUS_CONSTANT_COLOR
 
#define GL_ONE_MINUS_DST_ALPHA
 
#define GL_ONE_MINUS_DST_COLOR
 
#define GL_ONE_MINUS_SRC_ALPHA
 
#define GL_ONE_MINUS_SRC_COLOR
 
#define GL_OUT_OF_MEMORY
 
#define GL_OVERLAY
 
#define GL_PACK_ALIGNMENT
 
#define GL_PACK_ROW_LENGTH
 
#define GL_PACK_SKIP_PIXELS
 
#define GL_PACK_SKIP_ROWS
 
#define GL_PATCH_VERTICES
 
#define GL_PATCHES
 
#define GL_PIXEL_BUFFER_BARRIER_BIT
 
#define GL_PIXEL_PACK_BUFFER
 
#define GL_PIXEL_PACK_BUFFER_BINDING
 
#define GL_PIXEL_UNPACK_BUFFER
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING
 
#define GL_POINTS
 
#define GL_POLYGON_OFFSET_FACTOR
 
#define GL_POLYGON_OFFSET_FILL
 
#define GL_POLYGON_OFFSET_UNITS
 
#define GL_PRIMITIVE_BOUNDING_BOX
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define GL_PRIMITIVES_GENERATED
 
#define GL_PROGRAM
 
#define GL_PROGRAM_BINARY_FORMATS
 
#define GL_PROGRAM_BINARY_LENGTH
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT
 
#define GL_PROGRAM_INPUT
 
#define GL_PROGRAM_OUTPUT
 
#define GL_PROGRAM_PIPELINE
 
#define GL_PROGRAM_PIPELINE_BINDING
 
#define GL_PROGRAM_SEPARABLE
 
#define GL_QUADS
 
#define GL_QUERY
 
#define GL_QUERY_RESULT
 
#define GL_QUERY_RESULT_AVAILABLE
 
#define GL_R11F_G11F_B10F
 
#define GL_R16F
 
#define GL_R16I
 
#define GL_R16UI
 
#define GL_R32F
 
#define GL_R32I
 
#define GL_R32UI
 
#define GL_R8
 
#define GL_R8_SNORM
 
#define GL_R8I
 
#define GL_R8UI
 
#define GL_RASTERIZER_DISCARD
 
#define GL_READ_BUFFER
 
#define GL_READ_FRAMEBUFFER
 
#define GL_READ_FRAMEBUFFER_BINDING
 
#define GL_READ_ONLY
 
#define GL_READ_WRITE
 
#define GL_RED
 
#define GL_RED_BITS
 
#define GL_RED_INTEGER
 
#define GL_REFERENCED_BY_COMPUTE_SHADER
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define GL_REFERENCED_BY_VERTEX_SHADER
 
#define GL_RENDERBUFFER
 
#define GL_RENDERBUFFER_ALPHA_SIZE
 
#define GL_RENDERBUFFER_BINDING
 
#define GL_RENDERBUFFER_BLUE_SIZE
 
#define GL_RENDERBUFFER_DEPTH_SIZE
 
#define GL_RENDERBUFFER_GREEN_SIZE
 
#define GL_RENDERBUFFER_HEIGHT
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT
 
#define GL_RENDERBUFFER_RED_SIZE
 
#define GL_RENDERBUFFER_SAMPLES
 
#define GL_RENDERBUFFER_STENCIL_SIZE
 
#define GL_RENDERBUFFER_WIDTH
 
#define GL_RENDERER
 
#define GL_REPEAT
 
#define GL_REPLACE
 
#define GL_RESET_NOTIFICATION_STRATEGY
 
#define GL_RG
 
#define GL_RG16F
 
#define GL_RG16I
 
#define GL_RG16UI
 
#define GL_RG32F
 
#define GL_RG32I
 
#define GL_RG32UI
 
#define GL_RG8
 
#define GL_RG8_SNORM
 
#define GL_RG8I
 
#define GL_RG8UI
 
#define GL_RG_INTEGER
 
#define GL_RGB
 
#define GL_RGB10_A2
 
#define GL_RGB10_A2UI
 
#define GL_RGB16F
 
#define GL_RGB16I
 
#define GL_RGB16UI
 
#define GL_RGB32F
 
#define GL_RGB32I
 
#define GL_RGB32UI
 
#define GL_RGB565
 
#define GL_RGB5_A1
 
#define GL_RGB8
 
#define GL_RGB8_SNORM
 
#define GL_RGB8I
 
#define GL_RGB8UI
 
#define GL_RGB9_E5
 
#define GL_RGB_INTEGER
 
#define GL_RGBA
 
#define GL_RGBA16F
 
#define GL_RGBA16I
 
#define GL_RGBA16UI
 
#define GL_RGBA32F
 
#define GL_RGBA32I
 
#define GL_RGBA32UI
 
#define GL_RGBA4
 
#define GL_RGBA8
 
#define GL_RGBA8_SNORM
 
#define GL_RGBA8I
 
#define GL_RGBA8UI
 
#define GL_RGBA_INTEGER
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE
 
#define GL_SAMPLE_BUFFERS
 
#define GL_SAMPLE_COVERAGE
 
#define GL_SAMPLE_COVERAGE_INVERT
 
#define GL_SAMPLE_COVERAGE_VALUE
 
#define GL_SAMPLE_MASK
 
#define GL_SAMPLE_MASK_VALUE
 
#define GL_SAMPLE_POSITION
 
#define GL_SAMPLE_SHADING
 
#define GL_SAMPLER
 
#define GL_SAMPLER_2D
 
#define GL_SAMPLER_2D_ARRAY
 
#define GL_SAMPLER_2D_ARRAY_SHADOW
 
#define GL_SAMPLER_2D_MULTISAMPLE
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_SAMPLER_2D_SHADOW
 
#define GL_SAMPLER_3D
 
#define GL_SAMPLER_BINDING
 
#define GL_SAMPLER_BUFFER
 
#define GL_SAMPLER_CUBE
 
#define GL_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
 
#define GL_SAMPLER_CUBE_SHADOW
 
#define GL_SAMPLES
 
#define GL_SCISSOR_BOX
 
#define GL_SCISSOR_TEST
 
#define GL_SCREEN
 
#define GL_SEPARATE_ATTRIBS
 
#define GL_SHADER
 
#define GL_SHADER_BINARY_FORMATS
 
#define GL_SHADER_COMPILER
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
 
#define GL_SHADER_SOURCE_LENGTH
 
#define GL_SHADER_STORAGE_BARRIER_BIT
 
#define GL_SHADER_STORAGE_BLOCK
 
#define GL_SHADER_STORAGE_BUFFER
 
#define GL_SHADER_STORAGE_BUFFER_BINDING
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
 
#define GL_SHADER_STORAGE_BUFFER_SIZE
 
#define GL_SHADER_STORAGE_BUFFER_START
 
#define GL_SHADER_TYPE
 
#define GL_SHADING_LANGUAGE_VERSION
 
#define GL_SHORT
 
#define GL_SIGNALED
 
#define GL_SIGNED_NORMALIZED
 
#define GL_SOFTLIGHT
 
#define GL_SRC_ALPHA
 
#define GL_SRC_ALPHA_SATURATE
 
#define GL_SRC_COLOR
 
#define GL_SRGB
 
#define GL_SRGB8
 
#define GL_SRGB8_ALPHA8
 
#define GL_STACK_OVERFLOW
 
#define GL_STACK_UNDERFLOW
 
#define GL_STATIC_COPY
 
#define GL_STATIC_DRAW
 
#define GL_STATIC_READ
 
#define GL_STENCIL
 
#define GL_STENCIL_ATTACHMENT
 
#define GL_STENCIL_BACK_FAIL
 
#define GL_STENCIL_BACK_FUNC
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS
 
#define GL_STENCIL_BACK_REF
 
#define GL_STENCIL_BACK_VALUE_MASK
 
#define GL_STENCIL_BACK_WRITEMASK
 
#define GL_STENCIL_BITS
 
#define GL_STENCIL_BUFFER_BIT
 
#define GL_STENCIL_CLEAR_VALUE
 
#define GL_STENCIL_FAIL
 
#define GL_STENCIL_FUNC
 
#define GL_STENCIL_INDEX
 
#define GL_STENCIL_INDEX8
 
#define GL_STENCIL_PASS_DEPTH_FAIL
 
#define GL_STENCIL_PASS_DEPTH_PASS
 
#define GL_STENCIL_REF
 
#define GL_STENCIL_TEST
 
#define GL_STENCIL_VALUE_MASK
 
#define GL_STENCIL_WRITEMASK
 
#define GL_STREAM_COPY
 
#define GL_STREAM_DRAW
 
#define GL_STREAM_READ
 
#define GL_SUBPIXEL_BITS
 
#define GL_SYNC_CONDITION
 
#define GL_SYNC_FENCE
 
#define GL_SYNC_FLAGS
 
#define GL_SYNC_FLUSH_COMMANDS_BIT
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE
 
