Kanzi 4.1.0
DenoiserRenderPassMetadata Interface Reference

Metadata definitions for DenoiserRenderPass. More...

Inheritance diagram for DenoiserRenderPassMetadata:
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Public Attributes

DynamicPropertyType< Integer > DenoiserModeProperty
 Temporal clamping/rejection mode: 0 - none, 1 - reject using depth min max, 2 - reject using filter.
 
DynamicPropertyType< Resource > DepthTextureProperty
 
DynamicPropertyType< Float > HistoryCertaintyThresholdProperty
 
DynamicPropertyType< Resource > HistoryDepthTextureProperty
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.DenoiserRenderPass")
 Metaclass for DenoiserRenderPass.
 
DynamicPropertyType< Float > MinimumUnreprojectedShadowProperty
 
DynamicPropertyType< Resource > OutputDenoisedShadowMaskProperty
 
DynamicPropertyType< Float > ReprojectDepthSensitivityProperty
 
DynamicPropertyType< Resource > ShadowMaskProperty
 
DynamicPropertyType< Resource > VelocityTextureProperty
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< Matrix4x4 > CameraMatrixProperty
 The camera matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector3 > CameraPositionProperty
 The camera position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes.
 
DynamicPropertyType< Boolean > EnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4 > InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Vector2 > NearFarPlaneProperty
 The distances to the camera near and far planes that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector4 > OutputViewportProperty
 Viewport applied by the rendering of the render pass.
 
DynamicPropertyType< Matrix4x4 > PreviousCameraMatrixProperty
 Camera matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > PreviousProjectionMatrixProperty
 Projection matrix from the previous frame, used for velocity buffer calculation.
 
DynamicPropertyType< Matrix4x4 > ProjectionMatrixProperty
 The projection matrix that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Boolean > ShadowProjectionFittingEnabledProperty
 Controls how the directional light shadow projection is calculated Enabling this will fit the lights projection to the area covered by the main camera.
 
DynamicPropertyType< Vector3 > ShadowProjectionMarginProperty
 Use to add extra margin by scaling the area of the projection.
 
DynamicPropertyType< Vector2 > ShadowProjectionRangeProperty
 Use to limit the projection to a smaller proportional slice (X: near, Y: far) of the main camera frustum.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the render pass.
 
DynamicPropertyType< Vector4 > ViewPositionProperty
 The homogeneous view position that the render pass calculates during rendering from the settings of the Camera and passes to the shader.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 

Detailed Description

Metadata definitions for DenoiserRenderPass.

Member Data Documentation

◆ DenoiserModeProperty

DynamicPropertyType<Integer> DenoiserModeProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.DenoiserMode", Integer.class)

Temporal clamping/rejection mode: 0 - none, 1 - reject using depth min max, 2 - reject using filter.

◆ DepthTextureProperty

DynamicPropertyType<Resource> DepthTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.DepthTexture", Resource.class)

◆ HistoryCertaintyThresholdProperty

DynamicPropertyType<Float> HistoryCertaintyThresholdProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.HistoryCertaintyThreshold", Float.class)

◆ HistoryDepthTextureProperty

DynamicPropertyType<Resource> HistoryDepthTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.HistoryDepthTexture", Resource.class)

◆ MinimumUnreprojectedShadowProperty

DynamicPropertyType<Float> MinimumUnreprojectedShadowProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.MinimumUnreprojectedShadow", Float.class)

◆ OutputDenoisedShadowMaskProperty

DynamicPropertyType<Resource> OutputDenoisedShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.OutputDenoisedShadowMask", Resource.class)

◆ ReprojectDepthSensitivityProperty

DynamicPropertyType<Float> ReprojectDepthSensitivityProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.ReprojectDepthSensitivity", Float.class)

◆ ShadowMaskProperty

DynamicPropertyType<Resource> ShadowMaskProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.ShadowMask", Resource.class)

◆ VelocityTextureProperty

DynamicPropertyType<Resource> VelocityTextureProperty
Initial value:
=
new DynamicPropertyType<>("DenoiserRenderPass.VelocityTexture", Resource.class)