Kanzi  3.9.9
Kanzi Engine C++ API
kanzi::BlurEffectRenderer2D Member List

This is the complete list of members for kanzi::BlurEffectRenderer2D, including all inherited members.

addEffectPass()kanzi::NodeEffectRenderer2Dprotected
applyEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent)kanzi::NodeEffectRenderer2D
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2D
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements)kanzi::NodeEffectRenderer2Dprotected
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2D
blitEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear)kanzi::NodeEffectRenderer2Dprotected
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor)kanzi::NodeEffectRenderer2Dprotected
configureInitialEffectPass(Vector2 sourceContentSize)kanzi::NodeEffectRenderer2Dprotected
create(BlurEffect2DSharedPtr blurEffect)kanzi::BlurEffectRenderer2Dstatic
EffectPassContainer typedefkanzi::NodeEffectRenderer2Dprotected
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2D
endInitialEffectPass(CompositionStack &compositionStack)kanzi::NodeEffectRenderer2Dprotected
finalizeEffectPasses()kanzi::NodeEffectRenderer2Dprotected
getEffect() const kanzi::NodeEffectRenderer2D
getEffectInputTexelSize(int effectPassIndex, int inputIndex)kanzi::NodeEffectRenderer2Dprotected
getEffectPass(int index)kanzi::NodeEffectRenderer2Dprotected
getEffectPassCount() const kanzi::NodeEffectRenderer2D
getLastEffectPassIndex() const kanzi::NodeEffectRenderer2Dprotected
InitialEffectPassIndexkanzi::NodeEffectRenderer2Dprotectedstatic
isInitialPassRenderTargetTemporary() const kanzi::NodeEffectRenderer2Dprotected
isLayeredOnTop() const kanzi::NodeEffectRenderer2D
isRenderEffectOnlyEnabled() const kanzi::NodeEffectRenderer2D
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect)kanzi::NodeEffectRenderer2Dexplicitprotected
onRenderEffectOnlyChanged()kanzi::NodeEffectRenderer2Dprotectedvirtual
releaseEffectPassInputRenderTargets(EffectPass &currentEffectPass, CompositionManager *compositionManager)kanzi::NodeEffectRenderer2Dprotected
removeAllEffectPasses()kanzi::NodeEffectRenderer2Dprotected
restoreResources()kanzi::NodeEffectRenderer2D
setLayeredOnTop(bool layeredOnTop)kanzi::NodeEffectRenderer2Dprotected
setMaskedBlurEnabled(bool enabled)kanzi::BlurEffectRenderer2D
setQuality(BlurEffect2D::Quality quality)kanzi::BlurEffectRenderer2D
setRadius(float radius)kanzi::BlurEffectRenderer2D
setRenderEffectOnly(bool renderEffectOnly)kanzi::NodeEffectRenderer2D
supportsBlitBlendMode(int blendMode)kanzi::NodeEffectRenderer2Dvirtual
~NodeEffectRenderer2D()kanzi::NodeEffectRenderer2Dvirtual