Metadata definitions for CubeMapRenderPass. More...
Public Attributes | |
| DynamicPropertyType< Resource > | CompositionTargetProperty |
| Sets the target to which you want to render the result of this Cubemap render pass. | |
| DynamicPropertyType< GraphicsCompareFunction > | DepthCompareFunctionProperty |
| Sets the comparison function to be used with comparison samplers of the Cubemap render pass' depth target. | |
| DynamicPropertyType< GraphicsFormat > | DepthFormatProperty |
| Sets the format of the automatically created depth render buffer used for the cubemap rendering. | |
| DynamicPropertyType< GraphicsFormat > | DepthRenderbufferFormatProperty |
| Sets the format of the automatically created depth renderbuffers. | |
| DynamicPropertyType< Resource > | DepthTargetProperty |
| Sets the target for depth rendering for this Cubemap render pass. | |
| DynamicPropertyType< Integer > | FaceUpdateRateProperty |
| Sets the number of cubemap faces to update each frame or at the rate that you set with the Render Pass > Update Rate property. | |
| DynamicPropertyType< SamplerFilter > | FilterModeProperty |
| Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target: | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass") |
| Metaclass for CubeMapRenderPass. | |
| DynamicPropertyType< SamplerMipmapMode > | MipmapModeProperty |
| Sets the mipmap mode of the automatically created composition cubemap target. | |
| DynamicPropertyType< String > | OverrideCameraProperty |
| Sets the Camera node that you want to use to render the nodes to the composition cubemap texture. | |
| DynamicPropertyType< GraphicsFormat > | PixelFormatProperty |
| Sets on the GPU the target pixel format of the automatically created composition cubemap target textures. | |
| DynamicPropertyType< Integer > | ResolutionProperty |
| Sets the dimensions of the automatically created composition cubemap target textures. | |
| DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
| Whether to generate mipmaps for the composition target texture immediately after rendering. | |
| DynamicPropertyType< Resource > | ResultDepthTextureProperty |
| The cubemap depth texture to which the Cubemap render pass renders its content. | |
| DynamicPropertyType< Resource > | ResultTextureProperty |
| The result cubemap texture that was rendered to by the Cubemap render pass. | |
Public Attributes inherited from RenderPassMetadata | |
| DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
| The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Vector3 > | CameraPositionProperty |
| The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< String > | CameraProperty |
| Sets the Camera node that you want to use to render the nodes. | |
| DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree. | |
| DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass. | |
| DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
| The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Vector4 > | OutputViewportProperty |
| Viewport applied by the rendering of the render pass. | |
| DynamicPropertyType< Matrix4x4 > | PreviousCameraMatrixProperty |
| Camera matrix from the previous frame, used for velocity buffer calculation. | |
| DynamicPropertyType< Matrix4x4 > | PreviousProjectionMatrixProperty |
| Projection matrix from the previous frame, used for velocity buffer calculation. | |
| DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
| The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
| DynamicPropertyType< Boolean > | ShadowProjectionFittingEnabledProperty |
| Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera. | |
| DynamicPropertyType< Vector3 > | ShadowProjectionMarginProperty |
| Use to add extra margin by scaling the area of the projection. | |
| DynamicPropertyType< Vector2 > | ShadowProjectionRangeProperty |
| Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum. | |
| DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
| DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the render pass. | |
| DynamicPropertyType< Vector4 > | ViewPositionProperty |
| The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader. | |
Public Attributes inherited from ResourceMetadata | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource. | |
Public Attributes inherited from MipmapGenerationConceptMetadata | |
| DynamicPropertyType< Resource > | ColorMipmapMaterial0Property |
| Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass. | |
| DynamicPropertyType< Resource > | ColorMipmapMaterial1Property |
| Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass. | |
| DynamicPropertyType< Resource > | ColorMipmapMaterial2Property |
| Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass. | |
| DynamicPropertyType< Resource > | ColorMipmapMaterial3Property |
| Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass. | |
| DynamicPropertyType< Resource > | CubemapMipmapMaterialProperty |
| Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass. | |
| DynamicPropertyType< Float > | CurrentMipmapLevelProperty |
| Reports the mipmap level that Kanzi is generating. | |
| DynamicPropertyType< Resource > | DepthMipmapMaterialProperty |
| Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass. | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MipmapGenerationConcept") |
| Metaclass for MipmapGenerationConcept. | |
| DynamicPropertyType< Resource > | MipmapSourceTextureProperty |
| Reports the texture that contains the render target texture for which Kanzi creates mipmaps. | |
Metadata definitions for CubeMapRenderPass.
| DynamicPropertyType<Resource> CompositionTargetProperty |
Sets the target to which you want to render the result of this Cubemap render pass.
| DynamicPropertyType<GraphicsCompareFunction> DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Cubemap render pass' depth target.
| DynamicPropertyType<GraphicsFormat> DepthFormatProperty |
Sets the format of the automatically created depth render buffer used for the cubemap rendering.
If this property is not set, the depth requirement and format are autodetected.
| DynamicPropertyType<GraphicsFormat> DepthRenderbufferFormatProperty |
Sets the format of the automatically created depth renderbuffers.
When you do not set this property, Kanzi sets the depth renderbuffer format automatically to the best available format, in most cases the 32-bit float format. To create depth textures, set the Depth Format property whose value overrides the value of this property.
| DynamicPropertyType<Resource> DepthTargetProperty |
Sets the target for depth rendering for this Cubemap render pass.
| DynamicPropertyType<Integer> FaceUpdateRateProperty |
Sets the number of cubemap faces to update each frame or at the rate that you set with the Render Pass > Update Rate property.
The default value is 6.
| DynamicPropertyType<SamplerFilter> FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target:
| DynamicPropertyType<SamplerMipmapMode> MipmapModeProperty |
Sets the mipmap mode of the automatically created composition cubemap target.
To enable mipmaps set the property value to Linear or Nearest. Enabling mipmaps introduces the runtime cost of generating mipmaps after rendering. To disable mipmaps remove the property.
| DynamicPropertyType<String> OverrideCameraProperty |
Sets the Camera node that you want to use to render the nodes to the composition cubemap texture.
To use the default Camera node in that Scene node, do not set the value for this property.
| DynamicPropertyType<GraphicsFormat> PixelFormatProperty |
Sets on the GPU the target pixel format of the automatically created composition cubemap target textures.
| DynamicPropertyType<Integer> ResolutionProperty |
Sets the dimensions of the automatically created composition cubemap target textures.
The default value is 64.
| DynamicPropertyType<Boolean> ResolveImmediatelyProperty |
Whether to generate mipmaps for the composition target texture immediately after rendering.
By default the Cubemap render pass generates mipmaps immediately. When you continue rendering to the composition target in another Cubemap render pass that performs the resolve, disable this property.
| DynamicPropertyType<Resource> ResultDepthTextureProperty |
The cubemap depth texture to which the Cubemap render pass renders its content.
| DynamicPropertyType<Resource> ResultTextureProperty |
The result cubemap texture that was rendered to by the Cubemap render pass.