#define GL_SYNC_STATUS
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES
 
#define GL_TESS_CONTROL_SHADER
 
#define GL_TESS_CONTROL_SHADER_BIT
 
#define GL_TESS_EVALUATION_SHADER
 
#define GL_TESS_EVALUATION_SHADER_BIT
 
#define GL_TESS_GEN_MODE
 
#define GL_TESS_GEN_POINT_MODE
 
#define GL_TESS_GEN_SPACING
 
#define GL_TESS_GEN_VERTEX_ORDER
 
#define GL_TEXTURE
 
#define GL_TEXTURE0
 
#define GL_TEXTURE1
 
#define GL_TEXTURE10
 
#define GL_TEXTURE11
 
#define GL_TEXTURE12
 
#define GL_TEXTURE13
 
#define GL_TEXTURE14
 
#define GL_TEXTURE15
 
#define GL_TEXTURE16
 
#define GL_TEXTURE17
 
#define GL_TEXTURE18
 
#define GL_TEXTURE19
 
#define GL_TEXTURE2
 
#define GL_TEXTURE20
 
#define GL_TEXTURE21
 
#define GL_TEXTURE22
 
#define GL_TEXTURE23
 
#define GL_TEXTURE24
 
#define GL_TEXTURE25
 
#define GL_TEXTURE26
 
#define GL_TEXTURE27
 
#define GL_TEXTURE28
 
#define GL_TEXTURE29
 
#define GL_TEXTURE3
 
#define GL_TEXTURE30
 
#define GL_TEXTURE31
 
#define GL_TEXTURE4
 
#define GL_TEXTURE5
 
#define GL_TEXTURE6
 
#define GL_TEXTURE7
 
#define GL_TEXTURE8
 
#define GL_TEXTURE9
 
#define GL_TEXTURE_2D
 
#define GL_TEXTURE_2D_ARRAY
 
#define GL_TEXTURE_2D_MULTISAMPLE
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define GL_TEXTURE_3D
 
#define GL_TEXTURE_ALPHA_SIZE
 
#define GL_TEXTURE_ALPHA_TYPE
 
#define GL_TEXTURE_BASE_LEVEL
 
#define GL_TEXTURE_BINDING_2D
 
#define GL_TEXTURE_BINDING_2D_ARRAY
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
 
#define GL_TEXTURE_BINDING_3D
 
#define GL_TEXTURE_BINDING_BUFFER
 
#define GL_TEXTURE_BINDING_CUBE_MAP
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
 
#define GL_TEXTURE_BLUE_SIZE
 
#define GL_TEXTURE_BLUE_TYPE
 
#define GL_TEXTURE_BORDER_COLOR
 
#define GL_TEXTURE_BUFFER
 
#define GL_TEXTURE_BUFFER_BINDING
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING
 
#define GL_TEXTURE_BUFFER_OFFSET
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
 
#define GL_TEXTURE_BUFFER_SIZE
 
#define GL_TEXTURE_COMPARE_FUNC
 
#define GL_TEXTURE_COMPARE_MODE
 
#define GL_TEXTURE_COMPRESSED
 
#define GL_TEXTURE_CUBE_MAP
 
#define GL_TEXTURE_CUBE_MAP_ARRAY
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z
 
#define GL_TEXTURE_DEPTH
 
#define GL_TEXTURE_DEPTH_SIZE
 
#define GL_TEXTURE_DEPTH_TYPE
 
#define GL_TEXTURE_FETCH_BARRIER_BIT
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
 
#define GL_TEXTURE_GREEN_SIZE
 
#define GL_TEXTURE_GREEN_TYPE
 
#define GL_TEXTURE_HEIGHT
 
#define GL_TEXTURE_IMMUTABLE_FORMAT
 
#define GL_TEXTURE_IMMUTABLE_LEVELS
 
#define GL_TEXTURE_INTERNAL_FORMAT
 
#define GL_TEXTURE_MAG_FILTER
 
#define GL_TEXTURE_MAX_LEVEL
 
#define GL_TEXTURE_MAX_LOD
 
#define GL_TEXTURE_MIN_FILTER
 
#define GL_TEXTURE_MIN_LOD
 
#define GL_TEXTURE_RED_SIZE
 
#define GL_TEXTURE_RED_TYPE
 
#define GL_TEXTURE_SAMPLES
 
#define GL_TEXTURE_SHARED_SIZE
 
#define GL_TEXTURE_STENCIL_SIZE
 
#define GL_TEXTURE_SWIZZLE_A
 
#define GL_TEXTURE_SWIZZLE_B
 
#define GL_TEXTURE_SWIZZLE_G
 
#define GL_TEXTURE_SWIZZLE_R
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT
 
#define GL_TEXTURE_WIDTH
 
#define GL_TEXTURE_WRAP_R
 
#define GL_TEXTURE_WRAP_S
 
#define GL_TEXTURE_WRAP_T
 
#define GL_TIMEOUT_EXPIRED
 
#define GL_TIMEOUT_IGNORED
 
#define GL_TOP_LEVEL_ARRAY_SIZE
 
#define GL_TOP_LEVEL_ARRAY_STRIDE
 
#define GL_TRANSFORM_FEEDBACK
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT
 
#define GL_TRANSFORM_FEEDBACK_BINDING
 
#define GL_TRANSFORM_FEEDBACK_BUFFER
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START
 
#define GL_TRANSFORM_FEEDBACK_PAUSED
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
 
#define GL_TRANSFORM_FEEDBACK_VARYING
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS
 
#define GL_TRIANGLE_FAN
 
#define GL_TRIANGLE_STRIP
 
#define GL_TRIANGLE_STRIP_ADJACENCY
 
#define GL_TRIANGLES
 
#define GL_TRIANGLES_ADJACENCY
 
#define GL_TRUE
 
#define GL_TYPE
 
#define GL_UNDEFINED_VERTEX
 
#define GL_UNIFORM
 
#define GL_UNIFORM_ARRAY_STRIDE
 
#define GL_UNIFORM_BARRIER_BIT
 
#define GL_UNIFORM_BLOCK
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
 
#define GL_UNIFORM_BLOCK_BINDING
 
#define GL_UNIFORM_BLOCK_DATA_SIZE
 
#define GL_UNIFORM_BLOCK_INDEX
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
 
#define GL_UNIFORM_BUFFER
 
#define GL_UNIFORM_BUFFER_BINDING
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
 
#define GL_UNIFORM_BUFFER_SIZE
 
#define GL_UNIFORM_BUFFER_START
 
#define GL_UNIFORM_IS_ROW_MAJOR
 
#define GL_UNIFORM_MATRIX_STRIDE
 
#define GL_UNIFORM_NAME_LENGTH
 
#define GL_UNIFORM_OFFSET
 
#define GL_UNIFORM_SIZE
 
#define GL_UNIFORM_TYPE
 
#define GL_UNKNOWN_CONTEXT_RESET
 
#define GL_UNPACK_ALIGNMENT
 
#define GL_UNPACK_IMAGE_HEIGHT
 
#define GL_UNPACK_ROW_LENGTH
 
#define GL_UNPACK_SKIP_IMAGES
 
#define GL_UNPACK_SKIP_PIXELS
 
#define GL_UNPACK_SKIP_ROWS
 
#define GL_UNSIGNALED
 
#define GL_UNSIGNED_BYTE
 
#define GL_UNSIGNED_INT
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV
 
#define GL_UNSIGNED_INT_24_8
 
#define GL_UNSIGNED_INT_2_10_10_10_REV
 
#define GL_UNSIGNED_INT_5_9_9_9_REV
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER
 
#define GL_UNSIGNED_INT_IMAGE_2D
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY
 
#define GL_UNSIGNED_INT_IMAGE_3D
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER
 
#define GL_UNSIGNED_INT_IMAGE_CUBE
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_2D
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_3D
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_UNSIGNED_INT_VEC2
 
#define GL_UNSIGNED_INT_VEC3
 
#define GL_UNSIGNED_INT_VEC4
 
#define GL_UNSIGNED_NORMALIZED
 
#define GL_UNSIGNED_SHORT
 
#define GL_UNSIGNED_SHORT_4_4_4_4
 
#define GL_UNSIGNED_SHORT_5_5_5_1
 
#define GL_UNSIGNED_SHORT_5_6_5
 
#define GL_VALIDATE_STATUS
 
#define GL_VENDOR
 
#define GL_VERSION
 
#define GL_VERTEX_ARRAY
 
#define GL_VERTEX_ARRAY_BINDING
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE
 
