Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material. More...
Static Public Member Functions | |
| static< T extends KanziObject > ObjectRef< T > | create (Domain domain, String name) |
| Create a Draw Objects With Material Render Pass. | |
Static Public Attributes | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from DrawObjectsRenderPass | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from RenderPass | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from GPUResource | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from Resource | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from ResourceProxy | |
| static final Metaclass | metaclass |
| The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
| static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
| The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from GPUResource | |
| int | getGPUMemoryUsage () |
| Gets the amount of GPU memory used by the resource. | |
| boolean | isDeployed () |
Public Member Functions inherited from ResourceProxy | |
| String | getName () |
| Gets the resource name. | |
| String | getUrl () |
| Gets the resource URL. | |
| void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag. | |
Public Member Functions inherited from KanziObject | |
| boolean | equals (Object object) |
| Domain | getDomain () |
| Returns the domain the object belongs to. | |
| Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. | |
| long | getNative () |
| Gets a pointer to the backing C++ instance. | |
| TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
| TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. | |
| int | hashCode () |
| boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. | |
| boolean | isStale () |
| Test if the object is stale i.e. | |
| void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. | |
| void | setFlagKeepDuringPatching (PropertyType< TDataType > propertyType) |
| Sets the flag to indicate that the property was loaded from KZB. | |
| void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. | |
| ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from GPUResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
| Metaclass for GPUResource. | |
Public Attributes inherited from RenderPassMetadata | |
| DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
| The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Vector3 > | CameraPositionProperty |
| The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< String > | CameraProperty |
| Sets the Camera node that you want to use to render the nodes. | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree. | |
| DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass. | |
| DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
| The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Vector4 > | OutputViewportProperty |
| Viewport applied by the rendering of the render pass. | |
| DynamicPropertyType< Matrix4x4 > | PreviousCameraMatrixProperty |
| Camera matrix from the previous frame, used for velocity buffer calculation. | |
| DynamicPropertyType< Matrix4x4 > | PreviousProjectionMatrixProperty |
| Projection matrix from the previous frame, used for velocity buffer calculation. | |
| DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
| The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Boolean > | ShadowProjectionFittingEnabledProperty |
| Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera. | |
| DynamicPropertyType< Vector3 > | ShadowProjectionMarginProperty |
| Use to add extra margin by scaling the area of the projection. | |
| DynamicPropertyType< Vector2 > | ShadowProjectionRangeProperty |
| Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum. | |
| DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
| DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the render pass. | |
| DynamicPropertyType< Vector4 > | ViewPositionProperty |
| The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
Public Attributes inherited from DrawObjectsRenderPassMetadata | |
| DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
| Enable to disable rendering objects that are not inside the view frustum. | |
| DynamicPropertyType< String > | MaterialRequirementsProperty |
| Sets the material requirements required from materials selected for rendering. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
| Metaclass for DrawObjectsRenderPass. | |
| DynamicPropertyType< Resource > | ObjectSourceProperty |
| Sets the object source which collects the nodes that you want to render with this render pass. | |
| DynamicPropertyType< DrawObjectsRenderPassEnums.SortingOrder > | SortingOrderProperty |
| Sets the sorting order for render entries. | |
Public Attributes inherited from PipelineStateConceptMetadata | |
| DynamicPropertyType< Boolean > | AlphaToCoverageEnabledProperty |
| Sets whether Alpha To Coverage is enabled or not. | |
| DynamicPropertyType< Integer > | BlendModeProperty |
| Overrides the blend mode set in each node that this render pass renders. | |
| DynamicPropertyType< ColorWriteMask > | ColorWriteModeProperty |
| Sets which channels the render pass writes to the color buffer. | |
| DynamicPropertyType< GraphicsCullMode > | CullModeProperty |
| Sets the culling of the triangle faces in the rendered meshes: | |
| DynamicPropertyType< GraphicsCompareFunction > | DepthTestFunctionProperty |
| Controls whether the depth test discards a fragment. | |
| DynamicPropertyType< Boolean > | DepthWriteEnabledProperty |
| Sets whether the render pass writes to the depth buffer. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PipelineStateConcept") |
| Metaclass for PipelineStateConcept. | |
| DynamicPropertyType< Vector2 > | PolygonDepthOffsetProperty |
| Sets the polygon depth offset to apply to the element that the Pipeline State render pass renders: | |
| DynamicPropertyType< PipelineStateConceptEnums.ViewportMode > | ScissorModeProperty |
| Sets the scissor test coordinate mode. | |
| DynamicPropertyType< Vector4 > | ScissorProperty |
| Sets the scissor test in the current rendering Viewport 2D node. | |
| DynamicPropertyType< GraphicsStencilOperation > | StencilFailOperationProperty |
| Sets the operation that the render pass performs when the stencil test fails. | |
| DynamicPropertyType< Integer > | StencilMaskProperty |
| Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done. | |
| DynamicPropertyType< GraphicsStencilOperation > | StencilPassDepthFailOperationProperty |
| Sets the operation that the render pass performs when the stencil test passes, but the depth test fails. | |
| DynamicPropertyType< GraphicsStencilOperation > | StencilPassDepthPassOperationProperty |
| Sets the operation that the render pass performs when both, the stencil and the depth test, pass. | |
| DynamicPropertyType< Integer > | StencilReferenceValueProperty |
| Sets the reference value for the stencil test. | |
| DynamicPropertyType< GraphicsCompareFunction > | StencilTestFunctionProperty |
| Controls whether the stencil test discards a fragment. | |
| DynamicPropertyType< Boolean > | StencilWriteEnabledProperty |
| Sets whether to enable writing to the stencil buffer. | |
| DynamicPropertyType< PipelineStateConceptEnums.ViewportMode > | ViewportModeProperty |
| Sets the coordinate type for the Viewport node. | |
| DynamicPropertyType< Vector4 > | ViewportProperty |
| Modifies the current rendering Viewport node. | |
Public Attributes inherited from DrawObjectsWithMaterialRenderPassMetadata | |
| DynamicPropertyType< Resource > | MaterialProperty |
| Sets the material that will be used to render all nodes rendered by this DrawObjectsWithMaterialRenderPass. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsWithMaterialRenderPass") |
| Metaclass for DrawObjectsWithMaterialRenderPass. | |
Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material.
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static |
Create a Draw Objects With Material Render Pass.
| domain | The domain to use. |
| name | The name of the Draw Objects With Material Render Pass. |
Reimplemented from DrawObjectsRenderPass.