Kanzi  3.9.9
Kanzi Engine C++ API
Skinning

Skinning is the process of binding a 3D mesh to a skeleton that consists of a hierarchical set of connected bones and which you can use to animate the mesh. More...

Collaboration diagram for Skinning:

Skinning is the process of binding a 3D mesh to a skeleton that consists of a hierarchical set of connected bones and which you can use to animate the mesh.

Kanzi uses shaders to enable skinning.