#define GL_VERTEX_ATTRIB_BINDING
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define GL_VERTEX_BINDING_BUFFER
 
#define GL_VERTEX_BINDING_DIVISOR
 
#define GL_VERTEX_BINDING_OFFSET
 
#define GL_VERTEX_BINDING_STRIDE
 
#define GL_VERTEX_SHADER
 
#define GL_VERTEX_SHADER_BIT
 
#define GL_VIEWPORT
 
#define GL_WAIT_FAILED
 
#define GL_WRITE_ONLY
 
#define GL_ZERO
 

Typedefs

typedef GLboolean GLboolean GLboolean GLboolean a
 
typedef GLuint GLint GLboolean GLint GLenum access
 
typedef GLfloat GLfloat GLfloat alpha
 
typedef const GLuintarrays
 
typedef GLenum attachment
 
typedef GLsizei const GLenumattachments
 
typedef GLboolean GLboolean GLboolean b
 
typedef GLsizei GLenum const void GLint basevertex
 
typedef const GLuint GLenum const voidbinary
 
typedef const GLuint GLenum binaryformat
 
typedef GLsizei GLsizei GLenumbinaryFormat
 
typedef GLuint bindingindex
 
typedef GLfloat GLfloat blue
 
typedef GLint GLenum GLsizei GLsizei GLint border
 
typedef GLenum GLuint GLenum GLsizei const GLcharbuf
 
typedef GLuint buffer
 
typedef GLsizei const GLchar *const GLenum bufferMode
 
typedef const GLuintbuffers
 
typedef const GLenumbufs
 
typedef GLuint GLsizei bufSize
 
typedef GLint GLsizei count
 
typedef GLsizeiptr const voiddata
 
typedef GLint GLint GLsizei GLsizei GLsizei depth
 
typedef GLenum dfactor
 
typedef GLenum GLenum GLenum dfactorAlpha
 
typedef GLenum dfactorRGB
 
typedef GLuint divisor
 
typedef GLenum GLenum dpfail
 
typedef GLenum GLenum GLenum dppass
 
typedef GLint drawbuffer
 
typedef GLenum GLenum dst
 
typedef GLenum GLenum GLenum GLenum dstAlpha
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
 
typedef GLenum GLint GLint GLint GLint GLuint dstName
 
typedef GLenum GLenum dstRGB
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint GLint GLint GLint dstX1
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
 
typedef GLint GLint GLint GLint GLint dstY0
 
typedef GLint GLint GLint GLint GLint GLint GLint dstY1
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
 
typedef GLenum GLenum GLsizei const GLuint GLboolean enabled
 
typedef GLuint GLuint end
 
typedef GLfloat f
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
 
typedef GLint first
 
typedef GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
 
typedef GLbitfield flags
 
typedef GLint GLint GLint GLsizei GLsizei GLenum format
 
typedef GLuint framebuffer
 
typedef const GLuintframebuffers
 
typedef GLenum func
 
typedef GLboolean GLboolean g
 
typedef unsigned int GLbitfield
 
typedef unsigned char GLboolean
 
typedef khronos_int8_t GLbyte
 
typedef char GLchar
 
typedef khronos_float_t GLclampf
 
typedef void(GL_APIENTRYGLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef unsigned int GLenum
 
typedef khronos_int32_t GLfixed
 
typedef khronos_float_t GLfloat
 
typedef unsigned short GLhalf
 
typedef int GLint
 
typedef khronos_int64_t GLint64
 
typedef khronos_intptr_t GLintptr
 
typedef short GLshort
 
typedef int GLsizei
 
typedef khronos_ssize_t GLsizeiptr
 
typedef struct __GLsync * GLsync
 
typedef khronos_uint8_t GLubyte
 
typedef unsigned int GLuint
 
typedef khronos_uint64_t GLuint64
 
typedef unsigned short GLushort
 
typedef void GLvoid
 
typedef GLfloat green
 
typedef GLint GLenum GLsizei GLsizei height
 
typedef GLuint id
 
typedef GLuintids
 
typedef GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
 
typedef GLuint index
 
typedef GLsizei GLenum const voidindices
 
typedef const voidindirect
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLint GLsizei GLsizei instancecount
 
typedef GLint GLenum internalformat
 
typedef GLboolean invert
 
typedef GLuint GLsizei const GLcharlabel
 
typedef GLenum GLuint GLint GLint layer
 
typedef GLuint GLint GLboolean layered
 
typedef GLuint GLsizei GLsizeilength
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizeilengths
 
typedef GLint level
 
typedef GLsizei levels
 
typedef GLint location
 
typedef GLint GLuint mask
 
typedef GLsizei maxCount
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
 
typedef GLfloat GLfloat GLfloat GLfloat maxX
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat maxY
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
 
typedef GLuint GLsizei const GLcharmessage
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizei GLcharmessageLog
 
typedef GLfloat GLfloat GLfloat minW
 
typedef GLfloat minY
 
typedef GLfloat GLfloat minZ
 
typedef GLenum mode
 
typedef GLenum modeAlpha
 
typedef GLenum modeRGB
 
typedef GLuint const GLcharname
 
typedef GLint GLenum GLboolean normalized
 
typedef GLuint num_groups_y
 
typedef GLuint GLuint num_groups_z
 
typedef GLsizei numAttachments
 
typedef GLintptr offset
 
typedef GLint param
 
typedef GLenum GLintparams
 
typedef const GLubyte *GL_APIENTRYP PFNGLESGETSTRINGIPROC(GLenum name, GLuint index)
 
typedef const GLubyte *GL_APIENTRYP PFNGLESGETSTRINGPROC(GLenum name)
 
typedef void *GL_APIENTRYP PFNGLESMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintpipelines
 
typedef GLint GLsizei GLsizei GLenum GLenum voidpixels
 
typedef GLenum pname
 
typedef GLenum void ** pointer
 
typedef GLenum GLint GLintprecision
 
typedef GLenum precisiontype
 
typedef GLbitfield GLuint program
 
typedef GLenum programInterface
 
typedef GLenum GLuint GLsizei propCount
 
typedef GLenum GLuint GLsizei const GLenumprops
 
typedef GLboolean r
 
typedef GLenum GLintrange
 
typedef GLenum GLintptr readOffset
 
typedef GLint ref
 
typedef GLint GLenum GLboolean GLuint relativeoffset
 
typedef GLuint renderbuffer
 
typedef const GLuintrenderbuffers
 
typedef GLenum GLenum renderbuffertarget
 
typedef GLuint sampler
 
typedef GLuintsamplers
 
typedef GLsizei samples
 
typedef GLsizei GLenum GLenum GLuint GLenumseverities
 
typedef GLenum GLenum severity
 
typedef GLenum GLenum sfactorAlpha
 
typedef GLenum sfail
 
typedef GLuint shader
 
typedef GLsizei GLsizei GLuintshaders
 
typedef GLsizeiptr size
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLsizei GLenumsources
 
typedef GLenum src
 
typedef GLenum GLenum GLenum srcAlpha
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
 
typedef GLenum GLint srcLevel
 
typedef GLenum srcRGB
 
typedef GLenum srcTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
 
typedef GLenum GLint GLint srcX
 
typedef GLint GLint srcX1
 
typedef GLenum GLint GLint GLint srcY
 
typedef GLint srcY0
 
typedef GLint GLint GLint srcY1
 
typedef GLenum GLint GLint GLint GLint srcZ
 
typedef GLbitfield stages
 
typedef GLuint start
 
typedef GLint GLfloat GLint stencil
 
typedef GLint GLenum GLboolean GLsizei stride
 
typedef GLsizei const GLchar *const * string
 
typedef GLsizei const GLchar *const * strings
 
typedef GLenum GLenum textarget
 
typedef GLuint texture
 
typedef const GLuinttextures
 
typedef GLbitfield GLuint64 timeout
 
typedef GLsizei GLboolean transpose
 
typedef GLsizei GLenum type
 
typedef GLsizei GLenum GLenumtypes
 
typedef GLuint GLuint uniformBlockBinding
 
typedef GLuint uniformBlockIndex
 
typedef const GLcharuniformBlockName
 
typedef GLsizei uniformCount
 
typedef GLsizei const GLchar *const GLuintuniformIndices
 
typedef GLsizei const GLchar *const * uniformNames
 
typedef GLfloat units
 
typedef GLsizeiptr const void GLenum usage
 
typedef const voiduserParam
 
typedef const GLfloatv
 
typedef GLfloat v0
 
typedef GLfloat GLfloat v1
 
typedef GLfloat GLfloat GLfloat v2
 
typedef GLfloat GLfloat GLfloat GLfloat v3
 
typedef GLuint GLfloatval
 
typedef GLsizei const GLfloatvalue
 
typedef GLenum GLsizei GLsizei GLintvalues
 
typedef GLsizei const GLchar *const * varyings
 
typedef GLfloat GLfloat GLfloat GLfloat w
 
typedef GLint GLenum GLsizei width
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLenum writeTarget
 
