Kanzi 4.0.0-beta2
kanzi::CompositionStack Member List

This is the complete list of members for kanzi::CompositionStack, including all inherited members.

apply()kanzi::CompositionStack
apply2D()kanzi::CompositionStack
applyColorBlend()kanzi::CompositionStackinline
applyComposition()kanzi::CompositionStackinline
applyDepthStencil()kanzi::CompositionStackinline
applyPerspective2D(const Matrix4x4 &cameraMatrix, const Matrix4x4 &projectionMatrix)kanzi::CompositionStack
applyRasterization()kanzi::CompositionStackinline
CompositionStack(Renderer *renderer)kanzi::CompositionStackinlineexplicit
CompositionStack(const CompositionStack &)=deletekanzi::CompositionStack
getAppliedColorBlend() constkanzi::CompositionStackinline
getAppliedDepthStencil() constkanzi::CompositionStackinline
getAppliedRasterization() constkanzi::CompositionStackinline
getDebugComposer() constkanzi::CompositionStackinline
invalidateAllState()kanzi::CompositionStackinline
invalidateColorBlend()kanzi::CompositionStackinline
invalidateComposition()kanzi::CompositionStackinline
invalidateDepthStencil()kanzi::CompositionStackinline
invalidateRasterization()kanzi::CompositionStackinline
isCompositionStackEmpty() constkanzi::CompositionStackinline
operator=(const CompositionStack &)=deletekanzi::CompositionStack
peekCompositionTargetFramebuffer() constkanzi::CompositionStackinline
peekPolygonOffset()kanzi::CompositionStackinline
peekRenderContextSize() constkanzi::CompositionStackinline
peekScissor() constkanzi::CompositionStackinline
peekScissorDeviceCoordinates()kanzi::CompositionStackinline
peekTexture() constkanzi::CompositionStackinline
peekViewport() constkanzi::CompositionStackinline
peekViewportDeviceCoordinates()kanzi::CompositionStackinline
peekViewportOffset() constkanzi::CompositionStackinline
peekViewportSize() constkanzi::CompositionStackinline
popColorBlend()kanzi::CompositionStackinline
popComposition()kanzi::CompositionStack
popDepthStencil()kanzi::CompositionStackinline
popRasterization()kanzi::CompositionStackinline
popSettings()kanzi::CompositionStack
pushColorBlend(optional< int > blendMode, optional< GraphicsColorWriteMode > colorWriteMode)kanzi::CompositionStack
pushComposition(Texture &texture)kanzi::CompositionStack
pushComposition(Texture &texture, Vector2 size)kanzi::CompositionStack
pushComposition(Texture &texture, Vector4 viewport, optional< Vector4 > scissor)kanzi::CompositionStack
pushComposition(const Framebuffer &framebuffer, Vector2 size)kanzi::CompositionStack
pushComposition(const Framebuffer &framebuffer, Vector2 size, Vector4 viewport, optional< Vector4 > scissor)kanzi::CompositionStack
pushComposition(optional< Vector4 > viewport, optional< Vector4 > scissor)kanzi::CompositionStack
pushComposition(Vector4 viewport)kanzi::CompositionStack
pushCompositionActiveGraphicsOutput()kanzi::CompositionStack
pushCompositionActiveGraphicsOutput(Vector2 size)kanzi::CompositionStack
pushCompositionActiveGraphicsOutput(Vector4 viewport)kanzi::CompositionStack
pushDefaultSettings2D()kanzi::CompositionStack
pushDefaultSettings3D()kanzi::CompositionStack
pushDepthStencil(optional< GraphicsCompareFunction > depthFunc, optional< bool > depthWrite, optional< GraphicsCompareFunction > stencilFunc, optional< unsigned int > referenceValue, optional< unsigned int > maskValue, optional< GraphicsStencilOperation > stencilFail, optional< GraphicsStencilOperation > stencilPassDepthFail, optional< GraphicsStencilOperation > stencilPassDepthPass, optional< bool > stencilWrite)kanzi::CompositionStack
pushRasterization(optional< GraphicsCullMode > cullMode, optional< GraphicsFillMode > fillMode, optional< Vector2 > polygonOffset, optional< float > lineWidth)kanzi::CompositionStack
setDebugComposer(RenderPassSharedPtr debugComposer)kanzi::CompositionStackinline
setRasterizationFillModeOverride(optional< GraphicsFillMode > fillMode)kanzi::CompositionStack
setStencilOverride(optional< GraphicsCompareFunction > stencilFunc, optional< unsigned int > referenceValue, optional< unsigned int > maskValue, optional< GraphicsStencilOperation > stencilFail, optional< GraphicsStencilOperation > stencilPassDepthFail, optional< GraphicsStencilOperation > stencilPassDepthPass, optional< bool > stencilWrite)kanzi::CompositionStack