This is the complete list of members for kanzi::ShadowEffectRenderer2D, including all inherited members.
addEffectPass() | kanzi::NodeEffectRenderer2D | protected |
applyEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent) | kanzi::NodeEffectRenderer2D | |
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements) | kanzi::NodeEffectRenderer2D | |
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements) | kanzi::NodeEffectRenderer2D | protected |
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | |
blitEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | protected |
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | protected |
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
configureInitialEffectPass(Vector2 sourceContentSize) | kanzi::NodeEffectRenderer2D | protected |
create(ShadowEffect2DSharedPtr shadowEffect) | kanzi::ShadowEffectRenderer2D | static |
EffectPassContainer typedef | kanzi::NodeEffectRenderer2D | protected |
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | |
endInitialEffectPass(CompositionStack &compositionStack) | kanzi::NodeEffectRenderer2D | protected |
finalizeEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
getEffect() const | kanzi::NodeEffectRenderer2D | |
getEffectInputTexelSize(int effectPassIndex, int inputIndex) | kanzi::NodeEffectRenderer2D | protected |
getEffectPass(int index) | kanzi::NodeEffectRenderer2D | protected |
getEffectPassCount() const | kanzi::NodeEffectRenderer2D | |
getLastEffectPassIndex() const | kanzi::NodeEffectRenderer2D | protected |
InitialEffectPassIndex | kanzi::NodeEffectRenderer2D | protectedstatic |
isInitialPassRenderTargetTemporary() const | kanzi::NodeEffectRenderer2D | protected |
isLayeredOnTop() const | kanzi::NodeEffectRenderer2D | |
isRenderEffectOnlyEnabled() const | kanzi::NodeEffectRenderer2D | |
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect) | kanzi::NodeEffectRenderer2D | explicitprotected |
releaseEffectPassInputRenderTargets(EffectPass ¤tEffectPass, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
removeAllEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
restoreResources() | kanzi::NodeEffectRenderer2D | |
setBlurRadius(float radius) | kanzi::ShadowEffectRenderer2D | |
setColor(ColorRGBA color) | kanzi::ShadowEffectRenderer2D | |
setLayeredOnTop(bool layeredOnTop) | kanzi::NodeEffectRenderer2D | protected |
setQuality(ShadowEffect2D::Quality quality) | kanzi::ShadowEffectRenderer2D | |
setRenderEffectOnly(bool renderEffectOnly) | kanzi::NodeEffectRenderer2D | |
setShadowBlendMode(optional< int > blendMode) | kanzi::ShadowEffectRenderer2D | |
setShadowOffset(Vector2 offset) | kanzi::ShadowEffectRenderer2D | |
setShadowOnly(bool shadowOnly) | kanzi::ShadowEffectRenderer2D | |
setType(ShadowEffect2D::Type type) | kanzi::ShadowEffectRenderer2D | |
supportsBlitBlendMode(int blendMode) override | kanzi::ShadowEffectRenderer2D | virtual |
~NodeEffectRenderer2D() | kanzi::NodeEffectRenderer2D | virtual |