typedef GLint GLenum GLint x
 
typedef GLint GLint xoffset
 
typedef GLint GLenum GLint GLint y
 
typedef GLint GLint GLint yoffset
 
typedef GLfloat GLfloat GLfloat z
 
typedef GLenum zfail
 
typedef GLint GLint GLint GLint zoffset
 
typedef GLenum GLenum zpass
 

Functions

typedef GLboolean (GL_APIENTRYP PFNGLESISBUFFERPROC)(GLuint buffer)
 
typedef GLenum (GL_APIENTRYP PFNGLESCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
 
typedef GLint (GL_APIENTRYP PFNGLESGETATTRIBLOCATIONPROC)(GLuint program
 
typedef GLsync (GL_APIENTRYP PFNGLESFENCESYNCPROC)(GLenum condition
 
typedef GLuint (GL_APIENTRYP PFNGLESCREATEPROGRAMPROC)(void)
 
typedef void (GL_APIENTRYP PFNGLESACTIVETEXTUREPROC)(GLenum texture)
 

Macro Definition Documentation

#define GL_APICALL
#define GL_APIENTRY
#define GL_APIENTRYP
#define GL_ES_VERSION_2_0
#define GL_DEPTH_BUFFER_BIT
#define GL_STENCIL_BUFFER_BIT
#define GL_COLOR_BUFFER_BIT
#define GL_FALSE
#define GL_TRUE
#define GL_POINTS
#define GL_LINES
#define GL_LINE_LOOP
#define GL_LINE_STRIP
#define GL_TRIANGLES
#define GL_TRIANGLE_STRIP
#define GL_TRIANGLE_FAN
#define GL_ZERO
#define GL_ONE
#define GL_SRC_COLOR
#define GL_ONE_MINUS_SRC_COLOR
#define GL_SRC_ALPHA
#define GL_ONE_MINUS_SRC_ALPHA
#define GL_DST_ALPHA
#define GL_ONE_MINUS_DST_ALPHA
#define GL_DST_COLOR
#define GL_ONE_MINUS_DST_COLOR
#define GL_SRC_ALPHA_SATURATE
#define GL_FUNC_ADD
#define GL_BLEND_EQUATION
#define GL_BLEND_EQUATION_RGB
#define GL_BLEND_EQUATION_ALPHA
#define GL_FUNC_SUBTRACT
#define GL_FUNC_REVERSE_SUBTRACT
#define GL_BLEND_DST_RGB
#define GL_BLEND_SRC_RGB
#define GL_BLEND_DST_ALPHA
#define GL_BLEND_SRC_ALPHA
#define GL_CONSTANT_COLOR
#define GL_ONE_MINUS_CONSTANT_COLOR
#define GL_CONSTANT_ALPHA
#define GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_BLEND_COLOR
#define GL_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER
#define GL_ARRAY_BUFFER_BINDING
#define GL_ELEMENT_ARRAY_BUFFER_BINDING
#define GL_STREAM_DRAW
#define GL_STATIC_DRAW
#define GL_DYNAMIC_DRAW
#define GL_BUFFER_SIZE
#define GL_BUFFER_USAGE
#define GL_CURRENT_VERTEX_ATTRIB
#define GL_FRONT
#define GL_BACK
#define GL_FRONT_AND_BACK
#define GL_TEXTURE_2D
#define GL_CULL_FACE
#define GL_BLEND
#define GL_DITHER
#define GL_STENCIL_TEST
#define GL_DEPTH_TEST
#define GL_SCISSOR_TEST
#define GL_POLYGON_OFFSET_FILL
#define GL_SAMPLE_ALPHA_TO_COVERAGE
#define GL_SAMPLE_COVERAGE
#define GL_NO_ERROR
#define GL_INVALID_ENUM
#define GL_INVALID_VALUE
#define GL_INVALID_OPERATION
#define GL_OUT_OF_MEMORY
#define GL_CW
#define GL_CCW
#define GL_LINE_WIDTH
#define GL_ALIASED_POINT_SIZE_RANGE
#define GL_ALIASED_LINE_WIDTH_RANGE
#define GL_CULL_FACE_MODE
#define GL_FRONT_FACE
#define GL_DEPTH_RANGE
#define GL_DEPTH_WRITEMASK
#define GL_DEPTH_CLEAR_VALUE
#define GL_DEPTH_FUNC
#define GL_STENCIL_CLEAR_VALUE
#define GL_STENCIL_FUNC
#define GL_STENCIL_FAIL
#define GL_STENCIL_PASS_DEPTH_FAIL
#define GL_STENCIL_PASS_DEPTH_PASS
#define GL_STENCIL_REF
#define GL_STENCIL_VALUE_MASK
#define GL_STENCIL_WRITEMASK
#define GL_STENCIL_BACK_FUNC
#define GL_STENCIL_BACK_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_PASS
#define GL_STENCIL_BACK_REF
#define GL_STENCIL_BACK_VALUE_MASK
#define GL_STENCIL_BACK_WRITEMASK
#define GL_VIEWPORT
#define GL_SCISSOR_BOX
#define GL_COLOR_CLEAR_VALUE
#define GL_COLOR_WRITEMASK
#define GL_UNPACK_ALIGNMENT
#define GL_PACK_ALIGNMENT
#define GL_MAX_TEXTURE_SIZE
#define GL_MAX_VIEWPORT_DIMS
#define GL_SUBPIXEL_BITS
#define GL_RED_BITS
#define GL_GREEN_BITS
#define GL_BLUE_BITS
#define GL_ALPHA_BITS
#define GL_DEPTH_BITS
#define GL_STENCIL_BITS
#define GL_POLYGON_OFFSET_UNITS
#define GL_POLYGON_OFFSET_FACTOR
#define GL_TEXTURE_BINDING_2D
#define GL_SAMPLE_BUFFERS
#define GL_SAMPLES
#define GL_SAMPLE_COVERAGE_VALUE
#define GL_SAMPLE_COVERAGE_INVERT
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define GL_COMPRESSED_TEXTURE_FORMATS
#define GL_DONT_CARE
#define GL_FASTEST
#define GL_NICEST
#define GL_GENERATE_MIPMAP_HINT
#define GL_BYTE
#define GL_UNSIGNED_BYTE
#define GL_SHORT
#define GL_UNSIGNED_SHORT
#define GL_INT
#define GL_UNSIGNED_INT
#define GL_FLOAT
#define GL_FIXED
#define GL_DEPTH_COMPONENT
#define GL_ALPHA
#define GL_RGB
#define GL_RGBA
#define GL_LUMINANCE
#define GL_LUMINANCE_ALPHA
#define GL_UNSIGNED_SHORT_4_4_4_4
#define GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_SHORT_5_6_5
#define GL_FRAGMENT_SHADER
#define GL_VERTEX_SHADER
#define GL_MAX_VERTEX_ATTRIBS
#define GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_MAX_VARYING_VECTORS
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define GL_MAX_TEXTURE_IMAGE_UNITS
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_SHADER_TYPE
#define GL_DELETE_STATUS
#define GL_LINK_STATUS
#define GL_VALIDATE_STATUS
#define GL_ATTACHED_SHADERS
#define GL_ACTIVE_UNIFORMS
#define GL_ACTIVE_UNIFORM_MAX_LENGTH
#define GL_ACTIVE_ATTRIBUTES
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
#define GL_SHADING_LANGUAGE_VERSION
#define GL_CURRENT_PROGRAM
#define GL_NEVER
#define GL_LESS
#define GL_EQUAL
#define GL_LEQUAL
#define GL_GREATER
#define GL_NOTEQUAL
#define GL_GEQUAL
#define GL_ALWAYS
#define GL_KEEP
#define GL_REPLACE
#define GL_INCR
#define GL_DECR
#define GL_INVERT
#define GL_INCR_WRAP
#define GL_DECR_WRAP
#define GL_VENDOR
#define GL_RENDERER
#define GL_VERSION
#define GL_EXTENSIONS
#define GL_NEAREST
#define GL_LINEAR
#define GL_NEAREST_MIPMAP_NEAREST
#define GL_LINEAR_MIPMAP_NEAREST
#define GL_NEAREST_MIPMAP_LINEAR
#define GL_LINEAR_MIPMAP_LINEAR
#define GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_WRAP_S
#define GL_TEXTURE_WRAP_T
#define GL_TEXTURE
#define GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_BINDING_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define GL_TEXTURE0
#define GL_TEXTURE1
#define GL_TEXTURE2
#define GL_TEXTURE3
#define GL_TEXTURE4
#define GL_TEXTURE5
#define GL_TEXTURE6
#define GL_TEXTURE7
#define GL_TEXTURE8
#define GL_TEXTURE9
#define GL_TEXTURE10
#define GL_TEXTURE11
#define GL_TEXTURE12
#define GL_TEXTURE13
#define GL_TEXTURE14
#define GL_TEXTURE15
#define GL_TEXTURE16
#define GL_TEXTURE17
#define GL_TEXTURE18
#define GL_TEXTURE19
#define GL_TEXTURE20
#define GL_TEXTURE21
#define GL_TEXTURE22
#define GL_TEXTURE23
#define GL_TEXTURE24
#define GL_TEXTURE25
#define GL_TEXTURE26
#define GL_TEXTURE27
#define GL_TEXTURE28
#define GL_TEXTURE29
#define GL_TEXTURE30
#define GL_TEXTURE31
#define GL_ACTIVE_TEXTURE
#define GL_REPEAT
#define GL_CLAMP_TO_EDGE
#define GL_MIRRORED_REPEAT
#define GL_FLOAT_VEC2
#define GL_FLOAT_VEC3
#define GL_FLOAT_VEC4
#define GL_INT_VEC2
#define GL_INT_VEC3
#define GL_INT_VEC4
#define GL_BOOL
#define GL_BOOL_VEC2
