#include <kanzi/gfx/handles.hpp>#include <kanzi/core.ui/graphics2d/native_framebuffer_handle.hpp>#include <kanzi/core.ui/graphics2d/renderbuffer.hpp>#include <kanzi/core/cpp/array.hpp>#include <kanzi/core/cpp/variant.hpp>Classes | |
| struct | kanzi::Framebuffer::AttachmentData |
| Optional attachment information. More... | |
| class | kanzi::Framebuffer::AttachmentPoint |
| Attachment point. More... | |
| class | kanzi::Framebuffer |
| Framebuffer attachment state. More... | |
| class | kanzi::Framebuffer::AttachmentPoint::RenderbufferContainer |
| Container for renderbuffer information. More... | |
| class | kanzi::Framebuffer::ResolveTarget |
| Resolve target. More... | |
| class | kanzi::Framebuffer::AttachmentPoint::TextureContainer |
| Container for weak texture reference. More... | |
Namespaces | |
| namespace | kanzi |
Typedefs | |
| using | kanzi::FramebufferPtr |
| Framebuffer unique pointer type;. | |
| using | kanzi::RenderbufferSharedPtr |
| Renderbuffer unique pointer type. | |
| using | kanzi::RenderbufferWeakPtr |
| Renderbuffer weak pointer type. | |
| using | kanzi::TextureWeakPtr |