#include <kanzi/core.ui/graphics3d/render_entry_3d.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>Classes | |
| class | kanzi::DrawObjectsRenderPass |
| Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
Namespaces | |
| kanzi | |
Typedefs | |
| using | kanzi::DrawObjectsRenderPassSharedPtr = shared_ptr< DrawObjectsRenderPass > |
| DrawObjectsRenderPass shared pointer type. More... | |
| using | kanzi::FilterObjectSourceSharedPtr = shared_ptr< FilterObjectSource > |
| Filter object source shared pointer type. More... | |
| using | kanzi::FrustumCullFilterRuntimeSharedPtr = shared_ptr< FrustumCullFilterRuntime > |
| Frustum cull filter runtime shared pointer type. More... | |
| using | kanzi::NodeListSharedPtr = shared_ptr< NodeList > |
| NodeList shared pointer type. More... | |
| using | kanzi::ObjectSourceRuntimeSharedPtr = shared_ptr< ObjectSourceRuntime > |
| Shared pointer type for object source runtime. More... | |