#define GL_BOOL_VEC3
#define GL_BOOL_VEC4
#define GL_FLOAT_MAT2
#define GL_FLOAT_MAT3
#define GL_FLOAT_MAT4
#define GL_SAMPLER_2D
#define GL_SAMPLER_CUBE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED
#define GL_VERTEX_ATTRIB_ARRAY_SIZE
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE
#define GL_VERTEX_ATTRIB_ARRAY_TYPE
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
#define GL_VERTEX_ATTRIB_ARRAY_POINTER
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
#define GL_IMPLEMENTATION_COLOR_READ_TYPE
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT
#define GL_COMPILE_STATUS
#define GL_INFO_LOG_LENGTH
#define GL_SHADER_SOURCE_LENGTH
#define GL_SHADER_COMPILER
#define GL_SHADER_BINARY_FORMATS
#define GL_NUM_SHADER_BINARY_FORMATS
#define GL_LOW_FLOAT
#define GL_MEDIUM_FLOAT
#define GL_HIGH_FLOAT
#define GL_LOW_INT
#define GL_MEDIUM_INT
#define GL_HIGH_INT
#define GL_FRAMEBUFFER
#define GL_RENDERBUFFER
#define GL_RGBA4
#define GL_RGB5_A1
#define GL_RGB565
#define GL_DEPTH_COMPONENT16
#define GL_STENCIL_INDEX8
#define GL_RENDERBUFFER_WIDTH
#define GL_RENDERBUFFER_HEIGHT
#define GL_RENDERBUFFER_INTERNAL_FORMAT
#define GL_RENDERBUFFER_RED_SIZE
#define GL_RENDERBUFFER_GREEN_SIZE
#define GL_RENDERBUFFER_BLUE_SIZE
#define GL_RENDERBUFFER_ALPHA_SIZE
#define GL_RENDERBUFFER_DEPTH_SIZE
#define GL_RENDERBUFFER_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define GL_COLOR_ATTACHMENT0
#define GL_DEPTH_ATTACHMENT
#define GL_STENCIL_ATTACHMENT
#define GL_NONE
#define GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING
#define GL_MAX_RENDERBUFFER_SIZE
#define GL_INVALID_FRAMEBUFFER_OPERATION
#define GL_ES_VERSION_3_0
#define GL_READ_BUFFER
#define GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_SKIP_ROWS
#define GL_UNPACK_SKIP_PIXELS
#define GL_PACK_ROW_LENGTH
#define GL_PACK_SKIP_ROWS
#define GL_PACK_SKIP_PIXELS
#define GL_COLOR
#define GL_DEPTH
#define GL_STENCIL
#define GL_RED
#define GL_RGB8
#define GL_RGBA8
#define GL_RGB10_A2
#define GL_TEXTURE_BINDING_3D
#define GL_UNPACK_SKIP_IMAGES
#define GL_UNPACK_IMAGE_HEIGHT
#define GL_TEXTURE_3D
#define GL_TEXTURE_WRAP_R
#define GL_MAX_3D_TEXTURE_SIZE
#define GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_MAX_ELEMENTS_VERTICES
#define GL_MAX_ELEMENTS_INDICES
#define GL_TEXTURE_MIN_LOD
#define GL_TEXTURE_MAX_LOD
#define GL_TEXTURE_BASE_LEVEL
#define GL_TEXTURE_MAX_LEVEL
#define GL_MIN
#define GL_MAX
#define GL_DEPTH_COMPONENT24
#define GL_MAX_TEXTURE_LOD_BIAS
#define GL_TEXTURE_COMPARE_MODE
#define GL_TEXTURE_COMPARE_FUNC
#define GL_CURRENT_QUERY
#define GL_QUERY_RESULT
#define GL_QUERY_RESULT_AVAILABLE
#define GL_BUFFER_MAPPED
#define GL_BUFFER_MAP_POINTER
#define GL_STREAM_READ
#define GL_STREAM_COPY
#define GL_STATIC_READ
#define GL_STATIC_COPY
#define GL_DYNAMIC_READ
#define GL_DYNAMIC_COPY
#define GL_MAX_DRAW_BUFFERS
#define GL_DRAW_BUFFER0
#define GL_DRAW_BUFFER1
#define GL_DRAW_BUFFER2
#define GL_DRAW_BUFFER3
#define GL_DRAW_BUFFER4
#define GL_DRAW_BUFFER5
#define GL_DRAW_BUFFER6
#define GL_DRAW_BUFFER7
#define GL_DRAW_BUFFER8
#define GL_DRAW_BUFFER9
#define GL_DRAW_BUFFER10
#define GL_DRAW_BUFFER11
#define GL_DRAW_BUFFER12
#define GL_DRAW_BUFFER13
#define GL_DRAW_BUFFER14
#define GL_DRAW_BUFFER15
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define GL_SAMPLER_3D
#define GL_SAMPLER_2D_SHADOW
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT
#define GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_PACK_BUFFER_BINDING
#define GL_PIXEL_UNPACK_BUFFER_BINDING
#define GL_FLOAT_MAT2x3
#define GL_FLOAT_MAT2x4
#define GL_FLOAT_MAT3x2
#define GL_FLOAT_MAT3x4
#define GL_FLOAT_MAT4x2
#define GL_FLOAT_MAT4x3
#define GL_SRGB
#define GL_SRGB8
#define GL_SRGB8_ALPHA8
#define GL_COMPARE_REF_TO_TEXTURE
#define GL_MAJOR_VERSION
#define GL_MINOR_VERSION
#define GL_NUM_EXTENSIONS
#define GL_RGBA32F
#define GL_RGB32F
#define GL_RGBA16F
#define GL_RGB16F
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER
#define GL_MAX_ARRAY_TEXTURE_LAYERS
#define GL_MIN_PROGRAM_TEXEL_OFFSET
#define GL_MAX_PROGRAM_TEXEL_OFFSET
#define GL_MAX_VARYING_COMPONENTS
#define GL_TEXTURE_2D_ARRAY
#define GL_TEXTURE_BINDING_2D_ARRAY
#define GL_R11F_G11F_B10F
#define GL_UNSIGNED_INT_10F_11F_11F_REV
#define GL_RGB9_E5
#define GL_UNSIGNED_INT_5_9_9_9_REV
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
#define GL_TRANSFORM_FEEDBACK_VARYINGS
#define GL_TRANSFORM_FEEDBACK_BUFFER_START
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
#define GL_RASTERIZER_DISCARD
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
#define GL_INTERLEAVED_ATTRIBS
#define GL_SEPARATE_ATTRIBS
#define GL_TRANSFORM_FEEDBACK_BUFFER
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
#define GL_RGBA32UI
#define GL_RGB32UI
#define GL_RGBA16UI
#define GL_RGB16UI
#define GL_RGBA8UI
#define GL_RGB8UI
#define GL_RGBA32I
#define GL_RGB32I
#define GL_RGBA16I
#define GL_RGB16I
#define GL_RGBA8I
#define GL_RGB8I
#define GL_RED_INTEGER
#define GL_RGB_INTEGER
#define GL_RGBA_INTEGER
#define GL_SAMPLER_2D_ARRAY
#define GL_SAMPLER_2D_ARRAY_SHADOW
#define GL_SAMPLER_CUBE_SHADOW
#define GL_UNSIGNED_INT_VEC2
#define GL_UNSIGNED_INT_VEC3
#define GL_UNSIGNED_INT_VEC4
#define GL_INT_SAMPLER_2D
#define GL_INT_SAMPLER_3D
#define GL_INT_SAMPLER_CUBE
#define GL_INT_SAMPLER_2D_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D
#define GL_UNSIGNED_INT_SAMPLER_3D
#define GL_UNSIGNED_INT_SAMPLER_CUBE
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
#define GL_BUFFER_ACCESS_FLAGS
#define GL_BUFFER_MAP_LENGTH
#define GL_BUFFER_MAP_OFFSET
#define GL_DEPTH_COMPONENT32F
#define GL_DEPTH32F_STENCIL8
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_DEFAULT
#define GL_FRAMEBUFFER_UNDEFINED
#define GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL
#define GL_UNSIGNED_INT_24_8
#define GL_DEPTH24_STENCIL8
#define GL_UNSIGNED_NORMALIZED
#define GL_DRAW_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_SAMPLES
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
#define GL_MAX_COLOR_ATTACHMENTS
#define GL_COLOR_ATTACHMENT1
#define GL_COLOR_ATTACHMENT2
#define GL_COLOR_ATTACHMENT3
#define GL_COLOR_ATTACHMENT4
#define GL_COLOR_ATTACHMENT5
#define GL_COLOR_ATTACHMENT6
#define GL_COLOR_ATTACHMENT7
#define GL_COLOR_ATTACHMENT8
#define GL_COLOR_ATTACHMENT9
#define GL_COLOR_ATTACHMENT10
#define GL_COLOR_ATTACHMENT11
#define GL_COLOR_ATTACHMENT12
#define GL_COLOR_ATTACHMENT13
#define GL_COLOR_ATTACHMENT14
#define GL_COLOR_ATTACHMENT15
#define GL_COLOR_ATTACHMENT16
#define GL_COLOR_ATTACHMENT17
#define GL_COLOR_ATTACHMENT18
#define GL_COLOR_ATTACHMENT19
#define GL_COLOR_ATTACHMENT20
#define GL_COLOR_ATTACHMENT21
#define GL_COLOR_ATTACHMENT22
