#include <kanzi/core.ui/application/system_configuration.hpp>#include <kanzi/core.ui/coreui_api.hpp>#include <kanzi/core.ui/graphics/graphics_output.hpp>#include <kanzi/core.ui/graphics/windowed_graphics_output.hpp>#include <kanzi/core.ui/input/event_source.hpp>#include <kanzi/core.ui/platform/graphics_backend/gl/gl_graphics_output.hpp>#include <kanzi/core.ui/platform/context_api/wgl/wgl_context.hpp>#include <kanzi/core.ui/platform/graphics_output/win32_wgl/default_win32_wgl_graphics_output_properties.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/default_win32_fiber_context.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/win32_device_context.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/win32_display.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/win32_dynamic_library.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/win32_window.hpp>#include <kanzi/core.ui/platform/windowing_ng/win32/win32_window_class.hpp>Classes | |
| class | kanzi::win32::DefaultWin32WGLGraphicsOutput |
| Class that represents the default Win32 WGL graphics output. More... | |
Namespaces | |
| kanzi | |
| kanzi::win32 | |
Functions | |
| LRESULT CALLBACK | kanzi::win32::appWindowProcHandler (Win32WindowHandle windowHandle, UINT message, WPARAM wParam, LPARAM lParam) |
| Win32 window procedure for receiving messages for the window that was created by the thread. More... | |
| void | kanzi::win32::logActiveDisplays () noexcept |
| Prints all available active displays. More... | |
| void | kanzi::win32::logGraphicsFormats () noexcept |
| Prints all possible graphics formats by ID to log in CSV format. More... | |