#include <kanzi/core/cpp/tuple.hpp>#include <kanzi/core.ui/graphics2d/texture.hpp>#include <kanzi/core.ui/graphics2d/viewport_rectangle.hpp>#include <kanzi/core.ui/graphics3d/graphics_enums.hpp>#include <kanzi/core/cpp/optional.hpp>#include <kanzi/core/cpp/vector.hpp>#include <kanzi/core/math/vector2.hpp>#include <kanzi/core/math/vector4.hpp>#include <kanzi/gfx/handles.hpp>Classes | |
| struct | kanzi::CompositionStack::ColorBlendState |
| Blend state. More... | |
| class | kanzi::CompositionStack |
| Composition stack for managing current render context. More... | |
| struct | kanzi::CompositionStack::CompositionState |
| Composition target state. More... | |
| struct | kanzi::CompositionStack::DepthStencilState |
| Depth/Stencil state. More... | |
| struct | kanzi::CompositionStack::RasterizationState |
| Rasterization state. More... | |
| class | kanzi::CompositionStack::StateStack< T > |
| Template class for handling state arrays. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| typedef unique_ptr< CompositionStack > | kanzi::CompositionStackPtr |
| Composition stack shared pointer. | |