#define GL_COLOR_ATTACHMENT23
#define GL_COLOR_ATTACHMENT24
#define GL_COLOR_ATTACHMENT25
#define GL_COLOR_ATTACHMENT26
#define GL_COLOR_ATTACHMENT27
#define GL_COLOR_ATTACHMENT28
#define GL_COLOR_ATTACHMENT29
#define GL_COLOR_ATTACHMENT30
#define GL_COLOR_ATTACHMENT31
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_MAX_SAMPLES
#define GL_HALF_FLOAT
#define GL_MAP_READ_BIT
#define GL_MAP_WRITE_BIT
#define GL_MAP_INVALIDATE_RANGE_BIT
#define GL_MAP_INVALIDATE_BUFFER_BIT
#define GL_MAP_FLUSH_EXPLICIT_BIT
#define GL_MAP_UNSYNCHRONIZED_BIT
#define GL_RG
#define GL_RG_INTEGER
#define GL_R8
#define GL_RG8
#define GL_R16F
#define GL_R32F
#define GL_RG16F
#define GL_RG32F
#define GL_R8I
#define GL_R8UI
#define GL_R16I
#define GL_R16UI
#define GL_R32I
#define GL_R32UI
#define GL_RG8I
#define GL_RG8UI
#define GL_RG16I
#define GL_RG16UI
#define GL_RG32I
#define GL_RG32UI
#define GL_VERTEX_ARRAY_BINDING
#define GL_R8_SNORM
#define GL_RG8_SNORM
#define GL_RGB8_SNORM
#define GL_RGBA8_SNORM
#define GL_SIGNED_NORMALIZED
#define GL_PRIMITIVE_RESTART_FIXED_INDEX
#define GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER
#define GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING
#define GL_UNIFORM_BUFFER
#define GL_UNIFORM_BUFFER_BINDING
#define GL_UNIFORM_BUFFER_START
#define GL_UNIFORM_BUFFER_SIZE
#define GL_MAX_VERTEX_UNIFORM_BLOCKS
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS
#define GL_MAX_COMBINED_UNIFORM_BLOCKS
#define GL_MAX_UNIFORM_BUFFER_BINDINGS
#define GL_MAX_UNIFORM_BLOCK_SIZE
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
#define GL_ACTIVE_UNIFORM_BLOCKS
#define GL_UNIFORM_TYPE
#define GL_UNIFORM_SIZE
#define GL_UNIFORM_NAME_LENGTH
#define GL_UNIFORM_BLOCK_INDEX
#define GL_UNIFORM_OFFSET
#define GL_UNIFORM_ARRAY_STRIDE
#define GL_UNIFORM_MATRIX_STRIDE
#define GL_UNIFORM_IS_ROW_MAJOR
#define GL_UNIFORM_BLOCK_BINDING
#define GL_UNIFORM_BLOCK_DATA_SIZE
#define GL_UNIFORM_BLOCK_NAME_LENGTH
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
#define GL_INVALID_INDEX
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS
#define GL_MAX_SERVER_WAIT_TIMEOUT
#define GL_OBJECT_TYPE
#define GL_SYNC_CONDITION
#define GL_SYNC_STATUS
#define GL_SYNC_FLAGS
#define GL_SYNC_FENCE
#define GL_SYNC_GPU_COMMANDS_COMPLETE
#define GL_UNSIGNALED
#define GL_SIGNALED
#define GL_ALREADY_SIGNALED
#define GL_TIMEOUT_EXPIRED
#define GL_CONDITION_SATISFIED
#define GL_WAIT_FAILED
#define GL_SYNC_FLUSH_COMMANDS_BIT
#define GL_TIMEOUT_IGNORED
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR
#define GL_ANY_SAMPLES_PASSED
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE
#define GL_SAMPLER_BINDING
#define GL_RGB10_A2UI
#define GL_TEXTURE_SWIZZLE_R
#define GL_TEXTURE_SWIZZLE_G
#define GL_TEXTURE_SWIZZLE_B
#define GL_TEXTURE_SWIZZLE_A
#define GL_GREEN
#define GL_BLUE
#define GL_INT_2_10_10_10_REV
#define GL_TRANSFORM_FEEDBACK
#define GL_TRANSFORM_FEEDBACK_PAUSED
#define GL_TRANSFORM_FEEDBACK_ACTIVE
#define GL_TRANSFORM_FEEDBACK_BINDING
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT
#define GL_PROGRAM_BINARY_LENGTH
#define GL_NUM_PROGRAM_BINARY_FORMATS
#define GL_PROGRAM_BINARY_FORMATS
#define GL_COMPRESSED_R11_EAC
#define GL_COMPRESSED_SIGNED_R11_EAC
#define GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_SIGNED_RG11_EAC
#define GL_COMPRESSED_RGB8_ETC2
#define GL_COMPRESSED_SRGB8_ETC2
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGBA8_ETC2_EAC
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
#define GL_TEXTURE_IMMUTABLE_FORMAT
#define GL_MAX_ELEMENT_INDEX
#define GL_NUM_SAMPLE_COUNTS
#define GL_TEXTURE_IMMUTABLE_LEVELS
#define GL_ES_VERSION_3_1
#define GL_COMPUTE_SHADER
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE
#define GL_COMPUTE_WORK_GROUP_SIZE
#define GL_DISPATCH_INDIRECT_BUFFER
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING
#define GL_COMPUTE_SHADER_BIT
#define GL_DRAW_INDIRECT_BUFFER
#define GL_DRAW_INDIRECT_BUFFER_BINDING
#define GL_MAX_UNIFORM_LOCATIONS
#define GL_FRAMEBUFFER_DEFAULT_WIDTH
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
#define GL_MAX_FRAMEBUFFER_WIDTH
#define GL_MAX_FRAMEBUFFER_HEIGHT
#define GL_MAX_FRAMEBUFFER_SAMPLES
#define GL_UNIFORM
#define GL_UNIFORM_BLOCK
#define GL_PROGRAM_INPUT
#define GL_PROGRAM_OUTPUT
#define GL_BUFFER_VARIABLE
#define GL_SHADER_STORAGE_BLOCK
#define GL_ATOMIC_COUNTER_BUFFER
#define GL_TRANSFORM_FEEDBACK_VARYING
#define GL_ACTIVE_RESOURCES
#define GL_MAX_NAME_LENGTH
#define GL_MAX_NUM_ACTIVE_VARIABLES
#define GL_NAME_LENGTH
#define GL_TYPE
#define GL_ARRAY_SIZE
#define GL_OFFSET
#define GL_BLOCK_INDEX
#define GL_ARRAY_STRIDE
#define GL_MATRIX_STRIDE
#define GL_IS_ROW_MAJOR
#define GL_ATOMIC_COUNTER_BUFFER_INDEX
#define GL_BUFFER_BINDING
#define GL_BUFFER_DATA_SIZE
#define GL_NUM_ACTIVE_VARIABLES
#define GL_ACTIVE_VARIABLES
#define GL_REFERENCED_BY_VERTEX_SHADER
#define GL_REFERENCED_BY_FRAGMENT_SHADER
#define GL_REFERENCED_BY_COMPUTE_SHADER
#define GL_TOP_LEVEL_ARRAY_SIZE
#define GL_TOP_LEVEL_ARRAY_STRIDE
#define GL_LOCATION
#define GL_VERTEX_SHADER_BIT
#define GL_FRAGMENT_SHADER_BIT
#define GL_ALL_SHADER_BITS
#define GL_PROGRAM_SEPARABLE
#define GL_ACTIVE_PROGRAM
#define GL_PROGRAM_PIPELINE_BINDING
#define GL_ATOMIC_COUNTER_BUFFER_BINDING
#define GL_ATOMIC_COUNTER_BUFFER_START
#define GL_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_VERTEX_ATOMIC_COUNTERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS
#define GL_MAX_COMBINED_ATOMIC_COUNTERS
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
#define GL_UNSIGNED_INT_ATOMIC_COUNTER
#define GL_MAX_IMAGE_UNITS
#define GL_MAX_VERTEX_IMAGE_UNIFORMS
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS
#define GL_MAX_COMBINED_IMAGE_UNIFORMS
#define GL_IMAGE_BINDING_NAME
#define GL_IMAGE_BINDING_LEVEL
#define GL_IMAGE_BINDING_LAYERED
#define GL_IMAGE_BINDING_LAYER
#define GL_IMAGE_BINDING_ACCESS
#define GL_IMAGE_BINDING_FORMAT
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
#define GL_ELEMENT_ARRAY_BARRIER_BIT
#define GL_UNIFORM_BARRIER_BIT
#define GL_TEXTURE_FETCH_BARRIER_BIT
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
#define GL_COMMAND_BARRIER_BIT
#define GL_PIXEL_BUFFER_BARRIER_BIT
#define GL_TEXTURE_UPDATE_BARRIER_BIT
#define GL_BUFFER_UPDATE_BARRIER_BIT
#define GL_FRAMEBUFFER_BARRIER_BIT
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT
#define GL_ATOMIC_COUNTER_BARRIER_BIT
#define GL_ALL_BARRIER_BITS
#define GL_IMAGE_2D
#define GL_IMAGE_3D
#define GL_IMAGE_CUBE
#define GL_IMAGE_2D_ARRAY
#define GL_INT_IMAGE_2D
#define GL_INT_IMAGE_3D
#define GL_INT_IMAGE_CUBE
#define GL_INT_IMAGE_2D_ARRAY
#define GL_UNSIGNED_INT_IMAGE_2D
#define GL_UNSIGNED_INT_IMAGE_3D
#define GL_UNSIGNED_INT_IMAGE_CUBE
