Kanzi 4.0.0
StandardPostProcessMaterialMetadata Interface Reference

Metadata definitions for StandardPostProcessMaterial. More...

Inheritance diagram for StandardPostProcessMaterialMetadata:
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Public Attributes

DynamicPropertyType< FloatAProperty = new DynamicPropertyType<>("Tonemap.A", Float.class)
 Tonemapping parameter A.
 
DynamicPropertyType< FloatBloomIntensityProperty
 Bloom intensity for the material.
 
DynamicPropertyType< ResourceBloomIntensityTextureProperty
 Sets the bloom intensity texture.
 
DynamicPropertyType< FloatBloomRadiusProperty
 Bloom radius for the material.
 
DynamicPropertyType< BooleanBloomUseIntensityTextureProperty
 Enable or disable the use of the Bloom Intensity texture property.
 
DynamicPropertyType< Vector2BlurDirectionProperty
 Sets the direction for the blur.
 
DynamicPropertyType< FloatBlurRadiusProperty
 Blur radius for the material.
 
DynamicPropertyType< FloatBProperty = new DynamicPropertyType<>("Tonemap.B", Float.class)
 Tonemapping parameter B.
 
DynamicPropertyType< FloatCProperty = new DynamicPropertyType<>("Tonemap.C", Float.class)
 Tonemapping parameter C.
 
DynamicPropertyType< FloatDProperty = new DynamicPropertyType<>("Tonemap.D", Float.class)
 Tonemapping parameter D.
 
DynamicPropertyType< FloatEProperty = new DynamicPropertyType<>("Tonemap.E", Float.class)
 Tonemapping parameter E.
 
DynamicPropertyType< FloatFProperty = new DynamicPropertyType<>("Tonemap.F", Float.class)
 Tonemapping parameter F.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.StandardPostProcessMaterial")
 Metaclass for StandardPostProcessMaterial.
 
DynamicPropertyType< FloatWhiteScaleProperty
 Sets the value that will be tonemapped to pure white.
 

Detailed Description

Metadata definitions for StandardPostProcessMaterial.

Member Data Documentation

◆ BloomIntensityProperty

DynamicPropertyType<Float> BloomIntensityProperty
Initial value:
=
new DynamicPropertyType<>("Bloom.BloomIntensity", Float.class)

Bloom intensity for the material.

◆ BloomIntensityTextureProperty

DynamicPropertyType<Resource> BloomIntensityTextureProperty
Initial value:
=
new DynamicPropertyType<>("Bloom.BloomIntensityTexture", Resource.class)

Sets the bloom intensity texture.

◆ BloomRadiusProperty

DynamicPropertyType<Float> BloomRadiusProperty
Initial value:
=
new DynamicPropertyType<>("Bloom.BloomRadius", Float.class)

Bloom radius for the material.

◆ BloomUseIntensityTextureProperty

DynamicPropertyType<Boolean> BloomUseIntensityTextureProperty
Initial value:
=
new DynamicPropertyType<>("Bloom.BloomUseIntensityTexture", Boolean.class)

Enable or disable the use of the Bloom Intensity texture property.

◆ BlurDirectionProperty

DynamicPropertyType<Vector2> BlurDirectionProperty
Initial value:
=
new DynamicPropertyType<>("DirectionalGaussianBlur.BlurDirection", Vector2.class)

Sets the direction for the blur.

◆ BlurRadiusProperty

DynamicPropertyType<Float> BlurRadiusProperty
Initial value:
=
new DynamicPropertyType<>("DirectionalGaussianBlur.BlurRadius", Float.class)

Blur radius for the material.

◆ WhiteScaleProperty

DynamicPropertyType<Float> WhiteScaleProperty
Initial value:
=
new DynamicPropertyType<>("Tonemap.WhiteScale", Float.class)

Sets the value that will be tonemapped to pure white.