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
#define GL_READ_ONLY
#define GL_WRITE_ONLY
#define GL_READ_WRITE
#define GL_SHADER_STORAGE_BUFFER
#define GL_SHADER_STORAGE_BUFFER_BINDING
#define GL_SHADER_STORAGE_BUFFER_START
#define GL_SHADER_STORAGE_BUFFER_SIZE
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
#define GL_SHADER_STORAGE_BARRIER_BIT
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
#define GL_DEPTH_STENCIL_TEXTURE_MODE
#define GL_STENCIL_INDEX
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_SAMPLE_POSITION
#define GL_SAMPLE_MASK
#define GL_SAMPLE_MASK_VALUE
#define GL_TEXTURE_2D_MULTISAMPLE
#define GL_MAX_SAMPLE_MASK_WORDS
#define GL_MAX_COLOR_TEXTURE_SAMPLES
#define GL_MAX_DEPTH_TEXTURE_SAMPLES
#define GL_MAX_INTEGER_SAMPLES
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE
#define GL_TEXTURE_SAMPLES
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
#define GL_TEXTURE_WIDTH
#define GL_TEXTURE_HEIGHT
#define GL_TEXTURE_DEPTH
#define GL_TEXTURE_INTERNAL_FORMAT
#define GL_TEXTURE_RED_SIZE
#define GL_TEXTURE_GREEN_SIZE
#define GL_TEXTURE_BLUE_SIZE
#define GL_TEXTURE_ALPHA_SIZE
#define GL_TEXTURE_DEPTH_SIZE
#define GL_TEXTURE_STENCIL_SIZE
#define GL_TEXTURE_SHARED_SIZE
#define GL_TEXTURE_RED_TYPE
#define GL_TEXTURE_GREEN_TYPE
#define GL_TEXTURE_BLUE_TYPE
#define GL_TEXTURE_ALPHA_TYPE
#define GL_TEXTURE_DEPTH_TYPE
#define GL_TEXTURE_COMPRESSED
#define GL_SAMPLER_2D_MULTISAMPLE
#define GL_INT_SAMPLER_2D_MULTISAMPLE
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
#define GL_VERTEX_ATTRIB_BINDING
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_VERTEX_BINDING_DIVISOR
#define GL_VERTEX_BINDING_OFFSET
#define GL_VERTEX_BINDING_STRIDE
#define GL_VERTEX_BINDING_BUFFER
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_MAX_VERTEX_ATTRIB_BINDINGS
#define GL_MAX_VERTEX_ATTRIB_STRIDE
#define GL_ES_VERSION_3_2
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
#define GL_MULTIPLY
#define GL_SCREEN
#define GL_OVERLAY
#define GL_DARKEN
#define GL_LIGHTEN
#define GL_COLORDODGE
#define GL_COLORBURN
#define GL_HARDLIGHT
#define GL_SOFTLIGHT
#define GL_DIFFERENCE
#define GL_EXCLUSION
#define GL_HSL_HUE
#define GL_HSL_SATURATION
#define GL_HSL_COLOR
#define GL_HSL_LUMINOSITY
#define GL_DEBUG_OUTPUT_SYNCHRONOUS
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
#define GL_DEBUG_CALLBACK_FUNCTION
#define GL_DEBUG_CALLBACK_USER_PARAM
#define GL_DEBUG_SOURCE_API
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM
#define GL_DEBUG_SOURCE_SHADER_COMPILER
#define GL_DEBUG_SOURCE_THIRD_PARTY
#define GL_DEBUG_SOURCE_APPLICATION
#define GL_DEBUG_SOURCE_OTHER
#define GL_DEBUG_TYPE_ERROR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
#define GL_DEBUG_TYPE_PORTABILITY
#define GL_DEBUG_TYPE_PERFORMANCE
#define GL_DEBUG_TYPE_OTHER
#define GL_DEBUG_TYPE_MARKER
#define GL_DEBUG_TYPE_PUSH_GROUP
#define GL_DEBUG_TYPE_POP_GROUP
#define GL_DEBUG_SEVERITY_NOTIFICATION
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH
#define GL_DEBUG_GROUP_STACK_DEPTH
#define GL_BUFFER
#define GL_SHADER
#define GL_PROGRAM
#define GL_VERTEX_ARRAY
#define GL_QUERY
#define GL_PROGRAM_PIPELINE
#define GL_SAMPLER
#define GL_MAX_LABEL_LENGTH
#define GL_MAX_DEBUG_MESSAGE_LENGTH
#define GL_MAX_DEBUG_LOGGED_MESSAGES
#define GL_DEBUG_LOGGED_MESSAGES
#define GL_DEBUG_SEVERITY_HIGH
#define GL_DEBUG_SEVERITY_MEDIUM
#define GL_DEBUG_SEVERITY_LOW
#define GL_DEBUG_OUTPUT
#define GL_CONTEXT_FLAG_DEBUG_BIT
#define GL_STACK_OVERFLOW
#define GL_STACK_UNDERFLOW
#define GL_GEOMETRY_SHADER
#define GL_GEOMETRY_SHADER_BIT
#define GL_GEOMETRY_VERTICES_OUT
#define GL_GEOMETRY_INPUT_TYPE
#define GL_GEOMETRY_OUTPUT_TYPE
#define GL_GEOMETRY_SHADER_INVOCATIONS
#define GL_LAYER_PROVOKING_VERTEX
#define GL_LINES_ADJACENCY
#define GL_LINE_STRIP_ADJACENCY
#define GL_TRIANGLES_ADJACENCY
#define GL_TRIANGLE_STRIP_ADJACENCY
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
#define GL_FIRST_VERTEX_CONVENTION
#define GL_LAST_VERTEX_CONVENTION
#define GL_UNDEFINED_VERTEX
#define GL_PRIMITIVES_GENERATED
#define GL_FRAMEBUFFER_DEFAULT_LAYERS
#define GL_MAX_FRAMEBUFFER_LAYERS
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED
#define GL_REFERENCED_BY_GEOMETRY_SHADER
#define GL_PRIMITIVE_BOUNDING_BOX
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
#define GL_CONTEXT_FLAGS
#define GL_LOSE_CONTEXT_ON_RESET
#define GL_GUILTY_CONTEXT_RESET
#define GL_INNOCENT_CONTEXT_RESET
#define GL_UNKNOWN_CONTEXT_RESET
#define GL_RESET_NOTIFICATION_STRATEGY
#define GL_NO_RESET_NOTIFICATION
#define GL_CONTEXT_LOST
#define GL_SAMPLE_SHADING
#define GL_MIN_SAMPLE_SHADING_VALUE
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
#define GL_PATCHES
#define GL_PATCH_VERTICES
#define GL_TESS_CONTROL_OUTPUT_VERTICES
#define GL_TESS_GEN_MODE
#define GL_TESS_GEN_SPACING
#define GL_TESS_GEN_VERTEX_ORDER
#define GL_TESS_GEN_POINT_MODE
#define GL_ISOLINES
#define GL_QUADS
#define GL_FRACTIONAL_ODD
#define GL_FRACTIONAL_EVEN
#define GL_MAX_PATCH_VERTICES
#define GL_MAX_TESS_GEN_LEVEL
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_PATCH_COMPONENTS
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define GL_IS_PER_PATCH
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_TESS_CONTROL_SHADER
#define GL_TESS_EVALUATION_SHADER
#define GL_TESS_CONTROL_SHADER_BIT
#define GL_TESS_EVALUATION_SHADER_BIT
#define GL_TEXTURE_BORDER_COLOR
#define GL_CLAMP_TO_BORDER
#define GL_TEXTURE_BUFFER
#define GL_TEXTURE_BUFFER_BINDING
#define GL_MAX_TEXTURE_BUFFER_SIZE
#define GL_TEXTURE_BINDING_BUFFER
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
#define GL_SAMPLER_BUFFER
#define GL_INT_SAMPLER_BUFFER
#define GL_UNSIGNED_INT_SAMPLER_BUFFER
#define GL_IMAGE_BUFFER
#define GL_INT_IMAGE_BUFFER
#define GL_UNSIGNED_INT_IMAGE_BUFFER
#define GL_TEXTURE_BUFFER_OFFSET
#define GL_TEXTURE_BUFFER_SIZE
#define GL_COMPRESSED_RGBA_ASTC_4x4
#define GL_COMPRESSED_RGBA_ASTC_5x4
#define GL_COMPRESSED_RGBA_ASTC_5x5
#define GL_COMPRESSED_RGBA_ASTC_6x5
#define GL_COMPRESSED_RGBA_ASTC_6x6
#define GL_COMPRESSED_RGBA_ASTC_8x5
#define GL_COMPRESSED_RGBA_ASTC_8x6
#define GL_COMPRESSED_RGBA_ASTC_8x8
#define GL_COMPRESSED_RGBA_ASTC_10x5
#define GL_COMPRESSED_RGBA_ASTC_10x6
#define GL_COMPRESSED_RGBA_ASTC_10x8
#define GL_COMPRESSED_RGBA_ASTC_10x10
#define GL_COMPRESSED_RGBA_ASTC_12x10
#define GL_COMPRESSED_RGBA_ASTC_12x12
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
#define GL_TEXTURE_CUBE_MAP_ARRAY
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
#define GL_SAMPLER_CUBE_MAP_ARRAY
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_IMAGE_CUBE_MAP_ARRAY
#define GL_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

Typedef Documentation

typedef khronos_int8_t GLbyte
typedef khronos_float_t GLclampf
typedef khronos_int32_t GLfixed
typedef short GLshort
typedef unsigned short GLushort
typedef void GLvoid
typedef struct __GLsync* GLsync
typedef khronos_int64_t GLint64
typedef GLuint64
typedef GLenum
typedef GLuint
typedef char GLchar
typedef khronos_float_t GLfloat
typedef khronos_ssize_t GLsizeiptr
typedef khronos_intptr_t GLintptr
typedef unsigned int GLbitfield
typedef GLint
typedef GLboolean
typedef int GLsizei
typedef khronos_uint8_t GLubyte
typedef GLuint shader
typedef GLuint index
typedef GLuint name
typedef GLenum GLuint buffer
typedef GLboolean green
typedef GLenum dfactor
typedef GLenum dfactorRGB
typedef GLsizeiptr const void GLenum usage
typedef GLint GLint xoffset
typedef GLsizei const GLenum GLint x
typedef GLint y
typedef GLuint * buffers
typedef GLuint * framebuffers
typedef GLuint * renderbuffers
typedef GLuint * textures
typedef GLfloat f
typedef GLint first
typedef GLsizei count
typedef GLsizei GLenum const void* indices
typedef GLenum attachment
typedef GLsizei maxCount
typedef const GLuint * shaders
typedef GLenum pname
typedef GLenum GLuint* params
typedef GLenum GLint* range
typedef const GLubyte* GL_APIENTRYP PFNGLESGETSTRINGPROC(GLenum name)
typedef GLint location
typedef GLint GLenum GLsizei const void * pointer
typedef GLenum mode
typedef GLenum const GLuint* param
typedef GLfloat units
typedef GLboolean invert
typedef const GLuint GLenum binaryformat
typedef GLenum const void* binary
typedef GLsizei const GLchar* const* string
typedef GLenum GLint ref
typedef GLbitfield mask
typedef GLenum func
typedef GLenum zfail
typedef GLenum GLenum zpass
typedef GLenum sfail
typedef GLenum GLenum dpfail
typedef GLint GLfloat v0
typedef GLint value
typedef const GLuint* v
typedef GLuint GLuint GLuint z
typedef unsigned short GLhalf
typedef GLuint start
typedef GLuint GLuint end
typedef GLuint id
typedef const GLenum* bufs
typedef GLint srcY0
typedef GLint GLint srcX1
typedef GLsizei samples
typedef void* GL_APIENTRYP PFNGLESMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef GLuint* arrays
typedef GLsizei const GLchar* const* varyings
typedef GLsizei const GLchar* const GLenum bufferMode
typedef GLint drawbuffer
typedef const GLubyte* GL_APIENTRYP PFNGLESGETSTRINGIPROC(GLenum name, GLuint index)
typedef GLsizei const GLchar* const* uniformNames
typedef GLsizei const GLuint * uniformIndices
typedef GLbitfield flags
typedef const GLuint * samplers
typedef GLuint sampler
typedef GLuint divisor
typedef GLsizei const GLenum* attachments
typedef GLsizei levels
typedef GLenum const void* indirect
typedef GLenum GLuint GLsizei const GLenum* props
typedef GLbitfield stages
typedef GLuint program
typedef GLsizei const GLchar* const* strings
typedef GLuint* pipelines
typedef GLuint GLfloat* val
typedef GLenum srcTarget
typedef const void* userParam
typedef GLuint GLsizei const GLchar* message
typedef GLenum modeRGB
typedef GLenum src
typedef GLenum GLenum dst
typedef GLenum srcRGB
typedef GLenum GLenum dstRGB
typedef GLboolean r
typedef GLfloat minY
typedef GLfloat GLfloat minZ

Function Documentation

typedef void ( GL_APIENTRYP  PFNGLESACTIVETEXTUREPROC)
typedef GLenum ( GL_APIENTRYP  PFNGLESCHECKFRAMEBUFFERSTATUSPROC)
typedef GLuint ( GL_APIENTRYP  PFNGLESCREATEPROGRAMPROC)
typedef GLint ( GL_APIENTRYP  PFNGLESGETATTRIBLOCATIONPROC)
typedef GLboolean ( GL_APIENTRYP  PFNGLESISBUFFERPROC)
typedef GLsync ( GL_APIENTRYP  PFNGLESFENCESYNCPROC)